Excellent list that works equally well in Shadowrun, or as the basic layout of a domed colony/space station.
A companion list of "30 notable arcology inhaitants" would make a great supplement as well for anyone that feels inspired.
Go to CommentNice use of Romero, I'm looking forward to the next installment.
Go to CommentFun stuff, I'll be looking forward to the next installment!
Go to CommentAn interesting change perhaps the magic of the cane faded over time and now the accidents are not always fatal; making this an interesting acquisition for a PC to get their hands on, especially if they're recovering from an injury or want a sword cane to slip past the guards into the palace or thieves guild.
Go to CommentGreat write up, and these villians can be easilyi recycled for use in pretty near any modern day horror or even supers game with a little work.
Go to CommentAn interesting sub, and I agree with Mourn, they sound like insufferable twits jusding by the insider info, and most PC's short of the priestly/paladin types will be incompatible with their requirements. (And quite honestly I think the guild benefits are far too meagre to be worth that kind of sacrifice required by their charter by most PC's/players should GM present them with the option.)
The real difficulty with using this guild "as is" in ones campaign is the guild caveat "Their companions shall likewise be modest in dress and behaviour." This bit would lead to instant intra party conflict when after joining the guild the Priest or Paladin finds the parties Rogue, Barbarian, and Bard refusing to act or dress by "modest standards."
As a Dwarf fighter would likely say: "Tis yer guild and creed laddie not mine, so dunna be thinkin ta keep me from the tavern, an a bit o' wenchin, at least not if ya want ta keep sharin' the road and adventures with me."
However all that said, a GM could use this as a nice "if only you knew the truth" adventure, where in the group joins the guild; as on its outside they sound like a reputable and profitable group to be part of. Only they find out after joining the bunch is conserviative to the point of being anal rententive, and need to find a way to leave them without upsettig the guild; especially if they have a low tolerance for "deserters and non conformers."
Go to CommentAnother fun recap, I can see the over all sub plots intertwining and it sounds as if the players are becoming more comfortable with their chars and group dynamics. One small thing I would enjoy seeing is th ename of each players character included in "The Players" section, it makes it easier when reading the recap to know which char is whom.
I'm also curious, how long are your sessions and how often do you get to play?
Go to Comment
Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)
As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."
A fun recap, looking forward to seeing more of these.
Sounds like a fun session with a lot of buy in from the players; from what I've seen players usually adjust their characters silliness/quirkiness to match the tone of the setting over time which should happen here as well hopefully. (It can be a pain to run a serious investigation/police campaign with chars that feel like they belong in the Police Academy movie franchise)
As for them catching the fact that Reese tripped up verbally while trying to describe Grant's standing with the ATF, they could have thought you stumbled as GM rather then the NPC stumbled. When doing such things in my games I usually empathize it with a little OCC description such as "he pauses, for a split second, as if recovering mentally and refocusing on what he was saying, something your trained investigators eye easily caught." While a bit heavy handed, sometimes its necessary to deliver subtle information players will often deliberately ignore in the spirit of it being "just a game."
A fun recap, looking forward to seeing more of these.
This sub all but screams "convention material, run me at the next RPG Con!" A straight forward adventure with a clear end goal, and a unique way of brining the party of adventerurs togther at the begnining and encouraging team work. It can be run as a one shot not only at cons, but to intro new players to rping, or to showcase a new rule system for veteran group.
It also makes for a great one shot horror game to run on game night when you are missing a couple players but want to game anyway.
A fun collection of NPC's that can be easily tossed in to round out any modern day or near future police or military precinct/outpost.
I would have enjoyed seeing a precinct written up to go along with the characters, as well as a bit of detail as to the NPC's preferred combat tactics, specific special weapons, and some plot hooks, but as it is they are readily useable and certainly memorable.
I especially like the character goals section of each NPC, it provides the Gm with a quick reference as to the role each NPC can play in the campaign and works well to give a feel for how they will likely interact with each other.
As a group they're likely to make an appearance (with a few minor changes) in my current sci-fi campaign as part of a special forces group based out the characters battle cruiser.
A nice easily useable detention center, it's got just enough detail a busy GM can pick it up and run with it with very little prep time. The maps are a nice touch as well.
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