Strolen\s Citadel content. 
Articles  (Rules and Advice)   (Gaming - Genre)
Silveressa's comment on 2012-02-17 05:32 AM

Honestly I'm not a big fan of the old cartoon Transformers, mostly becuse the concept of shape shifting robts that mimic everyday vehicles never really stuck me as "fun" or engaging/realistic on a "mature intellectual level." (The movies were good however, but nothing like the old school cartoon.)

With that said, the way you lay this concept out makes it sound really fun, and makes me want to roll up a bot and give it a go, not something I was expecting when I began to read the sub!. 8)

I guess perhaps its the way the Artifical intelligence programming is laid out in the rules that make it sound more appealing, and gives some structure to the concept making ti less of a "make stuff up" feeling and grounds them a bit more firmly in pusedo science.

Regardless, I'm looking forward to seeing more of this, great work so far!

Go to Comment
Mark Greaves, Assassin Hobo
NPCs  (Scenario Based)   (Travelers)
Silveressa's comment on 2015-02-03 05:13 AM
A fun assassin, and one most players will completely overlook as just filler by the GM and gravely underestimate. Perfect for shadowrun, I can see him being a useful distraction as well for a group that needs their enemies attention elsewhere dealing with an unexpected problem. Go to Comment
Freya, Assassin
NPCs  (Minor)   (Criminal/Espionage)
Silveressa's comment on 2015-02-01 09:25 AM
Update: Updated with her choice of weapons and method of assassination. Go to Comment
Silveressa's comment on 2015-01-18 08:53 PM
Useful for conducting system surveys as well, especially when "sniffing out" rare minerals in an asteroid belt or planetary dust/ice/rock ring or tracking down damaged pirate ships attempting to hide in an Oort cloud. Go to Comment
101 Player Character Quirks
Articles  (Character)   (Players)
Silveressa's comment on 2014-11-27 07:00 PM
Lovely list, and readily adaptable for any almost setting, welcome to the citadel and great first sub! Go to Comment
101 Player Character Quirks
Articles  (Character)   (Players)
Silveressa's comment on 2014-12-05 07:09 PM
Upgrading my vote after seeing the editing and such. Go to Comment
Swamps 101
Articles  (Regional)   (Swamp)
Silveressa's comment on 2014-11-25 04:07 AM
Which is the category it was supposed to be under, thanks for pointing it out. Go to Comment
Swamps 101
Articles  (Regional)   (Swamp)
Silveressa's comment on 2014-12-05 12:44 AM
While I appreciate the kindness of voting on my subs Serena, I would prefer it if you actually read them first, and voted based on how they compare to the other quest entries and not on a misplaced desire to bolster my rankings. Go to Comment
The Lord of Blood, Dracula
NPCs  (Major)   (Combative)
Silveressa's comment on 2014-11-24 03:44 AM
A infamous villain of the ages, often times presented in a ho-hum fashion by most published settings that feature such famed foes, I read this one with equal amounts of anticipation and reservation given the familiarity of the big D in horror games and entertainment in general.

I especially love how this take on Dracula humanizes him, by giving him a better sense of history and reasoning behind personal goals and motivations without staying too far from his established roots.

The run down of strengths and weakness was especially welcome, since it lets any GM quickly get a feel for the threat level at a glance and offers some interesting weaknesses a clever group of PC's can exploit to overcome these otherwise nigh invulnerable foe.

Over all an enjoyable read and a excellent main villain for most any Victorian era supernatural campaigns and equally usable in other genres with a little modification.

I would enjoy seeing a plot hooks area with some ideas on how to include him in ones campaign, but even without this the piece stands out as a fun take on an otherwise over used villain and reminds why I love the creativity of our Strolenati. Go to Comment
The Legend of Still and Limbo
Systems  (Knowledge/Lore)   (General)
Silveressa's comment on 2014-12-05 01:21 AM
Interesting places, and could work well for alternate planes for a teleportation spell to strand adventurers and astral domains in more horror based settings, or even as virtual realities within cyberspace in higher tech games. Go to Comment
30 Chinese Archaic Names
Articles  (Resource)   (Gaming - In General)
Silveressa's comment on 2014-12-20 08:59 PM
Very nice, great for Rokugan or more ancient sounding Chinese names for Firefly, very useful list! Go to Comment
Attack on Titan/Tales of Symphonia Campaign Hybrid
Plots  (Hired)   (Single-Storyline)
Silveressa's comment on 2014-11-23 01:43 AM

It's hard to add to the excellent points Wolf and Moon and already made, but one thing sticks out in my mind here.

I've devised a map with 15 points of interest (label with x's and the corresponding number). Certain x's need to be completed to be able to enter the next part of the dungeon.

If you mention a map in your sub, then include the map for the readers. Nothing is more useless than a reference to a non existing part of the sub, it makes the idea of zero value to the reader and will only serve to frustrate them when they look in vain for the non existent map.

I concur whole heartedly with Moonhunter to put this back in your working folder and give it a complete overhaul, it has potential, but not in its current rough draft format.

Go to Comment
NPCs  (Major)   (Knowledge/Lore)
Silveressa's comment on 2014-12-05 03:26 AM
Definitely captures the old school feel of a traditional campaign big bad evil girl, just the kind of villain to threat a group of adventures, since without team work the chance of defeating her is minimal. Go to Comment
Hammer Of Spirit Binding
Items  (Tools)   (Magical)
Silveressa's comment on 2014-12-05 02:04 AM
This would make a handy way of potentially removing spirits from evil rune weapons and thus destroying them, beats chucking otherwise indestructible demon spirit infested magic items it into volcanoes anyway. Go to Comment
A Summers Freeze
Plots  (Crisis)   (Side-Quest)
Silveressa's comment on 2014-11-07 11:06 PM
Update: Added in some formatting changes as per Muro's suggestion. Go to Comment
A Summers Freeze
Plots  (Crisis)   (Side-Quest)
Silveressa's comment on 2014-11-07 11:13 PM
excellent idea, and formatted thusly Now all the read to player text is boxed, should make it easier if someone actually wanted to run this adventure. Go to Comment
A Summers Freeze
Plots  (Crisis)   (Side-Quest)
Silveressa's comment on 2014-11-19 09:30 PM

I appreciate you breaking down how you determined the over all rating, it's neat to see the thought process behind it. :) Go to Comment
A Summers Freeze
Plots  (Crisis)   (Side-Quest)
Silveressa's comment on 2014-12-20 07:28 PM
Aye, writing in the stiff old school style was a pain really, once the contest is over I'll probably post a v 2.0, a copy that's been over hauled for more modern gaming and doesn't feel like such a rigid classic. Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
Silveressa's comment on 2014-11-03 09:01 PM
It'd make for a decent adventure for the Supernatural setting, there was actually a similar episode during the first of second season of the tv show dealing with two ghosts endlessly fighting one another. Go to Comment
Lifeforms  (Flora)   (Plains)
Silveressa's comment on 2014-10-28 10:08 AM
I'm seeing stuff like the following:

by SaverAddon" style="background-color: transparent !important; border: none !important; display: inline-block !important; text-indent: 0px !important; float: none !important; font-weight: bold !important; height: auto !important; margin: 0px !important; min-height: 0px !important; min-width: 0px !important; padding: 0px !important; text-transform: uppercase !important; text-decoration: underline !important; vertical-align: baseline !important; width: auto !important; background-position: initial initial !important; background-repeat: initial initial !important;" target="_self">marriage

Which in the middle of a sub in multiple places is an unwanted mess, removing it would be most appreciated, and I shall give it a vote and comment after it's been cleaned up. Go to Comment
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       By: Drackler

The gold hoops and rings that sailors wear are to throw into the sea if there is a storm. These are bribes to the sea gods to let them live through the storm.

Ideas  ( System ) | August 1, 2008 | View | UpVote 6xp