I looked this over when you first posted it without the descriptions; I was going to give it a 2.5, but I saw you were going to expand the list in the comments. I'm glad I waited: ingenious uses! Detail is the difference between a 2.5 and a 4.5; thank god you expanded this, DustyJ :D
I like the nine sacred animals; very colourful. Also, I see plenty of uses for the Vitralara and their creation ritual. Anyone in the business of performing the rites would pay good money for exotic animal blood; and may also send people on missions so collect the blood of fabled creatures.
I can see a tribal like society of these living in the forest, preying on travellers and scavenging, what remains of their human minds telling them to build ramshackle shelters and form a society of sorts. Naturally, the strongest would be a leader.
Can one use Vitralara blood in the rituals to create far more diverse and less stable horrors? I'm sure that if so, eventually the bodies would simply fall apart. Go to Comment
Spooky! I would have no explanation for the mists; just an unexplained anomaly of the world, a focal point for the weird. Some way to defend against the mists would be nice - perhaps wearing a particular metal that tastes bitter to the living smoke or something. Or maybe have it attracted to those who wear steel...
In fact, that could be another reason for its origins. A malevolent spirit of a warrior fallen in a crossroads skirmish by a steel-clad night. Now the spectre lingers on in this mist form, choosing to eat away at any who wear steel. Go to Comment
Plenty of potential plotlings from this. As I mentioned some time ago; reminiscent of Temple of Doom.
I can imagine a massive coup/revolution starting from within these mines. The PC's find a ghosted noble who wants revenge, and eventually they manage to overthrow the mines and spread out their civil war south into Vartanadel proper.
In fact, that sounds like a bunch of fun. Espionage and secrecy. The PC's can start off, level 1, as just a bunch of prisoners who were thrown into the mines with a couple of other NPC's. After a few days of mistreatment they are approached by a ghosted nobody who was a former noble and has a plan... Then have them eventually overthrow the mines and spread out. Once the revolution is over, you have a few 3rd-5th level players who started out in Vartanadel, and now have the whole world of Decathros to branch out into! That's how I shoulda started the other game :p
Was gonna vote a 3, but kept talking myself up with this thought, and now I wanna give this a 4!
Also, I enjoy the backstory/lore of the trio of dragons. Go to Comment
I think the Guarshan serve Vartanadel and the emperor faithfully to the end, Goss, as opposed to any specific house.
I find ghosting and this game of houses great fun! It also has a slight feel of the Wheel of Time's 'Great Game', where everything you may or may not do is being watched and judged. I think its fitting and good that the emperor is as much a pawn of the game as the nobles and he must be wary about empowering one house too much. Go to Comment
I somehow feel this would be more suited in the 'society' category, rather than plots, though I see how it can fit in plots as well.
A very nice and thought out historical writeup on a once glorious group of individuals, and with plenty of use to 'springboard' players into any number of plotlings. Good to see you around still, Eric! Keep it up! Go to Comment
A fair call, Caesar. I felt that the plot use of the tomes wasn't given enough detail in the item sub, so I expanded on it in an attempt to give people a coherent start-to-finish reason to actually actively seek and learn more about the tomes. Also, I am using this to expand on Lazarus Lightward - he, and now also Skezemo, will feature in some future quest lines, I think. The next step is to find the fabled Hell Knight!
Also, yes, I will link those subs when im on my computer next, good point :D Go to Comment
As Strolen mentioned; this kind of thing is already somewhat exists in one form or another, which doesn't make this antly less useable! A decent, solid sub which can be used actively, or as background information in many modern campaign. Go to Comment
A cool mechanical augmentation with plenty of uses!
I would see these being used a lot more outside of the military and moreso in major industry; the 'shitkickers' having to move around heavy drums and machinery in industry would probably use coorperate-owned d class suits; when they clock in they get in a line to have these grafted onto their bodies, and when they clock out they have them removed - all automated of course. Due to mass production and sharing of these suits im sure there would be an increase in infection rates among these workers, but the bigwigs won't care about that! The lower class slobs still need their 50 creds a month and will still subject themselves to the pain of these machines to get it! Go to Comment
Why make one highly advanced mechanoid when you can make several dozen bare-bones robots which can overwhelm your foes for the same price? I nice writeup with plenty of background information - I think the Skeletrons are great!
It seems only logical too, that the Skeletrons would exist - especially in 'poorer' nations where advanced bots could rarely be afforded, i'm sure these would definitely be the norm. Why risk sending out your 100 million dollar advanced creation when you can just churn these out pretty much on production lines. Go to Comment
A nice, useable historical piece, and the cemetry can be used for any graveyard-related scenarios. Its nice, sometimes, to see a good, useable location with nice history and with no dramatic hidden secret or twist Go to Comment
Good to see some Decathros lovage! I love how this place is a political minefield and the wrong social step can mean the destruction of centuries worth of aristocracy. I can imagine pc's coming into Vartanadel under the authority of one of the lords, but if they act the wrong way it can mean the ruin of that lord; this would give plenty of opportunity to show off your roleplaying skills.
I had big plans for the mines in my Decathros game :D Go to Comment
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.