I find this a great, believable sub.
My personal belief (and one that doesn't affect my standing with the sub) is that Mortes would be more suited as the full moon and Vivenus as the new moon. I feel its more suitable for the religion plus it would be a cool switch. Mortes's symbol can be the blinking eye and Vivenus the opening eye (Vivenus's eye is represented by the waxing phases of bew to full, the 'opening eye', and Mortes by the waning of the full moon to new - the 'blinking eye'.
This seems more suitable as to mimic life: we are born an empty slate and as we grow our life fills with experience like the Waxing moon and Vivenus's opening eye. When we reach the pinnacle of life, Mortes casts his eyes gaze on us, and our life wanes: we grow old and age and illness deteriorate us. Under the gaze of Mortes's slowly blinking eye we pass, and when the eye is shut, death takes us.
In this way it seems more suitable that Vivenus and Mortes would be considered the more 'major gods', and the others part of their domains.
Also, in line with this, perhaps Lunists would believe in some kind of reincarnation: as their life wanes away to nothing, Vivenus takes their soul and breathes new life into it; just like the never ending cycle of the moon, their soul is born anew.
I like that people are born under their 'lunar signs', sort of like star signs. And the barbaric way that some sects might slay their child born on the waning change phase is a nice touch - has a very 'witch-hunt' feel to it.
I would have it tradition for places of gambling within Lunist cities to close when Alea wanes.
This is a cool religion, Caesar, and as Val said; its believable. I wouldn't be surprised if at some stage in history ancient man had a religion nit dissimilar to this. Go to Comment
A little rough around the edges, but as it is an Oekaki submission that is to be expected.
It is an interesting place; a demon-possessed pedestal which can only be found by those who will have the drive and motivation to create a cult. I'm a little confused as to Culthus's motivations. So he wished to stop demonic summoning, but then got captured, and now is trying to free himself be making people splatter blood over the pedestal?
What will Culthus's moves be if he is freed?
Also, it would seem wiser if Culthas didnt't strike the circle from history: any up and coming cultist who had heard about it would surely think it would be the ideal place to do their rituals, and would seek it out, which would be better for Culthas.
I looked this over when you first posted it without the descriptions; I was going to give it a 2.5, but I saw you were going to expand the list in the comments. I'm glad I waited: ingenious uses! Detail is the difference between a 2.5 and a 4.5; thank god you expanded this, DustyJ :D
I like the nine sacred animals; very colourful. Also, I see plenty of uses for the Vitralara and their creation ritual. Anyone in the business of performing the rites would pay good money for exotic animal blood; and may also send people on missions so collect the blood of fabled creatures.
I can see a tribal like society of these living in the forest, preying on travellers and scavenging, what remains of their human minds telling them to build ramshackle shelters and form a society of sorts. Naturally, the strongest would be a leader.
Can one use Vitralara blood in the rituals to create far more diverse and less stable horrors? I'm sure that if so, eventually the bodies would simply fall apart. Go to Comment
Spooky! I would have no explanation for the mists; just an unexplained anomaly of the world, a focal point for the weird. Some way to defend against the mists would be nice - perhaps wearing a particular metal that tastes bitter to the living smoke or something. Or maybe have it attracted to those who wear steel...
In fact, that could be another reason for its origins. A malevolent spirit of a warrior fallen in a crossroads skirmish by a steel-clad night. Now the spectre lingers on in this mist form, choosing to eat away at any who wear steel. Go to Comment
Plenty of potential plotlings from this. As I mentioned some time ago; reminiscent of Temple of Doom.
I can imagine a massive coup/revolution starting from within these mines. The PC's find a ghosted noble who wants revenge, and eventually they manage to overthrow the mines and spread out their civil war south into Vartanadel proper.
In fact, that sounds like a bunch of fun. Espionage and secrecy. The PC's can start off, level 1, as just a bunch of prisoners who were thrown into the mines with a couple of other NPC's. After a few days of mistreatment they are approached by a ghosted nobody who was a former noble and has a plan... Then have them eventually overthrow the mines and spread out. Once the revolution is over, you have a few 3rd-5th level players who started out in Vartanadel, and now have the whole world of Decathros to branch out into! That's how I shoulda started the other game :p
Was gonna vote a 3, but kept talking myself up with this thought, and now I wanna give this a 4!
Also, I enjoy the backstory/lore of the trio of dragons. Go to Comment
I think the Guarshan serve Vartanadel and the emperor faithfully to the end, Goss, as opposed to any specific house.
I find ghosting and this game of houses great fun! It also has a slight feel of the Wheel of Time's 'Great Game', where everything you may or may not do is being watched and judged. I think its fitting and good that the emperor is as much a pawn of the game as the nobles and he must be wary about empowering one house too much. Go to Comment
I somehow feel this would be more suited in the 'society' category, rather than plots, though I see how it can fit in plots as well.
A very nice and thought out historical writeup on a once glorious group of individuals, and with plenty of use to 'springboard' players into any number of plotlings. Good to see you around still, Eric! Keep it up! Go to Comment
A fair call, Caesar. I felt that the plot use of the tomes wasn't given enough detail in the item sub, so I expanded on it in an attempt to give people a coherent start-to-finish reason to actually actively seek and learn more about the tomes. Also, I am using this to expand on Lazarus Lightward - he, and now also Skezemo, will feature in some future quest lines, I think. The next step is to find the fabled Hell Knight!
Also, yes, I will link those subs when im on my computer next, good point :D Go to Comment
As Strolen mentioned; this kind of thing is already somewhat exists in one form or another, which doesn't make this antly less useable! A decent, solid sub which can be used actively, or as background information in many modern campaign. Go to Comment
A cool mechanical augmentation with plenty of uses!
I would see these being used a lot more outside of the military and moreso in major industry; the 'shitkickers' having to move around heavy drums and machinery in industry would probably use coorperate-owned d class suits; when they clock in they get in a line to have these grafted onto their bodies, and when they clock out they have them removed - all automated of course. Due to mass production and sharing of these suits im sure there would be an increase in infection rates among these workers, but the bigwigs won't care about that! The lower class slobs still need their 50 creds a month and will still subject themselves to the pain of these machines to get it! Go to Comment
Why make one highly advanced mechanoid when you can make several dozen bare-bones robots which can overwhelm your foes for the same price? I nice writeup with plenty of background information - I think the Skeletrons are great!
It seems only logical too, that the Skeletrons would exist - especially in 'poorer' nations where advanced bots could rarely be afforded, i'm sure these would definitely be the norm. Why risk sending out your 100 million dollar advanced creation when you can just churn these out pretty much on production lines. Go to Comment
A nice, useable historical piece, and the cemetry can be used for any graveyard-related scenarios. Its nice, sometimes, to see a good, useable location with nice history and with no dramatic hidden secret or twist Go to Comment
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.