Here is another thought on what could happen With Imuricum crafted items, plus an addition to this item:
Dormant items - These items are crafted using Imuricum for the superior quality the element gives, but they are are not drenched in any blood.
And example of what could happen because of this?
An Imuricum breastplate could be worn for months, but then during one particularly bloody battle, the blood of a goblin is splattered all over it. Some days/weeks later (the heat was the catalyst of the blood soaking into forged Imuricum items), the owner of the breastplate may feel the urge to hunt goblins again... Go to Comment
Ha! First, thanks for the compliments :) And to answer your thoughts - The element only absorbs the blood of the first creature that touches it. So someone with the "Blade of the mad", for example ( http://www.strolen.com/items/viewitem.php?item_id=286&offset=10&order=updated&dir=Desc&index=1 )
could kill any type of creature he wishes, but still only want to attack humans. Go to Comment
I have no idea if Imuricum is your creation or not, Silas, but do you mind if I tinker with it? Maybe think of a weapon to submit and the like? the metal would be a nice base to ponder a few creations with.
Why not post 'Imuricum' as an item in the website? not everything in this place has to be flashy to be a good item, and worth a 4 or 5 in the voting. You could explain the properties, how it is found naturally, what alloys could be made to it, and what items are ideally crafted with it. Go to Comment
- Maybe Death and life are a balance, not foes of each other. Once cannot exist without the other, for if there were no death, how could one define what life is? and if there is no life, how can death exist in the first place. So even though people see 'death' as evil, and 'life' as good, they are actually no more the sides of the scales of balance. Death realises that with so much war around, the balance is in jeapardy of bieng corrupted, so it seeks to even it, lest its existance becomes void. Go to Comment
There is no reason holding them to throw the gloves away, but Magus - would you, for example, throw away A sharp-hilted sword if it were your only weapon and you were surrounded by enemies?
Its similar to my Wraith ring - you can throw it away no problem, but you would lose what power you had gained. Many people may want to risk becoming a bit bloodthirsty for that power. Some may think that they can overcome the desire for evil and try to combat it.
Things dont have to be magically bound to someone for someone to want to keep it.
The 'inside-out' part was actually something I thought of after I had written out most of the item, and I just threw it in. It would probably just be better as a separate comment, probably, but I wont bother changing it now. =) Go to Comment
You could create a pretty good army by getting some of the items in the citadel and combining them.
As an undergarment comes the tourniquet tunic. Useful for when that axe cleaves through your chainmail and digs into the flesh beneath.
To protect your regiments head, can come the Helms of communication. This allows commanders to communicate with their soldiers, and can be sure that every one of the soldiers can hear the commands clearly - saves against a loss battle because of distorted communication.
Your Phalanx will, of course, need to use the Ally Shield to protect against arrows and to get to inaccessable places (See Ylorea's reply) --- Imagine this with that shield: The front line of the enemy has thousands of pikemen lined up ready to skewer the soldiers charging towards them. But then the soldiers link their shields and run head-long into the group - pikes will be shattered on the steel, and then the enemy will be crushed by the wall of shields charging towards them.)
And what army is without the War Paint Of Dothkar? Not only does it give a delightful glow to your skin, but its also 30+ sun protection!! Oh... and it can also make those wounds constricted by the tournique tunic not as deadly. Plus it can deaden the pain caused by wounds to allow a warrior to continue fighting.
And there you have an army with a great defence, very good wound protection, and good communication with each other (the helms should be tweaked that only the commanders and officers helms can communicate to the soldiers and not the other way - you dont want 10000 warriors screaming "ARRRRGGGGHH!!!" In your ears.) Go to Comment
A quick side note for this item: Since the rings inhabitant is multi-planar, this may mean the ring, too, can skip dimensions - perhaps at the ghouls will. This means that this item can essentially appear in ANY world - even non-magic ones :)
It would be interesting to see, for example, what would happen if it appeared in the Armorican kingdoms. What if it ended up in a fabled sorcerers hands? :O Go to Comment
Because of the enchantments holding it. Think of the enchantments which are holding it as a locked door. It cannot get through as a whole, but it can slip segments of itself through the keyhole parts at a time. It transfers itself periodically through. Go to Comment
Personally, I would think that unless the same magics which put him into the ring are performed again, the wraith would be free in his ethereal form again. But it's really up the the GM - if he wants the wraith to return, then by all means.
When the ring is taken off and put back on, the wraith will detect someone who has already worn it, and thus will be aware of that hosts capabilities, and can quickly pass itself through back to the stage it was, before it slowly advanced again.
The wraith is undectable by everyone in the ring, and the wraiths thoughts are this: The person who took the ring off and back on, must think that they will regain those powers up to what it was passed through, thus it won't be quite as suspicious to pass himself back through to that level again.
The wraith DOES have a limit on how quickly he can pass, though. If he were to pass all the 15 days worth of traits as fast as possible, it would take perhaps 4-5 hours. Go to Comment
What about the use of ice to cast reflections to make PC's think there is more than one enemy around, or to warp somethings appearance (like a concave/convex mirror) to make something seem more ferocious than it is?
A wooly field mouse, magnified many times can seem like a ferocious beast. It could cause warriors to swing a blade at it, and dent their weapon against hard staligmite of frozen ice. It could cause mages to cast a fireball spell to kill it, melting a crucial ice column which was holding a pile of snow and ice up.
Also, if snow/ice covers someone, their body heat will melt some of the ice, causing discomfort, possible rusting of armour/weapons, heavier robes/undergarments which would make harder moving. ice which sets on chainmail may cause lack of movement in its joints, plus the mixture of cold and rust may make blades and armour more susceptible to shattering.
Basically, there are plenty of ways this setting can cause discomfort and irritation to characters, which is always fun. Go to Comment
I love this sub - Celsia Frostblossom feels very fairytale/enchanted. I especially like how detached and emotionless she had become; It felt like she was lost in her own world and did not even realize the passing of time. And then when she returned home to find her parents long since gone and home being swallowed by the glacier, she isn't grief stricken or angry, merely contemplative. She had to sit and ponder the situation. Go to Comment
I like that Zevarith was displeased with Searren's armour, unlike his weapon, and repairing the suit in fire is a neat thought.
The sum of the three subs are greater than the individual items, I think; without knowing of Searren, this would be less exciting.
The Parallels between Celsia and Searren are nice - I like how they each own a weapon and piece of enchanted armour. Go to Comment
The undead rebirth is a nice touch, although it seems only handy as a lore aspect for games. I wonder if - when these swords are pilfered or looted - the flames could be commanded by the new owner. Perhaps the flames would backfire to someone with whom the sword does not belong, burning the hands of the illicit wielder. Go to Comment