Back the the glass thing: Glass can be prominent in Mojena, as there is plenty of sand to melt at the coastlines, whereas metals are extremely rare. As a result, the Mojenians could, using their herbal skills, create acids and drugs (not poisons, if they are hunting ) in hollowed glass tubes, which would penetrate, then shatter. Would also be nasty in skirmishes between each other. Go to Comment
I agree with Moonhunter's assessment - I believe it would be a little to powerful for use in a conventional roleplay, but perhaps a mention in a myth could spur all sorts of side quests. If anything, i'd say it's a campaign starter. Go to Comment
The enchantment lasts for millenia - it will not fade over time, and one that has been lost for thousands of years and found again can be used. it doesn't get 'used up' after someone has been changed and can be used again on another person in future as many times as wished.
If you want the 'technical' stuff behind it, it doesn't inject the wearer with the creature as such - it actually alters the DNA of the wearer to gain the beast-like attributes (Think spiderman, if you must. =/ ) so it doesn't use up anything, just alters things :P If you get what I mean. Go to Comment
In answer to Moons question of why people would make them, I'll steal Scrasamax's view and also expand on it :P
- Aspect stones were around almost from the beginning of written history, and as such this form of magic was the first of its kind.
- The permanency of the Aspect stones makes them valuable: They can lie around for millenia and still be as potent as when they were first created. Additionally, Non-magic users can wear them for the same effect.
- Now, shapeshifting as I understand it (This is just my view, mind you.), involves magically altering ones form to gain the abilities of something which isn't naturally a part of them. The aspect stones, on the other hand, ingrain the very bieng of another creature into them, essentially MAKING those abilities a permanent part of them... if you understand my meaning. The result is basically the traits and the knowledge on how to use those traits. Instinct.
And the over-excessiveness on the crafting process is as you said, moon - to make the item a rare thing. Amongst other things, a mage capable of creating a stone is a symbol of power and dedication. These are powerful pieces of arcanery, and are meant to be rare and forboding to those who know what they are.
But enough of my rambling! Appreciate the comments. Go to Comment
This is not a great magical item with an intricate background simply because it does not NEED to be a great magical item with an intricate background. A simple story which is complete in itself, and a nice item to boot. 5/5 Go to Comment
Contrary to Monuments post, I find this great - not as a roleplay in itself, but merely as a side-track in a roleplay - A scene. If your adventurers are just travelling through to get to some other destination, they have the choice of staying to investigate this murder, or just spending the night and moving on (Adventurers aren't obligated to solve EVERYTHING, after all!). Advantages of finishing this "Quest", if you will, is that they may come into posession of their own Grasping hand, which could serve them well in future.
If they choose not to solve this mystery? Well, if they come back after their adventures, they may find half the town murdered by the "Kin Strangler".
4/5 For an adaptable plot. Go to Comment
First of all, i'd like to say Congrats on yer first post, and welcome to the citadel, Knight. Now! On to the item.
In terms of spelling and grammar, not too bad - perhaps you should read over some of the things you write to make sure it fits, but all in all, it's not bad.
I agree completely with Moonhunters no.2 point - I enjoyed reading of the battle between the two great powers, and seeing Corus's own sword turn against him. This is a great historical item with a mythological background - I could see drunken 'heros' talking about it in taverns. But this is never the weapon that could ever be wielded by a player, or their enemies. The sword should always be there, but there should never be a chosen one. It's nice as a physical aid to a religion, perhaps.
Now, there IS an interesting 'curse' to the weapon that you could play on: Judgement doesn't care who is wielding it - it judges both sides of the party. If in the first two instances a 'hero' uses that sword and is found on the 'innocent' side, he might start getting a bit cocky. If he then is so arrogant as to think that he could mow through a third enemy when he could easily spare that creatures life and go around it without it knowing, the judgement might find the hero as a sinner. And since it is so powerful, there is no 'second chances' in this. You make the wrong choice, you die. The end.
So anyway, definitely too powerful, but it shows some promise, nonetheless.
Okey then. Like the backstory, like the power, and the thought of the humiliation such emotions might give. Like the fact that the demons can still choose to be cruel and evil. What don't I like about this item?
not too much. :)
One question I have though - how long will they think like a human? I mean, a simple 3-tap and BAM! They have emotions for eternity seems a bit too powerful to me. Perhaps the feelings wear off after a few days? weeks? months? years?
One thing I will bring up - mainly because others will if I don't - is that you should run your posts through a spellchecker before you submit it. The fact that you can spell Precarious and Lecherous, yet mispell plague and impossible suggests your posting was a bit rushed.
Anywho - nicely done all-round. I'm tossed between a 4 and a 5, but in the end, I give it
4/5. Go to Comment
What if when a character died and the price to bring him back into the world was to allow an evil or good version to be placed in the world with the sole purpose of killing the character that just got its life back? The copycat character would die apon completeing his mission.....or would he?
Ideas ( System ) | November 1, 2004 |