As a race, the Jandoshan are clearly quite gifted with power, however they have a good few detrimental points about them which makes them fit in with a balance of other races and not dominate the world (very small population due to fewer females and failed experiments on unborn children, for example.)
As a single bieng, however, I find these slightly overpowered; especially the albinos of the race.
Still, I think these creatures would be good as an 'everpresent threat' to a world. They can also very easily be used as campaign starters (Attacking a town which the players live in, which causes the heroes to fight back against an encroaching war, for example)
Anywho. I likes. I'd be interested to see if a human could ever overcome the odds and become respected by a Jandoshan. Of course, i'm sure anyone who the Jandoshan think worthy must certainly be dispised by the human population. Go to Comment
It's all been said! :p Great visuals and a lovely story. I just love the thought of having a party wandering through a savannah then almost randomly in the distance, a small herd of antelope start fleeing. Suddenly, from behind a stack of trees this enormous beast of an insect tears down on them, leaping on an antelope and biting its head off with no effort.
How terrifying! The PCs could try to attack and kill it or flee. Then, if they wished, they could endeavor to find out more about the mantis, or they could just shrug it off as a bizarre random encounter. Go to Comment
This is oh-so-true. Every country has a main food which is their Staple diet, and first source of nutrition. It's nearly always a carbohydrate, too. Irish have their potatoes; Asia their rice; North Africa have CousCous, Americans and Australians have their fast foods :D
And as a chef I notice that even foreigners visiting Australia still tend to order their staple food, and even a foreign family living in Australia for several generations will eat that same type of meal - it's all learned throughout generations.
So in a fantasy world it would be no difficult task for someone learned in this to realise that the person sitting in the corner of the pub eating a Courge Stew may just be from Falhath. And from that, you would be able to understand that that person would have morals and traditions similar to your average Falhathian. If you were insightful, you could learn a lot simply by what a person prefers to eat.
Cudos, Scrasamax. A topic close to my heart :) It's natural I should rate it highly Go to Comment
For a patch approximately ten square miles, absolutely nothing grows. Of course, this may not seem to be TOO out of the norm, but in a world where land is a huge jungle, this is a very strange phenomena.
The trees cut off at the edge of this area, and not even a single blade of grass breaks through the blackened soil. Many reasons have been thought of for this - the land is cursed, the gods have reserved that area. It couldnt be the pH of the soil, as things grow on ALL pH's on this planet. Even the animals are reluctant to walk over this dread land. People would have made a small town there at one stage, but as soon as they stepped on the lands, they were instilled with a great sense of dread, as though a final warning to get off the land before something horrific occured. This anomaly remains unexplained to this day. Go to Comment
1.5 kg Leg of Razorhound, de-quilled and excess fat sheared.
1 tsp rock salt
3 tbsp worstershire sauce
1/2 tsp garlic
1 tsp thyme
70 gm grey Chironus seeds
Salt and Pepper to taste.
De-bone and butterfly Razorhound leg, taking extra care to ensure all poisonous quills have been removed. Rub in rock salt until Juices of the meat are drawn to the surface.
Combine Worstershire, Thyme and garlic, mixing well. Carefully add Chironus seeds 2-3 at a time, dropping gently into mixture so as not to cause them to explode. Mix softly using one of the spare Razorhound quills, and brush onto both sides of the. Roast with a high heat over one hour, turning once after 40 minutes. Cut into desired portions and serve with a green salad, dressed with lemon juice.
Disclaimer: Strolens Citadel assumes no responsibility for Injury including - but not limited to - loss of limb, poisoning, blindness, or deafness. Go to Comment
In the dark lofts of the Hemorigan treetop town of Mojena, where all the shady characters live, there are many delicacies frowned upon by the good folk of the treetop city. Using the mind or body altering fauna which grows in the vast forests which live below them, some meals are made which can have adverse affects. Many people have been fatally poisoned tasting unreputable feasts of this nature.
One of the most popular 'outlawed' meals, however, is known as Hemorigan Madmush, and is made from the hallucanogenic fungus "Chruinich" which sometimes grows along the waters edge of small streams. Approximately ten minutes after eating a bowl of Hemorigan madmush, the consumer's mind begins to addle and his actions become erratic, unpredictable and often quite humorous to anyone watching. The consumer is filled with a sense of complete euphoria and an hour into effects he begins to lose his memory. Some eight hours later, the consumer will come back to his senses in a strange place, often feeling bruised and battered, but also feeling completely giddy - finding even mundane things very amusing until they next sleep. They have no memory of the previous eight hours, but nor do they care about it.
200 mls of cream
2-3 'rashers' of diced smoked pigmeat - Bacon
1 cup sliced Chruinich * Normal mushrooms may be used to achieve the same taste, but the hallucanogenic effects won't occur.
100ml White wine
30g shaved hard cheese - Parmasen
100g Long, flat pasta
Cook off pigmeat in a small amount of oil. Add the Chruinich and sweat. Add wine and reduce slightly. Add cream and simmer until thickened to a sauce consistency. Serve on long, flat pasta and garnish with parmasen.
Good to see interest in the Mogrolyth :D it's my favourite Undead!
In response to Cheka Man: It would take an extremely intense heat to be able to wither through the mogrolyth's flesh and incinerate it's heart, and if by some chance someone manages to force a Mogrolyth into an inferno of flames and kill it, its flesh will burn and crack, but it will not turn to ash. Once the fire is out, The mogrolyth will return to life in a matter of hours. So effectively, having a mogrolyth in the centre of an eternally burning fire will keep it down :)
(A good plot point may be in there, too: "The snowy city of Jamore has had a pyre burning in the centre of their town for centuries. All Jamorans consider this pyre a good luck charm and thus continue feeding it wood to keep it burning. Jamorans always gather around this fire to keep warm and for religious occasions. But this winter, Wood is in short supply, and the city council have decided to let the pyre burn out for the first time in over five hundred years. Unfortunately, none recalled the true reason of the Pyre...
I can see it now...! It starts by everyone just having to adjust to the coldest winter they've ever had. And then... Blood tracks are found in the snow! People start disappearing. Rumours of ghosts, and hundreds of people leaving the city in terror! Truly, the pyre WAS a good luck charm! For now their city is falling apart. Who could possibly find the real reason behind the haunted city save the town from this curse!?))
No, sorry. There is no way to permanently kill it. Any show of end to life would be to deny what the Mogrolyth truly is! However, yes - if you wish to alter it to be able to die permanently for the purposes of your roleplay, by all means!
And Manfred: Maybe you'd like to pucker up to the mogrolyth to test your theory? :D Go to Comment
To me, this thread also has a similar feel to CaptainPenguins' Boots Too Fine for the Earth. Or my The Art of Healing
The boots are simply... so good... that they refuse to touch the ground. This is due to the many years love and care that Firefly River used to make it. Perhaps that care rubbed off into it to give it its properties. That may be how you could explain these heroic items, as non-enchanted magic. Perhaps you can go even further, and say that this is what TRUE magic is. Enchantments and spells are just a simple imitation. A shadow of this.
Heroic items like these won't lose their enchantments with some spell cast on it, like enchanted items might. They are more permament.
So examples in the citadel are such as The Sadist Dagger, Boots too fine for the earth and The art of healing. Go to Comment
Just a 'lil more info on Vlad Tepes Dracula.
It's funny, really - People who don't know much about Vlad the Impaler think that Dracula is an evil version of him.
In reality, it seems that Dracula is more like a watered down version of the true evil - and this evil once lived in our real world, not some fantasy land.
Necrotising arachnidism is the name give to a syndrome of blistering and ulceration or destruction (necrosis) of the skin following spider bites. In some cases, severe illnesses have ensued, with ongoing pain and tissue destruction requiring extensive debridement and skin grafting. Chief among spiders suspected of causing this syndrome in Australia are the white tailed spider (Lampona sp.) and the black window or black house spider (Badumna sp.). Both are commonly found in houses throughout Australia. Anecdotal experience suggests that the majority of people bitten by these spiders will suffer only minor local reactions. As the majority of spider bites are not reported, the proportion of bites that result in necrosis is unknown.
Necrotising Arachnidism is a disease caused by some spiders. Experts arent sure exactly how it is caused, though its bieng studied. A reaction of SOME spiders poisons can cause someones skin to literally cease living. Dying, going black and as said, literally rotting the flesh away from the bone. Skin grafting is sometimes required. Worst cases may require amputation of the limb.
A Recipe for Zombies
TTX, the main component of pufferfish poison, is a possible key to Haiti's mysterious zombies. These "living dead", buried after succumbing to sudden illness in the prime of life, reappear in other villiages as the witless slaves of voodoo witchdoctors. The witchdoctors may have mastered the use of pufferfish extract, probably diluted in some sort of potion. Paralysed and scarcely breathing, their recruits would appear dead. But they could be exhumed soon after burial, revived, and given Hallucinogenic plant drugs to keep them in a dreamlike, obedient state.
Pufferfish victims have probably been buried alive in japan. Last century, there were several reports of people recovering just in time, as they were about to be interred or cremated. Some had an anguishing recall of everything that had been said in their hearing.
Resource: Readers digest, Australias Dangerous Creatures. Go to Comment
Bul'mentha, God of despair - Torn between destiny and Destruction - bieng the offpring of Kasana the oracle and Ganasil, breaker of worlds - Bul'mentha is nothing but outcast in the eyes of all gods, even his own parents. As a result, this minor god withdrew into depression, seeking refuge in himself and shutting himself away. Few, if any, worship him, but most feel the effects that this god brings upon the mortal world, at some point of time. The only solace Bul'mentha has, is him making mortals feel - to a lesser extent - what he has felt ever since his birth. Some call him harmless, but the wise know that despair and sorrow can kill a man.
O'lor, acolyte of fear - The Acolyte of fear, birthed of the Oracle and the Breaker of worlds, Was outcast, just like his brother, but instead of disliking his outcast, he revelled in it - after all, was not he the spawn of time and evil? He was far superior to all the other immortals, to his eyes, and as a result, he left the stronghold of the gods and entered the mortal realm. For hundreds of mortal years after his birth, he was not heard of again. All gods, barring Kasana herself, thought him gone for good, perhaps torn apart during his transferral to mortal lands. Kasana, though, foresaw the trouble her bastard son would make, and tried in vain to talk to the other gods to stop him. Since Kasana was regarded as a minor goddess, however, her warnings came unanswered. Several centuries after O'lor left, the gods noticed that something was amiss in the mortal realm - It seemed there was more war and violence than usual. Races were becoming afraid and mistrustful of each other, and people seemed more reluctant to step out at night. The history of mortals was bieng rewritten in blood. The gods realised now, their mistake. They had unleashed fear into the world, and that fear was the basis of all death and destruction Since O'lor was now in mortal guise, he was undetectable to the gods, and ever since, there has always been some form of conflict in the world at one time. The gods choice was to either allow fear to plague the mortal realm, or to destroy all mortals. They decided to allow the fear. O'lor is unknown by all mortals, and none worship him directly. Go to Comment
It's moonhunter's comment, rather than the sub itself which made me appreciate this sword more. I would never have known that pear wood was symbolic of longevity, and I never would ha e considered that the 100 symbols were that number because it's a number that carries a lot of weight. Its these little details that make such a short du mission still a decent one. and it shows the level of detail and though moo hunter puts in even simple things.
Should this information have been added to the sub itself? I don't know. It would have been nice to be equipped with this extra info, but on the other hand, why bog down a short and sweet sub trying to justify why everything is the way it is.
Its also a lesson in posting, I think. Moonhunter would have known this wouldn't get a massive vote, but he posted it because it is a useful tool to enrichen any game; one shouldn't obsess over a 5/5 if they have a good simple idea. Just post it! Go to Comment
Very good, very detailed idea's Moonhunter. Heres how I see some of the ones not filled in, though maybe not as imaginative as yours
First, I see Spry as perhaps an excitable sprite, large, colourful wings and full of energy. Of course, the female body is fitting as the symbol of love, and the butterfly wings show excitement/mirth (if you watch the erratic way a butterfly moves).
Next, the horned one for Autumn, I see as an overzealous protector of its trees/forests and the like. Perhaps (due to the fact its called a 'horned one') a typical male, shirtless and hairy, long, black locks of hair and two magnificent antlers/horns sprouting from the side of its head, above the ears. It doesnt wish to maim people, but merely hinder them or force them to go another way, away from the nature it thinks these 'nasty mortals' will desecrate, cut down to make their buildings and the like. It makes acorns and leaves fall apon paths, causing slipperyness and pain to bare feet. It makes some trees gangly, with low branches which adventurers often scrape their head apon. Causes breezy days which blow fallen/falling leaves into adventurers eyesight, and pushes around branches again... etc... etc... etc...
Cloud, for summer: Unsure of appearance, but creates those cloudy, yet still extremely hot and muggy days, which make it simply hard to breathe and cause tiredness. Characters may simply feel an unwillingness to exhert effort into their tasks in such a day, and may also find concentration harder. Perhaps not too different from 'Sleeper'. Go to Comment
Blaspheming priests, shall rule the nation,
whilst between the sands come the birth of creation.
But creator, 'ware, for danger lives;
from 'neath the waves, destruction breathes.
The branch of fate, set with tears of life,
is the key, the weapon, the device.
obtain it fast, for destruction grows,
death arises from the sharks death throes. Go to Comment
In a time where priests, feigning loyalty to their gods, rule, a child will be born in the middle of the great desert. The prophecy acts as a warning for the creator (who may be a god incarnated or something of the sort ). In the sea, his mortal enemy grows. Perhaps a fish-man of some sort .
To gain victory over this foe, the creator must find a 'branch of fate', perhaps a branch off a sole tree in the middle of a forest, that some sort of tribe/community worship, saying it gives visions of the future for those who open their minds with it.
Next, he must find the tears of life. Perhaps the 'river of life' has a cave running underneath it, and down there is a pool. The river slowly seeps into this cave and as it goes through the soil, picks up salt, which crystallises after it drips into the pool. He must find a way to fuse the branch and crystals together to make a staff. (the branches of fate will provide a vision of where to find the destroyer, and the tears of life imbue the branch with the means to destroy him) He must make this weapon quickly, because the destroyer is using death, killing sharks, to obtain energy and mass required to make an army of shark-men, which can breathe air, as well as have gills. The destroyers purpose is to destroy life above ground. Go to Comment
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.
Ideas ( System ) | February 8, 2005 |