Just a 'lil more info on Vlad Tepes Dracula.
It's funny, really - People who don't know much about Vlad the Impaler think that Dracula is an evil version of him.
In reality, it seems that Dracula is more like a watered down version of the true evil - and this evil once lived in our real world, not some fantasy land.
Necrotising arachnidism is the name give to a syndrome of blistering and ulceration or destruction (necrosis) of the skin following spider bites. In some cases, severe illnesses have ensued, with ongoing pain and tissue destruction requiring extensive debridement and skin grafting. Chief among spiders suspected of causing this syndrome in Australia are the white tailed spider (Lampona sp.) and the black window or black house spider (Badumna sp.). Both are commonly found in houses throughout Australia. Anecdotal experience suggests that the majority of people bitten by these spiders will suffer only minor local reactions. As the majority of spider bites are not reported, the proportion of bites that result in necrosis is unknown.
Necrotising Arachnidism is a disease caused by some spiders. Experts arent sure exactly how it is caused, though its bieng studied. A reaction of SOME spiders poisons can cause someones skin to literally cease living. Dying, going black and as said, literally rotting the flesh away from the bone. Skin grafting is sometimes required. Worst cases may require amputation of the limb.
A Recipe for Zombies
TTX, the main component of pufferfish poison, is a possible key to Haiti's mysterious zombies. These "living dead", buried after succumbing to sudden illness in the prime of life, reappear in other villiages as the witless slaves of voodoo witchdoctors. The witchdoctors may have mastered the use of pufferfish extract, probably diluted in some sort of potion. Paralysed and scarcely breathing, their recruits would appear dead. But they could be exhumed soon after burial, revived, and given Hallucinogenic plant drugs to keep them in a dreamlike, obedient state.
Pufferfish victims have probably been buried alive in japan. Last century, there were several reports of people recovering just in time, as they were about to be interred or cremated. Some had an anguishing recall of everything that had been said in their hearing.
Resource: Readers digest, Australias Dangerous Creatures. Go to Comment
Bul'mentha, God of despair - Torn between destiny and Destruction - bieng the offpring of Kasana the oracle and Ganasil, breaker of worlds - Bul'mentha is nothing but outcast in the eyes of all gods, even his own parents. As a result, this minor god withdrew into depression, seeking refuge in himself and shutting himself away. Few, if any, worship him, but most feel the effects that this god brings upon the mortal world, at some point of time. The only solace Bul'mentha has, is him making mortals feel - to a lesser extent - what he has felt ever since his birth. Some call him harmless, but the wise know that despair and sorrow can kill a man.
O'lor, acolyte of fear - The Acolyte of fear, birthed of the Oracle and the Breaker of worlds, Was outcast, just like his brother, but instead of disliking his outcast, he revelled in it - after all, was not he the spawn of time and evil? He was far superior to all the other immortals, to his eyes, and as a result, he left the stronghold of the gods and entered the mortal realm. For hundreds of mortal years after his birth, he was not heard of again. All gods, barring Kasana herself, thought him gone for good, perhaps torn apart during his transferral to mortal lands. Kasana, though, foresaw the trouble her bastard son would make, and tried in vain to talk to the other gods to stop him. Since Kasana was regarded as a minor goddess, however, her warnings came unanswered. Several centuries after O'lor left, the gods noticed that something was amiss in the mortal realm - It seemed there was more war and violence than usual. Races were becoming afraid and mistrustful of each other, and people seemed more reluctant to step out at night. The history of mortals was bieng rewritten in blood. The gods realised now, their mistake. They had unleashed fear into the world, and that fear was the basis of all death and destruction Since O'lor was now in mortal guise, he was undetectable to the gods, and ever since, there has always been some form of conflict in the world at one time. The gods choice was to either allow fear to plague the mortal realm, or to destroy all mortals. They decided to allow the fear. O'lor is unknown by all mortals, and none worship him directly. Go to Comment
It's moonhunter's comment, rather than the sub itself which made me appreciate this sword more. I would never have known that pear wood was symbolic of longevity, and I never would ha e considered that the 100 symbols were that number because it's a number that carries a lot of weight. Its these little details that make such a short du mission still a decent one. and it shows the level of detail and though moo hunter puts in even simple things.
Should this information have been added to the sub itself? I don't know. It would have been nice to be equipped with this extra info, but on the other hand, why bog down a short and sweet sub trying to justify why everything is the way it is.
Its also a lesson in posting, I think. Moonhunter would have known this wouldn't get a massive vote, but he posted it because it is a useful tool to enrichen any game; one shouldn't obsess over a 5/5 if they have a good simple idea. Just post it! Go to Comment
Very good, very detailed idea's Moonhunter. Heres how I see some of the ones not filled in, though maybe not as imaginative as yours
First, I see Spry as perhaps an excitable sprite, large, colourful wings and full of energy. Of course, the female body is fitting as the symbol of love, and the butterfly wings show excitement/mirth (if you watch the erratic way a butterfly moves).
Next, the horned one for Autumn, I see as an overzealous protector of its trees/forests and the like. Perhaps (due to the fact its called a 'horned one') a typical male, shirtless and hairy, long, black locks of hair and two magnificent antlers/horns sprouting from the side of its head, above the ears. It doesnt wish to maim people, but merely hinder them or force them to go another way, away from the nature it thinks these 'nasty mortals' will desecrate, cut down to make their buildings and the like. It makes acorns and leaves fall apon paths, causing slipperyness and pain to bare feet. It makes some trees gangly, with low branches which adventurers often scrape their head apon. Causes breezy days which blow fallen/falling leaves into adventurers eyesight, and pushes around branches again... etc... etc... etc...
Cloud, for summer: Unsure of appearance, but creates those cloudy, yet still extremely hot and muggy days, which make it simply hard to breathe and cause tiredness. Characters may simply feel an unwillingness to exhert effort into their tasks in such a day, and may also find concentration harder. Perhaps not too different from 'Sleeper'. Go to Comment
Blaspheming priests, shall rule the nation,
whilst between the sands come the birth of creation.
But creator, 'ware, for danger lives;
from 'neath the waves, destruction breathes.
The branch of fate, set with tears of life,
is the key, the weapon, the device.
obtain it fast, for destruction grows,
death arises from the sharks death throes. Go to Comment
In a time where priests, feigning loyalty to their gods, rule, a child will be born in the middle of the great desert. The prophecy acts as a warning for the creator (who may be a god incarnated or something of the sort ). In the sea, his mortal enemy grows. Perhaps a fish-man of some sort .
To gain victory over this foe, the creator must find a 'branch of fate', perhaps a branch off a sole tree in the middle of a forest, that some sort of tribe/community worship, saying it gives visions of the future for those who open their minds with it.
Next, he must find the tears of life. Perhaps the 'river of life' has a cave running underneath it, and down there is a pool. The river slowly seeps into this cave and as it goes through the soil, picks up salt, which crystallises after it drips into the pool. He must find a way to fuse the branch and crystals together to make a staff. (the branches of fate will provide a vision of where to find the destroyer, and the tears of life imbue the branch with the means to destroy him) He must make this weapon quickly, because the destroyer is using death, killing sharks, to obtain energy and mass required to make an army of shark-men, which can breathe air, as well as have gills. The destroyers purpose is to destroy life above ground. Go to Comment
Back the the glass thing: Glass can be prominent in Mojena, as there is plenty of sand to melt at the coastlines, whereas metals are extremely rare. As a result, the Mojenians could, using their herbal skills, create acids and drugs (not poisons, if they are hunting ) in hollowed glass tubes, which would penetrate, then shatter. Would also be nasty in skirmishes between each other. Go to Comment
I agree with Moonhunter's assessment - I believe it would be a little to powerful for use in a conventional roleplay, but perhaps a mention in a myth could spur all sorts of side quests. If anything, i'd say it's a campaign starter. Go to Comment
The enchantment lasts for millenia - it will not fade over time, and one that has been lost for thousands of years and found again can be used. it doesn't get 'used up' after someone has been changed and can be used again on another person in future as many times as wished.
If you want the 'technical' stuff behind it, it doesn't inject the wearer with the creature as such - it actually alters the DNA of the wearer to gain the beast-like attributes (Think spiderman, if you must. =/ ) so it doesn't use up anything, just alters things :P If you get what I mean. Go to Comment