Mmm, what a friendly fellow this Valeras is. Everything seems in order here: Horrid mutations, flesh-ravaging fury and vengeance against those nasty close-minded gods who banished one of their own because they were different. I could like to see the rest of the gods fleshed out, actually. I'd especially enjoy writing up a god who fell victim to Valeras's potent toxins. :) Go to Comment
Aah, A nice compendium of your average businesses. Good for someone trying to fill out a city with your average shops(Which, funnily enough, is exactly what i'm in the process of doing, so thank you!) Go to Comment
You know... for all the other new posts which have 4's and 5's and are supposed to be brilliant, I found THIS to be the easiest post to read in months.
I'm definitely not saying the other posts are bad, i'm just saying that this post piqued my curiousity and kept me going with little, interesting tidbits. Any of these submissions can be used at any time and with ease.
In conclusion, this is a useful post, plain and simple. Go to Comment
It seems the PC's just barely missed some action! Lying in the grass to the side of this quiet road is a freshly slain corpse - The murder must have happened only minutes ago. The blood which had poured from a hastily slit neck is still fresh - it hasn't even dried up and the body is still very warm. There are no sign of tracks from the murderer, and the dense woodlands which the road runs next to could hide anyone without difficulty. Closer inspection of the corpse and his backpack will find that there is no money - either he never carried any or it was stolen - but there is a fine collection of smallgoods, from expensive clothing to golden rings on his finger, to a silver letter-opener. The PC's could take these items, but if they plan to tell the local militia at the next town, they may want to hide their new gear. For the next ten minutes after finding the corpse, any rustling in the bushes by friendly forest animals might be subject to the waving of weapons and the close study of where the sound came from. Go to Comment
Forsaken children: A rare sight in limberlost is that of a small child, back turned towards those walking by, crouched next to a small pile of leaves and striking flint and tinder together in an attempt to make the leaves catch fire. These are modelled after the cries of the trees in the waking world telling tales of cruel children setting trees alight for a fun. If left undisturbed, these children will not so much as look at a person passing by. If, however, someone moves to disturb, stop or get a front-on look of the child, it will turn around. Their faces are mishappen and twisted into a cruel, inhuman expression, and when disturbed they will attack, shouting gibberish and striking the flint and tinder in the intruders direction. At every strike of that tinder, scorching flames lash out in a fiery blast, incinerating everything in its path. The children, though physically weak, are fast and small; hard to catch and hit. If caught, they can easily be disarmed by holding their two arms away from each other so they cannot strike the flint and tinder. If a child is disarmed in this manner, it will drop its 'weapon' and slump lifelessly; dead. Otherwise, it can still be killed by any conventional weapons. Go to Comment
As Cheka noted: It is a pity these are large swords and not surgical scalpels, else medical procedures would be made a walk in the park. If the numbing quality is in the metal, perhaps it could be melted down to make a more wieldy surgery utensil? Still... I see amputation bieng a painless possibility.
On top of all that, I can see it bieng a more-than-adequate munchkin-slayer, too. Go to Comment
Love it! I love how these beasts are vicious, demon tainted creatures, and yet are still simply animalseven though they radiate evil there is no intended malevolence to them, and they still have their own instincts ( They're not maliciously destroying the crops with rot - they simply do it for easier digestion!
I can see this being used as a special event at the end of a rodeo! And when the bull kicks you off, run for your life before it decides to eat you! Go to Comment
Rich and clearly well thought out.
This is particularly interesting to me as an almost passive effect in different roleplays in one world at different points in time. One roleplay may see a lot of storms and rains which would effect adventuring in the wilderness. another roleplay, 200 years later might see a country in that world in the grips of a large drought.
Anyway. Well done, two thumbs and Moonhunters' tail up *lifts Moonhunters tail*
Hm. I read somewhere ages ago - I forget where now, but I think it was true - that some scientists experimented with several volunteers to see what it would be like without the 5 senses. They put the volunteers in soundproof tanks, binding their arms and legs so they couldn't move, putting blindfolds on them and switching out their lights for an hour or two.
When the volunteers got out, they would not go back in those tanks for any amount of money offered to them; they were so terrified of what their minds conjured up while in there.
Anywho - true or not, the point of the story is that I think this is how i see the minds of the contemplating goats would turn out, although for 10 years. Truly frightening stuff that the mind can come up with when you have no choice but to use it.
I'm sure that even if someone who is turned back to normal managed to work past complete insanity, they would be extremely paranoid and claustrophobic. They would want to seek the comfort of crowds, loud noise, bright lights and any sort of touch - probably even pain.
T'was a mere bolt of lightning - albeit a rather large one. The heat of the lightning bolt was easily enough to melt some of the sand into glass. As such, the Ouzquin Dremorix have a certain reverence to severe storms which cause lightning - After all, thunder and lightning is the voice and touch of Axtrami on this world.
Really appreciate the comments Muro and Dozus - Whenever I write up something more than half a page long, I end up jumbling everything up in my mind and have no idea if what I post is understandable by the time i submit it :P Your comments suggest it DOES make sense! :) Go to Comment
- Updated to Scroll+Codex, so I can link separate parts of related Ouzquin Dremorix Material, and so I can add new sections of information via Scroll listing.
- Updated name
- Added "Demeanor" Section.
A note: I will be updating this constantly as time moves on. Some sections may be added to, completely new sections may be added, or I may even just throw in small tidbits of information via a scroll post.
possible upcoming additions:
- Ouzquin Dremorix: Human or no? The great debate.
- Ouzquin Dremorix: Magic
- Ouzquin Dremorix: Language Go to Comment
The Glass Shifters, when in the lands outside of their own deserts are very reserved and formal, in general - usually rarely speaking unless spoken to. Even when they have gotten to know outside companions they hold back somewhat. This is because they view themselves as 'strangers in a strange land' and, not knowing much of the customs and way of life of these people, they tend not to interfere too much.
It is a completely different story, however, when Foreigners enter the deserts of the Glass Shifters. When faced with strangers in their cities, they tend to find the outsiders reactions to their homes quite amusing - it is known to the Ouzquin Dremorix that most outsiders believe them to be little more than savages roaming the desert, and the sight of their lovingly designed shining cities often drops a jaw or two: Especially in the huge capital of the Glass Shifters: Bareka.
When faced with people not of the Glass Shifter culture in their own lands, the Ouzquin Dremorix regard them with open curiousity and almost shameless honesty. Members of the opposite gender may comment on how attractive that person is, or some may point out the scars this one has. One may suggest that you may want to find some water to clean yourself, for your odour makes his Ouzala curl!
Though this may be taken the wrong way, comments such as these are not meant to be insulting, alluring or suggestive - they are merely signs of honesty in accordance to the Ouzquin Dremorix belief that they should be transparent as glass: Speaking no lies and sharing their views. As a note: Attempts to further something from a woman's approving words are often quickly corrected: Just because an Ouzquin Dremorix suggests that you are attractive, does not mean they wish to form or further a relationship! Of course, attempts to FORCEFULLY further this comment will almost be met with the spearhead of an Ouzala to the neck; either in warning or run straight through, depending on the Glass Shifter.
And while on the subject, Ouzquin Dremorix NEVER respond well to threats, and attempts to intimidate them into submissions usually result in open hostility. This is in accordance with their principle of 'cut and bite back if mishandled'. A phrase cultivated by foreigners, "Bully the Glassman", basically has a similar meaning as "To shoot one's self in the foot" or to "Dig your own grave".
Though the Ouzquin Dremorix treat all other races generally the same, there are some specifics which should be noted when dealing with separate mainstream races.
Elves: Elves rarely venture into the desert. As such, the Ouzquin Dremorix know the least of these creatures. When out of the deserts, Glass Shifters will often stare curiously at elves - an often unsettling experience for the elf, when this stranger is seen always peering at him from the corner of his eyes. When in the deserts, some Ouzquin Dremorix may approach the stranger and ask a question or two of the elven race before moving on. The questions are never intrusive and once the curiousity of the Glass Shifter is sated, they will offer thanks for the information and bother them no longer.
Dwarves: Dwarves are probably the most common race in the deserts, the great sands proving of little obstacle their search for minerals and ale. All Ouzquin Dremorix know what dwarves are by sight - just as most dwarves have at the very least heard of the Glass Shifters - and outside of the deserts tend to offer a nod of recognition to the smaller folk. Within the deserts, they openly speak, trade and drink with Dwarves, often matching the stulwart folk drink for drink.
Orcs and half-orcs: Orcs have sometimes ventured into the deserts both as friend and foe to the glass shifters. Usually, though, it is when raiding small villages and outposts of the glass folk - amounting to losses on both sides of a skirmish. As such, when in smaller settlements or when met on travel in the desert, the Ouzquin Dremorix tend to keep a closer eye on orcs and half-orcs than they do on other races. When in the larger cities, of course, with thousands of Ouzala-wielding warriors around them, the glass shifters are more at ease with orcs - if the creature DID try anything rash, it's death would be swift. Outside of the deserts, orcs and half-orcs are met with a sort of mutual nuetrality with the Ouzquin Dremorix: So long as they seem to be acting responsibly, there will be no sign of disrespect or threat to them from the glass men. Go to Comment
A character who is undergoing changes of personality (like buying off mental disadvantages - flaws - or changing alignment) might confront personifications of aspects of his personality in dreams: a griffon representing the courage he needs to face a terrible foe, or a satyr standing for the lecherousness a warrior must overcome to be admitted to an order of knights who must uphold vows of chastity.