As a side note, the item that Axtrami sends the people to find tends not to be that important: What is important is the rarity and difficulty in finding it, or the difficulty in parting with it - this shows the true devotion of those willing to obtain or part with it. Go to Comment
Murometz: It may be a good idea to add the subs you use in the roleplay - for example the K'tonian Hegemony thread and the Ouzquin Dremorix etc... But before we do that, it would be nice if we could get all the characters up first so they are together. Go to Comment
The Harpy's Kettle
After a long journey over the seas, and weeks of walking through wilderness, Moruz found himself in the small mining town of Ganse. After a small while searching the town, he came across the tavern known as 'The Harpy's Kettle'. In spite of the inns overfilled capacity, Moruz managed to secure a table for himself where he began to run his routine maintenance on his Ouzala. Most of the tavern-folk kept clear of him, however one bright-eyed child appeared intrigued, and introduced himself to the Ouzquin Dremorix as "Percy". Moruz answered the child's questions shortly, but it wasn't long before a duo of enormous creatures crashed their way into the tavern, Moruz immediately stepped into action, grabbing his Ouzala and preparing to fight, but just before he began his attack he felt the small hands of a child grab the Ouzquin Hemisa - a significant religious item to his people - from his head. Percy fled out the door, leaving Moruz to face a Xaren nearly solo - the only aid given was a crossbow bolt from the adventurer Vee, and the frantically swung mace of a youth, who died shortly thereafter. One intense combat and at least one broken rib later, the creature was dead. Moruz recieved aid in the form of a healing by a young priest named Aethelstan, and as soon as he was certain he was fit to go, the Ouzquin Dremorix left the tavern in search of the little thief named Percy. Go to Comment
The Encounter in the Rain
For various reasons, a small group of people who were in the Harpy's Kettle when it was attacked joined Moruz in his search. Eventually they found themselves standing over the corpses of four people, and here they met the cleric known as Tristan. There was no time for introductions, however, as the form of a Flind - a larger form of a gnoll - and a dwarf known as Red Hatchet exited a cave entrance nearby - Moruz hid from view behind a Laurel tree as did most of the party, but Vee failed to notice the people, and their newfound cleric refused to hide from sight. Moruz hid as long as he could, trying to get in a position where he could perform a hidden attack on the two hostile enemies, but before long it became apparant he wasn't going to get the opportunity - at least not before several of his companions were killed. Rushing from his hiding place, Moruz charged at the nearest enemy: Red Hatchet. An intense battle followed, both himself and the dwarf suffering injuries before the rest of the party was able to come to aid and finish him off. Unfortunately, Moruz lost his small finger and ring finger off his left hand as the dwarf performed a particularly violent attack with his axe, and he also lost a small toe. After the battle, Moruz was healed by the new priest. Sadly, however, niether priest had the divine power to restore his lost digits. From this battle, Moruz learned the importance of recieving aid from others in battle, and of knowing when to withdraw. Go to Comment
Moruz is my current warrior in Murometz's Back in the Day Forum RP. He has been made as a front page NPC for ease of finding his character sheet, and the scroll format is going to be used to keep up with his accomplishments and such as a record of his deeds.
The Little Job
After the encounter at the cave, the party returned to Ganse to recover.
After Vee returned from selling the goods found, he whispered a prospect to Moruz; asking him to be a lookout in some under-handed endeavers. After some pursuading, Moruz agreed, and the duo soon set off to the gem-buyer's shop. Moruz awaited outside whilst Vee did the deed.
Whilst waiting, two drunken guards spotted the glass shifter, and Moruz was forced to think up a decietful explanation; that he was stretching to start running laps around the town. The situation got worse as Aerex and Aethelstan came upon the group, but was soon resolved after Vee made his way out and put on a convincing act of drunkenness.
Though the close call was avoided, Moruz ended up running laps around Ganse for half the night; lying was a serious offence to his people, so by running the laps he had saved himself from the lie told to the guards. Go to Comment
Interesting view on the language there, Wulf. I always thought of the word Ouzquin a little differently, however: You had much of it similar to my idea though - 'Ouz', i percieved as a prefex meaning 'of glass', for example the word Ouzala would stranslate into "Staff of Glass", roughly (The 'Zala' bieng 'Staff'). The entire word "Ouzquin", however, simply is the word for Glass.
So Ouz is simply a derivative of Ouzquin, used when saying something is of Ouzquin nature, or is made of Ouzquin.
The word Dremorix has several meanings (Shifting, making, altering etc...), and is commonly used when expressing Change - especially in a creation(over destruction) sense. So for example, those who make glass can be referred to as OuzDremorix (makers of glass, or creators of glass).
I am going to make an entire language out of this, you'll see! :)
But enough of that, onto the post!
I can't help but like this: As I said before, it's like fan-art and it's very humbling! :D Go to Comment
Vivid is the word I think describes this. This evokes my mind into thinking of the worst possible hell a machine could come up with.
I could never write something so in-depth - i'd lose my train of thought halfway though :P
Now, a couple of questions and thoughts:
Where there is hell, there is usually a devil. What represents the devil in this case?
What motivation does anyone have for entering this hell? Are they able to be banished in there by someone? or is there a reward?
Considering Izzy G killed itself, letting down humanity, do you think it would have thought itself deserving to go to hell? Perhaps he copied himself (or created a new Integrat Grande) Into his dimension before he 'died'. Or also, perhaps he, in his ultimate knowledge, saw that he had the potential to be the 'ultimate evil': He had the power to do terrible things. As such, perhaps he (Or once again, a copy) is the 'devil' of the Gasp of Glass?
Whatever the case; if Integrat Grande were in his own hell - probably in the middle of The Dark - that may provide motive for a human to go there, if his need were great enough. The journey is exceptionally dangerous, but up the top of the tower Integrat Grande is there to solve any problem placed by it.
And to get to the dark? perhaps the only way is to climb to the top of the tower and find some sort of teleporter?
Anyway - whatever the case, this is definitely a powerful idea - Cudos, and good luck finishing it! Go to Comment
Incarnadine, Where art thou!? This needs to go to the main site!
As it is, this is worth a 5 and a HoH from me; I feel it should be a golden submission of dungeons, too - it's something for others to aspire to. It's one of the best, most in-depth and original submissions i've seen on this site and I fear it gets ignored when it sits in the incomplete section :( Go to Comment
Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.