"The gentle splatter of first-rain sounded on the empty sands, soothing the party. For another hundred meters, the group moved on, exaltedly raising their sunburned faces to the rain. The feeling of elation for the rain soon passed however, as the sound of sand shifting echoed, and all around them, the ground opened up. Four enigmatic figures arose from the desert around the group. Two of the four-legged creatures growled softly, and all four shook themselves violently; the remains of the sand caught in their coats bieng shaken off to reveal black, sleek fur, and their eyes opened, blinking several times to become accustomed to the light. In the sub-brightness of the storm, eight amber eyes peered at the party, and the Jakthra menacingly began circling them, those eyes hungry for fresh meat... This was trouble."
It's nice sometimes, not writing up some pure evil force from beyond, or a powerful artefact which requires pages of description. Just a simple beast, which can serve as a fun encounter. Go to Comment
Yes, Manfred: At the very least, I can see insomnia bieng a side-effect of this, as the slightest sound or touch will rouse people. They may find the senses painful; bright lights will probably hurt their eyes, loud noises their ears.
But once they are used to it, I can see people becoming addicted to this drug, because once the effects wear off, everything will seem much duller and less grand.
Perhaps it is a little overpowered in the sense that it's nearly an insta-kill in larger doses, however as the GM, you are more than welcome to change that to suit your roleplay. Go to Comment
I had originally intended to make it a lifeform, but decided against it because the emphasis isn't supposed to be on the lifeform itself, but the resulting scenery change it creates.
It could have fit in a plot, I suppose, but I felt that it fit better as a dungeon, because really a dungeon (in my thoughts) is just a set of scenes designed to test the players.
As for if anyone can survive it (I assume you mean by waiting it out?) I figured that it would feast on about 90% of the population before the food comes in so slowly that it becomes inefficient energy-wise to keep the two dimensions as one, and as such the creature decides to detatch and find a different place of high-population. A note: The town eater does not control the creatures. All it does is make the real realm and a 'nightmare/hell' realm exist as one, and it just counts on the evil creatures in the nightmare realm to act as they normally would, and kill the mortals.
Interesting thought of this bieng where monsters come from, but no, I don't think so. When it releases it's hold on the town and thus the two dimensions, each dimension would go back to normal. As such the mortals will go back to the real world, and the monsters will go back to the nightmare world. Go to Comment
Questions: Why does the cloak hurt her when she leaves the forest? Is she able to remove the cloak? What's the story behind the cloak?
More emphasis on her past would be nice to know. For example, what were the ruins that her mother called home? Perhaps, for a small twist, the ruins were of a previous elven society which her mother had slain, and the elves had in fact taken back the land which was theirs, unbeknownst to Satrya.
A fair minor npc with definite playability, but more information never hurts. I've definitely seen worse first posts before :)
Sensible questions, Manfred: Though it's free for the GM's interpretation for any plot they may want to make, I always imagined that what Axtrami wishes to do is to test mortals - push their limits and see how far they can go. I thought of it as him experimenting with the world, and the mortals are the lab rats.
The only reason he strives to get 'worshippers' is that is strengthens him; increases his hold in existence. His main goal isn't to become permanently corporeal, and he's just as content to remain within dreams and thoughts. The only thing his appearance in the physical world would mean is that there is a lot of devotion or belief around, and it's just a gauge of his hold on reality. Go to Comment
Actually, I really enjoyed this, and mainly just because it gives plausible reason as to the existence of other gods, in that they are just 'Rhin' posing as them, yet still denies that the other gods are actual deities. Everything about this post is believable in a fantasy world. Go to Comment
Truly beautiful, Scras. I envision the Xactaki to be legendary: The ancient ones as rare and just about as feared as an adult dragon. Thank you for furthering the story of the Ouzquin Dremorix. Go to Comment
As a side note, the item that Axtrami sends the people to find tends not to be that important: What is important is the rarity and difficulty in finding it, or the difficulty in parting with it - this shows the true devotion of those willing to obtain or part with it. Go to Comment
Murometz: It may be a good idea to add the subs you use in the roleplay - for example the K'tonian Hegemony thread and the Ouzquin Dremorix etc... But before we do that, it would be nice if we could get all the characters up first so they are together. Go to Comment
The Harpy's Kettle
After a long journey over the seas, and weeks of walking through wilderness, Moruz found himself in the small mining town of Ganse. After a small while searching the town, he came across the tavern known as 'The Harpy's Kettle'. In spite of the inns overfilled capacity, Moruz managed to secure a table for himself where he began to run his routine maintenance on his Ouzala. Most of the tavern-folk kept clear of him, however one bright-eyed child appeared intrigued, and introduced himself to the Ouzquin Dremorix as "Percy". Moruz answered the child's questions shortly, but it wasn't long before a duo of enormous creatures crashed their way into the tavern, Moruz immediately stepped into action, grabbing his Ouzala and preparing to fight, but just before he began his attack he felt the small hands of a child grab the Ouzquin Hemisa - a significant religious item to his people - from his head. Percy fled out the door, leaving Moruz to face a Xaren nearly solo - the only aid given was a crossbow bolt from the adventurer Vee, and the frantically swung mace of a youth, who died shortly thereafter. One intense combat and at least one broken rib later, the creature was dead. Moruz recieved aid in the form of a healing by a young priest named Aethelstan, and as soon as he was certain he was fit to go, the Ouzquin Dremorix left the tavern in search of the little thief named Percy. Go to Comment
The Encounter in the Rain
For various reasons, a small group of people who were in the Harpy's Kettle when it was attacked joined Moruz in his search. Eventually they found themselves standing over the corpses of four people, and here they met the cleric known as Tristan. There was no time for introductions, however, as the form of a Flind - a larger form of a gnoll - and a dwarf known as Red Hatchet exited a cave entrance nearby - Moruz hid from view behind a Laurel tree as did most of the party, but Vee failed to notice the people, and their newfound cleric refused to hide from sight. Moruz hid as long as he could, trying to get in a position where he could perform a hidden attack on the two hostile enemies, but before long it became apparant he wasn't going to get the opportunity - at least not before several of his companions were killed. Rushing from his hiding place, Moruz charged at the nearest enemy: Red Hatchet. An intense battle followed, both himself and the dwarf suffering injuries before the rest of the party was able to come to aid and finish him off. Unfortunately, Moruz lost his small finger and ring finger off his left hand as the dwarf performed a particularly violent attack with his axe, and he also lost a small toe. After the battle, Moruz was healed by the new priest. Sadly, however, niether priest had the divine power to restore his lost digits. From this battle, Moruz learned the importance of recieving aid from others in battle, and of knowing when to withdraw. Go to Comment