This rather plainly carved set of thirty keys was once owned by a rather unassuming stage illusionist, who drowned when trying to use them to unlock a set of shackles while suspended in a tank of water. this impressive set of keys is able to lock any keylock known to man; magical or otherwise - although oddly it cannot unlock anything at all.
Unfortunately however, after using one of these keys the tip will always snap off and be caught in the lock indefinitely. The snapped end will cause the lock to be unusable by the original key. While this may at first seem to be a rather worthless keyset, one may find it somewhat useful in foiling pursuers, or keeping a hostage in a room.
Currently there are only six usable keys left on this unique set. Go to Comment
I think this item is pretty cool, but then I don't really roleplay - i just like the fact that the first thing that popped in my head from reading this is John Travolta strutting along the street to the Beegees, Zombies rising from the ground behind him. Go to Comment
Love the name, first of all. The submission could have ended up being just a sack of rotten apples, but I still would have known that the apples were just terrible! I love things which play on fear and mental trauma rather than brute strength, so I enjoy this. I also like how simple the item is - just a bag of bones - yet it holds a purpose which any unsuspecting person would not imagine; until they opened the sack. Go to Comment
This is worth a bump, I think, plus it will aid me in my Acolyte quest! I love the mythic backstory as to why the holy necromancers are able to access powers of the realm of shadow due to Alabrin piercing a hole through Kronath's Veil. I also like that the Necromancers are the servants of light as opposed to darkness. Go to Comment
Course, there are probably things to work out. Why would the books want to find out why these events happened?
How do they open doors, climb stairs, and simply do pretty much any action if they can only open and close? How the spork are a couple of books gonna stop a human plot to destroy a museum?
A small side-thought - perhaps one of the books the thief had was the index to the library. Which could mean that whoever plays the index will have a good knowledge of all the other books. Perhaps knowing weaknesses and such. I can see the index bieng very 'high class', thinking it is better than the others :D
First players running around as mice in the Kingdom of Mus, and now we have them inch-worming along as books! Brilliant! Go to Comment
"Even if you don't use this idea as a game in itself, you could use then entire theme in a normal game and location."
- The characters walk into the library. The black magic section is alive with activity! Dumbfounded, our heroes look on as five books cross their paths, crawling along as though on a divine mission! Go to Comment
A small note: Mummification wasn't solely performed by egyptians!
Though this creature would most commonly be found in the desert, it could easily be adapted into... say, an ancient ruin deep within a rainforest, for example. Go to Comment
Phew - I just ran the spell checker, and realized how bad it really was, Moon! :D I wrote it up at 5am in notepad and copied it over when I got home from work tonight, so I didn't give it another look over :p I'll check & modify grammar in a moment.
Anyway, all that aside, about your other comments!
Black bandages: Aesthetic (Plus a psuedo-reason as to why it's fireproof)
Amber eyes: Aesthetic. Make it without any discernable eyes if you wish. I just always thought any creature with a line of sight should have an indication of where its sight is. 'Amber pinpricks' is as good as any :)
Bunch of humanoid bandages: Because the form of the corpse/human was humanoid. It latches onto its past life by trying to make itself look and act human.
As for magical wards/attacks: By all means. I intentionally left out magical remedies, simply because to be honest, I don't know what is the norm for attacking 'spirits', since I don't roleplay. I let it be assumed that magical attacks will work as per normal against a ghost/wraith/spirit.
Anyways... Grammar check!
As a side-thought: While I was writing this up, I wanted it to kind of have a feel of a very powerful bieng, but with a very exploitable weakness. I wanted the feeling that in a low-magic world, if you don't have any water... RUN! Go to Comment
What Moon said!
Depending on willpower and mental stability, it would vary. Also, take into account that the Bandage Beasts never sleep, so that will effectively half the amount of time it takes.
So really, there is only a fairly small opening of opportunity to find a completely 'sane' Mummy, if you go tomb-digging for one! Go to Comment
History is always a great part of any setting. Unless there is a thought out history behind something, it won't have that 'feel' of bieng part of a world. Even a local tavern could have survived a town fire, or once been visited by (insert local hero here).
29. In the very center of a town, is a pulled-down statue. The statue is now little more than a pile of rubble, but a discernable feature within it is a large, demonic head which has survived the ages, in the midst of the stone. The statue used to be of a particuarly cruel demon which had once claimed the inhabitants of this town as her slaves. This statue rose some thirty feet in height, and depicted this demon holding the head of a human in its hand, separated from the humans body. Once each week, the demon chose one person at random, and removed their heads, devouring the body and keeping the skull as 'count'. One day, after 20 years of torment however, a small band of the townsfolk grouped together, and managed to drive this demon from their town, to the hills a bit away. The statue was promptly torn down, but the rubble kept there to commemorate the demise of the evil. Hundreds of years had passed, but the statue remained, and the story of the demon is hesitantly told, though only beneath townsfolks breath, for fear of superstition: that speaking of the demon might somehow call her back. Should passing adventurers ask at a tavern, where the drunken townsfolks tongues are slightly looser, they might hear tell of a demon which now lives in the hills which the party was going to head through. This information may save their lives. Go to Comment
Very nice! This can start as a simple side-treck and then refuse to go away. The longer the group ignores it, the more and more instances of Yannuzari worship will arise, until the country is divided and it becomes unavoidable! Good fun! :D Go to Comment
I was interested in the thought of a large carnivore hibernating beneath the sands, to rear up at the most inopportune moment... Yellow eyes flashing hungrily at the sight of the fresh meat... Growl! Go to Comment