An example of a culture using what is found naturally in their environment to create something suitable for consumption.
Yes, the process of this sounds somewhat stomach-churning, but it's definitely something that could be concieved of in the real world.
As Dozus said; there are plenty of gross things already around. For example, there's a cheese in Sicily(From memory) called Casu Marzu, in which a particular wheel of cheese is intentionally infested with maggots and allowed to rot, then served with the maggots.
Actually, here's a list: http://www.cracked.com/article_14979_the-6-most-terrifying-foods-in-world.html
Anyway, back to the camel wine! This is not a magical item. It's not a fancy sword or jewelled amulet. It's a perfectly believable cultural beverage which could be used in any minor may one would like, and I find it enjoyable! Go to Comment
A very powerful weapon with deadly potential if used smartly. If the malady is transferrable to animals, it would be easy to overrun an entire city by collecting a horde of rats or other small animal, stabbing them all and then letting them loose spread throughout the streets.
Additionally, I like the expanded background - A magic item is just an object, but a compelling backstory brings it to life. Go to Comment
Humanity evolved to a point where we managed to create something to do our thinking for us! And better than we can too!
I can see a plot/campaign device in this where a mysterious figure sends missions to the PCs through e-mails and virtual communication, which eventuate into them infiltrating a massive corporation and shutting down an AISC (Or maybe LAISC).
Once all is said and done, the PC's are invited to meet with their employer. It turns out the employer is an old-gen AI who exists within the internet. The AI had been hiding behind proxies and such, but the AISC that it had the PC's destroy was closing in on it.
Reading on, I see another plotling in that a Mech with a LAI has obtained a rogue personality; the PC's must hunt down and destroy the Mech.
And a plot again, Viral intelligence! A plague of a pacifism form of Viral intelligence has taken over a MechaDrome, and none of the LAI mechs and machines within want to fight. This is a understandably a massive problem! The PC's must discover a way to eradicate the Viral thought, and find where it came from - perhaps guerrilla forces who infiltrated the MechaDrome.
This sub makes AI believable and explainable in the Cosmic Era and is the perfect springboard for multiple plotlines. A perfect and almost essential addition to the Cosmic Era encyclopedia. Go to Comment
One of my most enjoyed themes is 'Infernal', and this is right up that alley!
It would be interesting if a new settlement was made somewhere over (or perhaps dwarven, deep underground)a rich formation of one of these gems (perhaps Adamas). Then, over the course of the next several months, the townsfolk begin to become violent and more bloodthirsty. After a year or two, they turn on each other and a bloodbath ensues. The town and area are deemed cursed, the area known to cause great rage and granduer in a person.
As the others mentioned - this is a sub which definitely focusses on the backstory more than the item itself. This isn't a bad thing, so long as the item doesn't suffer, and in this case I think it did; it's a little vague - I'd love to know why the hand was given it's abilities and how they are used. Why his hand? Would the criminal family go back and lop off other appendages to see if they had powers as well? Do the fingers curl up as the powers are used in a manner like the Monkey's Paw wishes?
i'm all for this Judge being so commited to his work and law that his very hand retained the essence of his beliefs - perhaps that is what happened? Maybe the power concentrated in his hand because of the way he swung his gavel with such conviction at sentencing of his own son.
Anyway; a handy (haha, punny!) item, but some more depth would be nice. Go to Comment
This is one 100 word challenge which I think would have had much more potential expanded.- at the moment it just appears to be a general thrown potion which will cause weakness and possible blindness, and perhaps suffocation.
I get the feeling that you are maybe trying to suggest that the goop is somewhat sentient/intelligent and will intentionally soak anything it's thrown at, but i feel it's not explained enough in the post.
I'd like to know where the goop came from: Is it a tar-like chemical mixture? Is it a stoppered sludge-creature? Is is a mixture of herbs/reagents?
The Vile Vial is a cool name, however! I know it defeats the purpose of the 100-word post, but more info would be awesome. Go to Comment
Scary animal! I can easily see a group of them overwhelming a party; at first, just one or two Moadi Birds swoop down to attack with it's razor-wings, but are beaten away with maces and projectiles. But soon, another two, then four then six appear, their serrated edges flickering too and fro, and the party soon becomes a shambles, not knowing where to strike in the flurry of wings. Go to Comment
Ah snap, I was gonna make a '30' - 30 Levels of Hell, but this sub more or less is what i had in mind :p i may still consider it - but anyway; Incarnadines Golden sub "A Gasp of Glass" should definitely be added to this list. Go to Comment
Ah snap, I was gonna make a '30' - 30 Levels of Hell, but this sub more or less is what i had in mind :p i may still consider it, because the 30 was going to focus more on locations within hell as opposed to 'personal hells' - but anyway; Incarnadines Golden sub "A Gasp of Glass" should definitely be added to this list. Go to Comment
Strangely enough, Clergyman 3 has some aquaintances with the underground still, and his closest connection is his long-time friend; the son of the criminal leader who ordered the artefact stolen.
Due to his conversion, Clergyman 3 has been long out of touch with the criminal world, but when he finally meets up with his old friend, he will learn of the stealing of the artefact, and also of the sons plots to become leader of the underground.
After Clergyman 3 tells the Criminals son of the groups plan to find and retrieve the artefact, the son decides that this will be of benefit to him; if nothing else than to delay the artefacts passage to the king. Thus the party has an unlikely ally in the midst of their enemies. Go to Comment
Mmm... pools of blood come to life! While it's a relatively simple backstory so far, the idea of the creature itself interests me. instead of cold, I would imagine that fire or intense heat would be the best thing to dispatch one of these - 'cauterising' the threat by drying the blood. No liquid would say to me that there's no fluid motion which would allow the creature to move. In fact, I could imagine that the blood beasts chemical makeup is quite delicate, and it could be very susceptible to any changes in temperature. Thus, you wouldn't find these in deserts or arctic environments, and when winter comes, they may have to "hibernate" in a warmer area... say an attic of a house in a nearby town?
Actually, that poses an interesting thought:
A blood beast has been terrorising a town, and the adventurers finally slay the beast by throwing a flammable oil into it then tossing a torch at it. All that remained was a gruesome dried patch of blood on the ground. The Adventurers leave the town, victorious. But then the mayor orders the cleaning crew to remove the stain. Seconds after a bucket of water is splashed on the patch, the liquid begins to churn and bubble, and the pool of blood-soaked water abruptly slithers away into the darkness, in the same direction that the adventurers left town...
A blood beast may be able to lie dormant for decades in its dried state, until someone spills some water on it.