Hoohah, you really fleshed this sucker out, huh! V. Nice work, myriad of uses and easily slotted into any campaign. Now to think up a few colorful insults for trade priests, as i'm sure Nisher will be using them before long. I'm thinking about something along the lines of 'whoring' out prayers; what with it costing them money and all...
Oh, I can also imagine Trade Priests will be very well liked in mid-to-upper class areas, and can easily imagine them being hailed over by a member of the gentry who wants a divine favor of luck for his card game tonight and has several coin for the priest's holy coffer. I wonder though, if the idea of donating money for a blessing (rather than trade) would be an insult to the Trade Priest or not. Go to Comment
I love the whole 'Beyond the threshhold' idea, especially when it entails a satanic knowledge of what lies beyond that which humans can experience. That Humans, physically, mentally and spiritually are stuck in cotton wadding, and that they really know absolutely nothing about the disturbing world just beyond their perception is intriguing to me, and it's great to pull that wadding away for a while, sometimes.
I also love the imagery behind the Awakened who beat his way through a guards helmet, while destroying his own hands in the process. This kind of strength is something which humans can actually achieve in real life if the brain overrides its 'safety-switch' (so to speak). A classic example everyone has heard about is the whole "Mother gaining super-strength to lift the car off her pinned son" deal. The idea being that we are actually able to do much more with the muscles we have, but doing so can cause severe damage to you - in moments of adrenaline (e.g. the mother/car thing), the brain can switch this off, but the cost could be damage to yourself. I like the idea that the Awakened have been able to remove this restriction, and I like the fact that they hit hard, but they still have a frail human body, so their own body suffers for it.
I can see practical uses for the Awakened in a roleplay. For example the PC's may have collected a prisoner from some dank dungeon/cave/whatever who has been obviously drug-laden and tortured, and clearly hasn't had any sleep for some weeks! Their journey back to town takes several days and the poor prisoner still suffers insomnia! One night, just a single day away from town, one of the PC's awaken to find that the prisoner has another PC in a stranglehold on the ground, choking the life out of her and speaking arrogantly to her, "You look through those eyes yet you have never truly seen! You want Mercy!? Hahah... If you only knew. The dark on the other side beckons. Can you not hear it? WAKE UP!!"
One small issue I have is that 3-4 weeks seems a little short to me; even though the official record for longest time without sleep is about 18 days, I still feel it would take a few months to reach a point where a person becomes 'Awakened'. But this just my personal thought.
There are people who apparently have gone without sleep for over 30 years, too - but it's thought that they still have 'microsleeps'. Go to Comment
If you start getting further away with a sides completion (like I do all the time with Rubiks cubes, because I suck at them) do the intensity of the emotions dwindle?
I like this a whole bunch; plus it has a myriad of practical uses and can substitute any illegal drug in a game. What if the players find one of these cubes (say, the anger cube) in their travels without fully understanding what it is, and then through the course of the game as one person plays with it, he becomes increasingly aggressive and prone to flights of violence.
It boils down computer and internet addiction (which is actually quite a serious issue) into a massively condensed and fast-paced form; all of those emotions can be obtained from the internet (Such as fear/happiness in computer games, and arousal in adult websites etc...) And as we know, there are already cases of people dying of fatigue after World of Warcraft marathons and the like.
Without details, i'll agree with Scras at the end there - addiction sucks. Go to Comment
Ariel seems quite powerful; able to handle 30 skeletons and one of your semblances in a single melee, at the age of 16. Nevertheless; interesting lass. I like the idea of a situational berserk against only a particular type of foe. Go to Comment
Ah, the missing link between the mindless shambler and the self-aware, sentient undead such as Liches or Vampires. An undead creature able to rationalize and think for itself after a fashion, but with limits. I like that they retain some of their skills from life. The Semblances would definitely be more useful for subterfuge, than direct confrontation. Go to Comment
A nifty little organisation you have here. I can imagine a bunch of stuffy nobles sitting around onleather chairs;, smoking cigars; "i say, lestor! Be a good fellow and have your zombie fetch some brandy will you?" Go to Comment
Actually, you're right Mourn - I was making them both at the same time as hidden subs and linked them because I had originally meant to make Rasp create the Corpsemaker, too - but the story didn't end up going that way. I'll get rid of the links now! Go to Comment
a Dwarven subway; how fun :p I enjoyed the background of the tunnels more than the subsystem itself - and though the Glenbeard Tunnels were used to the Dwarves advantage, it could now very easily be part of their demise, as an invading army can breach the walls at any point in the tunnels and set an invading army, and the dwarves would be equally surprised as the human cities were when they invaded! Perhaps a rival dwarf clan set on taking the spoils which Cagen Blackblade originally earned for himself.
Anywho - plenty of practical use; so much can happen within tunnels and cave systems, and it can be used in minor or major applications in a game; whether just a convenient way of travelling from town to town, or as the catalyst of an all-out subterrainean war between rival clans.
I was gonna give you a 3.5, but in writing this comment out, I talked myself up to 4.5 :p Go to Comment
This is cool; I love dinosaurs! It would possibly be a good way to split a party up in the jungle, too - if they don't know to knock themselves out. When half the party fails to disbelieve in the dinos, they will find themselves running for their lives, getting lost in the thick jungle overgrowth; whilst the rest of the party stand, scratching their heads as to what has gotten into their companions. Rawr! Go to Comment
Scable is not meant to be a creature of particular physical strength, although he would be a tad stronger than humans. He is meant more to add a psycological element into a scenario. It would take more effort to kill him than it would a normal human, but by no means is he meant to be an invincible monster - his best defence is going undected by the general populace.
As for holy places and clerical powers and such - I hadn't actually considered it. But I would say that Scable's human side would provide him with a high resistance to typical holy powers and sanctuaries, however he may naturally avoid those places because the undead part of him would make him feel wrong for being there. I'd like to think priests,necromancers and such would still not be able to notice Scable - or perhaps only detect a faint sense of wrongness around - because Scable's existence is still as an enigma to the holy or unholy, and their brains would still reject the idea of it.
He would have to eat perhaps every several months to keep his living flesh regenerating, lest he will rot away. It's not in Scable's nature to go caveman on a bloke and start eating, even though his being undetected would aid him in that - his instinct is to make the situation as safe for him as possible - so to break the mind of his prey so they don't fight back, plus isolate themselves would be ideal for him.
Although I wouldn't say that he is beyond Flights of fury that will go against his instincts and judgement; especially if it's a female involved and he is feeling particularly... amorous.
Good questions, Scras! There's a lot I hadn't considered in this - i'm still a bit rusty, I fear. Go to Comment
An example of a culture using what is found naturally in their environment to create something suitable for consumption.
Yes, the process of this sounds somewhat stomach-churning, but it's definitely something that could be concieved of in the real world.
As Dozus said; there are plenty of gross things already around. For example, there's a cheese in Sicily(From memory) called Casu Marzu, in which a particular wheel of cheese is intentionally infested with maggots and allowed to rot, then served with the maggots.
Actually, here's a list: http://www.cracked.com/article_14979_the-6-most-terrifying-foods-in-world.html
Anyway, back to the camel wine! This is not a magical item. It's not a fancy sword or jewelled amulet. It's a perfectly believable cultural beverage which could be used in any minor may one would like, and I find it enjoyable! Go to Comment
A very powerful weapon with deadly potential if used smartly. If the malady is transferrable to animals, it would be easy to overrun an entire city by collecting a horde of rats or other small animal, stabbing them all and then letting them loose spread throughout the streets.
Additionally, I like the expanded background - A magic item is just an object, but a compelling backstory brings it to life. Go to Comment
Humanity evolved to a point where we managed to create something to do our thinking for us! And better than we can too!
I can see a plot/campaign device in this where a mysterious figure sends missions to the PCs through e-mails and virtual communication, which eventuate into them infiltrating a massive corporation and shutting down an AISC (Or maybe LAISC).
Once all is said and done, the PC's are invited to meet with their employer. It turns out the employer is an old-gen AI who exists within the internet. The AI had been hiding behind proxies and such, but the AISC that it had the PC's destroy was closing in on it.
Reading on, I see another plotling in that a Mech with a LAI has obtained a rogue personality; the PC's must hunt down and destroy the Mech.
And a plot again, Viral intelligence! A plague of a pacifism form of Viral intelligence has taken over a MechaDrome, and none of the LAI mechs and machines within want to fight. This is a understandably a massive problem! The PC's must discover a way to eradicate the Viral thought, and find where it came from - perhaps guerrilla forces who infiltrated the MechaDrome.
This sub makes AI believable and explainable in the Cosmic Era and is the perfect springboard for multiple plotlines. A perfect and almost essential addition to the Cosmic Era encyclopedia. Go to Comment