There are some aspects of this which I already use in making most of my magical items, and that is that the best and most unique of magical items are not made by enchanting a weapon - they are made by exposure to greatness - By greatness, I mean both positive an negative. Great Valor, Great sorrow, Great love. A focal point of intensity in time which is so significant that things - even mundane objects - belonging to that focal point cannot help but be warped and augmented in ways not fully understood by man. These items are not simply 'enchanted' by some two-bit wizard, but are truly magical in the purest sense of the word. Mundane spellcraft cannot undo these augmentations because they are not really of magic itself, they are something much more - they are an evolution, of sorts.
Anywho, this is good in the sense that the essence and deeds of a person can be the cause of magical weapons, as opposed to some wizard-nerd in a lab pushing his thick-rimmed glasses up his nose, slapping a textbook '+3' enchantment on a sword and talking to himself in a nasaly voice, "Oh yeah, thissle be the sweetest sword ever! I'm gonna call it 'ButtSlicer 2000!' " Go to Comment
There may be grammatical errors and some a couple formatting mistakes in this post at the moment; I apologize and I will have a proper proof-read of it tomorrow, but it's nearly midnight here and I just got it finished and really wanted to put it out there, so here it is! :) Happy reading! Go to Comment
While I understand your point, Axle, the beauty of adding details to subs is that the GM can choose to ignore them and do whatever the hell he wants :D
I did have a few ideas still drumming around the ol' noggin in regards to mutations for some different creatures and the ecology of the entire place. I may expand on them and add them in appendix b. in the next couple days, where the GM has them at his disposal if he does so wish, but does not have to use them if he doesn't want to. In fact, i may make an appendix d. which will be all about the ecology of the place; and Strolenites may feel free to add their own user-submitted ideas to expand on the ecology.
I'm thinking things from small to big, from ants stripping away the skin of trees, to snakes with massive, tooth-filled mouths which have adapted to have a very human-like skin to hide amongst the branches above, waiting to snap down at humans walking by, to bands of rabid foxes which, individually are not an issue, but in large numbers will pose a very serious threat. Leave it with me for a bit and i'll add to this sub. Perhaps after christmas. Go to Comment
Thanks Axle - that means a lot considering this website is full of quality content!
As for your questions and comments; they are all valid, and I hadn't actually considered most of them. It goes to show that there is no end to the detail which can be put in a sub, especially when other people's views are put on it.
All of the content of this sub is flexible, depending how the GM would like to shape their game. If the PC's have the forethought to ask for a map, i'm sure they could find an ancient scrawling in a dusty library showing the former lay of the land.
I don't know that the natives of the Fields of Flesh would raid neighbouring towns, but then it's not unthinkable. More likely, the neighbours will have horrible tales of ferocious creatures and monsters seen along the border.
The cliche 'first-zombie/monster encounter' is indeed overused, and you may omit it at your leisure :D
I think the land would have a wild neutrality to it, and perhaps only a taste of evil. It is not Zalentoah, the 'evil' one making the changes, rather he is manipulating the power of another angel to make the changes. It would definitely be an abberation though - something against nature. Druids etc would feel like they have walked into a world gone mad.
Ghosts etc... i'm not sure. Maybe!
I suppose talking to the plants would be possible with correct spells etc... though all that would be heard is lunacy. The land itself has gone insane.
Mind control etc, will probably work just as well as it will on normal people.
Peat and coal. Oh yeah :D I actually hadn't considered it. Still, probably valuable commodities and worth a pretty penny to them.
Why would the lich do that to Linn? The threat was out of the way, and these was no more use for the fellow - let the poor guy die in peace! :p
Khalran is a very understanding undead monstrosity. Some of his motivation for destroying life is simply that he is bored of the stupidity of everyone. He is a problem solver and simply is trying to make the world more efficient.
As for the sword; yeah, it's a pretty straight forward, mundane (and mostly useless from a pc's point of view) kind of object, and that's how I wanted it to be. This item is more about the story; the perverted, wasted result of what could have been a legendary weapon and story, if not for the hubris of man. It's a lesson in humility, and also a vivid reminder that life is not a story book, and things do not always work out for the good guys. Go to Comment
Hoohah, you really fleshed this sucker out, huh! V. Nice work, myriad of uses and easily slotted into any campaign. Now to think up a few colorful insults for trade priests, as i'm sure Nisher will be using them before long. I'm thinking about something along the lines of 'whoring' out prayers; what with it costing them money and all...
Oh, I can also imagine Trade Priests will be very well liked in mid-to-upper class areas, and can easily imagine them being hailed over by a member of the gentry who wants a divine favor of luck for his card game tonight and has several coin for the priest's holy coffer. I wonder though, if the idea of donating money for a blessing (rather than trade) would be an insult to the Trade Priest or not. Go to Comment
I love the whole 'Beyond the threshhold' idea, especially when it entails a satanic knowledge of what lies beyond that which humans can experience. That Humans, physically, mentally and spiritually are stuck in cotton wadding, and that they really know absolutely nothing about the disturbing world just beyond their perception is intriguing to me, and it's great to pull that wadding away for a while, sometimes.
I also love the imagery behind the Awakened who beat his way through a guards helmet, while destroying his own hands in the process. This kind of strength is something which humans can actually achieve in real life if the brain overrides its 'safety-switch' (so to speak). A classic example everyone has heard about is the whole "Mother gaining super-strength to lift the car off her pinned son" deal. The idea being that we are actually able to do much more with the muscles we have, but doing so can cause severe damage to you - in moments of adrenaline (e.g. the mother/car thing), the brain can switch this off, but the cost could be damage to yourself. I like the idea that the Awakened have been able to remove this restriction, and I like the fact that they hit hard, but they still have a frail human body, so their own body suffers for it.
I can see practical uses for the Awakened in a roleplay. For example the PC's may have collected a prisoner from some dank dungeon/cave/whatever who has been obviously drug-laden and tortured, and clearly hasn't had any sleep for some weeks! Their journey back to town takes several days and the poor prisoner still suffers insomnia! One night, just a single day away from town, one of the PC's awaken to find that the prisoner has another PC in a stranglehold on the ground, choking the life out of her and speaking arrogantly to her, "You look through those eyes yet you have never truly seen! You want Mercy!? Hahah... If you only knew. The dark on the other side beckons. Can you not hear it? WAKE UP!!"
One small issue I have is that 3-4 weeks seems a little short to me; even though the official record for longest time without sleep is about 18 days, I still feel it would take a few months to reach a point where a person becomes 'Awakened'. But this just my personal thought.
There are people who apparently have gone without sleep for over 30 years, too - but it's thought that they still have 'microsleeps'. Go to Comment
If you start getting further away with a sides completion (like I do all the time with Rubiks cubes, because I suck at them) do the intensity of the emotions dwindle?
I like this a whole bunch; plus it has a myriad of practical uses and can substitute any illegal drug in a game. What if the players find one of these cubes (say, the anger cube) in their travels without fully understanding what it is, and then through the course of the game as one person plays with it, he becomes increasingly aggressive and prone to flights of violence.
It boils down computer and internet addiction (which is actually quite a serious issue) into a massively condensed and fast-paced form; all of those emotions can be obtained from the internet (Such as fear/happiness in computer games, and arousal in adult websites etc...) And as we know, there are already cases of people dying of fatigue after World of Warcraft marathons and the like.
Without details, i'll agree with Scras at the end there - addiction sucks. Go to Comment
Ariel seems quite powerful; able to handle 30 skeletons and one of your semblances in a single melee, at the age of 16. Nevertheless; interesting lass. I like the idea of a situational berserk against only a particular type of foe. Go to Comment
Ah, the missing link between the mindless shambler and the self-aware, sentient undead such as Liches or Vampires. An undead creature able to rationalize and think for itself after a fashion, but with limits. I like that they retain some of their skills from life. The Semblances would definitely be more useful for subterfuge, than direct confrontation. Go to Comment
A nifty little organisation you have here. I can imagine a bunch of stuffy nobles sitting around onleather chairs;, smoking cigars; "i say, lestor! Be a good fellow and have your zombie fetch some brandy will you?" Go to Comment
Actually, you're right Mourn - I was making them both at the same time as hidden subs and linked them because I had originally meant to make Rasp create the Corpsemaker, too - but the story didn't end up going that way. I'll get rid of the links now! Go to Comment
a Dwarven subway; how fun :p I enjoyed the background of the tunnels more than the subsystem itself - and though the Glenbeard Tunnels were used to the Dwarves advantage, it could now very easily be part of their demise, as an invading army can breach the walls at any point in the tunnels and set an invading army, and the dwarves would be equally surprised as the human cities were when they invaded! Perhaps a rival dwarf clan set on taking the spoils which Cagen Blackblade originally earned for himself.
Anywho - plenty of practical use; so much can happen within tunnels and cave systems, and it can be used in minor or major applications in a game; whether just a convenient way of travelling from town to town, or as the catalyst of an all-out subterrainean war between rival clans.
I was gonna give you a 3.5, but in writing this comment out, I talked myself up to 4.5 :p Go to Comment
This is cool; I love dinosaurs! It would possibly be a good way to split a party up in the jungle, too - if they don't know to knock themselves out. When half the party fails to disbelieve in the dinos, they will find themselves running for their lives, getting lost in the thick jungle overgrowth; whilst the rest of the party stand, scratching their heads as to what has gotten into their companions. Rawr! Go to Comment