Rather than secure it on a finger, perhaps you could slip it on a toe and forget about it; let the boot hold it in place. Also, just under some gloves. It would be useful facing off against large creatures (such as giants etc) who may use you as a projectile against your will.
Nifty thing, val; you've been very prolific of late!
I like these 100 word subs. Go to Comment
I like the open-endedness of this. This devil could be real, or it may just be the superstition of the folk living in the area. It could be a malicious devil in avian form, or it could just be a smart bird!
it could even be a rumor started by a hermit who lives in the mountain and wants to dissuade visitors. He feeds the rumor by snipping the occasional rope... dropping the odd rock... leaving the odd animal corpse around. Go to Comment
Sounds like a jacked-up mix of every 'bronx' and 'slum' type area you could think of. :p
Players could easily get lost (During a chase scene, perhaps) in the maze-like streets, and perhaps seperated from one another. All the racism and the criminal element could make for a dangerous place to get lost in, too,
This also seems like a perfect place to find your 'han solos' of your game.
I like that each Sector, and each Favela can have it's own agenda and leaders, and that it's general enough that you can create your own favela to your own needs. Very useful areas, and really, Favelas would be essential for the Cosmic Era.
I like your encyclopediac style in explaining this. Go to Comment
Murometz will like you, Eric: I'm pretty sure 2nd edition dnd is his baby :p
I like these! The historical style write up makes for easy reading and gives very matter-of-fact information. The weapons themselves seem very powerful indeed; clearly intended for high levels of game play. I very much like the idea of them being used on differing sides of a battle, and can see that idea as being a useful questline starter: war is coming and the general of the opposing army wields Thunder! The group is tasked with finding lightning so they may stand a chance in battle! (queue the relic-hunt quest!)
One question I have is why they are inspired by thunder and lightning : is there a reason behind the theme? Perhaps the lovers used to enjoy storms, or there may be a significant part in their life that involved lightning or something?
Very powerful, indeed! I like the flavour backstory you added to it. The idea itself is thought provoking, and the added twist that the dragon may return (to the shock of the players) is nice, however the ability to age someone centuries with a single nick of a dagger is something which most people would be reluctant to add.
An interesting alternate idea would be perhaps that whoever is nicked by this dagger instead ages at 1d6 (or whatever) times their normal rate, and the attacker's age is reversed at the same rate (So basically, the attacker leeches the life force from their victim.
The sneaky part of this idea is that the person who has been age-accelerated may not notice for some weeks or months, when their companions start getting greys or wrinkles, and it may spur an additional campain to go and hunt down the attacker who is leeching their life force before they die of old age! Killing the attacker will halt or possibly reverse the aging effect.
This would give the GM a nasty surprise tool to throw at the players.
"The would-be elderly assassin slices your arm, but it is only a nick - hardly worth a mention! He then runs away like a coward!"
Some sessions down the track...
"Your companions comment on the sudden greyness of your beard and hair... it looks like the years really are catching up to you! Perhaps you'd best go see the local cleric to make sure nothing is wrong with you!" (Cleric discovers the age-leeching magic and you are sent on a journey to recover your youth!) Go to Comment
Those 'upstart' Quinnish folk are all deluded into believing that they are 'special', or that they have made the right precautions, or that they are powerful enough to overcome Vauraki, or that they can convince Vauraki to conform to them. They are all wrong. Their own hightened sense of self-worth is their own undoing. Vauraki is unbiased when it comes to it's slaughter of such people.
Although it's not something that Axtrami tries to hide, the average Ouzquin Dremorix does not know or realize that Axtrami's (and Vauraki's) power is based on their belief. They just believe him to be a god, always there regardless. Some OD are more enlightened to the fact though.
It is possible that one of these enlightened people try to summon Vauraki with this thought in mind, but the overall belief and fear of the Ouzquin Dremorix society as a whole will far override one person's attempt at believing they can control him.
I'm a little confuzzled, and I had to look up what meta-gaming was via google. So let me see if I get this right:
The item actually grants the PLAYER the ability to effectively 'metagame' by giving them divination and fore-seeing type abilities, thus being allowed to use info that their in character players are usually supposed to know? In addition it allows the player to find the best possible loot in any 'looting' scenario (except when it's overused, and the powers are inverted).
Is that what i'm seeing here? :D
It's an interesting thought if so!
Also, it would be an interesting twist if the inversion also affected the divination, and they were actually fed INCORRECT and warped information for days/weeks etc. Go to Comment
It's funny how there's always a way around a hurdle. Feeling depressed? Hah, don't kill yourself! Go seek glory in battle; and here, have this suit - it will protect you!
This is definitely an item which would would create more fun and havoc if the owner does not know it's effects. If a PC gets their hands on it, they will certainly start thinking they can take on those previously unsurmountable odds - even though his companions are ready to flee!
Imbria sounds interesting - I hope you have more from it on the way! Go to Comment
I've always been a fan of greco-roman imagery. In fact, i'm re-playing the game Titan Quest right now :p This is a handy sub which gives some nice visuals of these Imbrian Templars. I like that it's a Matriachal society and that all of these Templars were women. I also like that various incarnations of this suit (plus or minus accessories) are used from the simple 'militia' style temple guardians, up to the Royal Templar - clearly something ingrained into their society. Go to Comment
The more I read these subs relating to Imbria, the more I want to know about it! My imagination swirls with the kinds of horrors which lurk in the dark places and caverns of the moon, which require such a weapon to combat it!
Whatever destroyed Crysia and the Imbrian society must have been a massive force, to thrust debris and these swords from it to earth.
I see that Imbrian society makes use of swords, shields, moonsteel ring-mail and such; is it 'medieval-esque', alternate-modern or something inbetween? I noticed there was also magic present.
So I looked up Imbria, and found that it is a Lunar geological time, measuring about 3000-4000 Million years ago from present.
A roleplay in the Lunar scenario of the Matriarchal Imbrian society would be awesome - exploring moon-caves, fighting off moon-beasts and discovering all that the moon has to offer :D I might have to do a fan-sub of Imbria one day, Scras!
Screw it, the more I wrote in the reply, the higher my vote got - it started at 3.5 but you got me thinking about moon-societies and moon-monsters! Go to Comment
This is really cool. Also, your oekaki subs are impressively long and detailed considering the 30 minute limit, Axle. The story drew me in and though it was a little rough at times (easily forgivable in Oekaki). I liked that I had to read the story through to understand why brait seemed so inactive and even lazy, even at the cost of his brothers life.
Now that you've finished the Oekali portion you should definitely look into expanding it. I would love to read more about Josslander and the why behind his want for Titanic deeds, plus detail into the abilities he bestows on his subjects. Nice stuff Axle! And good storytelling, too - very gripping. Go to Comment
It took me a couple of reads to ubderstand what was happening in here properly, but that's probably because I'm on my phone and i missed a part :p
So the paladinhood or priesthood offer a euthenizing service for those who are downtrodden, with a fictional reward on the 'other side'. Very manipulative!
I would imagine that this church will be -very - into the death penalty too, for even minor crimes if they can get away with it; through beheading with the blessed blade, of course. Perhaps with the reasoning that "they have strayed and are beyond redemption, so we give them another chance in the green fields of paradise" or something to that effect.
I like the idea behind it, and also the idea of the tiered paladinhood, with different levels of knowledge of the Ruth. Go to Comment
Neutrality seems the way to go with this cult; either they could worship one neutral god, or three (or more), using a neutral god as the fulcrum between the good and evil one, which can be used to help justify their actions.
So for example, perhaps their main deity can be the neutral god of possessions or materialism, and their pivotal gods can be the god of stealing and god of charity. Thus, by following the lesser doctrines of theft and charity they promote the greater doctrine of materialism, and create their equilibrium. In addition, following this thought process may give their minds justification and stave off the insanity so common in the cultists without the fulcrum.
This is a cool, thought provoking sub, Gossamer, and I agree that quality doesnt necessarily mean pages and pages of text! Go to Comment
As for Axle's impressive critique, all I can say is that I really don't look quite that deep into the things I write :p
You seem to want me to write you out an entire book - your expectations of me are far too high; I don't have that kind of attention span.
Sometimes there will be contradictions and errors, and there will always be questions left unanswered. All I try to achieve by the end of a post is to have a neat idea, which is still hopefully open-ended enough for it to be adapted for whatever purpose the reader wants.
There's a balance that I think is good to have in subs - which I probably sometimes don't manage to achieve - wherein something is specific enough to have all the details and info that you might need, yet still vague enough that it can be manipulated and worked into any number of scenarios.
Additionally, to address all the possible issues; such as in-depth descriptions of what the recruiter may say or use to entice the people into joining, or to expand the entire pantheon of gods and give backgrounds and descriptions of them, would make this sub extremely long and also take up a hell of a lot of my time. If I was on a payroll I might consider this, but since i'm not, you have what is presented to you.
What is written here is not the be-all-and-end-all of this idea. For example; if you wanted the characters to have an opportunity to have the debate on theology, add it to your game! As you mention; characters have plenty of depth and might not be motivated by greed etc, so I can't anticipate what stance your gamers will take on the subject, or how you would approach it; it is something which you have to decide and make up for yourself, based on how you know your players and their characters.
We have damned smart people roaming this website - Axle, you're obviously a prime example of one - If you put the same energy into filling in the blanks i've left to suit a game of your own as you did writing and re-writing your impressive critique, then the sub would be rich, complete and full of all the added detail you require, as well as being suited to whatever game and characters you need.
I don't think people need everything spelled out for them anyways; where's the fun if there's no room for someone to make it their own? Go to Comment
Akin to the ghosts of starcraft, I take it? I love a good, deaceiptive post and this one I enjoy! The science of bending light and the requirements of the users to be psychic are nice features of this, but what I liked most were the "known ghosts.". All of them could easily be expanded into full subs, and encountered in a cosmic era game. Thumbs up! Go to Comment
I'm more of a fantasy kinda guy, but I find myself really liking the matter-of-factness of your cosmic era posts, scras. I really enjoyed the company rivalry you had with VM and CB in this, and the way these suits came to be.
The way you describe more than just what the suit does, and include things like the creator and the history of the suit gives this sub a depth that makes it fun to read. Go to Comment
I like her! Her role seems flexible enough to slot onto a bunch of minor or major encounters and plots, and the background of her affliction of hatred is a nice story. It would be interesting to have her in the party, and perhaps reunite with the witch who granted her a soul to see if she had a way to patch her soul up. Go to Comment
For a futuristic grim gory setting. Probably powered by some kind of dilithium battery or something similarly awesome. Anyways, basicly a big drill sticking up from a hilt that you primarily use for skewering enemies painfully and drilling through armor.