Like most of my subs, I start with a single idea and let it naturally expand from there. The idea I had was 'Wouldn't it be cool if there were books that were gibberish, but if you brought them together you could summon nasties!'. From there I decided i'd make it a location, because I needed that for the Occult guild. A library seemed natural for books, and then because there was demon summoning involved i figured a backstory about some secret demonologist kinda guy seemed appropriate. After that, i figured i'd better give the place itself a bit of flair, so i made the 'haunted' kind of idea. Then I figured a good way for it to be haunted was if I linked it to Skezemo's demise.
That's about how it came to be. Go to Comment
I like these, and I love the Bonestitcher, too!
This is a powerful healing tool, and I like that you've attempted balance by nature of the bonepicker causing scars and intense pain, as well as the chance of hungry bonestitchers coming up which adds an element of gambling and risk to the use.
I think it would be best used against the players than for them, used as a trump card by evil cultists when their chips are down. Go to Comment
Update: The Deadleech was created as a severance fee for abandoning my pledge to the Divine Synod. My punishment was to bestow on the Synod a holy force which was capable of thwarting the undead. Consider the pact sealed. Consider the debt repaid. Go to Comment
No worries, Gossamer - I have a nasty habit of not re-reading my subs for grammar/spelling.
I meant Lashing, though Latching can be substituted too. Lashing can mean to beat or strike something, but it can also mean to bind, fasten or tie (Such as lashing ropes together). I am trying to use some creative license to suggest the tendrils are lashing around and onto the other shadow, thus holding him in place.
And yes, due to my haste I misused apostrophes in those particular instances. The lecture was not necessary as I am aware of the particular use of such things, in spite of my error, but I shall take it in stride.
I will mention though, that being too meticulous about pointing out and correcting every single error you see may end up rubbing people the wrong way and tarnishing your own reputation, no matter how noble your intentions.
By all means, point out glaring mistakes, but if someone makes one or two minor errors in an otherwise solid writeup, it's usually a good idea to just let it slide.
Though I am not offended personally, others may be - pride is a dangerous thing :p Go to Comment
As Cheka's comment goes - Robin hood, and the Yellow Tails be his merry men!
Nevertheless, Valus and the Yellow Tails can be useful; They could be introduced to the PC's as simple thieves; and even start of robbing the PC's. However as the game progresses, perhaps the PC's will end up understanding Valus's motives, and may even end up helping him out for a raid! Valus could become an invaluable ally for down the track. Go to Comment
It's a place to stay - and seems like little else. Even though I know it's a 100 word sub it seems to be very much lacking in uniqueness - It can be used by GM's, sure, but it's nothing they couldn't conjure up on the fly in a half a minute anyway. Sorry Kassy, this one doesn't do it for me :( Go to Comment
i already have a few thoughts about expanding this, Moon :) Perhaps in the coming week or two i'll beef it up.
I just wanted to get something out because I feel like I haven't managed to put anything up in too long! the 100-challenge is a good way to do that! Go to Comment
Nice! This scroll will be useful if a GM has some basic information to give to PC's and wants various townsfolk to have different versions (with variable truth) of the tale. The PC's will have to work out the truth from the exaggeration. Go to Comment
"There've been more wolves than usual along the old path lately; you should probably only travel along there in the daytime! It's like there's something out there in the woods driving them mad."
Rumour 1: "Aye, travel not the old path m'lad! There be a crazed ranger out there, driven mad by the woods. They say he runs wit' a pack of giant wolves and preys on travellers at night for their supplies! Jimmey done seen 'em just th' other week an' he says the man's eyes glowed red an' he wore the hide of humans to pay them back for skinnin' the wolves!"
Rumour 2: "Out on the old path? Yeah, I heard that when the night is bright with the full moon, a fey beast; half wolf, half man stalks the road. They say there's an ancient keep somewhere in the woods near that path, and a great king of ages past hunted down hundreds of wolves for sport. It is said a dryad cursed the king, turning him into a wolf - his own men hunted him down and killed him. Now, when the moon is full his spirit returns and stalks travellers." Go to Comment
Okay, this doesn't have to be used in a game-destroying way if you're clever about it. So the parchment has to be vanished before the wish is granted. This could take hours, days, months - it's not specified.
And if the parchment disappears (perhaps only returns in a century meaning one wish per lifetime of the PC's) this could create an interesting guarding/protective plotline somewhat reminiscent of Dragonball: Imagine putting in the following rules -
- It can only be used once before it's exhausted for this lifetime and everyone wants it.
- The box needs to be worn for one week.
- various interested 'parties' are interested in the box
You could create a scenario out of this where the PC's (or an NPC with the PC's if you want to guarantee the right wish is made) need to make a desperate, life-saving or critical wish, but they need to wear the box for a week, out in the open. They need to defend the wearer against evil or selfish beings for as long as it takes for the wish to come true. Mob bosses would want it, doomsday cults have been waiting for decades for the parchment to re-appear, Desperate kings on the brink of war come to beg the players to use the box to save their kingdom and so on!
And perhaps after a few days the box is lost, destroyed or stolen, or the wish squandered. There is only two chances left; two more boxes exist, but now the PC's need to travel to X location and do Y adventurous deeds to collect it.
A cave system of vegetation is really cool; it paints a vivid image in the mind.
I was going to comment that hermits would try and live forever inside it, and then halfway through the sub you mentioned that! :D
I have an interesting question for you, Elbin: If the PC's were being chased by undead horrors and they took refuge in the Everlive Dungeon, what would happen to the zombies which followed? Would they remain undead, turn Back to the living, or be crushed into nothing by the positive energies of the seed? Maybe if the undead was 'fresh' enough (turned to undeath recently) it could bring them back to life. Perhaps we have found a cure for undeath in the everlife seed!
Possible plotlings which come to mind:
- An alchemist/scholar/mage would like to study to everlife seed to see if there is any way the powers can be tapped into (to create potions to extend life or cure diseases etc.) and they require an escort to the centre of the dungeon. Whether or not it CAN be tapped into is at the discretion of the GM, of course.
- A PC has been turned into a ravenous zombie! The other adventurers have 48 hours to bring him to an everlife dungeon that he may be returned to life! But transporting a zombie is no easy task! Not only is the zombie going to try and kill the PC's, but any superstitious villages that they pass through would likely want to burn him as well! Go to Comment