Strolen\s Citadel content. 
Undead Economy
Articles  (Resource)   (Gaming - In General)
Shadow1973's comment on 2007-03-15 01:19 PM
One of the things that you are not considering is that back in the old times, slaves/serfs were nothing more than laborors. If there was an injury or many deaths the lords would think "thats what serfs are for." True the undead work longer with less requirements, but look at the magik that would be needed to sustain the undead. What necromancer would want to put himself under any lord? Unless he was using it as a guise and pulling the lords strings. The main point of being a necromancer is to have power, and once you have a force that large who cares about the living, he just need to take care of himself, and once he has enough power he would probably turn himself into a LITCH. great fun thoose. It is a good idea, but maybe you could try stone or wood golems. just as easy to maintain and could really take care of business without the STINK! Go to Comment
Oin Bloodblade
NPCs  (Extras)   (Combative)
Shadow1973's comment on 2004-07-17 08:09 PM
This is good back ground, maybe have him wander the local woods for a while, but its the spells that are not quite right. The minor pick lock can be a cantrip or something of that nature, easy enough for a low lvl critter. The globe of protection and the healing are another story. I have neverheard for a mage class casting heal. Now if he was out on his own long enough I would consider him as a mid lvl ranger with some druid like spells. Have him be like a local guide for adventures traveling through his part of the woods. Go to Comment
By the law they froze
Plots  (Coincidence)   (Side-Quest)
Shadow1973's comment on 2004-07-17 07:46 PM
Another plot twist is that you could have some dark arts practiced by the local Lord. Have some rumors of undead walking the lands. (chill touch and cold weather, NASTY) Go to Comment
The Hellcoat
Items  (Clothes)   (Magical)
Shadow1973's comment on 2004-07-20 10:25 PM
I just read a novel that the main character had a tanned hellhound coat that could talk to people mentally if it chose to. and prefers coal to eat. could also breafth fire 3 times a day. cool concept. but you should have it give it a small benifit so that a character would like to keep it Go to Comment
NPCs  (Minor)   (Mercantile)
Shadow1973's comment on 2005-01-10 11:00 AM
The magical pathways is a plot all on their own.

Would this cart be heavly loaded with items all over or are the neatly packed away in trunks? If this person is seen quite often pulling large objects out of small containers, there just might be some other wizard out there trying to find out how this peddeler is traveling about the lands selling so quickely of just wanting to see what is inside all them trunks. Go to Comment
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       By: Wogden

The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.

Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.

Imagine the poor hermit, having retreated into the mountains to escape this precise situation...

Ideas  ( NPCs ) | July 29, 2005 | View | UpVote 1xp