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The Cosmic Era
Articles  (Setting Building)   (Gaming - In General)
Scrasamax's comment on 2014-02-08 12:50 AM


Baddies



Without certified villains and bad guys, it's hard to have a proper setting. Someone has to be the assholes. Luckily, in the Cosmic Era, organized crime is big business, and as such there are several major terrorist groups, crime syndicates and megagangs.



Amerikka Command



Aka Cobra, the AC hearkens back to their antiquated biased misinformed idea of what 'Murica was and in the Cosmic Era, they fight to see that dream recovered. This generally involves primitive religious ideas, personal materialism, and rebellion against the pragmatism and collectivism of most of North America. Drawing from social outcastes, criminals, and disenfranchised veterans, the Command has turned most of the southern Rockies/North and central Texas into a North American version of Taliban Afghanistan. AC has indigenous support, access to heavy weaponry and military factories and can and does fight battles against the Atlantic Federation.



Shadowlaw



The biggest more organized criminal syndicate in the Eastern Hemisphere, this cartel of drug lords, gun smugglers, vice kings, political terrorists, despots and banana republic dictators have amassed a staggering amount of wealth from illegal shadowrunning, gambling, human and drug trafficking, and are among some of the worst people on the planet. Operating out of Indonesia and SE Asia, they are heavily armed, and have access to powerful arcanotech including major advancements in genetic modding and supersoldier information stolen from the PRC and the ACPS. Shadowlaw is well known for violence, staging martial arts tournaments, criminal biomodification, and torture.



Black Dragon Society



The Black Dragon is a massive guns, drugs, and money criminal organization that has a heavy hand and strong presence in the Western portion of North America and has made inroads in Central America, and the USSA. The Black Dragon is violent, remorseless, ruthless, and where they lack heavy weapons and advanced tech, they have numbers recruited from favela dwelling street gangs, disgraced mercenaries and discharged military and war criminals on their side.



Armas



A European threat, Armas wants to see Europe united again into an independent power, free of both the Federation and the Alliance. This has lead to constant violence and terrorism along the AtFed/EA border, and major hotspots in France, Italy, Spain, and the Balkan Peninsula (Shocking, I know). Armas is internationally savvy, as has allies with Amerikka Command and Shadowlaw facilitating the flow of technology, equipment, and information between these powers. While not a huge immediate threat, Armas and it's charming agents are the glue that hold the criminal underworld together.



Python Patrol



A maritime terrorist/pirate organization, the Python Patrol operates out of Australia and Indonesia, where it is a threat to the PRC, the ACPS, and even clashes with the agents of Shadowlaw. The Patrol is heavily armed, psychotically violent, and receives funding from the government of Australia, as the Patrol has formed a strong buffer between the Land Down Under and China and it's regional ideas of Manifest Destiny. The Patrol is primarily a racist organization bent on hunting down ethnic Chinese and killing them.



Others:



The Foot Clan, the Mafia, street gangs in the favelas and megaslums, Mad Gear Gang, Local Drug cartels, regional banditry and rogue mercenary organizations.

Go to Comment
The Blackwings
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2014-02-07 09:47 AM
I dig these guys, and think it is interesting how much predetermination there is in their society, and I like the notion of these gaunt creatures keeping packs of slaves to do their bidding.

Good work. Go to Comment
Trash Golem
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2014-02-07 10:12 AM
Just say no to Littering!

Love it! Go to Comment
The CogNet
Locations  (TransWorld)   (CyberSpace)
Scrasamax's comment on 2014-02-06 12:02 PM
The Hypernet was largely supported by large federal powers, and it was crippled by twin blows from the collapse of cheap energy to keep the server farms and relays humming, and by the break down and subsequent collapse of the federal superstates. Without cheap power, the cost of powering the hardware side fell in favor of keeping vital services and utilities running. Do you want internet, or do you want refrigeration and hospital services. On the federal side, the infrastructure itself fell. Not so much the servers, but things like overland lines, cables through mountainous areas, and under the water.

The Hypernet fell, becoming scattered continental networks, and then as the infrastructure collapsed (no one is maintaining highways and transcontinental data lines when the major concerns are agriculture, dwindling medical supplies, and a massive increase in poverty, banditry, drug abuse, and general lawlessness) those networks became state/province level. Eventually the only thing that survived were the networks inside the arcos, and arco to arco secured communication. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2014-02-06 03:59 AM
An enjoyable read, I like how the culture comes across with both exotic and fantastic elements but also things that are very familiar. I also liked the hodgepodge collision of multiple pantheons creating their own hybrid religions, and the non-standard roles of the medicine folk, being favored and outcaste depending on location and time of day.

The division of the magic into the green, blue, and red was an interesting concept, and I like it, and I can easily see pulling spell lists, or clerical domains out of it for making characters.

Good work. Go to Comment
Jampiri
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2014-02-06 03:59 AM
An enjoyable read, I like how the culture comes across with both exotic and fantastic elements but also things that are very familiar. I also liked the hodgepodge collision of multiple pantheons creating their own hybrid religions, and the non-standard roles of the medicine folk, being favored and outcaste depending on location and time of day.

The division of the magic into the green, blue, and red was an interesting concept, and I like it, and I can easily see pulling spell lists, or clerical domains out of it for making characters.

Good work. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Scrasamax's comment on 2014-02-01 04:34 PM
Thank you and good work. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Scrasamax's comment on 2014-02-01 09:48 AM
The only thing missing is a summary where you pull all the points together in a neat numbered or bullet pointed list.

I'd recommend doing this because that is the only thing keeping this from being a 5 Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Scrasamax's comment on 2014-02-01 11:54 AM
Make it a list or something where I can see the entire process without having to scroll, list the steps without embellishment, without examples. You've got the examples and dissection already done above, and if you're read the sub you've got the meat and potatoes of it. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Scrasamax's comment on 2014-02-22 10:01 AM
A well deserved HoH Go to Comment
Strolens Generator Quickstart
Articles  (Other Gaming)   (Citadel Help)
Scrasamax's comment on 2014-02-01 07:37 PM
Yesssssssssssssssssssssss

the instruction manual! Go to Comment
30 Power Armor Suits
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-01-30 12:17 PM
Update: Rescued from Development Hell by the 3 Line NPC writing method, and splitting the entries that bogged down and became too long into their own submissions and then connected with abbreviated entries. Go to Comment
Neo-Soviet Power Armors
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-06-26 10:49 AM
65% Dream them up, 35% Borrowed bits, but I use more history than gaming references. The first entry is based off of Master Chief of the HALO franchise, but the others are inspired from Russian history. Go to Comment
UAC Power Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-01-27 09:02 AM
Union Aerospace Corporation is a major player in the Atlantic Federation, and while the corp hails from the Doom franchise, I have expanded their portfolio in the Cosmic Era to include not just Doom material, but Starcraft material as well, specifically (also obviously) the Terran faction.

OCP is currently in litigation against UAC over the UAC 'Goliath' program which has been stolen from the OCP ED-209 series of police droids. Go to Comment
Old Vardipor, the City of Pigs
Locations  (City)   (Swamp)
Scrasamax's comment on 2014-01-26 08:08 AM
Update: Out with yea, too long sitting in the In Box. Go to Comment
East Carolina
Locations  (Country/ State)   (Swamp)
Scrasamax's comment on 2014-01-26 07:41 AM
Update: Out with ye, cleaning out the in work box. Not going to finish this one. Go to Comment
A New Pass...
Plots  (Discovery)   (Single-Storyline)
Scrasamax's comment on 2014-01-26 07:32 AM
Update: Out with ye Go to Comment
Larvae of the Outer Gods
Lifeforms  (Ethereal)   (Any)
Scrasamax's comment on 2014-01-27 12:25 PM
Keep in mind that this is Lovercraft/Call of Cthulhu, so the gods and goddesses are much more wads of viscera, tentacles, and madness inducing horrific amalgams of strange varieties and unknown types of creatures.
Go to Comment
Standard Issue Escape Goat, EXTREME
Items  (Other)   (Combat)
Scrasamax's comment on 2014-01-17 11:03 AM
I cracked up reading this one. Go to Comment
Standard Issue Escape Goat
Items  (Other)   (Combat)
Scrasamax's comment on 2014-01-16 09:04 AM
I'm not sure what to do with this, LoL Go to Comment
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