Strolen\s Citadel content. 
Scrasamax's comment on 2017-03-02 06:12 PM
The Realm of Shadow is an interesting pastiche of places from across the Magic the Gathering multiverse. I like the concept, but I have a number of issues with this. The main thought it that you've taken the places referenced in the card game and used them without in some way, making them your own. I know about Castle Sengir (and the Sengir vampires, and the terrible Baron who rules them) just like I know the deep, rich, and disturbing stories of Phyrexia, and how their word for pain is the exact same for evolution. This depth doesn't come across in the submission.

I have also used the locations from Magic, and other fantasy references in my own home games, but I have made changes to them, done things to make them my own. And I would like to see the same from you.


The Lake of the Dead, which I have always placed in Tresserhorn (Alliances set).

The Lake of the Dead is the heart of Tresserhorn, a section of the Realm of Shadows already known for being overrun by the undead. Legions of dead, sworn to the necromancer Lim-Dul walk the land, while those undead unaligned with Lim-Dul or any other necrolord become rotting gangrenous predators. The Lake of the Dead carries it's name because in the lands of the living, those who die and are placed in boats and sent down the river eventually find their way to the lake. Their shades rise, wreathed in funeral glory, and armed with the shades of their old arms and spells, and are the unstoppable army of death. They wait, for what, no one has learned, but when they draw their dead steel, it is believed that it will be the end of the mortal world Go to Comment
7 Mermaids
Lifeforms  (Intelligent Species)   (Water)
Scrasamax's comment on 2017-02-27 06:39 AM
I like 1, 4, and 5 the most. 2 is pretty obviously Ariel both from the movie and the actual fairy tale.

Good, but not great.

4 is closest you came to breaking out of the mermaid box Go to Comment
Normandy Class
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-02-25 10:04 AM


The Normandy class dropship doesn't equip capital weaponry. Most of it's internal space is devoted to mecha carrying and support equipment, and drive systems.

The main firepower of the Normandy class comes from six particle cannons. These high energy weapons are designed for anti-mecha operations, but if concentrated on a single target, can damage light warships. These are mounted in three turrets, two fore, and one aft. The ship mounts two linear guns coaxially to the hull, one on each side of the launch bay. These two weapons are used as bunker busters, or engaging enemy ships. They are too large and two slow for engaging mecha or lighter forces, but deal damage as artillery strikes.

The ship has a network of point defense lasers, some of which are large enough to damage mecha. The laser defense system was intended as a purely protective measure, but captains realized the utility of the system, and will use their ship in an aggressive fashion, forcing enemies into the range of the laser system. Lighter mecha can be sliced to ribbons, while large mecha suffer severe damage, and are easier pickings for the friendly mecha.

The majority of Normandy ships have external mounts for guided missile systems, and this varies from ship to ship. The most common choices include Archer and Crossbow 'swarm' missile batteries, single shot capital missiles, and smart torpedoes (which amount to demi-sentient kamikaze drones

Go to Comment
Normandy Class
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-02-25 10:25 AM

Modified Normandys

Troop Cruiser

Two of the Normandy class dropships in service are dedicated troop transports. Unlike the other ships, these two have been configured to deliver conventional infantry rather than mecha or power armor troopers. The AFS Ranger and AFS Columbia were built to deliver these soldiers into uncontested areas. Originally intended for occupation and putting the literal boots on the ground, both ships have seen much more work in humanitarian operations. AFs Columbia does as much work as a medical support ship, and Ranger has been a mobile HQ for search and rescue operations after earthquakes, major fires, and so forth. The ability of the ships to move large numbers of people have made both invaluable in assisting in rescuing damaged ships and compromised space habitats.

Armored Cargo

Three ships of the Normandy hull pattern have been built, but have all their mecha bays and most of their offensive weaponry removed to make room for cargo capacity. These armored transports are used for logistic purposes, moving hardware and materiel. These three ships are not considered part of the Normandy class. The AFS Montgomery, AFS Fitzgerald, and the AFS Kennedy have been in service for three decades. They have worked in rescue ops, full military ops, and more than once have been dressed up as other ships in the series, for counter intelligence purposes. During the Huo Hsing fiasco, Fitzgerald and Montgomery were liveried up as the Excaliber and Pegasus. This created some confusion among ACPS fleet assets as their tracking systems had to deal with two Excalibers and two Pegasuses. This split up some of the ACPS fleet assets and prevented them from making a play against taking Phobos and Deimos bases from the Federation.

Go to Comment
Normandy Class
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-02-25 10:51 AM
Arael sat on the forward particle cannon turret of the Vengeance. It was a training operation, and the 36 Wolverine jocks inside the ship were doing their first hot drop. From her vantage point, the Earth was beautiful, a blue green marble. Her skin prickled against the vacuum of space. Only a handful of crewmen on the Vengeance knew she was there. Go to Comment
Normandy Class
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-05-26 01:37 PM
You never watched Wings on the Discovery Channel, did you? Go to Comment
Normandy Class
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-05-27 10:57 PM

F-111 Aardvark episode

I watched most of the series, the way it was presented appealed to me. Go to Comment
Liathghorm Salmon, or the Salmon of Knowledge
Lifeforms  (Fauna)   (Water)
Scrasamax's comment on 2017-02-23 08:20 PM
Solid color material, love it Go to Comment
Selan, the Travellers
Society/ Organizations  (Travelers)   (Trans World)
Scrasamax's comment on 2017-02-20 08:31 PM
Why should we welcome the Selan, they are crows before the storm.

I like the concept, and I can see two general reactions to the Selan, one group turning them away, treating them like the heralds of the collective, and the other hunting them down for the information they have, or to use them to fight the Borg Go to Comment
Billy Feldsham
NPCs  (Minor)   (Domestic/ Craft)
Scrasamax's comment on 2017-02-20 08:40 PM
I would call him the Nose, and I could see him in something as mundane as a CSI/forensics based crime game, but would really enjoy running him in something like a Dick Tracy type game, or a pulp adventure game.

I really liked the last hook, with sniffing out something that shouldn't be. Vampires, shapeshifters, aliens, etc.

I read some book somewhere, where the main character, which I am pretty sure was a dinosaur, demonstrated exceptional sense of smell, and sorting through the various aspects of scent were no more offensive than our visual inputs as a sight based mammal.

There was also Willard, with Elijah Wood talking to his dog, Willard, and Willard told Elijah that the eyes weren't the windows to the soul, the arse was. One whiff and he could tell anything he needed to know about anyone Go to Comment
Triple Chaos, The Stolen World
Lifeforms  (Unique)   (Mountains)
Scrasamax's comment on 2017-02-19 05:56 AM
Only voted Go to Comment
Mikate (mee-kah-TAY)
Articles  (Fiction)   (Players)
Scrasamax's comment on 2017-02-14 07:02 AM
I am truly impressed as the vagaries of a balkan nation, Parna, are covered through the story of a sandwich, turning what would be a block infodump into something I deeply enjoyed reading.

As I read this, it was Ser Jorah Mormont from GoT narrating. Go to Comment
Pennsylvannia 'Penny' Brown
NPCs  (Minor)   (Criminal/Espionage)
Scrasamax's comment on 2017-02-12 05:24 PM
No joke to get, loved Gadget when I was growing up, and it allowed me to integrate something I enjoy into the CE, as well as take some of the previous stuff I've written and link it together.

I enjoy the process of writing as much as the finished product. Go to Comment
The Five Metal Dragons
Society/ Organizations  (Mercantile)   (Trans World)
Scrasamax's comment on 2017-02-12 07:52 PM
Individually, the Five Metal Dragons are not top tier AISCs, so their construction did little to influence mainframe design. Their defection from the ACPS did make other nations look at the level of power and autonomy that their machines operated under. The other AISCs certainly took notice and it opened a new level of dialog between them and their human peers. The fact that the metal dragons defected showed the level of animosity between the ACPS and the synthetic intelligences it created, and it was considered to be more productive and beneficial to improve relations between the two groups rather than create and place arbitrary limitations on the AISCs.

Good question. Go to Comment
Avacyia, Bishop of Time, The Stolen World
Society/ Organizations  (Religious)   (Area)
Scrasamax's comment on 2017-02-11 07:59 PM
A tragic figure, and nice integration of Magic cards. Go to Comment
Inappropriate Tech
Articles  (Humor/ Editorial)   (Gaming - Genre)
Scrasamax's comment on 2017-02-11 09:20 AM
Update: New items will be added to this as they are encountered Go to Comment
30 Sceptres
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2017-02-11 06:52 AM
Cheka, I am in agreement with Roack. i am pleased to see you world building with your lists, and linking to other submissions within the citadel.

I will say that the Sun Scepter seems to be the only scepter on the list that really jumps out at me, since it has the ability to just destroyed the world, literally. Way overpowered. This would be a legendary relic somewhere with unstable weather or bad seasons like Game of Thrones Westeros Go to Comment
Phantom Warriors of The Stolen World
Society/ Organizations  (Combative)   (World Wide)
Scrasamax's comment on 2017-02-11 06:43 AM
I like this submission, and I also don't like it.

I think that the phantom warriors are incredibly powerful, and I want to play one. I would also want to play one in a highly destructive fashion, demonstrating all the ways that a nefarious person could abuse such a power. Phasing into homes, stealing material goods, carrying out impossible assassinations (that regular strength, but 1/10th the weight) and so forth. I would greatly enjoy this. As a DM I think it could be a nightmare as there are very few controls on the phantom warriors, other than the limitations on how long they can manifest.

I can see magi and lawful good phantom warriors working together trying to keep everything in some semblance of balance. Go to Comment
Scrasamax's comment on 2017-02-10 03:23 PM
A good application of the use of an outside source for gaming purposes, ala the Magic Cards, and it does give the Stolen World a deliberately jumbled and chaotic feel. It sounds like a place I would never ever actually want to visit, but is a great setting for stories and games. I like the effective metagame, with the ley lines being hexgrid, and encounters being magic cards. Go to Comment
Scrasamax's comment on 2017-02-09 03:12 PM
If you are left struggling for ideas, there are books that are simply the various sets thus far released presented in print form. This can be useful for collectors looking to complete their collections, but it is also useful for things like needing a random monster, plot hook, or whatnot, and then opening to a random page and jabbing a finger blindly to see what it lands on. Go to Comment
Total Comments:

Join Now!!

       By: CaptainPenguin

These creatures are desert animals that are much like huge, quadripedal sloths. They have a hide made of heavy scales to keep out gritting sand, and over that, a thick coat of fur.
During sandstorms, and when they sleep, Suppoki bed down in the sand, covering themselves up until they are miniature dunes.
Suppoki derive what sustenance they can from water sinks, dew, and underground insects.
Suppoki are often ridden by desert tribesmen. They are stubborn and slow, but are often the difference between life and death out on the sands.

Ideas  ( Lifeforms ) | May 7, 2004 | View | UpVote 1xp