Update: Started this as a list of 30 D&D classes and added Pirating to each one. Didn't finish the list, and it's been untouched for almost a year. Collaboration was requested, but doesn't seem like anyone was biting.
Update: This was intended to be a short article and drastically ran over. I've not touched it in two months, and it's time to kick it out of the nest. This is an excellent candidate for a bloody editing Go to Comment
I did something similar to this, Celestial Spiders, basically playing around with putting the celestial template on about the least divine holy creature I could think of, and ended up with white murder spiders that resurrected the people they killed, as a form of punishment for wicked deeds.
I find these much more neutral amoral spider divinities interesting and I like the summoner's tale that went with it. Go to Comment
The new feudalism thread contains information that has all already gone into the Cosmic Era setting. The new feudalism is the mentality that leads the world into the Resource Wars at the end of the Petroleum Age, and it's the mentality that the Cosmic Era rejects and projects at the same time. Supercomputers, megacorps, and other think tanks run everything and most places don't make a pretense of pretending to democracy. Democracy and the vote are tarnished by the legacy of the Petroleum Era. Go to Comment
CIWS is relative to scale, in the Gundam SEED universe, CIWS are rotary barrel 75mm vulcans designed to shoot down missiles and space mecha that get to close to the warships.
A CIWS has a high rate of fire to fill a certain area of space to intercept and destroy fast moving inbound targets. Traditionally this involves missiles and other guided projectiles. Given the high velocities of these targets most CIWS are constantly active, as only a computer is going to respond fast enough to do anything about it. In the Falklands War, the British generally had less than 20 seconds to spot, identify, and respond to a harpoon missile launched at one of their ships. Go to Comment
I have differ with you in opinion. I grew up with the Transformers and while I agree that the animation, plot, and production value were terrible, the show brimmed with potential. The factions can be endlessly rewritten and revamped, and terms like mature and intellectual have no place in the original show. It was made and marketed to boys 5-10 years old. The new Michael Bay movies are little more than mindless explodium and slow motion boob running intended to play off of a generation that grew up with the old cartoon, slathered with cgi and equally bad plots. I have no desire to do anything with the new transformers movies. Go to Comment
Sunshine! Items (Books and Scrolls)
Axle pretty much summed it up nicely. I don't know how much would end up in aircraft, since most aircraft, even in WWII were either wood or aluminum. Not a lot of iron ends up in fighters, and the old iron isn't going to be alloyed with aluminum, because the two metals do not mix. Go to Comment
The fey angle doesn't need much more coverage than it already has, a fairie curse is a fairie curse, just like a deal with the devil is a deal with the devil. If you can already use a fae crossed assassin in your setting, you can already fill in the details, and as mentioned above, they aren't really needed for running the NPC in a game.
Solid character, useful and useable, and the fey angle is interesting because it gives the DM leeway to do things he shouldn't otherwise do, and can hand wave it as part of the fey curse. Go to Comment
Well written, and solid character. I would be fine with using her plug-n-play in just about any modern or futuristic game. I like the OCD aspect, which would be the main place where I would make things fun if she was being used as a pregen, or the players would be exploiting.
The PCs discover that none of the marks were killed in the squalor of the streets, or in loud chaotic places. They were all killed in safe houses, in transit vehicles, under police custody, and otherwise meticulously cared for. Go to Comment