Curious idea, but I would think having such a fibrous membrane for exchanging metabolic gases would render them much more vulnerable to airborne toxins and contaminants, like the toxic fumes and chemicals found underground. Of course that would be meaningless assuming they had much more impressive blood filtering systems than normal, which would be a robust liver I suppose. Which leads to the legendary stoicism of the dwarves, and their resistance to alcohol and poison.
Goes back and adds a point to the vote was about to give.
I'd avoid making it a personal narrative because for the most part we never bought anything past the core books. We never bought adventures, or modules, we made up the rest as we went along. Go to Comment
I love vampires, and while the source material isn't new, I like the alternate take on D, with his time in Romania/Transylvania having been relatively recent in his life, rather than his distant beginning. Go to Comment
Interesting, and I want to know more specifics about Still and Limbo, with a touch of game mechanics/setting information. Still seems like a place where things go to wait, so there is no telling what might be found sitting, waiting to be found, in the Still. Limbo feels more like Lethe/the amnesiatic effects of Styx.
I would like to see a bit more five senses experience for both settings, setting the atmosphere as it were. I did read that they were not set, so I would possibly use the established narrator Garmon to demonstrate the two, perhaps like a viewing of these places through the use of magic. Go to Comment
I will admit I've never played any of the Tales games, but I've seen the pilot for Attack on Titan. The premise of building a game around AoT really does just make sense, and the giants are the obvious template to use, and it would just be a matter of scaling them up and down to match the relative abilities of the various sized titans. Personally I would suggest more 'filing off the serial numbers' so that it isn't a blow by blow copy of AoT, and give it your own personal flair, and maybe throw in some other elements of giant mythos, such as Jack the Giant Slayer, David and Goliath, etc to show how the tiny humans are able to overcome the giants/titans.
The campaign to find the 4 Devil Arms has a good old school dungeon crawl feel to it, and I like that too. The notes being left for the heroes gives it a very set up feeling, which would be interesting later on if revealed to be a xanatos gambit from a powerful villain, perhaps one strong enough to control the titans with their magic, and the Devil's arms have been a distraction, something the pull the best giant slayers off the line, allowing him to break a few walls, and attain whatever his nefarious purpose is. Go to Comment
I am going completely old school on this one's motivation, because I wanted to make a baddie for the PCs to fight. Myzrym should be sandwiched in a high school binder between the map of the Castle of Desolation, and a collection of random encounter tables. Her motivation is to kill PCs, this is a good old fashioned dungeon crawl, not an existential dutch film about finding the meaning of life working in a tulip nursery. Here, let me show you some sketches I did in homeroom. Go to Comment