I can see the surface of the island covered in the marble and polished granite mausoleums of the wealthy, each a monument to the ego of the deceased. These would have been purchased with sizeable donations to the clergy, likely also 'selling' an offspring to the protectors of the island. Obviously these would be family affairs, with only blood relations buried in the many niches and alcoves within each structure. Nicely done.
Interesting work, I must say that I like it. I would like to know more about Big Red on an interaction level, what sort of personality does a giant mollusk have? Does he have the ability to alter his skin texture and pigmentation like smaller cuttlefish?
As a side note,I would note the fact that the kraken, or giant squid has the largest eyes IRL, and would translate that into an ability to percieve illusions as falsehood, and the be all but impossible to fool with invisibility.
I think the sixth paragraph would answer several of these questions, as it shows that the Druid served as an arbitrator to the locals, as well as keeping his valley safe. As for details such as his favorite animal, or his preference for sunrise or sunset, I try to pass along a feel for a character rather than setting out something set in stone. If I list Sitri's favorite animal is a blue-scaled Masuchi Dragon-lizard, what good does that do someone if they dont know what that critter is. His favorite animal can be whatever you want it to be, or need it to be. Go to Comment
I'm really not sure to make of Dragoon's comment. It is my understanding that a slut is commonly percieved to be a woman who is willing to exchange sex for various things, mostly the attention of men. Most 'sluts' would seem to suffer from poor self-esteem and gain a sense of welf worth in the attention favored on them by their male peers. Some, are simply not intimidated by the title slut, which is often applied to any woman who seems to get more of anything that others think she should. Now, if the exchange is exclusively material, or currency, then the woman is not a slut, but is instead a whore, or more politely prostitute. Thus, it is not surprising that she ditched the regular guy in favor of the rich guy, the promise of higher returns for her services.
The thing that surprises me is that many people substitute game events for real life experiences. A co-worker regularly espouses his nightly games of Madden 2K5 as if he himself were actually on the football field, kicking and recieving each play. Is this a call sign of Gen Y? Go to Comment
I think that since Clef is a physician and has no necromantic skills, other than what might be mentioned in the Frankenstein monster plot hook. So, I would say no to the necromancer makeover. Go to Comment
The formatting needs work, biggest thing is that there is no spacing between the period and the first letter of the next sentance. The character is okay, but is rather morally high-handed (DM says drinkin be bad) and has a few too many cliches for my liking.
I would like to see a bit more on the tankard though. It has some potential. I can see serious alcoholics wanting to get their hands on it! Go to Comment
Aside from being The Attack of the Parentheses, this is a fairly nice submission. I like the road analogy for time traveling, though I must admit I've not read Amber or Zelazny so I'll have to take your word on it ;) Go to Comment
Well, on the whole, I am not impressed. To be painfully honest, there is nothing about this character to set him apart from the rest of the prodigal sons who populate fantasy. Is it a requirement that a wizard/hero must come from a broken home or razed village (preemtive rant strike)
On the other hand, apart from being rather lack luster, there is nothing at all wring with him.
I was playing a new game, Shadow Hearts II, and in the background of most of the rooms in one location had these neat looking stone discs hanging from rods, kind of like a cauldron would hang in a fire, save that there was no fire and each room had a central fire-pit. I sat back and wondered to myself, just what in the heck these little knick-knacks could be, and this was the idea I came up with. Just FYI, the discs are only background decoration in the game and have no value, nor any part of the story. Go to Comment
The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.
It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.
A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.
But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.