Strolen\s Citadel content. 
Blues and Yellows of The Colors
Society/ Organizations  (Political)   (Country/ State)
Scrasamax's comment on 2006-01-23 08:29 AM
Solid information for the Yellows, though I would like to see a power player from the yellow side, such as a Yellow-Order of the Megenta Rose, A Yellow-Green, or a Yellow-Order of the Gauntlet to give the Yellow's some depth.

Unfortunately, the only reference I see to the Blues is that they oppose the Yellows. Seeing as they are listed first in the title of the submission, I would have expected more information about them. Go to Comment
Order of Iron Gauntlet
Society/ Organizations  (Combative)   (Country/ State)
Scrasamax's comment on 2006-01-23 08:26 AM
I can see there being friction between the Gauntlets and the Order of the Magenta Rose, seeing as one is based around a pact between a long dead Queen and the King of the Elves, and the Gauntlet's protection of the King. Not to wander off into an anecdote, I had a similar conflict in my home game where in the Queen's Guard, the standing military of the Kingdom frequently came to odds, often violently with the Black Legion, the King's 'special forces' Go to Comment
The Order of the Magenta Rose
Society/ Organizations  (Combative)   (Country/ State)
Scrasamax's comment on 2006-01-23 08:19 AM
A ceremonial detachment of soldiers, not entirely unlike the Winged Guards of the White Tree from Tolkien mythology. I especially like how the Order maintains it's duties despite the split between the Blue and Yellow, though there is some friction implied in the text. Go to Comment
Articles  (Resource)   (Gaming - In General)
Scrasamax's comment on 2007-05-19 02:49 AM
Referred to this page my Muro, great information Strolen! Go to Comment
True-Silver Tray
Items  (Home/ Personal)   (Magical)
Scrasamax's comment on 2005-10-23 09:18 AM
Not bad, the idea certainly seems novel to me at the moment. I like the idea of it having been made from a silver gavel of divine nature. I would make the illusion matter more clear to the reader, as it is easy to get the mechanics of the platter confused. A god way to keep an eye on the servants, though. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Scrasamax's comment on 2005-10-20 05:09 PM
I think this is a very good plot, with the Mirror being more incedental than self important. I only say this as there is no explanation as to where the mirror came from, what it looks like, or even how it could be used other than to spawn a single demon copy.

What if more than one person looks into the mirror? Can there be more than one evil demon duplicate?

Could destroying the mirror also destroy the demon? Go to Comment
Items  (Potion)   (Magical)
Scrasamax's comment on 2005-10-16 08:52 AM
This is a superb post. There are no glaring grammatical or spelling errors and the spacing is good. The recipe for creating the potion, and it's description is well done, and the story behind it's creation and it's creator has a good deal of depth and leads us to ask more questions, such as who these Chymist guilds are and the various laws of alchemy. This is a very good post. Go to Comment
Pure Scent
Items  (Potion)   (Magical)
Scrasamax's comment on 2005-10-14 06:33 PM
Locations  (City)   (Plains)
Scrasamax's comment on 2005-10-10 04:24 PM
You could torch Wheatsword, but I doubt it would take long for the buildings to be rebuilt and while the year's crop may burn, there is no telling how much grain has been distributed to the lesser holding stations, or even into the civilian economy. The only problem I see is that soldiers have families, and where there are military bases, civilian cities grow. While security on the base is tight, the soldiers would need somewhere to go to drink and gamble and be normal guys, a place to put away the swords and the uniforms if only for a few hours. Nicely done. Go to Comment
Noam Splinter
NPCs  (Major)   (Criminal/Espionage)
Scrasamax's comment on 2005-10-06 09:42 AM
A very usable character, I like spies. Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2005-10-04 04:30 PM
seems to be a fairly signifigant item, representing something of importance to the wizard. You would think it would be better protected, magically or otherwise. The idea is interesting but needs to be filled out more. Go to Comment
The Great Market of Ushart
Locations  (Establishment)   (Water)
Scrasamax's comment on 2005-10-04 04:35 PM
Lurdi for sale, likes to bite, but well trained. 50 pieces of gold Go to Comment
Elemental Fused Weapons
Plots  (Discovery)   (Campaign)
Scrasamax's comment on 2005-10-02 06:05 AM
The lack of planning and forethought is painfully obvious. If this post isn't revised within a week or so, it should be deleted. Go to Comment
Delgora Maldine
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2005-09-27 05:06 PM
Part of me really wants to like this item, I mean a weapon of massive power created by an exponentially more powerful force, the Destroyer. But there is a problem.

What is the Destroyer? Is it a grumpy and puritanical god, or is it a random act of nature that smashes places it can't get a good travel package too?

This submission feels hollow, and lacking in substance. It needs something more to stand on that a flashy sword and some good imagry. Go to Comment
The Staff of Silence
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2005-09-24 07:11 PM
This is a solid item. The backstory is good, and the powers are nebulous enough to be adapted to anyone's game system. I also like the balance of power between the cost and effect of the staff. If I were the mercenary type to come across this magic item, I think I might hack it to pieces and sell it for the gold while the party Mage and Cleric cursed me for wasting such a valuable piece of magecraft and antiquity, but hey, I'm just that kind of merc. Go to Comment
NPCs  (Extras)   (Mystical)
Scrasamax's comment on 2005-09-13 09:53 PM
This is technically a sound post, with a few spelling errors, but not enough in my opinion to reduce its point value. However, I think it fails to introduce anything innovatve or new to the genre. I think the passage about the Shogun's Cemetary and the rituals of the sword and the lamp were more interesting than the character. As she is we know nothing about her as a character other than she is a genie in a lamp. How did she become more than a trapped soul? Why would a water elemental grant her such powers? did it see some potential in her, or was the effect accidental in nature?

Solid 3/5 material Go to Comment
Miracle Forest
Lifeforms  (Flora)   (Forest/ Jungle)
Scrasamax's comment on 2005-09-12 06:03 PM
A very interesting and dynamic ecosystem to say the least. I would bet that Druids might despize these short lived and 'soulless' trees. Go to Comment
Combusting Shrews
Lifeforms  (Fauna)   (Any)
Scrasamax's comment on 2005-09-09 08:07 AM
An awesomely well done post Wogden. It is entertaining and at the same time makes us question why we are entertained by screaming rodents bursting into flames. The backstory is well done, avoiding any one blame for the creation of the rodents.

Kudos Go to Comment
Monsoon and Typhoon
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2005-09-09 08:16 AM
:applause: Go to Comment
Sword of Inar
Items  (Melee Weapons)   (Cursed)
Scrasamax's comment on 2005-09-09 08:12 AM
This could easly become a fairy tale in any good story setting, reminding the children the importance of keeping their word. I like this item, well done Maggot. Go to Comment
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       By: Strolen

The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.

Ideas  ( Locations ) | December 31, 2001 | View | UpVote 1xp