Grond - the great mace of Morgoth, with which he fought Fingolfin; called the Hammer of the Underworld. The battering ram used against the Gate of Minas Tirith was named after it. (The Return of the King V4). 185
Quite right you are, such things were my primary inspiration. The chanting of the orcs in unison was a very powerful image, one that was a major inspiration to this post. However, dear nameless one who lacked the courage to put a name with their accusation, the powers of Grond, the great mace of Morgoth are not named. If you look closer, and happen to know your Arthurian mythology, which obviously you dont, you will see that the powers of Grond parallel the powers of Excaliber/Caliburn.
No one save Morgoth weilds Grond, which is never seen again in the Silmarillion. BTW, there are no E's in Silmarillion. If you intend to attack me I INSIST that you properly spell anything you use as ammunition.
And last but not least, the orcs of Morgoth were slaves. Their very nature was perverted into fear and bondage to Morgoth. The weapon above is a symbol of orcish power, not of Morgoth, or the Lidless Eye, or any of the other elements of the Tolkien mythos. It is a symbol of racial power and their manifest destiny to pillage and destroy.
I think if a non-orc came up with Grond, it would be about like what the human nations would do if Excaliber showed up in the treasure trove of an orcish warlord. Somewhere between a quasi-religious crusade and attempted genocide. Go to Comment
The Barbarian Horde is anonymous users who comment on the site, either unregistered members, or on rare occasion members who are for various reasons not signed in. The site is quite open in it's access. Go to Comment
you are half correct, the great wolf-headed battering ram that broke the main gate was indeed named GRond. If you read the Silmarillion, Morgoth had a personal weapon, a great morning star named Grond. The ram would later be named after Morgoth's hammer. Go to Comment
it is a little disturbing what comes up in ShadowEagles pockets. I enjoyed reading the story, and the portrayal of occult creatures s being slightly more neutral, or if not neutral, more devious than most are portrayed.
imagine a city full of emotionally truncated people, kind of like the Vulcans. Logic and learning are inifinly more important that ultimately dangerous and uncontrollable emotional reactions.
5/5 Go to Comment
Excellent detailing, and the NPCs are well written without being tedious. I like the idea of an isolated bronze age culture, but in my own game I doubt that I would use neaderthals. Good work Dragon Lord. Go to Comment
First let me voice my one, and only criticism. I dont like the physcial description of the blade, in that it is purple steel with glowing runes that writh about, and emitting the wail of tortured infants. This is a masterful post, but the description lacks the subtly deserving of such a weapon.
When drawn, young children will find themselves wailing. Their mothers will not be able to sooth them so long as the blade is drawn within their immediate vicinity (say 100 to 200 feet). Shadows cast by fires will take on the form of macabre plays of silent violence, massacres and slaughterings seen only in shade and shadow. Fires pop and hiss more vigorously when the blade is drawn. This way, it is the enviroment reacting to the drawn blade, rather than a moaning sword with wiggling squiggles.
Now for the praise. I was enthralled by this piece. I generally despize magical weapons as so few are done well, rather being Sword of +X superpower. I love the story, and read it twice just to make sure I didnt miss anything really good in it. Well done! Kudos. Go to Comment
I think that the congregation of the different nature religions for a great festival of nature has more potential than hunting down a defiler mage hidden in their midsts. See Echo's comment on the easy solution.
It would be more interesting to know why the festival has come into being, what occurs, why the people attend, and so forth.
Added some more information for the feel of the city, mostly the description of how the buildings have aged.
Some other things to add without editing the post again.
Smells - the city reeks of old wood, mildew and rot. There are alot of dark, wet places for the stuff to grow. Remaining foodstocks rotted and offered ample sustainence to fungus and such. Some buildings could be eaten with corpseweed fungus, making them dangerous.
Sounds - creaks and groans, settling stone, and the occassional crash as a load bearing beam finally surrenders to the forces of erosion and entropy. Some places while have more severe damage, sections burned out, others washed away by occassional torrential rains, and other bad weather.
Texture - The ruined city should feel gritty, but with a slimy consistency underneath, like picking up a piece of wood that has lain in the forest for years and what was once hard enough to crack a mans skull is now soft enough to crumble in the palm of your hand. Go to Comment