Your reply makes more sense than your submission, perhaps if the two were put together it would make more sense, plus with KH's comment I got hung up on the image of a convenience store clerk in a medieval knick-knackery with locals looking at batteries and beer coozies. Go to Comment
I am of two minds on this creature. On one hand, I like the creative and colorful write-up of the creature. On the other, it is neither fey, nor hound-like. I imagined something a little more fairie-fey, and less of a worghound. A solid creature, good for almost any setting. Go to Comment
Ah, the unexpected consequence of animal transmutation. For some reason, I can see some peoples, especially the more poor sort having recipes for catching and eating gar-monkey. I like the imagry, but I also love the flying monkies from the Wizard of Oz. Go to Comment
Well, I have heard that turtle has something like seven different kinds of meat, since eating turtles is a bit of a popular thing in rural Tennessee. Seeing as the biggest turtle I have seen around here is about a one to one and a half pounder that seems like too much work. Now seeing that karnan is a bit larger, I could very well see some people going out to gig themselves a few karns for dinner. Go to Comment
I think the idea has some potential, but Moon has pointed out the main issues. What if the mega bat was no longer a flier, and instead stalked like a mountain lion, and used it's webspitting as an ambush hunting technique
I'm glad I missed most of the comment exchange on this sub.
There is certainly a bias against shorter submissions (see comments on Goblin Snuff, it affects all writers here. This submission may not be a five star but it inspires some decent ideas. Go to Comment
Standard Green Ranger of the Oak, the only difference being that they are volunteers, and three kingdoms provide 40 men each. That's not much manpower, unless they are kinda like green berets or special forces. Go to Comment
As the expression goes about the road to Hell being paved with good intentions, I think the white Knights would make a valuable addition to any game, in either their form as supplemental semi-vigilantes, or in their more sinister role as moral legbreakers. While the presentation could use some polish, the idea is quite good. Go to Comment
I think it is an interesting Idea, one that could in a way be integrated into any fantasy realm. All to often there is only one way to do magic, and it has never ever changed, kinda like D&D syndrome. On the other hand it would be logical that there are going to be schools of magic that reached dead ends, or were replaced by practices that were more economical, less messy, and other considerations. Nice piece of work Cap'n. Go to Comment
What about paranormal and metaphysical effects of such an impact? We have hit the hard science parts pretty well, but the fantasy side of the equation.
Geomancy - With the massive disruption of the surface terrain, it is safe to say that the ley lines and places of power are going to be shifted. While those in the immediate area of the impact will be obviously obliterated, those closer to it will be shifted. Entire networks of ley lines could readjust themselves, in the manner of a river changing course due to a landslide or sudden appearance of a new mountain range.
The first idea that comes to mind is the crater becoming a nexus of magical energy. This could be a great font of tainted and negative energy in the manner of the crater in Final Fantasy: The Spirits Within (That movie was pretty good in my opinion) Or it could become a giant battery of energy to the point that the other ley lines and places of power are being depleted by the crater's pull.
The effects of the mana drain could be as detrimental as the nuclear winter formented by the impact itself. The magical based species could be drawn to the crater to avoid suffering from a magic like asphyxiation. Another possible outcome could be an upheaval in the balance of positive versus negative energy. Undead could rapidly multiply as the boundary of positive energy is dramatically weakened. On the other hand, a sudden surge of positive energy could blast the vast and numberless legions of the undead back into a form of balance.
On a less dramatic note, many of the old places of power could shift, rendering obviously magical locales sickly and dying. If a fey forest suddenly has it's ley lines disrupted, it could cause a dying out of the fey side of the forest, leaving only a mundane forest in its aftermath. The fey ley line could now run through a city, spawning darkened alleys, and places where things really go bump in the night. The entire magical ecosystem would be tossed into a blender and placed on frappee.
There could be major changes in the very nature of magic. It could become more poweful with more mages spontaneously gaining magical powers. Entire populations might become magically irradiated, creating cities of magi. No experience, massive power, things are going to go very badly indeed. Alternately, the level of magic could plummet, with magic items failing, spells becoming dangerously unreliable, or even failing completely. The elite arch-magi could be left entirely powerless.
Back to the crater, the PCs might have to perform some heroic quest, bringing a potent magical item to the crater to heal the damage to the world. They could also have to find some way to cast a powerful spell to clear the skies of the perpetual darkness. The great arch-mage needs spell components from a ruined city, or a dangerous rival, or needs spell items to be place for the spell to work. The ideas could go on and on.
I guess the idea I would be trying to push across is that in our real life world of science, technology, shock waves and biodiversity, it is easy to forget the magical aspect of gaming and storytelling. For the characters, the world might not be round, it might actually be supported by four elephants standing on the back of a cosmic turtle. It can be an easy trap to assume that the laws of technology and physics (especially the weird ones like nuclear physics) are going to apply in a general world of undead, dragons, and magical swords. Go to Comment
There is a distinction between terror and horror this is quite easy to confuse, but they are quite different reactions to different sets of stimuli.
Horror, according to H.P. Lovecraft is the cerebral and rational feeling of absolute helplessness. The fear that erduces us to quivering jelly, that doesnt send the adrenaline screaming through the body is horror. When facing the deadly unknown, that doesnt have any seeming sort of weakness is horror. You cant fight it, you cant run from it, you can try to escape or survive, but the odds say you are going to die. The Ring is a good example of this type of fear. You cant unload a clip from a machine gun into the ghost, nor can you fight her. You cant outrun her, or escape her as her realm is governed by the supernatural and ours is governed by the physical. You can try to understand the horror, deconstruct it and discover how to safe yourself, but...well...good luck.
Terror is a basic visceral reaction, often caused by gore, or exposure to things that we are scared of. This terror evokes the fight or flight reaction from the body. We attack, crushing the offedning spider underfoot, or faced with more than we can handle we seek to escape. Things that cause terror can be faced, can be fought, can be killed. The Alien movie blurred the line between Horror and Terror as it savaged the crew of the Nostromo until the last crewmember thought to suck the critter out of the ship with a pressure breach. The alien could not be fought, could not be escaped, it seemingly knew the ship better than they did, ducts and all. The second Aliens movie was very much terror. Machine guns roar, aliens and marines die by the bucketful, but after the pulse pounding is slowed, they have excaped after blowing all of the aliens to kingdom come.
Fantast is a difficult milieu to set horror in as fantasy is basically an extension of playing something that is more than what we are. Spells and swordplay suddenly seem pointless in the horror campaign, most times we are epic, or at least heroic characters not destined to die in a disturbing fashion. The majority of horrors are set at our level of experience, with no magic (easy way out) and access to tech greatly limited (also another easy way out) Most successful horror games are set in a nitty gritty format where dying is easy, and we realize the frail nature of our mortal shells. Go to Comment