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Magnus the Magnificent
NPCs  (Extras)   (Knowledge/Lore)
Scrasamax's comment on 2006-06-04 11:35 AM
This could be the start of a scavenger hunt, with the prize being the loot that Magnus has hidden across the kingdom in his travels. 1000 gp under a loose floorboard in the Moose and Star tavern in Gilmead, 250 gp, 3 emeralds, silver goblet in a waterproof sack in the abandoned well at ruins of Ranald's Village, 50 bars of silver in the attic of the gristmill in Gristwald... Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Scrasamax's comment on 2012-08-22 02:10 AM
Only voted Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
Scrasamax's comment on 2006-05-31 11:16 AM
While the bloody horn isnt that awesome, I would like to know more about the Fakasts. They sound like they have alot of game potential and might be related to trolls. Go to Comment
Double Agents
Plots  (Duty)   (Encounter)
Scrasamax's comment on 2006-06-04 11:28 AM
While I think this submission gets bogged down in the minutae of spy versus spy, I think it has an easily overlooked and great idea. Having a previously uninhabited barren region of land suddenly become viable again, enough that multiple claimants desire it. Myself, I would play this as a war of escalation, starting between the two barons who border the terrain, likely both having claimed it, but with no pretense of occupation. The war escalates until it becomes a matter between two kingdoms.

Not bad. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Scrasamax's comment on 2006-06-10 10:49 AM
what a devilishly delightful idea, land scams... Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Scrasamax's comment on 2011-10-17 01:05 PM

A good City to drop into most any medieval to renaissance setting.

Go to Comment
Tome of Unpleasant Reality
Items  (Other)   (Magical)
Scrasamax's comment on 2007-07-02 10:57 AM
Nice submission, and I think I will use it in a new sub i am writing. I love the scathing aspect of the book, plus the fact that it is not cursed. Go to Comment
The Great Mountains
Plots  (Discovery)   (Mini-Campaign)
Scrasamax's comment on 2011-10-17 01:07 PM

I think it is interesting that this is more a plot than a location.

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Death Gate
Society/ Organizations  (Religious)   (Regional)
Scrasamax's comment on 2011-08-19 02:15 AM

Only Voted

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Insig Gem
Items  (Jewelry)   (Magical)
Scrasamax's comment on 2006-05-31 11:09 AM
I think this could be a scroll for all sorts of look-but-dont-touch things that a mage might leave in his stuff to deter people from touching. These could be limited to the comical to alarming for a good aligned mage, such as the toucher turning a vibrant color, or their voice turning into deafening animal noises. For a more evil wizard, there could certainly be a vivacious black idol that when touched turns the toucher into a nearly mindless carrion crawler for several hours. Later when they revert to human with a mouthful of rotten orc intestine they have learned a valuable lesson. Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Scrasamax's comment on 2011-08-19 02:02 PM
The Citadel was a different place in 2002, with something this short its kind of important to check when it was done. We are currently in the third incarnation of the Citadel, and this came from the original iteration.
Go to Comment
Dinner Time
Plots  (Hired)   (Side-Quest)
Scrasamax's comment on 2011-08-19 02:02 PM

Only Voted

Go to Comment
Lost Ancestors
Plots  (Discovery)   (Side-Quest)
Scrasamax's comment on 2011-04-19 01:28 PM

The 'occupant' of the tomb went missing many years ago, and once hope was given up of their return, the crypt was built as a way of saying goodbye for the community. This could have been a local hero, person of importance, a mage, etc. That being said, the 'loot' in the crypt consists of funeral offerings and grave goods donated by the same said local community. When these things show up in the would be heroes hands, the locals are going to be a special kind of pissed off. The main lesson to be learned is that not every crypt or tomb is a place to be looted. Some are places to show some respect for the dead. May the PCs be so lucky that upon their demise the friends they have made and people they have influenced would be willing to raise a memorial in their honor

Go to Comment
Tolky's Rock
Items  (Jewelry)   (Magical)
Scrasamax's comment on 2006-05-31 11:06 AM
Reason number 34 for why you shouldnt steal the huge diamond in the wizards tower. Go to Comment
Slavina Plate
Items  (Armor)   (Magical)
Scrasamax's comment on 2006-04-07 09:57 PM
Now this is an interesting idea, one that I will have to elaborate on since I dont think Nimblefinder is active any longer. Go to Comment
Dangerous Harvest
Plots  (Duty)   (Encounter)
Scrasamax's comment on 2011-04-19 01:12 PM

Minimal old school sub, not bad. To improve I would add some details to differentiate the sub from the movie. Some ideas might be giving the villagers something other than a stash of weapons to protect, or a different motive for the bandits to be stealing their grain.

Go to Comment
Plots  (Duty)   (Encounter)
Scrasamax's comment on 2011-10-22 03:22 PM
This has potential in that it creates a number of interesting questions. How common is forced conscription? What is the motivation? Go to Comment
Wolve's Revenge
Plots  (Duty)   (Campaign)
Scrasamax's comment on 2011-04-19 01:16 PM

I like the idea of the Ring of Wolf Control, but the origin is mysterious and I would be curious to know it. Magic items are made for a reason, and this ring could have a very interesting backstory.

Possible idea, the ring was made for a noble who bore the wolf as the heraldic animal of his family. Nominally not a problem, until wolves start raiding sheep pens and harassing locals. Killing the wolves kinda looks bad when they are your chosen symbol. So, he had the ring made to control the wolves to hunt elsewhere and leave his peasant's livestock alone. Later, he found he could send the wolves to hunt his enemie's land, ruining his deer stock, killing untended sheep, etc

Go to Comment
Thieve's Luck
Plots  (Duty)   (Encounter)
Scrasamax's comment on 2011-08-19 01:59 AM

Years after this, once Tommy had exacted his revenge on the guildmates who betrayed him to the authorities, he started his own gang of thieves. Contrary to the guild structure that fostered strangers to work together, and sometimes against each other, his gang was family. The Thumbcutters became rather infamous in Farrow and in the surrounding lands. They were indeed thieves of the first rate, but rather than coercion, running rackets and the like, the Thumbcutters were highwaymen and house breakers. They took from the wealthy, from guildsmen and merchants, and their favorite marks, traveling thieves.

The Thumbcutters, however, are still very much part of the community. They give alms at the church, and make an effort at running a front business to look legitimate. They can recognized by their left hands missing the thumb.

Go to Comment
Jasper's Tale
NPCs  (Extras)   (Knowledge/Lore)
Scrasamax's comment on 2011-08-18 04:30 PM
This one invites the reader to eagerly fill the holes.

(that's what she said!) Go to Comment
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