Solid idea, good description of the grounds and some tantalizing bits that invite attention. It could, however, use a human touch to give it more depth, perhaps there are societies within the Campus, healers versus potion makers perhaps, or there is a regular series of olympic style events held on the grounds. Go to Comment
The one thing missing was the settled orcen using their discarded warshields as signs. I could see a local dive of a tavern sporting a battered shield with a slap-dash paintjob as a sign, with some sort of crude or tongue in cheek name. Go to Comment
In a way, I feel Like i've been there. It seems like a mix of the sleepy bayou of the French quarter mixed with the chaos of Atlanta, GA. There are 41 streets in Atlanta named Peachtree. Good luck there. I can only imagine getting lost in a place and frustrated by the slow sprawling growth of the place, surely as intimidating as a band of ogres or facing a noble swordsman in a duel. Go to Comment
I can see the area having regular festivals, not entirely unlike my own hometown which closes off the downtown area for Pumpkin Fest, Halloween night, and pretty much any other holiday they feel like. It had a very homey feel to it. Well done. Go to Comment
The only problem I have with this is that I can see some people trying to follow up on the Azure Blades, since the deception at the initiation of the duel is easily 'bad form'. In a way it would make for an interesting espianoge based game between rival assassination groups being played out between two players who have no idea who the other is. Imagine the surprise of the King who finds that that the villianous fiend behind the rival assassin guild is none other than a close personal friend. Go to Comment
One of the core concepts that I have found is that most settings have only one form of magic, and nothing else. To work magic you have to fit into the basix X mold of having the special gift that no one else has, or perhaps spend a decade in a training school to learn the arcane arts. This is such a commonly held conceit that no one, perhaps our most enlightened Moonhunter has thought to challenge it. I can project a few possible outcomes to the advent of a new form of magic becoming a reality.
There are a few things to keep in mind though. A new form of magic is going to be less developed and certainly more raw than the established old style. The old style has been the dominant style for some time and is going to be free of the kinks and flub-ups that occur with the creation of an entirely new system.
Double Weak Scenario
There is a new form of magic, perhaps it sidesteps spell requirements, such as arcane components, or only requires gesture. Whatever the difference, the new form is sub-par when compared to the established system. After an initial burst of interest, the new style is largely abandoned to the vagaries of the sages and historians. A few esoteric foes dabble in the art, as a random factor, but the new art is museum quality and is quickly left behind and forgotten, like the steam boiler automobile, autogyro helicopter, and the new formula of Coca Cola.
Single Weak Scenario
The new form of magic is found to be on par with the the standard form of magic, but operates at a level that is weaker than standard. This could be the equivalent to discovering Low Sorcery in a world of regular sorcery. While it is signifigant, it doesnt offer much of a threat to the status quo, much like the OS's of microsoft's rivals. Or, the practitioners of the standard style effectively quash the new style and slam it with so much bad press that interest in the new art fails.
Double Neutral Scenario
Most likely in a high power, or high magic realm, a new form of magic is passe and given no more attention than the unvealing of next year's Minivan models. Mages are powerful in that the variety of magic available prevents heroes from automatically knowing magi weaknesses.
Single Neutral Scenario
As above, but there is a change in the mage community, the new art is recognized as being very similar to the old magic. This would be the equivalent of a new form of magic in an RPG so that the new form is designed to be equal to the old style to prevent alot of old material from becoming obselete, and keeping the playing field artificially level for gamers.
Single Strong Scenario
The new form of magic is more potent than the old form, but not overwhelmingly so. Perhaps the new style is way better at creating artificial servants like jacks and golems, thus rendering an entire branch of the standard form of magic obselete. The old style will be supplanted by the new style but the old style, with the strength of diversity and longer standing application is merely diminished in a fashion.
Double Strong Scenario
The new form is superior to the old form in every fashion. Practitioners of the old style are forced to adopt the new style, or face the end of their control of magic. Many older mages, especially the grouchy old arch-mages are going to be violently opposed to the new style as they despize change. There could be a coup of the young dethroneing the old, middle skill new magi might be able to defeat the old arch-magi, or by some other fashion the old are removed from relevance. The old style of magic lingers on for a while, being used in areas where it has slight advantages of application but forever replaced by the new style. This is like the change from propeller drived aircraft to the jet propelled aircraft. Go to Comment
Magic is not a replacement for technology, but in my realm it is present, and fairly common, with magi and sorcerers being respected and useful members of their communities. On the other hand, the majority of people live their lives without the benefit of magic.
Thus, if magic were suddenly extinguished, the peasantry and burgoise will not be much affected. A few luxury items will go away, but no big deal, their are common items to take over. The nobility will be unhappy as they are prime consumers of magic, but lacking magic, the impetus to develop tech will take over.
One of the reasons magic is not so dominant in my realm is that magic is mainly pitted against magic. Most magic protection comes from threat of magical attack, most magical attacks come from magical surveillance and recon. There is a fairly constant cold war of magical research and developement.
Example: Mortengases Ward Versus Scrying is a very strong and viable warding spell that protects the area warded from divination, and scrying magics. After so many years, a wizard creates a new scrying spell that is able to penetrate Mortengases Ward, rendering the ward obsolete. Not to be outdone, Mortengase has been developing a second version of his ward and tailors it to defeat the newest threat to penetrate his defences and those sustained by his allies. Go to Comment
The interesting thing about large systems, be it an organism, or society, or in our area of interest, a game world, there is a constant effort towards balance. Things that upset the balance have a natural tendancy to smooth themselves out in sometimes spectacular fashion.
Magic is the lifeforce of all living creatures, and it is from it that all life is made - in areas with lots of undead, magic might actually be missing or weak, which puts a whole new spin on how dangerous the undead are. Even simple zombies can be troublesome if you're relying on mages and you hit a pocket of undead making a low-magic zone...
Ideas ( System ) | February 27, 2003 |