One cannot forget one of the evil Kitchen Gods, the Arch-Demon Lag. Lag infects the computers of those who fail to offer up money at his temples (BestBuy, CircuitCity, computer retail outlet of choice)Anger lag and you will find your computer slowing, windows taking longer to open, games running slower and slower until you weep and gnash your teeth and tear at your breast. Go to Comment
I thought this was a good post even before I got to the cannibalism and the making of long pork sausage. Now I think it is a great post, a man who grinds people up into sausage and smoked hams is squeamish and wont even kill animals, master stroke there. I like the post because it mixes a quality mundane post with a devious spicing of evil. I can just imagine the street urchin from A Christmas Carol looking into the shop at the finely spiced ham shank, and imagining eating it, never knowing it was once the meaty thigh of a local noble who opposed villian X and was also kind to the almshouses. Chilling. Go to Comment
In the modern era it is not uncommon for even massive buildings to be constructed in a short term of months to a few years. Yet back in the dark ages, the construction of a great cathedral could take 20 years or more of labor. A fortress, being more about function that appearance could take about half as long. Well done. Go to Comment
I can see an interesting spin on this, and it comes from the basic RTS game. The city is analogous to the base, and the base has survived a massive raid, the walls are breached, most of the defenders are weakened or destroyed, and large swaths of infrastructure have been decimated, to the point that the tech tree is in shambles. Support structures and resource generating structures have to be replaced before the other things can be rebuilt.
Inside the ruins of the walls, where there is still safety from sporadic raids, farms start popping back up. The halflings do have the advantage of being adept diggers, living underground, so that they can co-occupy farmland with their homes, rather than giving up one for the other.
As mentioned, in time the tech tree will be repaired, and the hobbit farms will be replaced by more useful or more efficient land uses, but for the time being, it is a wary area, still remembering the wounds from the fire, the destruction, and not keen to lose what they were able to save last time around. Go to Comment
Mixes pragmaticism with blind beauracracy, creating an ultimately believable setting that is simply more than a riverside area yet still within the bounds of being usable. Curses on the local nobles for never being able to get around to building any sort of dam to fix that pesky water problem. Go to Comment
I love the concept of the Half-Mage, both in terms of magical ability and in terms of training. The tavern itself is very well described and quite inviting. wouldn't mind tossing back a few there myself. Go to Comment
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.