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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2008-10-12 12:13 PM
Magic and Technology
Orcish magic is at best, crude compared to human, or elven magic. If there are means of orcish 'teleportation' or other transportation magics, I was not privy to them. Horseshoes were blessed by the sages, as was certain forms of paint that were said to make a horse run faster, or longer without tiring.

Magic weapons, and armor exist among the orcs. The prime difference is that an orcish magic weapon will be a masterwork, but will seldom be guilt, or gem crusted, or even radiate a strong magical aura. These great axes, long spears, and orcblades are always marked with a symbol of one of the orcish gods, called a token. Enchantments run from the low to midrange, with the True Strike spell being common.

Surprisingly, anti-magic is more common among the orc armors. Various incantations and unknown spells go into the making of the plates, but they seem adept at shedding the lower level magics commonly used by humans, and some used by elves. This seems to balanced by the fact that the armor is difficult to make, expensive, and is marked with the token of a less than popular goddess among the tribes.

Wonderous items are not common among the orcs. Day to day items are the realm of slaves and afforded little importance. The only exception is the area of potions, which is paramount to orcish life, and adornments. The pieces of bone, piercings, and ritualized mutilations and tattooing serve as foci for the sort of magics that wonderous items are reserved for. An orc will have a Brand of Natural Armor as opposed to a Ring of Natural Armor.

Unlike Elven culture, magic does very little to replace, or supplant technology. Orcs tend to be self reliant, and see magic as fickle. They do not turn away from it, but they do not rely on it either. An orc is just as likely to use a masterwork blade over a magical blade because they do not see magic as a vital part of their existance. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2008-10-12 12:15 PM
Contrary to opinion, Orcs do have some manners, but only among themselves. There is a difference between the table of a orc 'lord' and that of a commoner. A higher ranking orc will set a table with heavy meat, cheese, and orc brewed ale, or their peculiar, and harsh spirits. A lower orc will dine upon boiled stew, jerky, or other lower grades of meat. Salt is more prevalent, as are the other peppers and spices. Garlic is found at most any table, be it fresh, or crushed and dried.

Rank is important in the seating of the low tables, with the highest ranking, most renowned warriors entering and sitting first at the head of the table, while lower ranking seat later. Children, women, and slaves are expected to eat elsewhere, at their own areas and tables, if they are honored by their father/spouse/owner. It is the place of the slave to eat standing up. The division between the men and women has an ulterior purpose in that often fights can break out at seatings, and it prevents losers from seizing hostages, and lessens the number of non-combatants who might be harmed or killed.

In a formal setting, which is rare but not so rare as some might think, the orcs eat with their hands only, there are no knives, or other utensils used. In this formal setting, all of those present, which may include women in this special occasion are unarmed, and thus cannot be attacked without great shame, and drawing down the ire of the gods. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2008-10-12 12:16 PM
And that is all that was written, I have added all of my old incomplete notes. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2012-06-30 09:59 AM
What would make them more orkish? Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2012-06-30 12:14 PM
Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on.

Its that paradox that people want something different, but not too different. The orcs can be different, but they still have to be recognizable as being orcs. As for a long time staple and old hat, I wrote this more than seven years ago and only cut n pasted it to the Citadel in 2005. It's by no means fresh now.

I do thank you for appreciating my approach to the topic even if you didn't find it groundbreaking, breath taking, or risk taking Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2012-07-01 03:58 PM
This is a 'conceit' of reflexive fantasy genre. Name one setting that has orcs and goblins and such that explicitly doesn't have humans, dwarves and elves. Go to Comment
The Surash
Lifeforms  (Intelligent Species)   (Water)
Scrasamax's comment on 2005-12-02 05:36 PM
Violence, intrigue, dangling gill-organs. This is great stuff. Females with three tongues, that's thge thing that sealed the vote for me. Go to Comment
The Monroi
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2005-12-02 05:29 PM
All hail the victorious stick-people!

But Cheka does have a good point. What sorts of laws do they have to keep breeding season from turning into the Freddy and Jason franchises? Go to Comment
The Daharvati
Lifeforms  (Intelligent Species)   (Desert)
Scrasamax's comment on 2005-12-02 05:26 PM
At first I was worried that this was going to be another knock=off of the desert dwelling Fremen of Dune, or worse, Tuskan Raiders. Instead I find myself both amused by their unusual yet effective appearance and by the biological aspects of male versus female in their society. Nicely done. Go to Comment
The Jabbaru - rhino folk
Lifeforms  (Intelligent Species)   (Plains)
Scrasamax's comment on 2005-12-02 05:22 PM
Well done and thought out. Go to Comment
The Dunshar
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2005-12-02 05:17 PM
The magical equivalent of hermit crabs, but golemy. This is certainly a unique idea that deserves to be exploited. I can see this as a more benign version of Lovecraft's shoggoths. Go to Comment
The Dunshar
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2008-05-10 02:17 AM
Bump for the overlooked Dunshar Go to Comment
Godkiss Butterfly
Lifeforms  (Fauna)   (Desert)
Scrasamax's comment on 2005-12-02 05:14 PM
beautiful, and yet absolutely vicious. I like the idea, and the thought of giant butterflies that want to lay eggs in your head? Brilliant! Go to Comment
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Scrasamax's comment on 2005-12-02 05:12 PM
Interesting idea, especially the comment on Uplift. Startide Rising? Go to Comment
The Frozan
Lifeforms  (Intelligent Species)   (Tundra/ Arctic)
Scrasamax's comment on 2005-12-02 05:08 PM
I like the contrast of such a large and intimidating creature being benign, born of ice and the betrayal of a trustng soul. Go to Comment
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2005-12-02 05:06 PM
This could be so much better, but aside from the opening paragraph dealing with being fallen clerics, this smacks to much of the normal vampire cliche. Go to Comment
Jorlek the Undying
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2005-12-02 05:40 PM
Cursed! Cursed! A character with an honest deathwish! Go to Comment
Newtons Magic
Systems  (Mystical)   (Defining)
Scrasamax's comment on 2005-11-30 04:58 PM
Two thought came to mind while reading this thread, one was the basic law Conservation of Mass, and the second was the concept of inertia. Conservation of mass would go along nicely with Ria's comments on conjuring and summoning, it all has to come from somewhere. The prime example might be the summoning of an elemental where at least some amount of the elemental being summoned must be provided. Taken to one extreme, this might require a raging bonfire as opposed to a candle to summon a fire elemental. On the other, following with Luke's mention of the magical theory of contagion, the candle is merely a symbolic link of fire and the elemental is able to draw enough ephemera/elsewhere fire to create its mass. Summoning food, or mundane monsters becomes more problematic. Summon a warhorse, somewhere else, the spell has effectively stolen a warhorse. This could be circumvented with the assertation that all conjuring and summoning spells summon 'celestial' or 'infernal' beasts that just mimic normal creature and thus are not included in the conservation of mass.

Inertia is another concept that might bear explaining. Thus goes with the assumption that the concepts of fate and destiny are very real, something quite common in most accepted fantasy. Things are intended to happen, for whatever reason, ranging from maintaining the cosmic balance of mischance and good luck to the games of divinity. Perhaps it was designed that a person should break their arm for X reason, be it humilty, or the continuing of a mundane healers experience. When magic is used to effectivly unbreak the arm, inertia seeks to correct its course. Perhaps the character suffers another broken arm in short order (though this might seem heavy handed to players who avoided the first broken arm) or someone in the general vicinity becomes the recipient of the injury.

My two cents.

Conservation of mass - matter can be neither created or destroyed, only altered in physical form. In practical terms, a fire doesnt destroy a piece of wood, it turns it back into en equal amount of smoke, heat, and gas. Go to Comment
Sword-Draw magics
Systems  (Mystical)   (General)
Scrasamax's comment on 2006-03-29 12:08 PM
Rambles some, but certainly has some good ideas. I like the concept of the sword technique being used in an RPG, the Final Fantasy: Tactics game has a similar skill for the samurai job, with the effect of the sword draw dependant on the sword being drawn, one sword emited a healing spirit, while another called the wails of the dead. I think it would be interesting for in an game school of such skill-magic. I dont know if I would consider them magi, since I doubt very much there will be any spellbooks, though the sword and the action of drawing, or mimicking the draw could be verbal and somantic components. Go to Comment
The Quadrangles
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2007-08-24 03:33 AM
Busy, yet somehow the place always seems dusty, and smells of old paper and nervous students. More distant from the Quadrangles would have to be the dormitory ward, where the students would lodge when they were not at lecture. Go to Comment
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