This is an interesting, if potentially difficult plot to handle. The idea of a running war between vampires and demons is certainly out there, but it has potential, especially if you can give it some sort of sympathetic angle.
BTW, I play Vampire/Werewolf, and I think with the exception of Kate Beckinsdale, the movie sucked and bordered between insipid and stupid. Liquid UV?
Perhaps there could be members of the afflicted who are looking to redeem themselves, their human soul/essence/heart trying to overcome the tainted essence of undeath or the demonic blood in their veins. Or, perhaps a high ranking vampire, blood lineage of Bankskin has decided to rebel as the barbarians, having defeated their demonic foes, have lost their barbarian heritage and won't play the hound to the vampire master.
Yes, I was inspired by Anne Rice, should anyone be interested you can read more about Aunt Queen in the book 'Blackwood Farm'
I took the basic character and adapted her to fit a game setting, and if you had read the character completely you would see that Tarquinn was included, but in a tertiary manner.
AS for Goblin and Lestat, no I don't think that they would make good characters, too involved for the former, and too munchkin for the latter. Reading is good for GM/DM/ST's but far too many limit themselves to game books and the fantasy genre in general which produces a certain flavor of character that becomes old after a while, with everyone broken down into levels/XP/class and rank and special abilities. Go to Comment
Tortured souls wrapped in chains? Makes me think of Hellraiser, and how much it made me squirm the first time I saw it. Could be a very untrustworthy informant, or ally. Sure he has a conscience, and a soul, but a demon is a still a demon, right.
This reminds me of something I saw on TV, I can't recall if it was the Twilight Zone, or Amazing Stories, but the vignette was called 'Typewriter of the Gods' and it was alot like this, but the writer discovered it's power to make what he wrote true, and got in all sorts of trouble by trying to bring people back from the dead. Don't remember much more than that, it has been a few years since I'd seen it.
Otherwise, well written, but I don't know how well I would be able to work it into a game.
Well, I think Sieg has some potential, but I have a few questions.
1. Sieg's armor and weaponry sound impressive and exotic in their descriptions. How did he afford, or come to own this much gear? In normal economics, a suit of plain plate mail is going to cost on par with a midrange car, and I would guess Sieg's gear would be in the neighborhood of a F1 race car.
2. Who are these mercenaries, and how did they come to save a rising star of a knight who was attacked, and almost killed by one of his own?
On a final note, I think Sieg could be the next big role for Steven Seagal, you know, 'I'm just the cook' Go to Comment
Thank you very much for the feedback. I'll see about starting a thread about more horse brass. As for gamers treating horses like motorcycles, I can't agree more. I myself was guilty of it until meeting my wife to be and her horse. They both taught me alot about horses and hoe much they have a mind of their own. When 1200 pounds of animal decides the play 'run away from things we think are scary' there isn't much a rider can do but hang on, or bail off. Go to Comment
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs. Go to Comment
This tumb sized piece of tourmaline set in copper wise is braided into the horse's forlock so that it lays against the center of their head. This potent charm causes that horse's coat to change color to match the predominant color in the area. In a forest, the horse would turn a dark green, sandy brown in the desert, or all white on a snowy tundra. Rumors abound of a more advanced version of this charm that allow for multiple colors to be emulated.
Much like the chameleon charm, this string of three pieces of quartz string together with braided horsehair causes the horse who wears it tied to their mane to match the color pattern of the horse that provided the hair in the charm. If a black horse provided the hair, the the horse wearing it becomes black. Patterns for appaloosas and paints are not copied exactly, but are fairly close.
Not every rider can handle a warhorse or a spirited stallion, but putting this small pewter and ivory charm on the mane has the effect of calming even the most virile and enthusiastic of horses enough that even a milkmaid could ride him. Go to Comment
A beautiful woman with powerful magics inscribed in her flawless skin, and she can sponataneously turn into a bird. Very interesting, I could see it done in an anime style, or heck, even as an anime. I'm looking forward to dropping Columbia into a game. Go to Comment
I think that the story is superb, the stuff that makes for good in game myths, this young girl could later go on to great things, etc etc and I could pronounce all of the names in the post. In that, it would be easy to change the names to something else to integrate this tale, and the attached boots into almost any game setting. Go to Comment