I thought this was a good post even before I got to the cannibalism and the making of long pork sausage. Now I think it is a great post, a man who grinds people up into sausage and smoked hams is squeamish and wont even kill animals, master stroke there. I like the post because it mixes a quality mundane post with a devious spicing of evil. I can just imagine the street urchin from A Christmas Carol looking into the shop at the finely spiced ham shank, and imagining eating it, never knowing it was once the meaty thigh of a local noble who opposed villian X and was also kind to the almshouses. Chilling. Go to Comment
In the modern era it is not uncommon for even massive buildings to be constructed in a short term of months to a few years. Yet back in the dark ages, the construction of a great cathedral could take 20 years or more of labor. A fortress, being more about function that appearance could take about half as long. Well done. Go to Comment
I can see an interesting spin on this, and it comes from the basic RTS game. The city is analogous to the base, and the base has survived a massive raid, the walls are breached, most of the defenders are weakened or destroyed, and large swaths of infrastructure have been decimated, to the point that the tech tree is in shambles. Support structures and resource generating structures have to be replaced before the other things can be rebuilt.
Inside the ruins of the walls, where there is still safety from sporadic raids, farms start popping back up. The halflings do have the advantage of being adept diggers, living underground, so that they can co-occupy farmland with their homes, rather than giving up one for the other.
As mentioned, in time the tech tree will be repaired, and the hobbit farms will be replaced by more useful or more efficient land uses, but for the time being, it is a wary area, still remembering the wounds from the fire, the destruction, and not keen to lose what they were able to save last time around. Go to Comment
Mixes pragmaticism with blind beauracracy, creating an ultimately believable setting that is simply more than a riverside area yet still within the bounds of being usable. Curses on the local nobles for never being able to get around to building any sort of dam to fix that pesky water problem. Go to Comment
I love the concept of the Half-Mage, both in terms of magical ability and in terms of training. The tavern itself is very well described and quite inviting. wouldn't mind tossing back a few there myself. Go to Comment
Solid idea, good description of the grounds and some tantalizing bits that invite attention. It could, however, use a human touch to give it more depth, perhaps there are societies within the Campus, healers versus potion makers perhaps, or there is a regular series of olympic style events held on the grounds. Go to Comment