This is a really impressive idea. I would think,and this is just my extrapolation of the idea, is that the trees would only grow in areas of a certain magical nature, such as the confluence on ley lines, or other sites of power. Even better in a low magic setting as the trees would be both rare, and hard to find.
The back story is certainly well done, and kudos on the names, I like them. The Unseen Killer power seems out of odds with the rest of the weapon, being widely visable and brandished frequently. I think perhaps it's sheath could have this magical property such as the sheath of Excaliber prevented it's owner from being slain in battle.
Ought to start a thread on magic sheaths for swords mundane and otherwise.
Wheeeeeeeeeeee! I've got a flying machine. Those rascally gnomes.
This could be priceless if the flying machine flew about on jets of beer instead of water.
I would like to see more machines and contraptions built by someone other than a gnome. Very nice introduction with the outraged letter. Gotta give a point for that, and a point for making me smile with a gnomish invention.
Callista Miala Moonshadow, and all you name the vengeance seeking elven warrior-princess Faye? My grandmothers name is Faye. She has a good description, and her abilities seem to rather on the heavy side.
She wants revenge for the death of her family, admirable. But aside from that information, we know nothing about her as a person. No individual quirks, likes or dislikes, measurements. What makes her different from the other magic using elven princesses out there in the ether of fantasy? Go to Comment
Why would goblins move into a human city? I can think of one very good reason for that, assuming humans can deal with other races living in their cities.
The goblins would be given a status like immigrant workers, they would pick up the lowest jobs. They would haul away waste, dig the graves, and run the hard manual labor jobs. They would also live in the most cramped, and least sanitary portions of the city. Compared to their normal lives (IE in service to evil overlords) this is a huge improvement as no one will be spontaneously killed because the boss had a bad day. Cramped and unsanitary conditions are better than huge communal warrens and holes in the ground. Living in a human city also means that the goblins benefit from shared defence.
Humans relegate the jobs they dont want to the goblins, who are not physically imposing, and easy to accept, especailly in a menail role. The goblins become part of the city, not particulary trusted, and there will certainly be discrimination, and segregation against the goblins. The goblins would still pay taxes, and be held to the same law as everyone else, if a much more strict version.
Every large human city could have a Goblin Quarter where the goblins live and work, and have their own inner community. Goblin markets, goblin restaurants, goblin homes, and merchants who peddle goblin wares.
Depending on the society of the human city, the goblins could be treated like property, or animals, or they could be afforded the full rights and privelages of a full citizen (unlikely in my opinion) Go to Comment
I remember this idea being spawned in the old chatroom with Shadoweagle and several other Citadellians, hence the strangness of the last paragraph. As for computer games, the last game I bought for my computer was some Command and Conquer multi-game set. I dont play too many games on the computer, and those I do tend to be RTS games.
My thought? Goblins just sorta fit into the cleaners job. Go to Comment
I have to agree with Moon, this entry is long, almost painfully so. There is good detail and no lacking of plot hooks or other developed ideas. The spacing is disruptive, and with the length, keeps this from being a 5.
To shorten the post, you could make sure not to repeat yourself, as you did in regards to the properties of silver, and iron unpon the fay.
interesting, but I would like to know more about the people who built a fortress out of ice in the middle of a bleak wasteland. Why are there only ghosts left, what sort of knowledge could they impart?
What sort of remains can be found inside the ice keep, or is there naught but ice and cold left, no remnant of bodies, clothing, or the day to day tools of existance?
It is too long and Capn makes the main points above. I think that the summary is waaaay to long. I doubt there will be any changes made to this sub since it was submitted 4 years ago, and Skylark hasnt returned to the citadel in 3 years. Go to Comment
There seems to be a good character lurking under here. Aside from collecting souls, and being a consumate scholar/courtier we know nothing about Charles.
Tell us more about him, what he has invented, or a hint of some of his adventures. Perhaps he is akin to the flamboyant Baron von Munchhausen, clad in vivid clothing and spinning tales of adventures of old where he saved the Queen of Chianti in a flying contraption of his own design.
Back to the soul bottles, it is important to know more about his hobby here. Does he think it evil, or an act of posterity, a prison or a continuance of life after death? Who would know of this, does he have any enemies for it?