Strolen\s Citadel content. 
The Rod of Arcane Power
Items  (Other)   (Magical)
Scrasamax's comment on 2005-12-06 04:51 PM
A canny wizard might take up the notion to put the Rod of Arcane power inside a brass screen, a Farraday cage (not 100% on the details there, saw it on Mythbusters) to insulate the rod from lightning strikes. Otherwise a very interesting item. Go to Comment
City Image - Kaldarien
Locations  (City)   (Water)
Scrasamax's comment on 2005-12-06 04:48 PM
Very well done. I like the pseudo-Venetian history and setting, as well as some of the less mundane aspects such as the Canals of the Dead, the Sunken Quarter, and the Convent. Might have to make a character... Go to Comment
City Image - Canvas City
Locations  (City)   (Plains)
Scrasamax's comment on 2005-12-06 04:44 PM
Nice use of a dragon in a not-eating-the-princess manner. I like the idea and outline of the city, as well as the description of the local law enforcement. I am curious to know who is in charge, a noble, a council, a guildmaster, etc. Go to Comment
City Image - Walkabout Creek
Locations  (City)   (Water)
Scrasamax's comment on 2005-12-06 04:40 PM
A few questions to consider.

How active is this volcano one mile away? If it is a cinder cone like the Cascades of the western US, one mile is sitting at the very foot of the cone itself, and that is certainly to close for comfort. I'd move the town a little bit further from the volcano and possible drain the sewers into a volcanic vent, rather than the mount of the volcano itself. Otherwise this is a very unique post. In can imagine that the stone-cutters guild is very powerful in the city. Go to Comment
City Image - Silver Gate
Locations  (City)   (Water)
Scrasamax's comment on 2008-10-12 01:02 AM
Well, it looks like San Francisco to me. That's probably the point, but aside from the novelty of the street cars it's fairly bland. Go to Comment
The Boots of Storms
Items  (Clothes)   (Magical)
Scrasamax's comment on 2005-12-06 04:32 PM
Certainly a novel idea, but I do image that wearing a pear of metal boots would be very uncomfortable. Wearing a pair of steel-toed shoes is a pain in the rear as it is. I like the electrical weakness of the boots, especially the part of drawing in naturally occuring lightning. Worthless for a thief, with all the crashing and booming. Go to Comment
Scepter of Inganno
Items  (Wand/Staff/ Arcane)   (Villanous)
Scrasamax's comment on 2005-12-05 04:43 PM
There is no take, without give, and there really shouldn't be 'I spend magic points to regain health'. I think a morally gray item like this is great. Use it to kill the evil minions, sacrifice the wounded enemy to it to ensure the survival of the heroes. Go to Comment
Dugfar's Dangerous Dwarven Drilling Dirigible
Items  (Transports)   (Magical)
Scrasamax's comment on 2005-12-05 04:08 PM
I absolutely love the name, and the fact that it was not automatically palmed off onto the mechanically minded gnomes. (Shakes fist at gnomes). The idea seems fairly well fleshed out, and has a plausible backstory. Even Dufgar (who is never described) seems easy for me to imagine. (A young dwarf not yet grown into his beard)

Now for the axe. There are several grammatical and capitalization flaws that need to be ironed out, but nothing that inspires the wrath of the average reader.

Good luck with this, I don't how others will respond to the normally non-magic using dwarves having a magical tunneling machine. Go to Comment
The Clasp of Reincarnation
Items  (Jewelry)   (Sentient)
Scrasamax's comment on 2005-12-05 04:13 PM
Well written, and sound. This is the kind of post that does make me wish I ha dthought of that. I think that the King acting like a silly maid was my favorite of the potential uses of the clasp. The religious origin of the clasps also neatly sidesteps the cliche 'A wizard made it'

Kudos. Go to Comment
City Image - Medhar, the City that hides.
Locations  (City)   (Any)
Scrasamax's comment on 2008-10-12 01:04 AM
I like this place, it has a certain feel to it, paranoia. I can see all sorts of superstitions abounding, gestures to ward off dragons, matrons telling their children to hush lest they wake the dragon. It could even be just the opposite, with a painfully blind eye, none of the locals know anything bout dragons, and it isn't good to go asking for trouble when there isnt any to be found. Go to Comment
City Image - Chedru
Locations  (City)   (Water)
Scrasamax's comment on 2008-10-11 01:20 PM
Warm and dry are not really condusive to fungal growth. Other than that, not a bad mushroom city. The elves dont feel very elf-y, more like humans with pointy ears sorta thing, but I guess that is because I assume that elves adapt to their enviroment, and humans make their enviroment adapt to them, and this is more like human actions. Go to Comment
City Image - Assalus
Locations  (City)   (Forest/ Jungle)
Scrasamax's comment on 2008-10-11 12:47 AM
I get the feeling of a half overgrown Mayan city with cyclopean architecture and an almost primitive haphazardness to the construction. I do have some questions: How are the stones moved and these structures built? Why is the flora, to use Kendra's term, so viral in it's growth? Go to Comment
City Image - BlueFord
Locations  (City)   (Mountains)
Scrasamax's comment on 2008-10-11 01:00 AM
Pueblo construction with a dragon roost on top of it, but why are the pathways narrow by even Kerrenese standards? It seems a bit rude to have people trotting across your roof at any old time of day, imagine trying to take a nap while the local fill in the blank group decides to tramp across your neighborhood. Go to Comment
City Image - Avon
Locations  (City)   (Tundra/ Arctic)
Scrasamax's comment on 2008-10-11 12:41 AM
Good detail on how the houses are laid out and described, that is a rather uncommon detail in most settings, even the City Image ones. Go to Comment
Jonn Swordsman
NPCs  (Major)   (Technical)
Scrasamax's comment on 2005-12-05 04:38 PM
...and Bond, do be careful with the Astin Martin Go to Comment
NPCs  (Minor)   (Technical)
Scrasamax's comment on 2005-12-05 04:36 PM
Only voted Go to Comment
NPCs  (Major)   (Artistic/Performance)
Scrasamax's comment on 2005-12-05 04:32 PM
Werewolf has a similar concept in the City Father totems, spirits that are associated with a specific city. They are tied to the city and it's welfare, but are larger than the normal location based spirit, kinda scatter-brained. It described Atlanta as a singed Southern Belle, While Boston was a fast talking politico who looked like a Kennedy, or something like that.

On the whole, I like that idea, but I like this application better. Each major city could have it's own version of Walker. Go to Comment
Ofc Beatrice Wydman - Fidgit
NPCs  (Minor)   (Technical)
Scrasamax's comment on 2005-12-05 04:28 PM
Super-sized Mountain Dew or suitable energy-suger-coma inducing drink in tandem with double barrel sweet-tart or pop-rocks candy action. Enough to make your teeth hurt.

A believable character blazing through life so fast that they end up missing important things while they solve crimes, play games and such. A fascinating character that can be played up with a tragic angle since she doesnt seem able to unplug, or unwind. Pending nervous breakdown? Go to Comment
Hank The Eternal Homeless
NPCs  (Extras)   (Travelers)
Scrasamax's comment on 2005-12-05 04:24 PM
A crumpled pack of cigarettes and a half matchbook of matches from a local bar, a battered ball cap from the local city team, and a threadbare and worn jacket. Maybe for a hint of color a shiny button, while the classic Smiley Face is out, perhaps a political campaign button, four to ten years old or the kind of buttons that they give children, superstar, ace, etc. Go to Comment
Tobias "Toby the Fan" Chaucer
NPCs  (Minor)   (Knowledge/Lore)
Scrasamax's comment on 2005-12-05 04:21 PM
Heh heh heh. I think I know this guy. Go to Comment
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