Strolen\s Citadel content. 
Kazi Weapons
Items  (Equipment Listing)   (Non-Magical)
Scrasamax's comment on 2006-03-22 03:56 PM
updated vote Go to Comment
Yr, the Flaming Sun
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-01-31 10:51 PM
Not bad, a very Pagan sun-god whose demands echo with the sound of the God of the Old Testament. Go to Comment
Lifeforms  (Intelligent Species)   (Desert)
Scrasamax's comment on 2006-01-31 10:48 PM
solid hunter-gatherer lizard-folk Go to Comment
The Epic of the Howler
Systems  (Societal/ Cultural)   (Historical)
Scrasamax's comment on 2006-01-31 03:03 PM
The Hint, Snarl, toothbombers...I adore it in it's abyssal blory. Go to Comment
Bardag Ol
Locations  (City)   (Mountains)
Scrasamax's comment on 2006-01-31 02:58 PM
Both vibrant and down-trodden, growing in prosperity while the empire has collapsed. Very much a dynamic location, and one destined to carry the torch f the old power by virtue of it's economic status and its easily defensable location. Plenty of opportunity as the nobility has yet to cement into place, and the old power structures of the Sohar dissolve. Yes, plenty of room for intrigue and adventure. Go to Comment
Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Scrasamax's comment on 2006-02-26 08:13 AM
my old computer was doubly blessed by Mathom... Go to Comment
The Royle Quartermasters
Society/ Organizations  (Criminal/Espionage)   (World Wide)
Scrasamax's comment on 2006-01-29 11:12 AM
An interesting organization, but I tend to think that any vampire worth his fangs isn't going to delegate control of his blood supply to another vampire. Among the undead, blood is power, and giving that power to another would roughly be selecting who you want to betray you. Go to Comment
The Leering Skulls
Society/ Organizations  (Combative)   (Regional)
Scrasamax's comment on 2006-01-29 11:08 AM
add another reason for the non-humans to hate humanity, taking up their exiles and rejects and arming them, feeding them, and turning them against their own people. Wicked and efficient Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2006-03-29 08:01 PM
Updated: I'm kicking this one out, tired of looking at it in the In Works section. Go to Comment
House of the Duck
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2006-08-05 08:08 PM
Updated: 100% complete rewrite. Core idea is the same, but expanded from two paragraphs and a few left-over lines. Go to Comment
Chain Spear
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2006-01-28 05:12 PM
Explained well with a suitable background. I can see enterprising players trying to figure out how to recall the spear, and the effects that it can be put to when they do succede. An all round solid item that isn't a blazing sword of slaying. Go to Comment
NPCs  (Major)   (Combative)
Scrasamax's comment on 2006-02-03 01:11 PM
I'm Spartacus!

No! I'm Spartacus! Go to Comment
Ivory armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2006-01-27 08:12 PM
I don't like the 'you can't use this without permission or nasty people will come and beat you up' aspect of the armor. AS for the Kyters, I coudl see there being kind of a goldrush on their natural supply of ivory, millionares spending a thousand gold pieces for a dozen eggs sort of rush. Go to Comment
Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-01-27 09:46 AM
It is short, and it is just a bit of decoration. A little odd, nothing magical and no lurking monsters. No there is 1 submission in the Dungeon - rooms/halls section. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2006-02-06 09:53 AM
Updated: I've had this in the Works Hidden section for a while now. It is a generic take on vampires and uses elements of my home campaign. I must admit that the text wanders about and to me lacks cohesion. Tired of working on it and it's time to toss it out to see it if floats or sinks. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2006-02-06 12:53 PM
theoretically an Ash Child could never become stronger than a regular vampire. They at the very most can only be half-vampire, as there has to be a balance between the human and undead sides of their essence. Adding blood of a vampire to an existant Ash Child would not make them any stronger, other than the usually ghouling powers of the blood. This wouldnt be passed on.

Why wound't they breed a large population? Because the basic power of the blood looses potency every generation, and even with the most careful of tending the blood will thin to the point where it is non-existant. Ash Children also have several enemies to limit their powers.

Vampires hate them and will kill them if it all possible. Why shouldn't they, the ash children are immune to their powers. They must also fight their bestial urges, to lair in the dark and feed on blood. They succumb to the dark taint in their blood and become monsters and cannibals to be put down by their vampire hunting brethern or by other powers that be. Go to Comment
Arkath the Contractor
NPCs  (Minor)   (Mercantile)
Scrasamax's comment on 2006-01-27 08:38 AM
A mercenary liason, quite a wonderful idea Ria, and well done. I especially like the excerpts of dialog placed through the posting, gives a feeling of authenticity and the impression that Arkath is rather a busy man. One idea I had was that he could have the worry of threats on his life, should a contract go sour. The offending party (employer or merc) might not like the idea of a permanent record of their ill-dealings. Go to Comment
War Forbici
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2006-01-27 08:34 AM
A rather implausable idea - war scissors - presented in an interesting and entirely believable fashion. Both unique and well presented. Go to Comment
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2006-02-27 09:17 PM
I encountered the term Sippenhaft while reading Greg Isles(?) Spandau Phoenix, and it is a germanic term that goes back to the more brutal norse times. Sippenhaft is the practice of eliminating not only one person by assassination, but the complete and total eradication of his or her blood family. This includes all of the elders, the women, and the children. The practice was 'revived' (not 100% sure on that) during the Nazi era of WWII, where some germans who tried to assassinate Hitler were imprisoned and only executed after their entire family was killed first.

Brutal, yet surprisingly effective Go to Comment
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2006-02-28 03:55 PM
It is her working name, one adopted for the brutal definition of the term. In a sense it is a demonstration of her methodical and vindictive work ethic. As for the local tongue, I would assume that the name means nothing in particular, and generally accorded it as a term of an archaic language. Go to Comment
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       By: Michael Jotne Slayer

The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.

Ideas  ( Locations ) | July 4, 2004 | View | UpVote 2xp