The land is well suited to farming, and the raising of sheep, it is easily accessible by land, by river, and by the sea. You also state that it is a good trading center. What I wonder is why is it still a small trading community. Major cities are created by confluences of trade routes, especially port and river river trade. From what I read, it seems that it should by a key part of the regional economy, a major port, and possibly one of the larger cities on the continent. Why is it still rural? What is special about this city, what seperates it from the other small villages scattered throughout popular fantasy? Go to Comment
Built on top of geothermal hotsprings, Solfatara is a popular resort community. Well known for its heated baths and therapeutic springs, the wealthy and powerful come here often. The entire community was chartered by a well known and respected fire mage who is now the First of Solfatara, a position analogous to a mayor, or a lord. Solfatara is located in the desert, and it is a hot place to live. Many lords have winter homes here. Go to Comment
Chartered in a small bay, Flamingo is best known for its pseudo-Mexican atmosphere, and the large flocks of pink flamingos who wander the shallows of the bay. It is a chartered community similar to Solfatara, but is Firsted by a hydromancer/swordsman who is actually an associate of the First of Solfatara. There is a very laid back, anything goes attitude to H. Flamingo. Go to Comment
Originally an army siege camp, but the siege lasted so long, that the camp became permanent, and once the siege and war was over, real houses and buildings were raised in place of tents and makeshift homes. Now Sedon is an outlying community of a larger city. Go to Comment
To Quote from the above passage:i
"Most of the people who want "odd spell components" really don't know anything about magic. Components are used as tools, symbols to help focus the concentration and associations for the spell caster. Rarely is anything "consumed" in the casting, unless it is a sacrifice or burned."/i
I have a problem with this, and it is a pretty signifigant one. The article assumes that all magic will behave in a fashion similar to what equates to 'real magic' or ritualistic magics practiced by Wiccans. If that is the system you want to use for your game, that is fine, but doing so rips magic out of the enviroment. Tell the PCs they really didn't need the Jewel of Karkoom to raise their friend from the dead and it was just a prop and the need was in their head, your players are going to be angry.
I guess the problem I have is that this article confuses the objective reality of the real world with the subjective reality of the gaming world. That and it looks more like a laundry list of magical implements than a fleshed out system.
Quote "iAthame: Magically attuned knife, usually blunt... but not always. Once blooded can not be used for "good" magical purposes. Used for fire or the initiation of magic. /i"
Blood is a sacrament in many faiths, and the drawing of blood for sacrifice is not in itself an evil act, thus blooding a knife doesn't make it evil. using it to murder another person, or use in violation of the standing ethos yes, but in drawing blood untrue. Go to Comment
THe first thing that came to mind was a hive built by a termite like insect. Instead of massively different phenotypical species, there would be the workers and the fighters, and that is about it. The workers build things with soil, and special cement-like excretions from their bodies, much like termites do. If an insect the size of a large ant can build a tower eight feet tall from spit and dirt, what can one the size of a man do? Still retaining their vestigaes of humanity (a penchant for individuality, creativity, artistic expression) they would gain some of the hive-mentality of the insects (No crime, obedience to the greater collective, unity in most all things) Go to Comment
Just an idea here, inspired by Ancient Gamers Prophecies of Redemption, what if there was another god opposed to Gaia, say a moderately evil one. This god might offer his aegis against the call of Gaia, say in exchange for services, or some other price that seems pretty good at the time. Given the choice between free will and Gaia-drones, most prices might seem pretty good. There could be elves clad in mail blessed by the priests of the god that protects the elves from the call, but so long as they adhere to the principles of the God, and do not remove the mail.
Some of these guys might go hunting their enslaved cousins to release their wretched souls, but perhaps something like the turning of the age is determined by a certain level of death among the elves. Willpower is the hard way out of the bargain, this would be the devils deal, or the easy way out. These elves could even delve into technology, severing their connection with nature completely, becoming cold and ruthless...
Earth - Like sand pouring through a sieve, or blown on the wind, this persona is lacking in substance and cannot stand their ground. They are at +1 difficutly to resist knock-downs, knock-outs, or other physical challenges
Water - The persona is ungainly, their limbs seemingly too long or two short or one seems longer than another. Their health is less than perfect due to the inhibited flow of the vital humors. +1 difficulty to resist disease and prone to bruising.
Air - With as much as this persona huffs and puffs about it would seem they are strong with air, but it simply that they cannot get enough. Running and long trekking are out of the question and even a fast jog or hustle is a good way to end up panting, red faced and sick. +1 difficutly for overland travel or any aerobic or long term activity. Dont go swimming.
Fire - without focus, without fury there is no point to strength. This persona lacks commitment behind their actions and their strikes are accordingly weaker. If an attack uses a D6 it is reduced to a D4. There is no strength without passion! Go to Comment
The Six Arcane Elements
These are the strange forces that govern the flow of magic, psionics and some say even the fundamental stuff that everything is created of. Most scoff at such notions, but the powers of the rare mages who learn to harness the purified forces of even a single arcane element are enough to leave disbelievers scoffing quietly.
Montez is the arcane force of positive seperation, the force that drives birds into the sky and the clouds to tower above even the mountains. It is not to be confused with ideals such as lift and bouyancy, but these are actually different expressions of Montez.
Eloiv is the seperating force, the thing that forms the boundaries of things, from the often indistinct boundary between water and soil, to the more concrete boundary between flesh and air. Eloiv can be reinforced to make brittle things strong, or to rupture things completely.
Etran is the force of inexplicability, which some foolishly call the power of chaos, though while it is certainly the master of chaos, Etran is also the force that drives emotion, intellectual thought and aspects of the soul and other things that defy any attempt at explanation or prediction.
The arcane force of attraction, this is the force that bonds fire to things that burn and the air to the surface of the water. More mundane aspects of Armech include magnetism, gravity, and inertia.
Ane is the 'good' force, but to call it good, attractive, positive or the like is to only name single facets of its potential. Ane is the force of attraction between base and noble, the difinitor between have and have not, and the name of the boundary between light and shadow, shadow and darkness. There is no corresponding anti-force to Ane, it is, or it is defined by it's absence.
The arcane force of self, Tevat is self definition, mass, ego, and denial. Of the arcane forces Tevat is considered to be the easist to comprehend as many consider creation to be primarily composed of Tevat and given order, purpose, and objective definition by the other arcane forces. Go to Comment
The name of the place is almost as long as the submission LoL. I'm here all week folks, I just fly into town and boy are my arms tired!
Okay, now that that is out of my system, I rather like Pinesdeep... it draws the elements of the city cairns, the hearth stones, and the home trees together to give an example of a slightly non-standard elf community. Go to Comment
I like some of the visuals here, the jade tombs are interesting, and I think you should do a sub on the Ten-Masters that ply Acqua's seas. Also like the cremation tower and the wailing of the bereaved. Go to Comment
On a side note, I recently learned that salt is used in making bricks, it is a prime ingredient in making a glaze for fired clay bricks that weather-proofs them. This way the interior bricks can be single fired clay which would last about 30 years before degrading, and the outer layers can be this salt glazed twice fired brick that lasts three to four times as long.
A far more pleasant play on the salt mines, with their slaves dying of thist, crusted with a fortune worth of salt on their emaciated bodies. Go to Comment
Now this is an innovative idea, undead working in a sort of symbiotic relationship. The wights get their fill of whatever they gain from killing criminals, and the locals are protected from said criminals. This could be a five-sword submission if it had more detail, like more detail on the wights themselves, are they simple shadows, or the ghostly imprint of the kings of antiquity? What defines a criminal to a wight? Would a petty thief or someone who fudged on their taxes be hunted and killed the same as a bloody-handed murderer? Go to Comment