Updated: I've had this in the Works Hidden section for a while now. It is a generic take on vampires and uses elements of my home campaign. I must admit that the text wanders about and to me lacks cohesion. Tired of working on it and it's time to toss it out to see it if floats or sinks. Go to Comment
theoretically an Ash Child could never become stronger than a regular vampire. They at the very most can only be half-vampire, as there has to be a balance between the human and undead sides of their essence. Adding blood of a vampire to an existant Ash Child would not make them any stronger, other than the usually ghouling powers of the blood. This wouldnt be passed on.
Why wound't they breed a large population? Because the basic power of the blood looses potency every generation, and even with the most careful of tending the blood will thin to the point where it is non-existant. Ash Children also have several enemies to limit their powers.
Vampires hate them and will kill them if it all possible. Why shouldn't they, the ash children are immune to their powers. They must also fight their bestial urges, to lair in the dark and feed on blood. They succumb to the dark taint in their blood and become monsters and cannibals to be put down by their vampire hunting brethern or by other powers that be. Go to Comment
A mercenary liason, quite a wonderful idea Ria, and well done. I especially like the excerpts of dialog placed through the posting, gives a feeling of authenticity and the impression that Arkath is rather a busy man. One idea I had was that he could have the worry of threats on his life, should a contract go sour. The offending party (employer or merc) might not like the idea of a permanent record of their ill-dealings. Go to Comment
I encountered the term Sippenhaft while reading Greg Isles(?) Spandau Phoenix, and it is a germanic term that goes back to the more brutal norse times. Sippenhaft is the practice of eliminating not only one person by assassination, but the complete and total eradication of his or her blood family. This includes all of the elders, the women, and the children. The practice was 'revived' (not 100% sure on that) during the Nazi era of WWII, where some germans who tried to assassinate Hitler were imprisoned and only executed after their entire family was killed first.
It is her working name, one adopted for the brutal definition of the term. In a sense it is a demonstration of her methodical and vindictive work ethic. As for the local tongue, I would assume that the name means nothing in particular, and generally accorded it as a term of an archaic language. Go to Comment
An absolutely stunning story wrapped in a bad name. I liked the presentation format of an oral tradition that reveals a dichotomy of the perceived story, and the real story. Kudos to you Wildcorn for the dark version of Le Morte de Arthur
If the name didn't make me think of a shard of the storm laundry tool, I would rate this higher, but as it is, 4 is all I can grant. Go to Comment
While I find the basic premise of dragon-human cooperation questionable, this is a good quality post Dozus. I like the amount of time and attention that went into the details of the Tagma, ranging from dress, to the bonding ceremony. If this is your first post, I'd like to see what else you can put up. Go to Comment
The basis of my questioning of Dragon-Human relations stems from the easily made connection with Dragonlance, and Anne McCaffrey's Pern novels. I also have tried to keep dragons and players at arms distance, so to speak, to keep the mystery and mystique of the dragons alive in the face of player experience.
So they are half-demon primitive who are begining the rudiments of civilization after being discarded by their Sethalian masters? Interesting premise, but not enough information, they have neither character or soul. The evoke no emotion from me. Go to Comment
Joseph Campbell would be proud. The names are tongue-twisters and to be perfectly honest, I've given up trying to pronounce them. The story is engaging and the background is interesting. I'd like to know more about the other seven monsters. Go to Comment
You meet a large number of villagers, walking and weeping beside the coffin of an old bearded man (or adapt to your funeral customs). If asked properly, you learn about an old wizard, a wise man that long helped the tiny village to grow and prosper. Even after death he shows his favour: he gave most of his possesions to the poorer members of the community. All the villagers show him now respect this way. Why do you ask, are you adventurers? (As a last wish, he left a tiny case for the first group of adventurers that crosses the village).