At first I was worried that this was going to be another knock=off of the desert dwelling Fremen of Dune, or worse, Tuskan Raiders. Instead I find myself both amused by their unusual yet effective appearance and by the biological aspects of male versus female in their society. Nicely done. Go to Comment
Two thought came to mind while reading this thread, one was the basic law Conservation of Mass, and the second was the concept of inertia. Conservation of mass would go along nicely with Ria's comments on conjuring and summoning, it all has to come from somewhere. The prime example might be the summoning of an elemental where at least some amount of the elemental being summoned must be provided. Taken to one extreme, this might require a raging bonfire as opposed to a candle to summon a fire elemental. On the other, following with Luke's mention of the magical theory of contagion, the candle is merely a symbolic link of fire and the elemental is able to draw enough ephemera/elsewhere fire to create its mass. Summoning food, or mundane monsters becomes more problematic. Summon a warhorse, somewhere else, the spell has effectively stolen a warhorse. This could be circumvented with the assertation that all conjuring and summoning spells summon 'celestial' or 'infernal' beasts that just mimic normal creature and thus are not included in the conservation of mass.
Inertia is another concept that might bear explaining. Thus goes with the assumption that the concepts of fate and destiny are very real, something quite common in most accepted fantasy. Things are intended to happen, for whatever reason, ranging from maintaining the cosmic balance of mischance and good luck to the games of divinity. Perhaps it was designed that a person should break their arm for X reason, be it humilty, or the continuing of a mundane healers experience. When magic is used to effectivly unbreak the arm, inertia seeks to correct its course. Perhaps the character suffers another broken arm in short order (though this might seem heavy handed to players who avoided the first broken arm) or someone in the general vicinity becomes the recipient of the injury.
My two cents.
Conservation of mass - matter can be neither created or destroyed, only altered in physical form. In practical terms, a fire doesnt destroy a piece of wood, it turns it back into en equal amount of smoke, heat, and gas. Go to Comment
Rambles some, but certainly has some good ideas. I like the concept of the sword technique being used in an RPG, the Final Fantasy: Tactics game has a similar skill for the samurai job, with the effect of the sword draw dependant on the sword being drawn, one sword emited a healing spirit, while another called the wails of the dead. I think it would be interesting for in an game school of such skill-magic. I dont know if I would consider them magi, since I doubt very much there will be any spellbooks, though the sword and the action of drawing, or mimicking the draw could be verbal and somantic components. Go to Comment
Busy, yet somehow the place always seems dusty, and smells of old paper and nervous students. More distant from the Quadrangles would have to be the dormitory ward, where the students would lodge when they were not at lecture. Go to Comment
While it may be to setting specific, it does have a great deal of value. I like the entire concept of a civilian area being dedicated to veterans followed by the slow and inevitable decline of the area into vice, corruption and sin. In the end a possible theme could emerge that nothing good comes from war. Well done. Go to Comment
A more fitting and detailed Stone Henge for a fantastic setting where the distant past isn't quite as distant as it is now. This could be used in a number of ways.
Major omens and portents could be done at the location, perhaps as a misuse of the site, but still playing into the semi-divine celestial nature of the location. This could also be a site for coronations, or other major events for the host kingdom.
It could also be a symbol of national pride and identity, the sort of thing that the enemies of the kingdom, be they subversive nobles or bellowing orcs would like to trash.
The Asrolith could also be a potent tool for the casting of celestial magics, summonings that reach distant planes or other such thingies. The PCs could protect a good summoner or work to thwart an evil.
The asrolith could even become a focal point in a matter of history and faith ala the Rose Line, and Roslyn Chapel from The DaVinci Code. Go to Comment
Some might say that the Orcen love their horses more than they love their own women.
Being a nomadic people. the Orcen are going to have very good horses. It is easy to mistake good looking with good working, as the Orcen horse is probably not going to be a flashy breed like the hot-tempered Arabian, or the loudly colored mustangs. They would be in all likelyhood brown horses, perhaps with a few markings such as white blazes on the face, and white socks, or feet. On the other hand, they are hardy animals, able to carry on when most other 'civilized' horse breeds would collapse from exhaustion and sheer effort. They are also going to be more resilient to disease, and less prone to lesser ailments such as weak hooves, or bad backs. Animals with these characteristics are not allowed to breed into the next generation of horses.
Terms of Ownership
Breeding of horses is probably one of the largest occupations among the Orcen, occupying half of their 'working class' with the other half be devoted to the making of arms, tending to the preperation of meat, and the like. This may seem like a large number, but in former Soviet countries, especially Uzbekistan contain large numbers of still nomadic peoples who prime mode of life is still based around the horse.
An Orcen would determine his station among the tribe by the number and quality of the horses he claims. This is used in exclusion of own, as the horses are the property of the clan chief. Fines and taxes are paid to the chief in terms of horseflesh as war prizes, and heroic warriors are rewarded in turn. An Orcen with three fine horses might be the equivalent to the modern upper class, while the lowest of the orcen are forced to share a single horse between several riders. The chief of the clan obviously has dozens, if not a hundred or more head of horse, making him extravagantly wealthy.
Horse Braids and Horse Brass
The chief of the clan will have a particular color pattern that is woven into the mane of his horses, and others attempting to copy the pattern, or unrightfully removing the braid could be severely punished. Some might suffer ritual branding or mutilation but severe offences, or examples could be made with the offender being drawn and quartered, or otherwise executed in a public fashion. When the chief makes a gift of a horse, he allows that warrior to place his braid next to the chief's braid. This shows the string of ownership. The above warrior with three horses could allow two others to add their braids to his animals in exchange for a cut of their war loot. Thus a single horse could have easily half a dozen braids before reaching its rider.
Clans can also mark ownership by distinctive cutting of the ears. This is a rather barbaric practice that continues even today. Thus a horse with two half circles and a triangle cut out of its right ear obviously belongs to the Sabutai clan of Orcen, as that has been their mark for generations. This would make stealing horses from another orcen clan a difficult bet, but not an impossible one.
thus, the more horses an orcen has, the more warbooty he can theoratically earn, offset by the fact that some horses and riders may not return. A fraction of his loot is owed to the next tier horse owner, who again owes a fraction to the next, until the chief, who owns all of the horses gains the most from a raid. The profit of the raid can then be passed on to the members of the clan who do not make their livelyhood by the spear and the arrow. The stonecutters, and the meat cutters, and the gatherers of herbs, and the women and children would owe their daily bread to either a supporting warrior, or to the generosity of the clan chief.
Gambling is common, though I think that 'to the death' bets are very rare. Life is difficult for nomads, and the death of an able-bodied warrior doesnt benefit the clan. It is more likely the war booty, or more impressively wives, would be the wager on such events. Betting a horse on a game might be the same as racing ofr pink slips, often spoke of but seldom actually done.
Now for the matter of the free woman. The key attributes of the warrior are strength and agility. Men are generally stronger and faster than women, and thus tend to make better warriors. Among the orcen, the females are not as likely to go raiding as the men, but I see no reason that the the Orcen would not allow a couragous woman who was able to hold her own with the spear and the bow to be an owner of horses. Discrimination based on gender seems to me, to be a product of an agrarian civilization. In this mindset, it is the men who work and war, while the women are expected to stay home and tend to the home. Lacking a permanent home, the orcen female is just as hardy and tough as her male counterpart, and not tied to a single location. Go to Comment