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Kitchen Gods- Modern Day Deities
Systems  (Divine/ Spirit)   (General)
Scrasamax's comment on 2005-11-27 01:27 AM
One cannot forget one of the evil Kitchen Gods, the Arch-Demon Lag. Lag infects the computers of those who fail to offer up money at his temples (BestBuy, CircuitCity, computer retail outlet of choice)Anger lag and you will find your computer slowing, windows taking longer to open, games running slower and slower until you weep and gnash your teeth and tear at your breast. Go to Comment
Finghaart's Sausages
Locations  (Establishment)   (Any)
Scrasamax's comment on 2005-11-26 04:26 PM
I thought this was a good post even before I got to the cannibalism and the making of long pork sausage. Now I think it is a great post, a man who grinds people up into sausage and smoked hams is squeamish and wont even kill animals, master stroke there. I like the post because it mixes a quality mundane post with a devious spicing of evil. I can just imagine the street urchin from A Christmas Carol looking into the shop at the finely spiced ham shank, and imagining eating it, never knowing it was once the meaty thigh of a local noble who opposed villian X and was also kind to the almshouses. Chilling. Go to Comment
The Carycian Calendar
Systems  (Societal/ Cultural)   (Defining)
Scrasamax's comment on 2006-01-10 11:35 PM
I very much like the naming ceremony and the possible honor of having a year named in your favor. I wish I could have seen the diagrams that went along with this posting. Go to Comment
Soldier Fredius Wagonsmith or Militiaman
NPCs  (Minor)   (Combative)
Scrasamax's comment on 2005-11-26 06:16 PM
I think that the 'Look' is now called the 1000 yard stare, one frequently exhibited by soldiers who have seen intense combat. Go to Comment
The Arcade District
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2005-11-26 06:12 PM
All that is missing are some old men playing dominoes and shouting at local urchins. I like the adaptation of civil works gone bad. Go to Comment
Paha
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2005-11-26 04:18 PM
Solid material for an aquatic based game, useful tools for a non-metal working society. Go to Comment
The Broken Ground
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2005-11-26 06:07 PM
In the modern era it is not uncommon for even massive buildings to be constructed in a short term of months to a few years. Yet back in the dark ages, the construction of a great cathedral could take 20 years or more of labor. A fortress, being more about function that appearance could take about half as long. Well done. Go to Comment
The Broken Ground
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2008-12-23 10:44 AM
Only voted Go to Comment
Cruaunte Sword
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2005-11-26 06:01 PM
Kid leather is soft or supple leather taken from goats rather than from cattle. Go to Comment
Antiago spear
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2005-11-26 05:59 PM
Stunning work. I absolutely love it! 5/5 when I have votes to give again. Go to Comment
Khartand
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2008-10-10 11:58 PM
Not bad, short but I get a nice vibe from the weapon. It does take the basic layout of a katar or punching dagger but moves it up into the size of a thrusting sword. I like. Go to Comment
The Helm of Shump Thokk
Items  (Armor)   (Sentient)
Scrasamax's comment on 2005-11-26 05:55 PM
I laughed... Go to Comment
The Pit
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2005-11-26 05:53 PM
Only voted Go to Comment
Farming Neighbourhood
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2016-01-07 03:01 PM
I can see an interesting spin on this, and it comes from the basic RTS game. The city is analogous to the base, and the base has survived a massive raid, the walls are breached, most of the defenders are weakened or destroyed, and large swaths of infrastructure have been decimated, to the point that the tech tree is in shambles. Support structures and resource generating structures have to be replaced before the other things can be rebuilt.

Inside the ruins of the walls, where there is still safety from sporadic raids, farms start popping back up. The halflings do have the advantage of being adept diggers, living underground, so that they can co-occupy farmland with their homes, rather than giving up one for the other.

As mentioned, in time the tech tree will be repaired, and the hobbit farms will be replaced by more useful or more efficient land uses, but for the time being, it is a wary area, still remembering the wounds from the fire, the destruction, and not keen to lose what they were able to save last time around. Go to Comment
Stones District
Locations  (Neighborhoods)   (Any)
Scrasamax's comment on 2005-11-26 05:51 PM
Only voted Go to Comment
Merhood
Locations  (Neighborhoods)   (Water)
Scrasamax's comment on 2005-11-26 05:46 PM
Mixes pragmaticism with blind beauracracy, creating an ultimately believable setting that is simply more than a riverside area yet still within the bounds of being usable. Curses on the local nobles for never being able to get around to building any sort of dam to fix that pesky water problem. Go to Comment
The Foolish Mage and Drunked Wizard Tavern
Locations  (Establishment)   (Any)
Scrasamax's comment on 2005-11-26 05:43 PM
I love the concept of the Half-Mage, both in terms of magical ability and in terms of training. The tavern itself is very well described and quite inviting. wouldn't mind tossing back a few there myself. Go to Comment
Dogpick
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2005-11-26 05:40 PM
This is a good idea, but could have been executed better. Go to Comment
Ghollish Wide-axe
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2005-11-26 04:53 PM
MaCaferi SkyDock
Locations  (Neighborhoods)   (Plains)
Scrasamax's comment on 2005-11-26 05:36 PM
Only voted Go to Comment
Total Comments:
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