I can imagine this massive weapon, its formerly pristine white head now flaking and splitting, with the cracks stained crimson and black from the gore of those it has slain. No man alive can now carry it into battle, but perhaps one day another will rise to take the hammer. Kind of a Sword in the Stone sorta deal, but much more brutal, and much more ugly.
Just for the record, I am never going to play NWN, just like the Captain isnt going to play Dungeons and Dragons. This post is too short and as Mourngrymn says it needs a better description, and backstory. It is too open ended and lacking in detail.
The best of the trio, the gloves have some promise, though i think that each item granting regeneration is a bit much, a play could easily swath themselves in repellant troll bit magic items and end up with +3 or more regeneration a turn. Too stackable, and lacking in detail.
It is one thing to leave a submission open ended for adoption into anyone's home campaign, it is entirely another to take something from a video game and drop it in with the most minor of modification. Go to Comment
A definate improvement. The backstory gives the rest of a feel for the item, where it came from and the reason it was created. In accordance, I have increased my vote for this it from a 2 to a 3. Go to Comment
What a viciously nasty little beastie Maggot! It is vile, revolting, and its lifestyle is both well documented as it is disgusting. That being said, I like it, both it's plausible mode of feeding and reproduction as well as its exploitation by the Quarsooth military. Go to Comment
Interesting, but there is only one problem that I can see and that is that scavengers are typically not aggressive, considering that their primary source of food is already dead.
A second question, why is the toxin so corrosive? If it is a regular part of their digestive system, it would be stomach acid and not horribly hard to produce, while if it is a defensive weapon, that might be more apt. Go to Comment
Certainly an interesting idea, one that plays upon the common fear of pollution and the mistrust of industry. Such accidents, or 'accidents' could and certainly should appear in games after one fashion or another. While the spill need not be the direct effect of a magical potion factory, the effects could be the same.
What would happen if a town's water well was tainted with a Speak with animals potion? Would the locals make the connection of would there be a fad of Dr Doolittleism? Polymorphing potion? Fear potion to reduce the courage of obstinate villagers? The potential is endless!!!!
Now back the Flowing Death, the creature is certainly novel, what was it before being mutated? What happens if the PCs decide to use countermagic/antimagic against the beastie? Can wild magic spells or spells that contain wild magic be used against it? Go to Comment
Not bad, not at all. I like how the items were presented, and they are certainly novel, if difficult to use. i think that the story of Xiphi and Acer could be one that is told among magi to remind themselves of the dangerous powers that they wield and how quickly a seemingly loyal creation can turn against it's master.
The duality is nice and though some more information on the swords powers could be useful though not 100% necessary. Some other quest ideas could be encountering Acer in his quest to recover Xiphi, the two having been seperated by some mischance or maleficum. Go to Comment
A large vertical cave has a constant, strong wind blowing out of it from the bowels of the earth. If one was to jump into the currents they would have a controlled ascent on the winds till they reached a height where their weight and the winds force reached equilibrium. Impossible to climb down naturally. What is it? Natural winds from the earth or a complex magical protection for an underground lair?