Good work, I like the religious zealotry having both positive and negative repercussions. I can also see a minro shrine being made for poor Brother Hural. Maybe in a few decades he himself will become a saint... Go to Comment
I frequently play Vampire the Masquerade with my wife, and one of the things that has developed through playing the game for several (8 years, actualy) is that there are certain things that remain secrets among the undead. While it is not the sort of secrets listed above, secrets are a major part of the vampire game and I thought I might share some of the more important.
1. It is considered a faux pas of the first order to enquire of a vampire her generation, steps removed from the first vampire. In the game, the closer a vampirer is to the first vampire, the stronger their abilities are. This would be like asking a woman on the street what her bra size, and weight is.
2. Asking a vampire to name her clan. While a few of the bloodlines have inherited flaws (All Nosferatu are hideous, all Gangrel get animal furry, etc) the majority do not have a glowing sign on their heads. A few vampires do state their clan, but often as a sign of prestige and power. Knowing a vampire's clan establishes that vampires basic vampiric powers (which vary from clan to clan) as well as their blood born flaw. Being secretive and xenophobic, vampires dont like their weaknesses or powers to be known.
3. Asking about specific vampiric powers, IE asking a local vampire if he has the power to read minds (auspex) carries the same class as asking a proper lady if she does it doggy-style. Go to Comment
Eventually. Calcobrina is a major region of my home campaign, and it was created back in 01 and has been growing steadily until the end of 04 when the Aterrizar campaign was put to rest in favor of a street racing LA by Night vampire game. Go to Comment
The main source of inspiration for Calcobrina was the Mirage expansion of Magic the Gathering, which in turn was very likely influenced by Arabian Nights (not the prior Arabic based expansion of the same name.) Go to Comment
Well, it took nearly four years for the sequel to The Oversized Baby plot, which means that working at this George Lucas Star Warsian pace means that the sequel to Vychan should be released in January 2010. The only thing is that it started as a plot, continued as an NPC, so the next submission has to be something different. Go to Comment
THe one concept that hasn't been mentioned was that he took the hoarde from Xeatoxx, unlikely but possible. I would expect that Vychan accumulated his mountain of gold by a hearty mix of Manfred's suggestions, investing in human endeavors, raiding the bandits and carvans that don't pay some sort of a protection fee, and following human leads to find lost hoardes.
As for dealing with other dragons, Vychan is no weakling. For his age he is both exceptionally large and dangerous. While he does have a large degree of respect for humans, one cannot forget that he is a large and dangerous creature. Go to Comment
The names make the post a little hard to follow, but that is a minor detail, names can always be changed to protect the innocent. The plot seems solid enough, and with the best friend murderering the would-be groom out of love, this makes th eplot less than predictable. All in all the work is nice, I look forward to what else you might concoct for us. Go to Comment
The only way I could describe the effect of the staff around humans is that the wielder will be percieved to be nasty, brutish, and boorish. This is a basic reation, not one governed by appearance, or manners, they just radiate an aura that seems 'trollish' to the average person. In game terms it would manifest as a moderate to strong penalty to social interation, or would do something like reduce their charisma trait by 50% Go to Comment
well, the basic inspiration for this item came from the racial items of DnD, such as the Belt of Dwarvenkind, and the Boots, and cloak of elvenkind. What kind of racial item would a troll have? A big stick, of course. Go to Comment
While I am all about political malefesence, there is one thing that really nags at me about the SoN and it is that there is no organization that utilizes their unique services. Are they adjutant to the Crown, kind of like a mystically inclined Gestapo, or are they freelancers? Also, I think it might help if there were some hints on how to use them, and maybe some plot hooks. Go to Comment
I think Thaxen would be a fine character, there is adequate beckground. Some his his attributes are rather cliche, especially the orphan part, did someone kill his draconic parent, of was he orphaned by abandonment? I think the fact that he is half-drow and half dragon detracts from the post, and to echo Manfred's thought, his description sounds quite fierce and evil looking, i dont imagine he would be found in most lawful, or good aligned communities. Orcs might be more forgiving... Go to Comment
How it pains me to do this...
Starscream, Transformers the Movie
The Quarsooth smack too much of Atlantian mythos, and they are too arrogant and too removed from the wet and gritty reality of Tarrod. As Moonhunter said (Though I must admit ignorance of his quoted materials) this smacks too much of another source of inspiration. Go to Comment
These creatures are desert animals that are much like huge, quadripedal sloths. They have a hide made of heavy scales to keep out gritting sand, and over that, a thick coat of fur.
During sandstorms, and when they sleep, Suppoki bed down in the sand, covering themselves up until they are miniature dunes.
Suppoki derive what sustenance they can from water sinks, dew, and underground insects.
Suppoki are often ridden by desert tribesmen. They are stubborn and slow, but are often the difference between life and death out on the sands.