I dont know how I overlooked this submission! I like the premise of the adoption of the illigetimates, but I can see there being some hostility on the part of some more paranoid nobles, since Ironspirit has ties to almost every bloodline, how could they have any sense of loyalty to their bloodline over the others?
This is a solid idea, though the whole flashing lights depending on the factor of seal breakage seems a bit over the top for me, seeming more like a sword powered disco light show. A magical verson of peace-tieing swords. Not quite as effective on maces, bows, and other weapons that do not have sheaths or scabbards Go to Comment
Something like half of this posting didnt make it from the Scholars Canvas to the front page. I had the effects of trying to repair or exploit these dang things as well as several plot hooks. I'm going to retype it later. Please dont vote on this until then.
I feel disgusted.
addenum - 03/01/06 - completed the post, feel free to vote and comment. I restored as much as I could from memory, but I feel that something vital was lost in the retype. Go to Comment
I can imagine this massive weapon, its formerly pristine white head now flaking and splitting, with the cracks stained crimson and black from the gore of those it has slain. No man alive can now carry it into battle, but perhaps one day another will rise to take the hammer. Kind of a Sword in the Stone sorta deal, but much more brutal, and much more ugly.
Just for the record, I am never going to play NWN, just like the Captain isnt going to play Dungeons and Dragons. This post is too short and as Mourngrymn says it needs a better description, and backstory. It is too open ended and lacking in detail.
The best of the trio, the gloves have some promise, though i think that each item granting regeneration is a bit much, a play could easily swath themselves in repellant troll bit magic items and end up with +3 or more regeneration a turn. Too stackable, and lacking in detail.
It is one thing to leave a submission open ended for adoption into anyone's home campaign, it is entirely another to take something from a video game and drop it in with the most minor of modification. Go to Comment
A definate improvement. The backstory gives the rest of a feel for the item, where it came from and the reason it was created. In accordance, I have increased my vote for this it from a 2 to a 3. Go to Comment
To Dougles Nye money is power, a powerful wizard only newly into lich-hood
Originally the son of servants to a noble family, yet he found that life humiliating. "How could anyone stand to serve another?" he often wondered. His father, was a greedy man who offered an explanation one day “It’s all for the coin, every demanding, humiliating thing. It’s for the coin, boy."
So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord’s vaults with him. He set out to gain as much money as possible.
His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn’t matter to him.
Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don’t know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others.
The lich know as Dougles Nye, prefers the title ”The Merchant of Death” for that shows just how much power money has earned him.