1. It is a magical version of a rivet gun, made by gnomes. See rant about gnomes and wacky devices.
2. Reading about spell-like powers, dials and knobs, and extra-dimensional spaces made me feel like I was reading an entry out of the Dungeon Masters Guide from D&D.
3. I don't like the creation of technological items with spells. Rivet guns were designed for the building of iron ships and building construction, something not very prevalent in the standard fantasy milieu.
4. It is too easy to go from this to a piece of chain wrapped around a guide bar enchanted with 'keen edge' and 'animate object' spell to create a magical chainsaw. Go to Comment
Moon's advice is sound, and it helps for everyone to read it, no matter how long we've been here. Never hurts to brush up on the basics as it were. Now, it's time for me to add my two cents on the matter.
Vampire basics - how is that Diacon can eat, as common usage vampires cannot ingest food, and certainly couldn't gain weight. Pama is mentioned as the daughter of the Vampire Queen, can vampires reproduce, or was she born prior to the vampire queen becoming one of the undead? Basically, how dead are your vampires? On a side note, how prevalent are vampires in Torin?
Diacon is interesting in that he has infiltraited human society to the point of becoming a fat, supple, soft court functionary. What is there about him that sets him apart from the others of the court, and from the other ranks of vampiredom? Go to Comment
I think this is a great idea, especially the use of magic gloves over trying to follow the idea of horse brass that extensively. This area could be harder to work in since there is RW customs of horse brass, I do not know if there is a hawking equivlant. Go to Comment
Nice idea, and I can even see the possibility for the creation of several smaller hidden schools and more elite factions within the larger schools. There could certainly be a hidden duelist school exclusively for women. I Can also see each school having an elite of the elite faction, such as White Wind duelists who have fought in X number of duels or a highly visibly never been defeated club. Go to Comment
Certainly a unique idea, and the connection between the storms and the sails is interesting. During storms the sials of a ship are usually furled, except for those needed to keep the nose to the wind. Having sails that can't be torn would be a bonus there. As for one sailmaker to make all of the sails for a single ship would be a mjor undertaking, considering that the larger ships are going to have dozens or sails, and replacements in the hold. Go to Comment
It is very practical, and would be a common, mundane item that could lend power to the priests in certain magical situations without any inherent power of it's own. It would also add very nicely to the atmoshpere of a game setting. I imagined a parthenon-esque temple with a shadow shrine for various gods and saints set in the shadows between the pillars. Nice work. Go to Comment
The Ball Pit Trap
A pit lies concealed in the floor, artfully covered with a tasteful decorative rug. The players might even notice the delicate weave of thread through the rug, noting the almost sublime interplay of color and shape. As the rugs gives way, the PCs are dumped into a 20 foot deep pit filled with spongy balls.
These balls are a variety of bright and happy colors; Red, yellow, blue and green. The PCs have the usual task of getting out of the pit, but have to do so with the hinderance of being surrounded neck deep with these little balls. Go to Comment
The only thing that got me here was there is a mention of the Skulls not being known for taking prisoners, but in several other passages there is note of actively freeing prisoners, and recruitment. They seem a little long in the rough and tumble heart of gold, and a little short on shield-biting mercenary deviltry Go to Comment
The PCs discover a large white ball in the branches of a tree, or in a niche in a cave. Unless magically examined, or by a PC with a specialty in insects, it is a plain, smooth white ball. After a short time, it hatches and releases hundreds of spiders, cockroaches, or some other nasty bug. Go to Comment
Food for thought, are there any sort of Eshal monastaries that persue the greater mysteries of the Gods of Water? I think that the Cuada would certainly have them if for nothing else to serve as birthing cloisters for their unenlightened spawn. If they did, these could be favoring the Brotherhood of Larfu, the Wave-Rider. Good stuff Maggot. Go to Comment
Now this is the kind of post I like. There is enough to make a usable character, but there is also a sense of depth to her, in regards to the ill-fortune of her royal lineage. Almost any plot around her would involve the princelings, to which she would make an almost demanded tag-along on the rescue/search mission. Nicely done. Go to Comment
I think the thing that makes this special in relation to other characters afflicted with soul shifting / body stealing /cohabitating with another soul is that Thenadore is not at war with himself and both souls get along. I think this makes him valuable as a repository of Nilurian's wisdom with the innocense of a child. Nice work. Go to Comment
The first curse that comes to mind is the old Chinese curse of May you live an interesting life.
Some others that come to mind also:
The cursed becomes an interest to dogs of all stripes. They will follow him constantly, begging for food, or attention, sleeping next to him when possible, being a general nuisance. Stealing food, frightening the horses, giving the victim unlimited access to fleas, and ticks, and whatever burrs and debris is lodged in their fur. These are cowardly, whining, mincing mutts, not guard animals.
Victim becomes repellant to fish. Not such a big deal until it is time to cast a few lines in the water, and try to catch dinner, then no one catches anything. This is a fine curse, I myself suffer from it.
Victim leaves tarnished fingerprints on exposed metal. Silver comes away with black marks, copper comes away with green, etc. Leather straps and bands rot quickly, in a matter of weeks in constant contact with skin. TRy wearing a watch with this one!
Victim is cursed with a picky stomach. Cannot eat a certain staple food as it makes them queasy, violently ill, gives 'em diahrea and so on. The victim can no longer eat beef, or potatoes, or some other basic or daily food. A severe curse might make an uncommon food poisonous. One bit of celery could be potentially fatal...
Victim is cursed with a volatile temper, confronting them with it makes them angry, almost everything makes them angry. Fight, maim, punish!
Lets get Biblical
Feast of Ashes - regular food no longer sustains the character, eating it makes them violently ill to the point of vomiting. The only thing the character can eat is cold ash, taken from expired fires, torches, braziers. Messy to eat, meager at the very best, and it tastes like ash.
Curse of Night - sunlight causes the victim discomfort. Bright light hurts their eyes, and they sun burn with astonishing speed. Only cool, dark places offer respite from this maladiction. Double any damage from exposure to the sun.
Curse of Salt - No plant will grow for the victim, he has the proverbial brown thumb and must rely on the labor of others, or the flesh of beasts for his sustainence.