The interesting thing about large systems, be it an organism, or society, or in our area of interest, a game world, there is a constant effort towards balance. Things that upset the balance have a natural tendancy to smooth themselves out in sometimes spectacular fashion.
Interesting topic, one that I had never considered in my own realm, but then again my own realm has highly deviant origins from the general flavor of fantasy found on Strolen. Aterrizar was created by a single person, a human from of all places, Northern California. He was a powerful mage in the modern day, but quickly tired of his conflicts with mages of opposing ideologies (Some of you may recognize the basic plotline of Mage, from White-Wolf.) He was very powerful, and sought a way to escape the increasingly hostile technological world of the Earth, as well as creating a haven for his beloved, a one time amateur musician turned vampire.
Aterrizar was inhabited by Terrans, primarily from the United States, also a sizeable number from Egypt, Asia, and Europe via connections with the mage. Following the creation of the poicket realm, soon magical creatures began to populate it, along with natiuve flora and fauna imported by another more biologically minded mage. Technology could exist, but at a level limited to the Renaissance era, with more advanced technology refusing to work, or even exploding if attempted.
The printing press was a quick re-invention, with many books, both from earth and new texts being produced. In my realm, books are common, though some cannot be reproduced via mechanical means, primarily spell books and texts dealing with magic, as their must be comprehension in the transcribing and cannot be done by the untrained, or machines. Go to Comment
There is not a watchers coven, and no mention of why there wouldnt be one. I do like the idea of a goddess of decay who isnt completely nihilistic, and does value something, especially her worshippers. On a side note, Sceleris and Sethalis would have made a pact, not a pack. Go to Comment
I do have one concern on the subterranean ecology. What do they eat? Farming and aquaculture are rather out of the question lacking in the sort of light required to grow plants, and with no plant life, there are no herbivores and nothing to feed the carnivores. Unless the underground kingdom is pretty much typical fantasy with a stone roof, there arent going to be rivers and streams everywhere. What do they do with their waste? What about the bypoducts of it, gases and poisons and such?
I think eating the dead would be more a matter of pragmaticism that could take on a religious nature, an interesting twist on the feast of the dead. Go to Comment
Esaquam, a stroke of brilliance! I had become bogged down in the farming of mushrooms, and some sort of fungivores, but your alternate biology approach is impressive. The inclusion of subterranean weather was interesting too. Go to Comment
Being an elder race, the nekron have rather advanced, but not exaggeratedly advanced technology compared to the other races. Living in a subterranean enviroment, surviving in a thermal driven biosphere, they have easy access to both large amounts of natural heat and raw materials.
The Nekron, with their access to thermal vents and magma veins are easily able to reduce ore to liquid metal. It is a small step to introduce bellows to blow oxygen through a crucible, replicating the bessemer process, or the blast furnace. Nekron steel is likely to be one of the best grades of steel available. If the dwarves knew, they would be sick with envy. With this abundance of steel, Nekron warriors are always clad in full metal armor, often llamelor, or scale armors, and some articulated plate armors. Given the high grade of the metal used, these armors are likely much lighter than surface comparable, and also likely to be stronger, and more resistant to corrosion.
Weapons are also heavy with metal. Picks might be the predominant weapon as they have mining connotations, but given the elder status of the race, all weapon types could reasonably be encountered. They would likely use bone, or shell from vent worms and such for the hafts and handles of weapons, but it would make pole arms, and regular bows very rare as such large pieces would be either very rare, or prohibitively expensive. Enter the Arbalest, or steel crossbow. The weapon is 99% metal, and packs a heavy punch, able to defeat armors at short range with ease.
Combat is going to dominated by individuals of exceptional skill at arms. The Nekron would not field large armies as subterranean enviroments offer insufficient room to maneuver, and too many places for bottlenecks and other impediments. In small unit actions, they wuold be nigh unstoppable. Downside, they have poor morale, and there is little fervor in battle. The Nekron are more interested in holding what they have rather than expanding their domains. Go to Comment
For such a cool name, I was expecting more from this submission. From a historical perspective it has merit and perhaps there could be a mundane Oriental scroll/codex generated for this weapon and the others. Go to Comment
This is a bit too cliche for my tastes. Aside from being stupid and having a penchant for hitting things with his stick, there isnt too much about Ugg to seperate him from the typical ogre/half ogre bashy type opponent. There could be some sort of foil, or counterpoint to his simple and brutal nature. Perhaps he is a collector of things, children's toys, pressed flowers, something very non-threatening. Perhaps he is greatly concerned about a particular person, or class of people's wellbeing? The first bit of inspiration I got from Ugg was Forrest Gump. Maybe that might help a bit. Go to Comment