The first thought I had was to create the inanimae/dryads that might come from these trees, followed by some sort of hybrid changeling tree. Who knows, maybe they could cross-pollinate with local trees of very close relation. Go to Comment
This is good stuff. The character is believable and has a suitable amount of background without being difficult to add to an existing campaign. I can see this resigned yet diginified old lady playing her harp and sniping at the other musicians who favor lyres and other portable instruments. Great for local color as well as possibly being a great plot hook or information source. Go to Comment
Well, by itself I think this is really a brilliant post. The difficulty of creating the mixture, along with the aforementioned maladies from excess or even moderate use definately outweight the massive bonuses granted by the potion.
On the other hand, as a quest item, it isn't very Shardy, and I may be wrong here but I think that the shards would be metallic in nature. But, being the weapons of the gods, I think that distinction would be up to SnO Go to Comment
I think this is an interesting, if difficult to incorporate idea. It relies on the existance of old technology, which I will refer to as machina. It also requires the addition of another race, albeit a very odd looking one.
Some ideas I might add would be making the Egoyo more of a spirit based race, much like a family of elementals or other such group of entities. They have a strong affinity for machina, and being spirits of machines, they would be certainly animistic in outlook.
Their gods could actually be exceptionally powerful members of their race, perhaps associated with very potent machina or some completely forgotten one. Go to Comment
The story is nice in a quaint fashion, but I was intrigued by the use of Winterkiss. I don't know if it would be used as a children's tale, but I can see it being bandied about by would be magi, or common folk (IE non-magical) using it as a frame of reference for their understanding of magic. Go to Comment
Lai-Xeng and the Fishmonger
As it happened under the sun, Lai-Xeng sat upon the bank of the Kui-Pon river. his fishing pole was left against the tree as he rested on the bank. A man who made a living by the selling of fish came upon the sage's supine form.
"Here now, the great and wise sage Lai-Xeng. How is it that you are so lacking in ambition? Are you lazy?" The Fishmonger asked.
"Then you are not lacking in ambition, you are not lazy?" Lai-Xeng asked.
"Of course not. what have you done all day?" The Fishmonger asked again.
"I have sat by this river, and took a nap, and fished a little." The Sage answered. "What would you do?"
"Me, I would fish hard, catch as many fish as possible." He said.
"Why?" The sage asked.
"So that I could sell them, make money." The Fishmonger said.
"Why?" Lai-Xeng asked.
"So I could hire men to fish for me, to make me more money. Then I could buy boats to fish further from the shore, and carts to carry the fish to market." He said with pride, for this was what he had done himself and had become wealthy.
"And what after that?" the Sage asked.
"After that I will retire." The Fishmonger said, thinking upon his retirement and his sons taking over his business.
"When you retire, what will you do then?" Lai-Xeng asked.
"Well, I will live by the river, take naps whenever I like, maybe fish a little." The fishmonger said. Lai-Xeng picked up his fishing pole and cast the line back into the water. The Merchant stood up and walked away, leaving Lai-Xeng feeling wiser than before. Go to Comment
a gentleman's prison, certainly interesting and a far more positive spin on the political based prison, the only other onw I can think of in literature being the Chatuea D'elf from the Count of Monte Cristo. This is certainly a better place to end up than a black gaol or filthy prison, but to the ambitious men and occassional woman, who find their way here, I imagine any prison, no matter how nice, is going to be a hell. For being nice, it could be twice the since it plays at being civil. Go to Comment
I love this character, the misunderstood goth-girl who did well by herself by studying under the stereotypical evil necromancer. In my opinion a true 5, because I cant wait to unleash this Lady into my game. Go to Comment
The land is well suited to farming, and the raising of sheep, it is easily accessible by land, by river, and by the sea. You also state that it is a good trading center. What I wonder is why is it still a small trading community. Major cities are created by confluences of trade routes, especially port and river river trade. From what I read, it seems that it should by a key part of the regional economy, a major port, and possibly one of the larger cities on the continent. Why is it still rural? What is special about this city, what seperates it from the other small villages scattered throughout popular fantasy? Go to Comment
Built on top of geothermal hotsprings, Solfatara is a popular resort community. Well known for its heated baths and therapeutic springs, the wealthy and powerful come here often. The entire community was chartered by a well known and respected fire mage who is now the First of Solfatara, a position analogous to a mayor, or a lord. Solfatara is located in the desert, and it is a hot place to live. Many lords have winter homes here. Go to Comment
Chartered in a small bay, Flamingo is best known for its pseudo-Mexican atmosphere, and the large flocks of pink flamingos who wander the shallows of the bay. It is a chartered community similar to Solfatara, but is Firsted by a hydromancer/swordsman who is actually an associate of the First of Solfatara. There is a very laid back, anything goes attitude to H. Flamingo. Go to Comment
Originally an army siege camp, but the siege lasted so long, that the camp became permanent, and once the siege and war was over, real houses and buildings were raised in place of tents and makeshift homes. Now Sedon is an outlying community of a larger city. Go to Comment
To Quote from the above passage:i
"Most of the people who want "odd spell components" really don't know anything about magic. Components are used as tools, symbols to help focus the concentration and associations for the spell caster. Rarely is anything "consumed" in the casting, unless it is a sacrifice or burned."/i
I have a problem with this, and it is a pretty signifigant one. The article assumes that all magic will behave in a fashion similar to what equates to 'real magic' or ritualistic magics practiced by Wiccans. If that is the system you want to use for your game, that is fine, but doing so rips magic out of the enviroment. Tell the PCs they really didn't need the Jewel of Karkoom to raise their friend from the dead and it was just a prop and the need was in their head, your players are going to be angry.
I guess the problem I have is that this article confuses the objective reality of the real world with the subjective reality of the gaming world. That and it looks more like a laundry list of magical implements than a fleshed out system.
Quote "iAthame: Magically attuned knife, usually blunt... but not always. Once blooded can not be used for "good" magical purposes. Used for fire or the initiation of magic. /i"
Blood is a sacrament in many faiths, and the drawing of blood for sacrifice is not in itself an evil act, thus blooding a knife doesn't make it evil. using it to murder another person, or use in violation of the standing ethos yes, but in drawing blood untrue. Go to Comment
THe first thing that came to mind was a hive built by a termite like insect. Instead of massively different phenotypical species, there would be the workers and the fighters, and that is about it. The workers build things with soil, and special cement-like excretions from their bodies, much like termites do. If an insect the size of a large ant can build a tower eight feet tall from spit and dirt, what can one the size of a man do? Still retaining their vestigaes of humanity (a penchant for individuality, creativity, artistic expression) they would gain some of the hive-mentality of the insects (No crime, obedience to the greater collective, unity in most all things) Go to Comment