What a viciously nasty little beastie Maggot! It is vile, revolting, and its lifestyle is both well documented as it is disgusting. That being said, I like it, both it's plausible mode of feeding and reproduction as well as its exploitation by the Quarsooth military. Go to Comment
Interesting, but there is only one problem that I can see and that is that scavengers are typically not aggressive, considering that their primary source of food is already dead.
A second question, why is the toxin so corrosive? If it is a regular part of their digestive system, it would be stomach acid and not horribly hard to produce, while if it is a defensive weapon, that might be more apt. Go to Comment
Certainly an interesting idea, one that plays upon the common fear of pollution and the mistrust of industry. Such accidents, or 'accidents' could and certainly should appear in games after one fashion or another. While the spill need not be the direct effect of a magical potion factory, the effects could be the same.
What would happen if a town's water well was tainted with a Speak with animals potion? Would the locals make the connection of would there be a fad of Dr Doolittleism? Polymorphing potion? Fear potion to reduce the courage of obstinate villagers? The potential is endless!!!!
Now back the Flowing Death, the creature is certainly novel, what was it before being mutated? What happens if the PCs decide to use countermagic/antimagic against the beastie? Can wild magic spells or spells that contain wild magic be used against it? Go to Comment
Not bad, not at all. I like how the items were presented, and they are certainly novel, if difficult to use. i think that the story of Xiphi and Acer could be one that is told among magi to remind themselves of the dangerous powers that they wield and how quickly a seemingly loyal creation can turn against it's master.
The duality is nice and though some more information on the swords powers could be useful though not 100% necessary. Some other quest ideas could be encountering Acer in his quest to recover Xiphi, the two having been seperated by some mischance or maleficum. Go to Comment
This is certainly a good post, something that I would tend to take for granted. The one thing missing is the entry for the mongrel language that was created as a synthesis of different languages from different linguistic families.
English. It is a difficult language to learn since it has its roots in Welsh, infused with Anglic, Saxon, and after 1022 (i think) strong elements of Latin and French. It spans the germanic and romantic families, but belongs to neither, and it is one of the more difficult languages to learn, regardless of what others may be known Go to Comment
Kinda reminds me of a arctic form of the Tremors grabboid. Presentation is good, and the idea of the horror molting out of it's fur to escape flame like a snake shedding its skin was interesting. Go to Comment
I like the concept and the presentation were good. I like the amount of personal detail that went into the founder of the guild/gang that explains alot of what the guild is about. Nicely done. Go to Comment
Interesting, a cloak of danger sense that is always sensing danger. A defective charm to say the least. This isn't a bad idea and it could be used in the realm of other items, such as Boots of Leaping that make every step a bounding leap... Go to Comment
The Silvani Lifeforms (Intelligent Species)
I agree with Mourngrymn, this idea has alot of promise, but really needs some detailing to make it really shine, as it is, it shows definate promise. What makes them different from a dryad, or an elf, how are they so tied to the forest, but are able to leaf it? (ha!) Go to Comment
Certainly a useful item to have, and one that the local authorities would very much like to have in their possession. There could be plans for similar items to be created in lieu of the missing amulets. this could also be something that the more liberal seek to destroy as by distrust of magic. Go to Comment
I dont know, the idea of prepackaged magic supplies seems awful modern to me. This is just my opinion, but i always imagined magic to be unique to each magician, IE no two mages can the Fireball spell in the same manner. It might be similar, but there is always a difference. Perhaps Bulgor the Embermage likes his a little hotter than most and uses two pinches of sulfer rather than one, or Randolphina the Petite prefers her blasts to be less gassy, and omits the sulfer completely.
Plus I was afflicted by the voice of one of my old players, he say's it's always best to kick a mage in his orbs. Go to Comment
Legal Codes Articles (Setting Building)
(Gaming - In General)
This is a valid point Druid, many countries have radically different laws from one another. Another thing to consider is the allowance of weapons from one country to the next, and things like the sumptuary laws that allowed only people of certain station to wear certain fabrics or colors and people of lower station attempting to wear or display these were punished for their transgression.
Another thing to consider is that long term incarceration for 'mundane' crimes is a rather new innovation. In ye olden times, rehabilitation was non-existant. Exile or execution were prime punishments for major crimes and the rest were handled with public beatings, shaming, and other things, or acts of penance by teh criminal. Other countries marked criminals, branding or cutting off the hands of a thief.
Rape, however, is a touchy matter. it should only be brought up in a game context if the playing group is mature enough to handle it with the severity it deserves. Careless handling of this topic can quickly alienate many people, especially those of the female persuasion. Go to Comment