Strolen\s Citadel content. 
Houtsunomuh
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-01-23 11:16 PM
Joseph Campbell would be proud. The names are tongue-twisters and to be perfectly honest, I've given up trying to pronounce them. The story is engaging and the background is interesting. I'd like to know more about the other seven monsters. Go to Comment
Houtsunomuh
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-05-01 08:47 AM
any chance of the other seven coming to light? Go to Comment
Houtsunomuh
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-05-02 11:41 AM
I can pay in posts Go to Comment
Sangreal
Locations  (City)   (Plains)
Scrasamax's comment on 2006-01-23 03:57 PM
Really it was inspired by Sentinel*'s Haven Fortress post in the bad example category. Go to Comment
Sangreal
Locations  (City)   (Plains)
Scrasamax's comment on 2006-01-23 10:43 PM
There were some elements of the absurd that I felt I could integrate into a quality post, and some, like the moat full of man-eating eels I couldn't quite swing. Go to Comment
Sangreal
Locations  (City)   (Plains)
Scrasamax's comment on 2006-04-14 10:39 PM
Updated: Added Reaping the Harvest section to reflect information from Dreifach and Darak subs. Go to Comment
Sea of Sand
Locations  (Area)   (Desert)
Scrasamax's comment on 2006-03-31 07:47 PM
Alive in the sense of a sentient, self willed creature, no. In the sense of a massive organism that lacks a nervous system, yes. It exists akin to a giant plant like organism, but it feeds on static electricity, and on the ley lines that run through its borders. It can move and respond to stimulus, but it cannot carry on a conversation. Go to Comment
Goblet Of Sin
Items  (Other)   (Cursed)
Scrasamax's comment on 2006-01-23 08:32 AM
Vicious morality, certainly garanteed to sell. Go to Comment
Memoirs of the Twin Rose Wars
Items  (Books and Scrolls)   (Campaign Defining)
Scrasamax's comment on 2006-01-23 08:31 AM
I can see the book being heavy, and lavishly illuminated, as much a piece of art as a piece of history. I can also imagine the narrative to be exhaustive in it's completeness, and quite dry to read. As a post this is superb. Go to Comment
Rampant Lions Company
Society/ Organizations  (Combative)   (Regional)
Scrasamax's comment on 2006-01-23 08:13 AM
An excellent mercenary company with good detail to the fighting men, though I wouldn't mind a little more detail on the cavalry units. The backstory is top notch, setting these men apart from the filthy mercenary stereotype. During the late middle ages and renaissance, almost all of the units that fought in the various wars were mercenaries, the beginings of the modern army emerging from the feudal vangards of the dark ages. Go to Comment
Oraburg
Locations  (City)   (Plains)
Scrasamax's comment on 2006-01-22 03:02 PM
I think that the Society of Prophets should get it's own post, and delve into some of it's power players and history. The city itself is rather bland, and could benefit from some detailing that would set it apart from the average city. Go to Comment
Calcobrinan Cyclopes
NPCs  (Extras-Horde)   (Natural)
Scrasamax's comment on 2006-01-22 09:45 PM
Updated: Added Cyclopean Ruins section Go to Comment
The Arcane Chambers
Plots  (Duty)   (Single-Storyline)
Scrasamax's comment on 2006-01-22 08:33 AM
There are so many plot seeds, and potential NPCs sitting int hsi post it makes my head spin. That's not even counting the obviously cool magic items to be found. This is a great jewel, with the coven and wizard towers, enchanted forests, the whole nine yards... Go to Comment
The Citadel of Xolthog
Plots  (Duty)   (Mini-Campaign)
Scrasamax's comment on 2006-01-22 08:25 AM
Only voted Go to Comment
The Prophecies of Redemption
Plots  (Crisis)   (Mini-Campaign)
Scrasamax's comment on 2006-01-22 09:27 AM
This is an impressive body of work, with a great amount of detail, and thought that has gone into it. Lets start with what I liked.

The Hexenjaeger - I love this name! So much more interesting than the stock witchhunter. I would like to see them more, perhaps either more development, maybe a sample or two.

The Coven of the Crimson Moon - nicely done.

Satyrs - fantasy needs more satyrs that are more than the cherub-like fawns from Fantasia.

The Priest of Sil'Durion - I must agree with the captain that the white barbarian eating butterflies following the priest is pretty spiff.

Now for the constructive part. Each scenario is good, I was especially fond of the besieged city. As a whole, however, they seem to lack cohesiveness. The Coven of the Crimson Moon is cool, but once the adventure is done, nothing more is heard of them, or the Hexenjaeger.

In essence, each scenario feels like an island with little or no connection to the next, other than 'chasing the rabbit' to the next scene. If there was some way to create a stronger sense of unity, or internal harmony between the scenarios it could create something stunning.

Otherwise, Awesome work man
Two thumbs up! Go to Comment
The Prophecies of Redemption
Plots  (Crisis)   (Mini-Campaign)
Scrasamax's comment on 2006-01-23 09:08 AM
Ahem...wow. Go to Comment
Crystal Hornets
Lifeforms  (Constructed)   (Mountains)
Scrasamax's comment on 2006-01-22 08:20 AM
Is there a way to placate the crystal-hornets, such as smoking their nest like a beehive? Go to Comment
Equus Vigilia
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2006-01-21 08:23 PM
Having been the bearers of dreams for such a long time, barriers of language are one thing that do not confine this breed of fantastic horse. Go to Comment
Morose Shard
Items  (Other)   (Campaign Defining)
Scrasamax's comment on 2006-01-21 10:44 AM
An interesting idea, i think this might be the first mechanical Shard of the Storm submission. Go to Comment
The Angaoth
Lifeforms  (Intelligent Species)   (Swamp)
Scrasamax's comment on 2006-01-21 10:38 AM
Top Notch

I like the dichotomy between the two races. One the one side, humans are both a delicacy, and are feared by the physically mighty angaoth. But on the human side, the anagaoth are terrifying beasts all but immune to death.

Yet in one of the hooks, it suggests that the anagaoth fear of humans is not without merit, as they can be routed from an area by humans. We are a tenacious and destructive race. Go to Comment
Total Comments:
4043

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2