Strolen\s Citadel content. 
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-06-04 05:27 PM
31) Leper Island
At first glance, it seems to be a peaceful place, there are no temples of blood gods, no demonic lairs, and no benthic behemoths laired in sight. Exploring further inland on this small sandy isle provides little more insight. There is plenty of food and game to be found, considering the size of the island.

Closer to the center of the island roars a constant bonfire, fed by the stiff and uncoordinated movements of men and women with crippling injuries. Their savaged flesh bears testimony to the horror of leprosy. Open sores weep, limbs are missing, eyes gone, and cheeks flapping torn and open. Yet, despite this seemingly horror, the natives are neither hostile or dangerous outside their illness.

They are the remnants of a society that was native to the islands but was decimated by illnesses unknown to them, born by merchants and traders looking to pawn beads and glass trinkets for gold and precious mother-of-pearl. As such, they do retain a good deal of material wealth in gold and jewels that are passed on from generation to generation, though this is likely to be the last... Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-06-19 11:24 AM
41) Cevlak's Island Falhathian Island

Cevlak's island was named during the heyday of the Old World Empire, and was ruled by the Minotaur Preceps Cevlak. The Isle was given her name as she was the one who almost single-handedly changed it from an outbound and nearly desolate island into a thriving port and resort community. The island was home to hundreds of palaces ranging from ornate and baroque to the sublime. The main draw of the island was as an escape from the incessant warring and politics of the Imperial Dynasty.

Being both a very loyal sorceress of the First Magnitude, she was able to accomplish many of the islands features by use of magic. The most prominent feature is the collossal bronze statue that overarches the entrance to the main port. On the eastern prominence a horned woman lacks hands with a horned man who rises from the western prominence. This was done as though the minotaurs were common in those days, they were still greatly outnumbered by the humans.

Today much of the island is overgrown with weeds and such as the port activities all but ceased with the end of the empire. The statue still stands, but is now covered with nodules of oxides and bronze rust. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-06-19 11:30 AM
42) Red Hawk Island

Off the coast of the mainland, in an area infamous for riptides and hull grounding sand bars is the lair of the Red Hawks, the most vicious of pirates, slavers, mercenaries, and smugglers in the Cerulean seas. The island itself is a rather normal warm temperate, with only small local animals and the creatures that the Red Hawks have imported.

The Captain of the Red Hawks commands the central citadel, a fortress build of cut stone and slave labor. From it he can survey half of the island, and can easily withstand an assualt from amphibious forces. There are a number of covered ballistas along the main wall, as well as a variety of crossbows that with signifigant power can punch through even thick armor plate.

Flying the feared Hawk banner, a red hawk on a black background, his small flotilla of ships have become the dominant power in the area, able to outrun and outmaneuver any royal warship they cant outgun. The fortress can be penetrated, and the wyld-magic infected Captain and his forces can be battled by a small infiltration team of elite warriors... Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-06-19 11:40 AM
43) Island of Vengeance

South of the mainland, a barran and sun burnt isle is often the destination of many a man scorned or wronged by powers greater them himself. There he will find the island, its shores barren and brown, an expanse of baked and broken stone, all piled around the feet of an ancient and long dead volcano.

At the peak of the dead and broken volcano there is a stone alter, at at it's head is a stone effigy of vengeance, a man with serene countenance, bearing five swords in five arms, his sixth arm extended to recieve the offering. This is the Shrine of Vengeance, and voyaging here and placing a suitable offering on the table, and a weapon in the hand of the statue is asking to be ridden by vengeance itself when the time comes.

Invested with a divine...or infernal shard dependant on faith, the seeker returns to his plotting and planning, bolstered by the spiritual strength of the shard. And when the time comes and the moment of revenge is at hand the shard evaporates, infusing the warrior with a final burst of power. This could turn a normal warrior into a blade spinning dervish of death. Alternately, it could be just what the wizard needed to cast the ultra-mega fireblast spell to defeat his opponent.

There is a cost however, to being ridden by vengeance. Once the final act is completed, the victor will have only a few moments to a few days to enjoy their success before they collapse to the ground, dead. The power of vengeance is terrible, and exacts a heavy toll on the soul that it burdens. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-09-03 03:32 PM
52) Ayromaculus Island

More than 150 miles from the mainland, this island is well outside of normal trade routes and shipping lanes. It is scarcely more than a few hundred square acres of land that protrudes rudely from the ocean. The odd thing about the island is there is a natural material that permeates the soil and causes it to leave behind stains on skin and clothing that are difficult to remove. The plants on the island have dark spots on their leaves, even easily recognizable plants that are normally uniform in color.

The island is a nexus of sea life as the run off from the island frequently causes blooms of microscopic sea life that attracts a wide variety of other creatures to the area to feed on the bloom, and other animals who do so. The island is also ringed by abundant and deep kelp forests, some of which are large enough to create small sargassos, or tangled mats able to snare smaller ships and swimmers. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-09-03 03:56 PM
55) Clinchpoop's Folly

Halfway between the gaols and the seafront, Clinchpoop's Folly is a woebegone island that is covered with a scab of lean-tos, ramshackle tenaments, and shipwreck built shanties. This midden of humanity makes the Thieves Quarter look clean by comparison. The roadways are scant feet wide, and ankle deep mud from chruned soil, ale, urine, and a dozen other fluids that bear not being mentioned.

Half of the island does some work mending nets, and making fish suet, a rather disgusting hard takc made of minced fish that is dried and smoked to preserve it. This along with Orc-ale and grog is the foodstuff of the islanders. The rest of the island is contested between squatters and rowdies, those looking for a few square feet of earth to call their own, and those looking for a drink, a whore and a fight.

The entire place stinks of fish and sweat, of churned offal and very rarely, the salty tang of the sea. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2006-10-05 04:10 PM
56) The Isle of Stone
Unlike many islands, this one is unique as its surrounding sea is moving in slow motion. it's waves crash against the shore at the rate of a wave envery two ro three years, but the tides of the moon have nothing on the tides of the sand. Sitting in the middle of the Sea of Sand, this is a rocky island that offers refuge from that soft and dangerous waste. Oddly, the island consists of a stone ring/wall roughly 300 or so feet high, and a granite spire that soars over 100 feet into the air. The interior of the wall is a space of some six acres that is fed by a geothermally heated hotspring. Plants flourish around the spring, and the spring itself is choked with all sorts of insects and invertibrate life.

Caves have been hewn into the base of the granite spire, and there filters of sand can be found for purifiyingf the spring water. If drunk raw, the water causes nausea, cramps, and diahrea. If filtered through the sand it becomes safe to drink. The spire is a nesting ground of sorts for a variety of desert birds, and the bowl is filled with a great variety of lizards, insects, as well as large and rugose desert toads that are the top predator in the oasis of stone and water. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2007-04-16 03:07 PM
I count 100.... Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Scrasamax's comment on 2011-01-04 09:30 AM


101) Chaffer Island



A minor trading port surrounded by larger and more prosperous ports and islands, Chaffer stands out in its very laid back approach to maritime trade. There is a certain expectation of polite conversation and gossiping that must be met before trading is seen too. A pair of merchants might spend three or four hours chatting, drinking, and such before wrapping up their business. Many busy merchants find the island and its customs infuriating, and take their business elsewhere. But the bonds created by this long period of conversation has created an informal league of traders who know of each other's families, histories, and exploits. Chaffer Island traders are much more trusting of each other (unless they know who is really the sort to leave on a stone island) and they pass trade tidbits and news among each other.



The Island itself is middling in size, temperate, and aside from constant gossip it is also known for it's mellow tea and fishcakes.


Go to Comment
The Drung
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Scrasamax's comment on 2006-04-30 11:36 PM
I would have to echo Muro's comment on the shaven headed women painting themselves orange, kinda like going to Neyland stadium on any given Saturday. While I would have to agree with Manfred about the paranoid zenophobes having been done before, it has not been quite to the extent of the orphaned half drow demon mage assassin. The presentation is good. Go to Comment
Lagniappe Purse
Items  (Clothes)   (Magical)
Scrasamax's comment on 2006-04-28 04:50 PM
I will have to start putting pronunciation guides in some of my works, might be a sign to tone down the names a bit.

Lagnaippe (LAY-nay-PEE) Go to Comment
Lagniappe Purse
Items  (Clothes)   (Magical)
Scrasamax's comment on 2006-05-01 12:27 AM
Wow, quite a bit of interest in Anaranda's little purse. now for a quick bit of info, The Arch-Mage of Style was a title that Anaranda gave herself as she was both a sorceress, and a clothing maker/fashion designer. As such she had a habit of being a trendsetter in her hometown of Xanadu, Calcobrina and was known for both her extravagant flamboyance, and her hatred of keeping up with change.

Monnaya is at best a minor deity in Calcobrina, the realm of 1000 gods and is given the same amount of respect as accorded to minor catholic saints. Monnaya's sole domain is coinage and coin makers, but as money supplants barter he/she/it grows stronger. Go to Comment
Sangia
NPCs  (Campaign)   (Religious)
Scrasamax's comment on 2006-05-14 05:34 PM
Always willing to help. PM me. Go to Comment
Ixia, the Silver Forge
NPCs  (Campaign)   (Mystical)
Scrasamax's comment on 2006-04-26 11:29 PM
Fear not, the rest are coming! Go to Comment
Ozian Weaponry
Items  (Equipment Listing)   (Non-Magical)
Scrasamax's comment on 2008-08-26 01:08 AM
Copper is a rather soft metal and prone to corrosion, so copper weapons are inferior to brass, bronze, iron, and steel weapons. The copper axes used by the Ozians are ceremonial, and most do not even have a sharpened edge. Go to Comment
Ozian Weaponry
Items  (Equipment Listing)   (Non-Magical)
Scrasamax's comment on 2008-08-26 01:10 AM
I agree that a throwing axe is a worthy weapon, but one that doesn't suit the Ozian style of fighting, they are a doughty and phlegmatic people who rather loathe the idea of throwing their weapons rather than wield them in their hands. They also have a long history of dealing with the undead, and often ogres, so throwing a weapon isn't the best way to deal with either larger foes, or slower ones. Go to Comment
Grex
Lifeforms  (Flora)   (Forest/ Jungle)
Scrasamax's comment on 2006-04-25 11:21 PM
I think it use a little clarification since it says that it can kill animals via a fast acting neurotoxin, but is not horribly dangerous to humans or larger creatures. Rather than a it touch you die effect, it might be a serious threat to children and the elderly or the infirm, while a healthy human, or horse is just going to be made very sick, displaying neurological symptoms from the 'hit'.

Certainly unique and something that I have never seen before! Keep it up! Go to Comment
The Patch Magic Symbiot of Immense Power!
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2006-04-26 08:16 AM
Ummm...I have 2ed and 3.5ed Dungeons and Dragons, I guess I am showing my age too. Go to Comment
Trapper Ants
Lifeforms  (Fauna)   (Forest/ Jungle)
Scrasamax's comment on 2006-04-25 11:22 PM
Narcotic fire-ants? The trap making is a novel idea but that is about it. Go to Comment
The Characon
Items  (Transports)   (Non-Magical)
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Galen's Army

       By: Jarons20

Trying to find a place for this...

"After the famine hit the land, the priest Galen began religious wanderings, drawing his congregation to follow him. Those who took up with him, began to walk, a great outpouring of energy to this religious pilgrimage, coming from an impoverished nation with no true direction other than to find relief. Galen professed to his followers that they would find great resources set by his God down on Earth for them, enough to nourish and slate their thirst. Those that fell as he took them across the barren plains of the western reaches, rose again to join the lines. When finally all had died, Galen led them further, praising Nuh-Erell for that first city they came upon and a feast of flesh that lay in wait"

Encounter  ( Plains ) | May 27, 2010 | View | UpVote 4xp