The basis of my questioning of Dragon-Human relations stems from the easily made connection with Dragonlance, and Anne McCaffrey's Pern novels. I also have tried to keep dragons and players at arms distance, so to speak, to keep the mystery and mystique of the dragons alive in the face of player experience.
So they are half-demon primitive who are begining the rudiments of civilization after being discarded by their Sethalian masters? Interesting premise, but not enough information, they have neither character or soul. The evoke no emotion from me. Go to Comment
Joseph Campbell would be proud. The names are tongue-twisters and to be perfectly honest, I've given up trying to pronounce them. The story is engaging and the background is interesting. I'd like to know more about the other seven monsters. Go to Comment
Alive in the sense of a sentient, self willed creature, no. In the sense of a massive organism that lacks a nervous system, yes. It exists akin to a giant plant like organism, but it feeds on static electricity, and on the ley lines that run through its borders. It can move and respond to stimulus, but it cannot carry on a conversation. Go to Comment
I can see the book being heavy, and lavishly illuminated, as much a piece of art as a piece of history. I can also imagine the narrative to be exhaustive in it's completeness, and quite dry to read. As a post this is superb. Go to Comment
An excellent mercenary company with good detail to the fighting men, though I wouldn't mind a little more detail on the cavalry units. The backstory is top notch, setting these men apart from the filthy mercenary stereotype. During the late middle ages and renaissance, almost all of the units that fought in the various wars were mercenaries, the beginings of the modern army emerging from the feudal vangards of the dark ages. Go to Comment
I think that the Society of Prophets should get it's own post, and delve into some of it's power players and history. The city itself is rather bland, and could benefit from some detailing that would set it apart from the average city. Go to Comment
There are so many plot seeds, and potential NPCs sitting int hsi post it makes my head spin. That's not even counting the obviously cool magic items to be found. This is a great jewel, with the coven and wizard towers, enchanted forests, the whole nine yards... Go to Comment
This is an impressive body of work, with a great amount of detail, and thought that has gone into it. Lets start with what I liked.
The Hexenjaeger - I love this name! So much more interesting than the stock witchhunter. I would like to see them more, perhaps either more development, maybe a sample or two.
The Coven of the Crimson Moon - nicely done.
Satyrs - fantasy needs more satyrs that are more than the cherub-like fawns from Fantasia.
The Priest of Sil'Durion - I must agree with the captain that the white barbarian eating butterflies following the priest is pretty spiff.
Now for the constructive part. Each scenario is good, I was especially fond of the besieged city. As a whole, however, they seem to lack cohesiveness. The Coven of the Crimson Moon is cool, but once the adventure is done, nothing more is heard of them, or the Hexenjaeger.
In essence, each scenario feels like an island with little or no connection to the next, other than 'chasing the rabbit' to the next scene. If there was some way to create a stronger sense of unity, or internal harmony between the scenarios it could create something stunning.