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Moonpool Vault
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2006-01-27 09:46 AM
It is short, and it is just a bit of decoration. A little odd, nothing magical and no lurking monsters. No there is 1 submission in the Dungeon - rooms/halls section. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2006-02-06 09:53 AM
Updated: I've had this in the Works Hidden section for a while now. It is a generic take on vampires and uses elements of my home campaign. I must admit that the text wanders about and to me lacks cohesion. Tired of working on it and it's time to toss it out to see it if floats or sinks. Go to Comment
Ash Children
Lifeforms  (Intelligent Species)   (City/ Ruin)
Scrasamax's comment on 2006-02-06 12:53 PM
theoretically an Ash Child could never become stronger than a regular vampire. They at the very most can only be half-vampire, as there has to be a balance between the human and undead sides of their essence. Adding blood of a vampire to an existant Ash Child would not make them any stronger, other than the usually ghouling powers of the blood. This wouldnt be passed on.

Why wound't they breed a large population? Because the basic power of the blood looses potency every generation, and even with the most careful of tending the blood will thin to the point where it is non-existant. Ash Children also have several enemies to limit their powers.

Vampires hate them and will kill them if it all possible. Why shouldn't they, the ash children are immune to their powers. They must also fight their bestial urges, to lair in the dark and feed on blood. They succumb to the dark taint in their blood and become monsters and cannibals to be put down by their vampire hunting brethern or by other powers that be. Go to Comment
Arkath the Contractor
NPCs  (Minor)   (Mercantile)
Scrasamax's comment on 2006-01-27 08:38 AM
A mercenary liason, quite a wonderful idea Ria, and well done. I especially like the excerpts of dialog placed through the posting, gives a feeling of authenticity and the impression that Arkath is rather a busy man. One idea I had was that he could have the worry of threats on his life, should a contract go sour. The offending party (employer or merc) might not like the idea of a permanent record of their ill-dealings. Go to Comment
War Forbici
Items  (Melee Weapons)   (Non-Magical)
Scrasamax's comment on 2006-01-27 08:34 AM
A rather implausable idea - war scissors - presented in an interesting and entirely believable fashion. Both unique and well presented. Go to Comment
Sippenhaft
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2006-02-27 09:17 PM
I encountered the term Sippenhaft while reading Greg Isles(?) Spandau Phoenix, and it is a germanic term that goes back to the more brutal norse times. Sippenhaft is the practice of eliminating not only one person by assassination, but the complete and total eradication of his or her blood family. This includes all of the elders, the women, and the children. The practice was 'revived' (not 100% sure on that) during the Nazi era of WWII, where some germans who tried to assassinate Hitler were imprisoned and only executed after their entire family was killed first.

Brutal, yet surprisingly effective Go to Comment
Sippenhaft
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2006-02-28 03:55 PM
It is her working name, one adopted for the brutal definition of the term. In a sense it is a demonstration of her methodical and vindictive work ethic. As for the local tongue, I would assume that the name means nothing in particular, and generally accorded it as a term of an archaic language. Go to Comment
The Black Legion
Plots  (Duty)   (Multi-Storyline)
Scrasamax's comment on 2006-01-26 10:49 PM
The sheer scope of the Prophecies can only be eclipsed by their quality. Go to Comment
Samuel "Shoutin' Sam" Randall
NPCs  (Minor)   (Combative)
Scrasamax's comment on 2006-01-26 08:11 AM
Not too bad, Just the sort of hard fightin, hard drinking, SOB to have on your side in a shoot-out. Good history. Go to Comment
Band of Wash
Items  (Jewelry)   (Campaign Defining)
Scrasamax's comment on 2006-01-25 03:31 PM
An absolutely stunning story wrapped in a bad name. I liked the presentation format of an oral tradition that reveals a dichotomy of the perceived story, and the real story. Kudos to you Wildcorn for the dark version of Le Morte de Arthur

If the name didn't make me think of a shard of the storm laundry tool, I would rate this higher, but as it is, 4 is all I can grant. Go to Comment
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Scrasamax's comment on 2006-01-25 08:35 AM
While I find the basic premise of dragon-human cooperation questionable, this is a good quality post Dozus. I like the amount of time and attention that went into the details of the Tagma, ranging from dress, to the bonding ceremony. If this is your first post, I'd like to see what else you can put up. Go to Comment
Tagma Drakontas
Society/ Organizations  (Natural)   (World Wide)
Scrasamax's comment on 2006-01-25 03:39 PM
The basis of my questioning of Dragon-Human relations stems from the easily made connection with Dragonlance, and Anne McCaffrey's Pern novels. I also have tried to keep dragons and players at arms distance, so to speak, to keep the mystery and mystique of the dragons alive in the face of player experience.

Still, as Morn says, Great Job. Go to Comment
Obak`e
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2006-01-27 08:59 AM
Better than expected, the Obak'e have an almost desperate feel to them, to be deserving of pity as Gollum in LotR was. Go to Comment
Lider`l
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2006-01-27 08:56 AM
Too much seems cut'n'paste from the Alla't post, and the basic premise is too similar as well. Go to Comment
Alla`t
Lifeforms  (Intelligent Species)   (Any)
Scrasamax's comment on 2006-01-27 08:52 AM
So they are half-demon primitive who are begining the rudiments of civilization after being discarded by their Sethalian masters? Interesting premise, but not enough information, they have neither character or soul. The evoke no emotion from me. Go to Comment
Houtsunomuh
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-01-23 11:16 PM
Joseph Campbell would be proud. The names are tongue-twisters and to be perfectly honest, I've given up trying to pronounce them. The story is engaging and the background is interesting. I'd like to know more about the other seven monsters. Go to Comment
Houtsunomuh
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-05-01 08:47 AM
any chance of the other seven coming to light? Go to Comment
Houtsunomuh
Systems  (Divine/ Spirit)   (Specific)
Scrasamax's comment on 2006-05-02 11:41 AM
I can pay in posts Go to Comment
Sangreal
Locations  (City)   (Plains)
Scrasamax's comment on 2006-01-23 03:57 PM
Really it was inspired by Sentinel*'s Haven Fortress post in the bad example category. Go to Comment
Sangreal
Locations  (City)   (Plains)
Scrasamax's comment on 2006-01-23 10:43 PM
There were some elements of the absurd that I felt I could integrate into a quality post, and some, like the moat full of man-eating eels I couldn't quite swing. Go to Comment
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