A minor and easily overlooked community, it survives on the regular output of copper and copper ores. The copper is abundant enough that many of the larger structures in the city have copperclad roofs and the central hall of the city is known for its copper domes.
Sometimes known as the City of Copper, the locals prefer bronze and copper to iron and steel and have penny bright copper plated weapons and armors that they work quite hard to keep shiny. Go to Comment
Another mining/quarrey town, Faldspar supplies a large amount of good quality building stone to Sangreal and other points. A close ally of Sangreal and an ardent supporter of the Kingdom, the Nobility of the city are as often ordained clerics and paladins of the faith by tradition and ability.
The Architecture of Feldspar is old and harkens back to the Old quasi-gothic style of architecture, keeping massive double doors that were common when Minotaurs still lived in civilized areas. This style has been preserved in facade doors that have much smaller human sized doors in their face. Go to Comment
Located within the Sangrealian province, Dakmar is an economically sound and socially agressive city. It's core industry is cattle, both the meat aspect and the production of large amounts of leather. The city serves as a nexus for cattle-herders who move their herds to the boundary of the city on a semi-regular basis. The leather is tanned and sold in market while much of the meat is butchered and cured to preserve it. A Dakmar wolf is an appelation for a hungry person who loiters around the smoke houses looking for handouts.
Running contrary to this industrious endeavor, Dakmar embraces a very stern application of the Trinistine Faith, and it is considered improper to drink in public, smoke pipe-weed, or attend brothels. Most outsiders consider the Dakmari to be unsophisticated, artless, credulous, and uncritical. Most Dakmari consider outsiders to be arrogant, superfluous, criminal, and overly skeptical. Go to Comment
A rather common name for a very popular and heavily visited island, so heavily visited that many commoners do not even think of it as an island. the six square miles of Little Largo is for the most part flat, being thickly piled alluvian sediment. The river from the mainland changed course some hundreds of years ago and cut the end of a peninsula off, creating the island. Plant growth and human building have contributed to the rest of its growth above sea level.
The largest part of the island is dominated by orchards that grow olives and dates, both of which are in heavy demand in the area. But the most obvious feature is Arx Suonas, a dominating ampitheatre built of lustrous white marble. This ampitheatre is host to some of the most popular musicians, bards, and acting troups in the Kingdoms, and has hosted Kings and Pontiff, Arch-Mages and warlords, merchants, commoners and thieves.
A small shrine is located on the southern tip of the island and is dedicated to Saint Larghetto, the singing saint. Go to Comment
Located a few hundred yards from the mainland of Zehin, Folis island is a long and narrow island that shelters a long stretch of coastline. The center of the island is high and rocky, and most of the island is covered in light to medium forest trees. Reaching the island is not difficult, and a strong swimmer can do it in a relatively short time.
The main attraction of the island is a creature that the natives call a Striped Deer-Horse, as it resembles a deer in the head and shape of the torso, but it has the defined muscles of a horse, and the general built of a smaller pony. Flighty, these animals browse from the trees, nipping at leaves and watching their surroundings warily.
Some speculate that there are hidden predators on the island to explain the animal's behavior, though in truth there are none. The last of the Zehin Lions vanished shortly after the Nightmare war, though the deer-horse and its black and white stripped legs survived.
15) Zadiraste's Folly
This lush and tropical isle was once the remote home of the magus Zadiraste and his small cabal school of sorcerers. Zad was known for delving into the secrets of Fear powered magic. To this end he collected stories that elicted fear, as well as things that people were afraid of, such as snakes, mice and spiders. All was going well until one of the creatures he had captured turned out to be First-Jointed-Mandible, a crawling avatar of the alien Spider God. Granted the fear he desired, Zad unleashed his magics in an attempt to destroy the hell sent spiders and laid ruin to his school, and much of the island.
Years later, the island has largely recovered from the fireblast damage and the school itself has become shrouded in new vegetation. The First-Crawling-Mandible of the Spider god remains, brooding over an island now choked with spiders, most are tiny, though a few have swollen to the size of large dogs. Even these behemoths kowtow to Mandible, though it is no larger than a fingernail. Go to Comment
22) Stonemantle's Isle
Quite oddly, off the coast of Falhath is a good sized island dominated by a central stone massif that is really too small to call a mountain. The ruler of the island is one King Gray Stonemantle, a mountain dwarf of some reputation.
It was nearly a century ago when the wyrm came and smashed the halls of the Stonemantle Clan, and left their home in ruins. Rather than fight to death over gold and trinkets, many of the dwarves fled. This marked one of the last Dwarven migrations out of the Thorondrim mountains. Stonemantle the Elder led the remnants south but not stopping anywhere. Few locals or nobles were keen on the idea of a horde of filthy and hungry dwarves on their doorstep and fewer were interested in trying to stop them. When they pressed on south past the Bosque River valley there was a collective sigh of relief.
Stonemantle then led the remnant to build rafts and crossed the Straight to an uninhabited and all but forgotten island. Once there, the dwarves set back to their traditional tasks. They dug stone out of the massif and made for themselves new homes, and worked to rebuild their lives and to acclimate to the new climate. Beards were cut short to better deal with the new heat, and with no orcs, worgs, trolls, ogres, goblins, or dragons, armor became less and less prevalent.
Now under the leadership of Stonemantle the Younger, the clan suvives on a semi-tropical island all but cut off from the rest of the world. Go to Comment
23) The Drifting Isle
From a distance the island appears, a central peak rising above a sharp bluffed coast. Birds call and wheel overhead. The face of the island is grey and green, a thick carpet of moss and lichen, some hearty plants that can survive close to salt water. The smell of the place is beyond foul, the stench of 1,000 generations of marine albatross and seagulls.
The island itself, less than one mile by three miles is a drifting chuck of ice that for some reason has not melted in the warmer waters. The surface has built up a very thick and noxious topsoil of bird excrement as well as the leavings of marine mammals who will beach on the lower parts of the island as it drifts through the oceanic current. Go to Comment
31) Leper Island
At first glance, it seems to be a peaceful place, there are no temples of blood gods, no demonic lairs, and no benthic behemoths laired in sight. Exploring further inland on this small sandy isle provides little more insight. There is plenty of food and game to be found, considering the size of the island.
Closer to the center of the island roars a constant bonfire, fed by the stiff and uncoordinated movements of men and women with crippling injuries. Their savaged flesh bears testimony to the horror of leprosy. Open sores weep, limbs are missing, eyes gone, and cheeks flapping torn and open. Yet, despite this seemingly horror, the natives are neither hostile or dangerous outside their illness.
They are the remnants of a society that was native to the islands but was decimated by illnesses unknown to them, born by merchants and traders looking to pawn beads and glass trinkets for gold and precious mother-of-pearl. As such, they do retain a good deal of material wealth in gold and jewels that are passed on from generation to generation, though this is likely to be the last... Go to Comment
Cevlak's island was named during the heyday of the Old World Empire, and was ruled by the Minotaur Preceps Cevlak. The Isle was given her name as she was the one who almost single-handedly changed it from an outbound and nearly desolate island into a thriving port and resort community. The island was home to hundreds of palaces ranging from ornate and baroque to the sublime. The main draw of the island was as an escape from the incessant warring and politics of the Imperial Dynasty.
Being both a very loyal sorceress of the First Magnitude, she was able to accomplish many of the islands features by use of magic. The most prominent feature is the collossal bronze statue that overarches the entrance to the main port. On the eastern prominence a horned woman lacks hands with a horned man who rises from the western prominence. This was done as though the minotaurs were common in those days, they were still greatly outnumbered by the humans.
Today much of the island is overgrown with weeds and such as the port activities all but ceased with the end of the empire. The statue still stands, but is now covered with nodules of oxides and bronze rust. Go to Comment
Off the coast of the mainland, in an area infamous for riptides and hull grounding sand bars is the lair of the Red Hawks, the most vicious of pirates, slavers, mercenaries, and smugglers in the Cerulean seas. The island itself is a rather normal warm temperate, with only small local animals and the creatures that the Red Hawks have imported.
The Captain of the Red Hawks commands the central citadel, a fortress build of cut stone and slave labor. From it he can survey half of the island, and can easily withstand an assualt from amphibious forces. There are a number of covered ballistas along the main wall, as well as a variety of crossbows that with signifigant power can punch through even thick armor plate.
Flying the feared Hawk banner, a red hawk on a black background, his small flotilla of ships have become the dominant power in the area, able to outrun and outmaneuver any royal warship they cant outgun. The fortress can be penetrated, and the wyld-magic infected Captain and his forces can be battled by a small infiltration team of elite warriors... Go to Comment
South of the mainland, a barran and sun burnt isle is often the destination of many a man scorned or wronged by powers greater them himself. There he will find the island, its shores barren and brown, an expanse of baked and broken stone, all piled around the feet of an ancient and long dead volcano.
At the peak of the dead and broken volcano there is a stone alter, at at it's head is a stone effigy of vengeance, a man with serene countenance, bearing five swords in five arms, his sixth arm extended to recieve the offering. This is the Shrine of Vengeance, and voyaging here and placing a suitable offering on the table, and a weapon in the hand of the statue is asking to be ridden by vengeance itself when the time comes.
Invested with a divine...or infernal shard dependant on faith, the seeker returns to his plotting and planning, bolstered by the spiritual strength of the shard. And when the time comes and the moment of revenge is at hand the shard evaporates, infusing the warrior with a final burst of power. This could turn a normal warrior into a blade spinning dervish of death. Alternately, it could be just what the wizard needed to cast the ultra-mega fireblast spell to defeat his opponent.
There is a cost however, to being ridden by vengeance. Once the final act is completed, the victor will have only a few moments to a few days to enjoy their success before they collapse to the ground, dead. The power of vengeance is terrible, and exacts a heavy toll on the soul that it burdens. Go to Comment
More than 150 miles from the mainland, this island is well outside of normal trade routes and shipping lanes. It is scarcely more than a few hundred square acres of land that protrudes rudely from the ocean. The odd thing about the island is there is a natural material that permeates the soil and causes it to leave behind stains on skin and clothing that are difficult to remove. The plants on the island have dark spots on their leaves, even easily recognizable plants that are normally uniform in color.
The island is a nexus of sea life as the run off from the island frequently causes blooms of microscopic sea life that attracts a wide variety of other creatures to the area to feed on the bloom, and other animals who do so. The island is also ringed by abundant and deep kelp forests, some of which are large enough to create small sargassos, or tangled mats able to snare smaller ships and swimmers. Go to Comment
Within a kingdom the prince or princess has died or been killed and the Queen has been driven half-insane with grief.What if one of the PC's was mistaken for the dead prince or princess and not allowed to leave? There would be advantages in accepting the role, but would it be worth it?