Strolen\s Citadel content. 
Self Propelled Turret
Items  (Armor)   (Combat)
Scrasamax's comment on 2016-01-21 02:57 PM
One of the fun things about the Cosmic Era is that most of the civilian infrastructure we take for granted simply doesn't exist. There are few roads and few maintained bridges since most traffic is handled by air. SPTs move short distances on their own, but when they have to move, something suitably large like a heavy construction airship or a large military ship will literally pick them up and move them wherever they need to go.

And oh yeah, super heavy tanks are awesome Go to Comment
Dr Agamemnon Spengler
NPCs  (Scenario Based)   (Technical)
Scrasamax's comment on 2014-03-02 01:37 PM
Many of the entries are related to movies that Harold Ramis either starred in or directed such as the obvious Ghostbusters to Stripes, Multiplicity, and Groundhogs Day Go to Comment
Lescelina the Witch Queen
NPCs  (Scenario Based)   (Religious)
Scrasamax's comment on 2014-02-26 12:47 PM
I like the feel, and the flow of this piece, I can get a strong feel for who Lescelina is, and she reminds me of part Calypso from Pirates of the Caribbean, and part the image of the voodoo priestess, but dressed up in savage primitivism that would rise from a reptilian primitive culture. The fact that she is an elf makes her even more exotic, and dangerous, since elves are typically associated with much cleaner and more aristocratic settings and surroundings.

The gatorfolk are tres bien, no? I like them.

The Meso-american linguistics in the naming is also interesting, but I'm not sure how much I like it. Go to Comment
Cosmic Era: Mortal Kombat I Dossier
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2014-02-25 09:40 AM
This splatbook listing is an exorcism, now that this list is done, I will stop trying to convert MK characters into Cosmic Era characters. Go to Comment
Cosmic Era: Mortal Kombat I Dossier
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2014-03-02 08:40 PM
Excellent comment and the sort of input I've been looking for.

Each entry doesn't need to link to something else but just enough to start lacing the material together. Go to Comment
7 Things About Criticism
Articles  (Humor/ Editorial)   (Citadel Help)
Scrasamax's comment on 2014-02-23 08:25 PM
I considered adding examples but opted to keep this a short and focused piece. Go to Comment
7 Things About Criticism
Articles  (Humor/ Editorial)   (Citadel Help)
Scrasamax's comment on 2014-02-25 11:51 PM
The main thing that I think of is that you don't have to hit all seven points to have a constructive criticism, but it should ideally make you aware of how you critique, and how you could be more effective. Some people come across as very adversarial in their delivery, while others can end up being unhelpfully vague. Go to Comment
Armored Units of the Cosmic Era
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-02-25 08:40 AM
One of the things I love about bureaucracies and other large organizations is their ability to disseminate and dispute the most basic provision ad infinitum.

This, gentlemen, is obviously not a tank, as even the most long ramble that wanders back will know that the tank has a turret and a single cannon fixed therein, and this armored combat vehicle has two cannons in it's turret, and since tanks have one and this has two it's either two tanks, or not a tank at all.

The tobacco industry successfully defended cigarettes for decades before they were out scienced and forced to admit that smoking might possibly be bad for you, according to the surgeon general. Go to Comment
The Brotherhood of the Land of Nod
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2014-02-26 04:31 PM
There are, it is sort of a look into fundamentalism in a part of the world that has created zealots and violent organisations for centuries. Take away the oil and money and you have the conditions to start terrorism and that's what's happened today, but the Cosmic Era is post Islam so instead of the prophet we have tech worshipping zealots who are swayed by charismatic imams to wage holy war against those who defile the sacred tech. Go to Comment
AAA Test Sub
Articles  (At Table)   (Citadel Help)
Scrasamax's comment on 2014-02-17 01:51 PM
Wonderful! Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-17 05:19 PM
One of the levels of gameplay in the setting is mecha level combat. Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-20 08:36 AM
If there is going to be an intervention, it should probably be based on the amount of booze I consume through the midnight to 3AM writing jags that create these submissions. Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-21 08:20 AM
I am pleased with it, I am generally pleased with the Cosmic Era setting, I do however have a semi-serious concern about how much I am drinking in the process of creating it. At times I am a machine that turns madness (insanity, not anger) and bourbon into 4000+ word submissions on mecha. I enjoyed writing this sub, and there are several others in work that I have done the same on. Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-21 05:48 PM
Axle makes very good points on both sides and I am going to take his comments info full consideration and do an edit and second draft of this submission. Go to Comment
Military Clones
NPCs  (Extras-Horde)   (Combative)
Scrasamax's comment on 2014-02-12 09:42 AM
Rehabbing: A mixture of chemical and conditioning therapy, a deviant clone is brought back into operational status. This technology was pioneered on criminals, and military clones have predisposition to accept this form of therapy.

Decommissioning: also known as deactivation, or liquidation. The clone is humanely terminated and sent back to a clone creche facility for a post mortem examination of the cortex to determine what changes are needed.

Operational Decommissioning: military euphemism for suicide mission. If several clones are in questionable condition, it can often be cheaper and more expedient to use a group of such clones on a throw away mission and order replacements. Also used when there is a clone surplus and there is a Reduction in Forces order. Go to Comment
30 Cosmic Era PC Occupations
NPCs  (Scenario Based)   (Technical)
Scrasamax's comment on 2014-02-19 09:17 AM
Started putting this together with an eye towards PC concepts, ala the sample characters that are included in the game core books, since that is where I am heading with the Cosmic Era. I was thinking that I might should address the Race option, since there are humans, modded humans, clones, droids, etc. Go to Comment
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2014-02-13 06:50 AM

The Cosmic Era

The Cosmic Era has incidents during which human beings are compromised, mutated, or otherwise severely altered by the strange energies and anomalies that boil up during dimensional fatigue events. The technical term given to these individuals is 'Wight'. They retain their human appearance but develop inhuman abilities, with the most common being supernatural durability. Most Wights are able to ignore anything less than military grade hardware. Enhanced strength, parapsychic abilities, and strange biological adaptations (tentacles, new orifices with alien teeth, claws) are also present.

The Wights that are spawned in the Cosmic Era do not follow the trope of shapeshifting into monsters, and maintaining two forms. If a wight manifests a new more horrific form, that becomes it's new form. The standard Youma is based more in the anime tradition of transforming monsters, but also functions in a much more magic setting.

Go to Comment
The moral compass
Items  (Other)   (Cursed)
Scrasamax's comment on 2014-02-12 08:53 PM
Fantastic submission, there is a good moment displayed where the compass is used, an NPC tied to it for a story, and there is an origin behind it that fills in the basic questions but leaves it open enough that it can be easily adapted and fit into whatever setting needed. This is a fantastic and devious item, and something I would love to use in a game. I can see it being problematic for classes with ethos dependent powers, because once a paladin or cleric goes against the ethos of his deity, there is generally a denial of powers and innate abilities.

Good work, nice graphic. Go to Comment
Locations  (Ruins)   (Plains)
Scrasamax's comment on 2014-02-24 12:46 PM
An interesting read, but I had to go back and reread it to figure out what happened because the transport of the Litwellians 500 years into the past into a new place is glossed over in one sentence. I would add a paragraph explaining what you've answered above, about the descendents of the Litwellians eventually returning to their home, because it would help with the cliffhanger.

I was hooked into reading this story, I wanted to know more about the city, and the foolhardy or unlucky men who sweep the road, and about what sort of evil was taking them as they worked. Very good work there. Go to Comment
The Cosmic Era
Articles  (Setting Building)   (Gaming - In General)
Scrasamax's comment on 2014-02-08 01:02 AM

Who Are the Big Players?

There are a number of powers that everyone in the Cosmic Era is aware of. The New Earth Governments are power blocs that formed around the time period of the Oxygen Depletion Incident, during the early portion of the Second Renaissance. These powers are coalitions, confederations, and multi-nation alliances and vary from being very strongly unified to being their own worst enemies.

The Atlantic Federation:

Composed of Western Europe, the Eastern half of North America, Central America, the Caribbean, Central and Equatorial Africa, and a large number of space stations, habitats, and colonies on the Moon, Mars, and on several of Jupiter's Moons. The Atlantic Federation is big, it is powerful, it is patriotically pro-military, and like Oceania, it is constantly at war. Armed with fleets of flying battleships, divisions of giant robots, and a robust supersoldier and robot army, it strides proudly onto the field of conflict.

The Eurasian Alliance:

Also known as the Neo-Soviet Union, the Eurasian Alliance is composed of the poor parts of Central and Eastern Europe rejected by the Federation, North Africa, the wasteland ruins of the Middle East, Russia, and many of the former Soviet Bloc nations. The Alliance has lagged behind in advanced technology and the space race, but can win on the ground with its peerless submarine fleet, excellent aerospace fighters, and continued usage of heavy armor. The Alliance is nationalistic, hybrid socialist, and hearkens back to the Greatness of the old Soviet Union, and it's thriving masses of the proletariat, with military parades and institutionalized stoicism.

The Asian-Co-Prosperity Sphere:

Also known as China and Friends, the ACPS is composed of China, Tibet, all of SE Asia, Korea, and large portions of Indonesia, Mars, and a number of space stations and habitats. The ACPS has remained a cultural oasis, and has resisted the encroachment of megacorps and their corporate philosophies, meaning that off all the world powers, the ACPS is going to be culturally the most organic of the world powers. The ACPS is self-serving and is expanding it's power and borders through eugenics programs, genetic manipulation, and virtual warfare.

The Pacific Rim Coalition:

The PRC is a liberal progressive collection of nations the surround the Pacific Ocean, the most notable being Nippon aka Japan, the Western North American continent, Australia, and the island nations that do not want to be annexed by the Chinese leviathan. The PRC is technologically advanced, but it's moral attitudes and ideals have left it militarily vulnerable, demonstrated by the ACPS conquest of Korea in the last decade. Unless the Coalition finds a new backbone beyond the Army of Nippon, it is looking as a slow slide into second tier status.

The United States of South America:

Also known as the Amazon League, Amazonia, and Latinia, the USSA is united by a common culture heritage, a common landmass, a common history, and a unifying hatred of the Federation for its heavy handed militarism, and the Nipponese for their intrusiveness and attempts to collapse the USSA's culture and economy. The citizens and corporations of the USSA draw upon pre-Columbian mythology, imagry, and the ideals of a warrior culture and are determined to defend their continent from outside intrusion. Communism, statism, and economic stagnation are painfully common among the USSA member states.

The South African United Republics:

Better known as the SAUR, this new earth government is composed of a coalition of nations the occupy southern Africa, and have mutual economic, cultural, and military interests. These have welded together to the point that the nations are now more states than sovereign entities, and this suits the residents of the region, as they have banded together and have colonies in space, in the ocean, and have resisted the might of the Federation, and have Prevented that power from conquering all of Africa.

Free India:

The sole National Power, India has allies, but none of them are woven into a NEG pattern charter. India is a free nation, with a strong economy, strong presence in space, and a prominent position as the abode of choice for many of the world's shadowy organizations, as well as being a haven for criminals, smugglers, and online illegal operations. India retains it's culture, and what it lacks in technology, it more than makes up for in it's zeal, and ability to react strongly and quickly to threats around it. India has repulsed several ground wars started by the ACPS, and in some instances, forced that NEG to lose ground.

Go to Comment
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