A bit large and complicated, but I like it, old school dungeoneering. Plus the fun part is that if you happen to have a Mastermind game you can make this an interactive trap for the players. Go to Comment
Fun monster of the week. I like the presentation, it is good without dragging to excessive length. For fun, I would give the Snow Devils a few more tricks, such as the abilitiy to pick up some class based abilities, which would open the door to create a whole rogue's gallery of snow devils.
The most obvious choices are druidic and magic user types, with again obvious emphasis on elemental and cold based magics. Ranger, rogue, and hunter types can be equally deadly without being as obvious. These beings could carve out petty kindgoms in the north, demanding tribute and sacrifice from those under their thrall, and with such support structures, these beings who can live into the centuries would certainly have time to become dangerous magi, summoners, warlords with rimebound minions, and all of that. Go to Comment
Rather than a Knights Templar vibe, I was left with an impression of tribalism infused with outside faith, much akin to the Voodoun and Santeria cults in the Caribbean, but much more martial in nature, and zealous in faith. I see the anura painting themselves with war paints, but instead of old tribal patterns, they were symbols devoting themselves to Jove, and invoking his power and protection. I enjoyed this read very much, and good to see you back in the Citadel Maggot. Go to Comment
The main inspiration behind the Star Whales was the plankton like nature of the Larvae of the Outer Gods, and the terrestrial concept of the worlds largest creatures subsist on eating some of the world's smallest creatures. Move everything up to the space scale, and the star whales are large predators in a galaxy wide sea of stars.
Moving back to your commentary, no there cannot be any sort of personal relationship between a star whale and a human. While they are untouchable and unknowable, this is a function of the setting and technology. The advances in arcanotechnology might appear to have exploded outwards like a technological big bang, the Star Whales and their utterly alien existence are a demonstration that rather than being masters of technology and space, we are much closer to the ancient Greeks discussing the theorems of the six simple machines but rather than the Inclined Plane, Wedge, Screw, lever, wheel and axle, and pulley we looking at Dimensional Tap Reactors, Dimensional Heat Sinks, the AISC, and so forth. Eventually, should the stars align right, mankind will have all sorts of ships and technology to find the Star Whales, and follow them, and hunt them, and render them for their exotic aphaisic organs and all the horrible things that we are pretty good at doing.
But that's 10,000 years down the line, figuratively speaking.
Another concept is the depth of time. The Lovecraft mythos discussed things eons in the past and millennia in the future. The lifecycle of the larvae of the outer gods is tens of millions of years, and the star whales hundreds of millions of years, and the galaxy has it's own megascale 'ecosystem' where we are barely aware of just the luminous stuff in said galaxy, let alone the things we don't yet have the ability to comprehend. Go to Comment
If there is a comic book it is a safe assumption that I have not read it, I don't read comics as I do not appreciate the medium.
The Cosmic Era is meta material, and I am building it, I haven't quite wrapped a skin around it, but I am trying. This all started under the pretense of being a game that I and fellow nerds could play at the bar while our wives and SOs did their thing at a horse show. It's been a long sustained effort.
i am planning on writing stories from this material, and a lot of this is a mixture of world building, integrating things I want to integrate into the setting, and exorcising ideas from my head so that I can go to sleep. This submission was written in one sitting after two drinks, so there is nothing that some editing or a second draft shouldn't fix.
What do I want from this? I want a slick RPG core book. I want 80s influenced splatbooks that fall into the GURPS feel (Cosmic Era: GI Joe sourcebook, Cosmic Era: COBRA! Sourcebook) but keep the Apple slick, anime bright, cleavage flashing, hypertech feel of the Cosmic Era. I want a novel that doesn't get put into the Sci-Fi section, I want a novel like Vonnegut, that gets filed in the Fiction section.
I want people to play the Cosmic Era, and build Cloud Strife, Liu Kang, and Lady Jaye go rampaging on a mission to stop Soundwave's plan to deploy a sonic mind control generator. Go to Comment
In a nutshell, peers. I see everyone as being equally involved in writing, creative exercises, and world building.
Goals inside the Citadel? That is another good question, mostly because I don't have a good answer to that, other than I would like to see the Cosmic Era 'finished' in that there is a central submission that flows out to other submissions, and eventually that be turned into a PDF for online distribution. Go to Comment
Interesting, and it makes me think of the older Dungeons and Dragons stuff, and that somewhere there is going to be a necromancer/gravedigger who will figure out how to master these four items and end up as the Gravelord with his dancing shovel and flying assassin's trowels. Go to Comment
An interesting idea for sure. I can see many things coming from this, a tradition of women crossdressing as men, a new tradition of Borakian ceremonial warriors, or even a thing where the woman bearing the sword is referred to as Chrysander and a number, such as when Chrysander VII lead the armies on the northern crusade or when Chrysander XII perished leading a contingent of marines against as island stronghold. Go to Comment
One of the things about this submission is that I wrote it in the hopes of pulling some of these different threads together and give them some cohesion. This is also written from the hopeful perspective of putting the setting together into some sort of publishable format, and if it does end up a book, there would pretty much have to be a chapter on how arcanotech works and why it does.
Unfortunately I don't enjoy this aspect because it feels like I am showing my hand, and showing how I do things and make them work on a mechanical level, a functional level and that ruins the magic. Go to Comment
Unable to Heal: natural healing is impossible, the character can only recover lost health via divine magics and healing potions. Potions only work at half strength, and divine magics are opposed by the curse, so weak healing charms will likely fail. Go to Comment
In my mind, I could see a heavy bureaucratic hand writing out the instructions and procedures for the recolonization program, what steps would happen in what order, and the minimums and maximums of what the system was going to do, leaving the appearance of choice, but in reality everything is running a course with no deviation.
Why else would the system keep making the same set of mistakes with each iteration, other than the fact it is following a preplanned program that missed something. Why do the fish keep dying? Because the engineers and programmers who set it up thought having fish was a good idea, but never owned fish themselves so the care instructions are completely wrong. The fish are doomed to die. The mistake will repeat itself 20 times and then quit.
I do like the part about the advanced computers 'counting to infinity' and then shutting down completely. Go to Comment
One of the fun things about the Cosmic Era is that most of the civilian infrastructure we take for granted simply doesn't exist. There are few roads and few maintained bridges since most traffic is handled by air. SPTs move short distances on their own, but when they have to move, something suitably large like a heavy construction airship or a large military ship will literally pick them up and move them wherever they need to go.
I like the feel, and the flow of this piece, I can get a strong feel for who Lescelina is, and she reminds me of part Calypso from Pirates of the Caribbean, and part the image of the voodoo priestess, but dressed up in savage primitivism that would rise from a reptilian primitive culture. The fact that she is an elf makes her even more exotic, and dangerous, since elves are typically associated with much cleaner and more aristocratic settings and surroundings.
The gatorfolk are tres bien, no? I like them.
The Meso-american linguistics in the naming is also interesting, but I'm not sure how much I like it. Go to Comment