I will admit I've never played any of the Tales games, but I've seen the pilot for Attack on Titan. The premise of building a game around AoT really does just make sense, and the giants are the obvious template to use, and it would just be a matter of scaling them up and down to match the relative abilities of the various sized titans. Personally I would suggest more 'filing off the serial numbers' so that it isn't a blow by blow copy of AoT, and give it your own personal flair, and maybe throw in some other elements of giant mythos, such as Jack the Giant Slayer, David and Goliath, etc to show how the tiny humans are able to overcome the giants/titans.
The campaign to find the 4 Devil Arms has a good old school dungeon crawl feel to it, and I like that too. The notes being left for the heroes gives it a very set up feeling, which would be interesting later on if revealed to be a xanatos gambit from a powerful villain, perhaps one strong enough to control the titans with their magic, and the Devil's arms have been a distraction, something the pull the best giant slayers off the line, allowing him to break a few walls, and attain whatever his nefarious purpose is. Go to Comment
I am going completely old school on this one's motivation, because I wanted to make a baddie for the PCs to fight. Myzrym should be sandwiched in a high school binder between the map of the Castle of Desolation, and a collection of random encounter tables. Her motivation is to kill PCs, this is a good old fashioned dungeon crawl, not an existential dutch film about finding the meaning of life working in a tulip nursery. Here, let me show you some sketches I did in homeroom. Go to Comment
A. You don't, power corrupts
B. The priesthood of Nahual is restored and a Cult of the Catwomen is born
C. Strength of Will, a powerful woman becomes the Catwoman and resists the effects of the idol. Go to Comment
There is more to Plutopolis than meets the eye, and everything was simply too much to put into a single mega submission.
Plutopolis is a world city, in that the players of a game are never going to leave the city because there is no reason to, this isn't a function like Dark City, there is a world that exists outside of it's borders, but aside from rare and specific missions there is nothing of interest outside.
Regarding positives for living in the Plutopolis: there are plenty of them.
Outside of the city, life is different, Plutopolis doesn't exist in our world, and traveling across the continents is going to reveal a landscape ravaged by violent wars, rampant poverty and banditry, and for the resident country (America) it is an absentee police state, there is no civil protection unless it's coming down on you. The American dream isn't to own a home, and have 2.5 kids, it's to move to Plutopolis, because the City of Riches, crime ridden as it may be, will never taste the misery of war or genocide.
Likewise, Plutopolis is plutocratic democracy, and the government changes, mayors come and go, and various other offices rotate, meaning that there are no petty tyrants lording over the city. The powers that be rather than embrace the innate and latent negativity of the city have a strong desire to see good people, honest people find their way to positions of power, and be replaced before they succumb to the corruption innate to the station.
Holidays in Plutopolis put our holidays to shame. Christmas sees the black buildings lit with holiday colors, and the corps and wealthy families put out their charity, and there are many public Christmas displays (heavy on the pagan aspect, light on the Jesus aspect). Same goes for other holidays, with parades, and ticker tape, and again the giant corps pumping money into said parades. On the downside that means there is corporate ownership and sponsorship of holidays (Macy's Thanksgiving Day Parade) but on the upside, it has made these holidays more commercial, and more strongly recognized.
Out in the farmland, the government is holding farmers hostage for their food, and in the mountains there are tiny sectarian wars, and the air is smoke and the water is poisoned, but in Plutopolis there is a 97 float, balloon and marching band parade going on for St. Patricks day. Go to Comment
Love it, eternal stone watchers who predate dragons and gods. This is the sort of Easter Island Egg I would run through the games I run. Imagine the players feelings when their shadowrun job takes them to a museum where one of the nameless relics recovered from the Pacific sits, when in the previous game they know the Zaid to be immensely powerful from dealing with dragons. Go to Comment
Interesting item, well balanced and I like the fact that the side effects of the ring are easily counteracted by mundane rites and rituals that are no longer known. It gives it a sort of power through the ignorance of those who wear it. Go to Comment
I'm sure you are aware of pink slime and mechanically separated meat, I had the same food horror vibe in mind with the noxious flesh of the kaiju being rendered and chemically treated to render it safe for human consumption. Add in the whole process of the Japanese whaling with with harvesting and processing ship, or the other ships that catch and tin fish while at sea, and it all just came together.
Once properly treated with a bleach wash (which creates its own toxic fumes combining with chemical agents in the kaiju flesh) the meat is then heat sterilized and given a second treatment of gassing to kill any thermophilic bacteria still in the product. Large grinders and chippers then reduce the muscle fibers into smaller pieces where it is treated to a 24 stint in a MRSA fermenter where flesh eating bacteria break down the tough tissue. A blast of radiation to kill the microbes, then another trip through the grinders and it is ready to be tinned and distributed to the food manufacturers who use the lowest grade meat products, ala fast food joints, cafeterias in poor slums, and emergency food rations. Go to Comment
One of the ideas that fed into this was the symbolism and whatnot that is used in gang tattoos. Thusly, various gang members have tattoos on their body that demonstrate the sort of things that they have done, from crimes to jail time, and so forth. There was an article on a prison inmate who was actually found guilty of an initially unrelated crime, but was incriminated by his own tattoos because he basically bragged in permanent ink about how he killed another man, on his chest. To the average person, the meanings behind the symbols are unknown, or only the most rudimentary are known. It takes professionals to break down the internal language of symbols used, and the symbols and iconography change from gang to gang, from prison to prison, and from country to country. In contemporary fantasy, thieves guilds are the norm, functioning like the Mafia or the Yakuza, and being large and established, they would have their own sets of symbols and such to use for many purposes.
The fun part could be using the internally consistent symbol set, but not telling the players and letting them map it out. Go to Comment
The evil shark people link is broken, but I like this idea, but I just happen to like the idea of whales as being more powerful and a threat to humanity, rather than it's victim. I can see the black leviathans coexisting in varying states of peace and war with things like Cheka's krakens.