Strolen\s Citadel content. 
30 Illuminati Minions
NPCs  (Major)   (Criminal/Espionage)
Scrasamax's comment on 2013-04-18 09:19 AM
Update: Big push and Cult of Done Go to Comment
30 Illuminati Minions
NPCs  (Major)   (Criminal/Espionage)
Scrasamax's comment on 2013-04-29 08:51 PM
I wrote it as a 30 because that was the initial point of inspiration, it was going to be a regular 30 and then I thought of the different tiers and how they worked in layers. Go to Comment
Pommel Stones Of Vohu Manah And The Breath-takers Mace
Items  (Mystical)   (Single-Storyline)
Scrasamax's comment on 2013-06-10 08:08 AM
I like it, a staple magic item, a good backstory, hubris, and a pair of characters who would be mythic or historical figures. Well done. Go to Comment
Three Unusual Types Of Fire
Plots  (Crisis)   (Single-Storyline)
My Voting Practices
Articles  (Rules and Advice)   (Citadel Help)
Scrasamax's comment on 2013-06-08 09:48 PM
Another voting guideline submission. Go to Comment
A Spell Called Catherine
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2013-06-09 04:53 PM
Excellent and enjoyable.

5/5 Go to Comment
Cosmic Era Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-06 10:21 PM
Update: Cult of Done

Get Out you Go to Comment
Cosmic Era Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-08 06:24 PM
So the ACPS and the USSA are going to field good armor just from their basic mineral resources.

What about the mineral resources from offworld sources? Specifically, the Moon, Mars, and asteroids? Go to Comment
Cosmic Era Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-10 07:00 AM
Prelude to the Resource Wars, China also apparently has the lion's share of rare earth metals too Go to Comment
Cosmic Era Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-20 12:27 AM
Update: Recovered from the Void Go to Comment
Shroud Technology
Items  (Other)   (Combat)
Scrasamax's comment on 2013-06-20 12:12 AM
Update: Recovered from the Void!!! Go to Comment
Disposable You
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2013-06-06 07:30 PM
Update: Cult of Done.

This piece has no direction, and I don't remember where I was going with it, or what it was going on about. Go to Comment
Disposable You
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2013-06-07 07:11 AM
There is also the scene in Batman Begins where Bruce is talking to Fox about the bullet resistant full body armor and he asks why the government didn't take it, and Fox says that a soldier isn't worth $300,000 a set. Go to Comment
Disposable You
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2013-06-20 12:19 AM
Update: Recovered from the Void Go to Comment
Civilian Grade Firearms
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2013-06-20 12:25 AM
Update: Recovered from the Void Go to Comment
The Stitchers Amulet
Lifeforms  (Third Kingdom)   (Any)
Scrasamax's comment on 2013-06-06 03:50 PM
Nicely done Go to Comment
Claremont Biomodification
Lifeforms  (Ethereal)   (Desert)
Scrasamax's comment on 2013-06-20 12:23 AM
Update: Recovered from the Void Go to Comment
Items  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2013-05-25 01:29 PM
I think this is interesting, because I can see wars being fought between kingdoms and the PCs suddenly being on the run if they had one of these, because if anyone gets to have a wish magically granted, its the King/Queen/Emperor/Shah not a bunch of dirty adventurers Go to Comment
Cosmic Era Shopping Catalog
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2013-05-24 08:51 AM
Melee Weapons

Primitive Melee Weapons:

Swords, axes, clubs and spears are readily available weapons that have been around since the invention of war and hunting. These weapons are restricted property inside Arcologies and constitute a misdemeanor level offense. In the urban sprawl, especially the favelas and geofront undercities, these weapons are common among street level criminals. They are cheap, easy, and hard to trace if discarded. 

Non-Lethal Melee Weapons:

Tasers and Electro-Stunning Weaponry is common equipment in Arcology law enforcement arsenals. It is also a common form of personal defense, and these small handheld devices are typically able to knock down or knock out an unarmored opponent. They are of limited use against augmented humans, armored opponents, and contrary to popular media, not very effective against droids and machines. 

Nausea Inducing Weapons, specifically the 'Sick Stick' is a variant on the stun baton used by crowd dispersing police forces. Rather than causes a stun reaction, the Sick Stick can cause vomiting, bowel movements, and other temporary but disabling bodily functions. While a rioter might not be afraid of being knocked out, puking all over themselves while crapping their pants is much more deterring. 

Advanced Melee Weapons:

The Hyperedge Blade hasn't been around for a long time, but it in the short time it has been around, it has made a name for itself. A hypertech device, the Hyperedge blade is a heavy sword with a power pack. The blade generates a vibration/energy field along its cutting edge, allowing it to cut easily through most materials. These weapons are heavy and bulky, requiring either augmented strength, or a power armor suit to use with any degree of skill. As the blade can hack through advanced armors, tanks, and so forth, it is really an overkill to use it against unarmored targets. Hyperedge blades can be made into the form of swords, spears, and axes, so long as there is a cutting edge involved.

Lightning Claws are a variation of the hyperedge blade. Rather than one large blade, there are two or more small blades, generally in the 12" to 18" range. These 'claws' are typically attached to a gauntlet, bracer or glove, Wolverine style and have the same effect and function as a regular hyperedge blade. As they are smaller, and the bulk can be moved to a backpack or waist position without having a power cable dangling, they are more common than the Swords. Lightning Claws are hot items on the Black Market.

Tesla Fist: the Tesla Fist is technically a ranged weapon, but it has a very short range, and it isn't so much aimed as it is swung. The Fist is a steel ball attached to the end of a gauntlet or bracer. The ball is a powerful electrical generator fueled by a vest or backpack battery pack. The fist 'throws' lightning bolts that cause electrical burns, and can easily kill an unarmored ungrounded foe. Tesla Fists are also good for damaging robots and power suits. They are as mentioned, not very controllable, and when the trigger is pulled, the energy discharged will sometimes go where the user wants it to, but sometimes it won't. 

Siege Hammer: A siege hammer is just what it says, typically these weapons are forged out of high density materials for a smaller but very heavy head. Siege hammers are used by power armor soldiers, and some high end cyborg and genetic augments. These weapons are effective at destroying barriers and structures and can also be put to use in melee combat against infantry and power armor soldiers. Unlike the hyperedge blade, these massive hammers are of very limited value against armored vehicles and mecha.

Go to Comment
Cosmic Era Shopping Catalog
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2013-05-24 08:51 AM

Pistols: A long time staple of self defence, the pistol remains a common weapon in the Cosmic Era. Despite the widespread bans and restrictions on civilian owned weapons, the pistol is a relatively easy to obtain weapon, and is the most common firearm found.

Civilian Pistol: a low calibre, low velocity gun, the civilian pistol is a semi-automatic, and has little stopping power, and is mostly owned as a form of home defense, a deterrent against criminals because the bullets it fires can cause damage, and that hurts. Civilian pistols can be stopped by even commercial grade armors. 

Military Pistol: a variety of pistols are classified as military grade, firing larger, higher velocity rounds that are capable of penetrating some light body armors, or damaging light vehicles. Many older firearms are classified as military pistols and can include a 200 year old revolver, as well as a modern fully automatic autopistol.

Large Bore Pistol: In an era of genetic augments, cyborgs, and androids, sometimes even the largest of military pistols lack the penetration or stopping power required to take down a heavy target. The Large bore pistol is a heavy pistol that uses shotgun gauge rounds, and can often fire high explosive or incendiary rounds. These pistols are noted for small ammo capacity, heavy recoil, and the ability to cause large amounts of damage. These guns are actually favored by cyborgs, military androids and muscle augments.

Magnetic Pistols: MagPistols are classified the same as standard pistols though there are very few civilian grade magnetic pistols. The military grade weapons have range and accuracy comparable to conventional rifles, and are popular side arms for mecha pilots.

Laser Pistols: Lasers are a common low energy weapon, and most laser pistols are civilian grade (limited power output, generally causes burns and stunning) and regular military grade. Lasers lack stopping power, and most pistol sized systems lack the power to cut through armor or mechanical foes. Lasers are popular weapons in space, as there is little overpenetration from missed shots, and most technicians and mechanics can adjust a laser pistol to become a makeshift welder.

Plasma Pistols: Plasma pistols are very rare and suffer from very low ammo supplies (Most are good for 2-3 shots before the batteries have to be replaced) poor accuracy, and poor shielding to the plasma containment system. These exotic temperamental weapons are known to explode.

Rifles: A generic term now given to any long gun that is not a shotgun, rifles remain very common weapons in security corporations and very obviously in military operations. Rifles are rarely found in private civilian ownership, and they are never found in Arcologies, seacologies or other enclosed spaces.

Civilian Rifle: Intended for either hunting (as anachronistic in the Cosmic Era as Falconry is in the modern era) or for the machismo of owning a 'real gun'. Civilian rifles are single action weapons, with limited calibre, range, and muzzle velocity. Civilian rifles are conventional firearms, and ownership is strictly regulated and ammunition is very (artificially) expensive.

Military Rifle: These rifles are the assault weapons, assault rifles, and the dozen other terms for long guns carried by infantry. Unlike civilian rifles, these are the full deal, firing substantial rounds with the ability to cause serious damage. Military rifles vary as to their intended use, short range very rapid fire, to semi-automatics with long range, to conventional sniper rifles.

Large Bore Rifle/Heavy Rifle: Like the large bore pistol, the large bore rifle is a heavy rifle designed to take down the heavier targets that sometimes appear in the Cosmic Era. While rate of fire and range is comparable to standard military rifles, the large bore fires a much larger round, and either requires a stabilizer harness, augmentation, or to be carried by an android or other strong operator.

Coilguns: Magnetic rifles are often called coilguns rather than 'magnetic rifle' as that term is more strongly associated with the larger guns mounted on mecha, power armor and armored vehicles. Coilguns are accurate and high muzzle velocity weapons, popular with many militaries and security corps. Ownership is limited to certain organizations, and these weapons are not legally ownable by people, civilian or military.

Laser Rifle: an uncommon weapon, the laser rifle is still present. Laser Rifles are not popular due to their lack of stopping power, bulky power supplies, and easily damaged lenses. The Flash Rifle is a popular model that is used as a non-lethal riot gun and the laser sniper rifle is a weapon of cold sweat and dread for security details.

Plasma Rifle: Plasma rifles are the smallest somewhat reliable high energy weapon on the market. It is a heavy gun, and requires large power supplies often mounted in a backpack, and often thermal protection for the operator. While there is still a chance a plasma rifle can misfire or explode, it is much smaller than the widowmaker Plasma pistol. 

Shotguns: Shotguns are noted for being large bore and firing plastic cased scatter or cluster rounds. They are close range weapons, and while capable of large amounts of damage, they are not known for their penetration. Shotguns can fire solid slug rounds, but these, while potent, reveal the basic inaccuracy of the shotgun design.

Civilian Shotgun: a single action relatively small bore (16 gauge to 20 gauge) that fires very small scattershot. The civilian shotgun is used a home defense weapon owned legally in the Favelas and slums. It is a deterrent to unarmored criminals. 

Military Shotgun: Heavier and larger bore than the civilian shotgun, military shotguns are typically bullpup style guns used for fighting in enclosed spaces and in arcologies, they are the best known weapon. Military shotguns are the weapon of choice for arco security, loaded with medium shot. There are also fully automatic shotguns used as infantry support weapons in urban and jungle environments.

Magnetic Shotguns: Function like normal shotguns, but have a larger amount of shot in each shell and have a great muzzle velocity. Magnetic shotguns are accurate out to conventional rifle ranges but are noted for their bright blue muzzle flash.

There are currently no energy based shotguns.

Other Firearms: Not all types of potential weapons are covered, but this is an attempt to cover a few of the more salient weapons that don't fit into the above categories.

Submachine Gun: SMGs are noted for high rate of fire, short range, and poor accuracy. They are smaller than rifles and better suited to urban combat where firefights happen at shortrange. There are only military versions of SMGs, there is also a magnetic SMG but it is seldom used as conventional guns work just as well for a fraction of the price and it's performance against regular coilguns is less than impressive. 

Machine Gun: the only difference between an automatic rifle and a machine gun is the size and durability of the action. Machine guns are heavier, more durable, and able to sustain fire for long periods of time compared to rifles. There are no civilian versions of any heavy weapon system. There are magnetic machine guns, but there are no energy versions of machine guns. 

Carbine: A shortened version of a rifle, these weapons are favored by special forces are are cut down slightly higher grade versions of standard rifles. Most military rifles have carbine versions, and there are pulse laser carbines as well. The nature of plasma weapons limits the scope of how far they have penetrated into weapon roles.

Grenade Launchers: basically large bore low velocity shotguns, grenade launchers are 100% military only weapons, and are common. The system is effective for taking out light armored vehicles, mechanoids, and other hard but not fully armored targets. There are conventional and magnetic versions available to military and security contractors.
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