Primitive Melee Weapons:
Swords, axes, clubs and spears are readily available weapons that have been around since the invention of war and hunting. These weapons are restricted property inside Arcologies and constitute a misdemeanor level offense. In the urban sprawl, especially the favelas and geofront undercities, these weapons are common among street level criminals. They are cheap, easy, and hard to trace if discarded.
Non-Lethal Melee Weapons:
Tasers and Electro-Stunning Weaponry is common equipment in Arcology law enforcement arsenals. It is also a common form of personal defense, and these small handheld devices are typically able to knock down or knock out an unarmored opponent. They are of limited use against augmented humans, armored opponents, and contrary to popular media, not very effective against droids and machines.
Nausea Inducing Weapons, specifically the 'Sick Stick' is a variant on the stun baton used by crowd dispersing police forces. Rather than causes a stun reaction, the Sick Stick can cause vomiting, bowel movements, and other temporary but disabling bodily functions. While a rioter might not be afraid of being knocked out, puking all over themselves while crapping their pants is much more deterring.
Advanced Melee Weapons:
The Hyperedge Blade hasn't been around for a long time, but it in the short time it has been around, it has made a name for itself. A hypertech device, the Hyperedge blade is a heavy sword with a power pack. The blade generates a vibration/energy field along its cutting edge, allowing it to cut easily through most materials. These weapons are heavy and bulky, requiring either augmented strength, or a power armor suit to use with any degree of skill. As the blade can hack through advanced armors, tanks, and so forth, it is really an overkill to use it against unarmored targets. Hyperedge blades can be made into the form of swords, spears, and axes, so long as there is a cutting edge involved.
Lightning Claws are a variation of the hyperedge blade. Rather than one large blade, there are two or more small blades, generally in the 12" to 18" range. These 'claws' are typically attached to a gauntlet, bracer or glove, Wolverine style and have the same effect and function as a regular hyperedge blade. As they are smaller, and the bulk can be moved to a backpack or waist position without having a power cable dangling, they are more common than the Swords. Lightning Claws are hot items on the Black Market.
Tesla Fist: the Tesla Fist is technically a ranged weapon, but it has a very short range, and it isn't so much aimed as it is swung. The Fist is a steel ball attached to the end of a gauntlet or bracer. The ball is a powerful electrical generator fueled by a vest or backpack battery pack. The fist 'throws' lightning bolts that cause electrical burns, and can easily kill an unarmored ungrounded foe. Tesla Fists are also good for damaging robots and power suits. They are as mentioned, not very controllable, and when the trigger is pulled, the energy discharged will sometimes go where the user wants it to, but sometimes it won't.
Siege Hammer: A siege hammer is just what it says, typically these weapons are forged out of high density materials for a smaller but very heavy head. Siege hammers are used by power armor soldiers, and some high end cyborg and genetic augments. These weapons are effective at destroying barriers and structures and can also be put to use in melee combat against infantry and power armor soldiers. Unlike the hyperedge blade, these massive hammers are of very limited value against armored vehicles and mecha.Go to Comment
Pistols: A long time staple of self defence, the pistol remains a common weapon in the Cosmic Era. Despite the widespread bans and restrictions on civilian owned weapons, the pistol is a relatively easy to obtain weapon, and is the most common firearm found.
Rifles: A generic term now given to any long gun that is not a shotgun, rifles remain very common weapons in security corporations and very obviously in military operations. Rifles are rarely found in private civilian ownership, and they are never found in Arcologies, seacologies or other enclosed spaces.
Shotguns: Shotguns are noted for being large bore and firing plastic cased scatter or cluster rounds. They are close range weapons, and while capable of large amounts of damage, they are not known for their penetration. Shotguns can fire solid slug rounds, but these, while potent, reveal the basic inaccuracy of the shotgun design.
Other Firearms: Not all types of potential weapons are covered, but this is an attempt to cover a few of the more salient weapons that don't fit into the above categories.