Strolen\s Citadel content. 
Bank of Sharmaprastha
Society/ Organizations  (Mercantile)   (World Wide)
Scrasamax's comment on 2013-07-02 11:23 AM
Sharma notes and issued letters of credit would be impeccable, and any planetary bank in a space faring society is going to handle the predominant currency as well as the valuable non-widespread currencies, such as forms of money used on worlds that refuse to accept offworld funds. Go to Comment
Somantic Parapsychic Powers
Systems  (Mystical)   (Specific)
Scrasamax's comment on 2013-06-30 01:50 PM
There are several dozen submissions associated with the setting, and a core concept is mixing the high energy and over the top action of fighting games with normal RPGs. Go to Comment
Surya Power
Society/ Organizations  (Mercantile)   (World Wide)
Scrasamax's comment on 2013-06-24 10:56 AM
Good idea, and good execution, and this is something that I can totally use in my own setting. In my setting Surya would be a regional corp that hasn't quite made the jump to AAA rated Megacorp, and it's power generation in India fits in well with the subcontinent retaining its independence without joining any of the New Earth Governments. Offworld subsidies would be space stations and colonies in the solar system, and would be very limited.

The major world players in the power generation scene are building and operating fusion reactors, and dimensional engines while alternative power is sitting in it's usual back seat.

Nicely done. Go to Comment
Technological Parapsychic Powers
Systems  (Technical/ Mechanical)   (Defining)
Scrasamax's comment on 2013-06-23 09:58 AM
Update: The big things I wanted out of this submission were the Ghosts and the Mechanomancers Go to Comment
Technological Parapsychic Powers
Systems  (Technical/ Mechanical)   (Defining)
Scrasamax's comment on 2013-06-23 04:58 PM
Parapsychic abilities are functionally 'mutant' powers that you are either born with and manifest through puberty or develop after being exposed to high levels of strange radiation emitted by arcanotechnology or cosmic contamination. Creating artificial parapsychic power is a major goal of the cosmic era world governments and has thus far met with failure or worse results. Go to Comment
Lich Scroll
Items  (Books and Scrolls)   (Villanous)
Scrasamax's comment on 2013-06-24 11:00 AM
Nicely done, nicely done. I enjoyed the read, and how everything came together at the end, how the magic works, all of it. Go to Comment
Nkoloso Cosmodrome
Locations  (Establishment)   (Space)
Scrasamax's comment on 2013-06-20 12:29 AM
Update: Repaired and recovered from the Void Go to Comment
Nkoloso Cosmodrome
Locations  (Establishment)   (Space)
Scrasamax's comment on 2013-06-20 08:33 AM
I've not delved into it, but Equatorial Africa, Kinshasa and Lagos are major economic and cultural influences on the Atlantic Federation. Go to Comment
Mecha in the Cosmic Era
Items  (Tools)   (Non-Magical)
Scrasamax's comment on 2013-06-09 05:11 PM
Update: Cult of Done
Incomplete

I cannot find the right voice to carry the Mecha of the Cosmic Era. The more I have delved into the setting, while the giant machines are impressive and highly visible, they are increasingly not that important on a great level. The main level of conflict is being fought on the infantry scale, more emulating the chivalry of the medieval era than the massed tank and armor battles of WWII and Iraqi conflicts. Go to Comment
Mecha in the Cosmic Era
Items  (Tools)   (Non-Magical)
Scrasamax's comment on 2013-06-11 09:53 AM
There are a variety of power sources, and I was going to delve into them in the engine section.

Arc Reactors (mini-hydrogen tokamaks)
Batterys and umbilical cables for working machines
Dimensional Engines (Arcanotech)
Fission Reactors for really big things that aren't worried about weight
Go to Comment
Tangaroa
Lifeforms  (Intelligent Species)   (Water)
Scrasamax's comment on 2013-06-09 05:14 PM
Update: Incomplete and exiled from in work.

The Tangaroa were going to be a riff on the traditional green tail mermaid, having a barbarian hunter/gatherer culture, the main merfolk that surface dwellers deal with, rather than the benthic mer, or the cecaelia Go to Comment
Standard Light Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-20 12:01 AM
Update: Repaired and recovered from the Void Go to Comment
30 Illuminati Minions
NPCs  (Major)   (Criminal/Espionage)
Scrasamax's comment on 2013-04-18 09:19 AM
Update: Big push and Cult of Done Go to Comment
30 Illuminati Minions
NPCs  (Major)   (Criminal/Espionage)
Scrasamax's comment on 2013-04-29 08:51 PM
I wrote it as a 30 because that was the initial point of inspiration, it was going to be a regular 30 and then I thought of the different tiers and how they worked in layers. Go to Comment
Pommel Stones Of Vohu Manah And The Breath-takers Mace
Items  (Mystical)   (Single-Storyline)
Scrasamax's comment on 2013-06-10 08:08 AM
I like it, a staple magic item, a good backstory, hubris, and a pair of characters who would be mythic or historical figures. Well done. Go to Comment
Three Unusual Types Of Fire
Plots  (Crisis)   (Single-Storyline)
My Voting Practices
Articles  (Rules and Advice)   (Citadel Help)
Scrasamax's comment on 2013-06-08 09:48 PM
Another voting guideline submission. Go to Comment
A Spell Called Catherine
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2013-06-09 04:53 PM
Excellent and enjoyable.

5/5 Go to Comment
Cosmic Era Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-06 10:21 PM
Update: Cult of Done

Get Out you Go to Comment
Cosmic Era Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2013-06-08 06:24 PM
So the ACPS and the USSA are going to field good armor just from their basic mineral resources.

What about the mineral resources from offworld sources? Specifically, the Moon, Mars, and asteroids? Go to Comment
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