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7 Horrifying Curses
Articles  (Scenario)   (Gaming - In General)
Scrasamax's comment on 2014-03-18 12:49 AM
Interesting idea, but somehow it feels weak.

I would imagine curses like:

Unable to Heal: natural healing is impossible, the character can only recover lost health via divine magics and healing potions. Potions only work at half strength, and divine magics are opposed by the curse, so weak healing charms will likely fail. Go to Comment
My Last Crop of Humans
NPCs  (Mythic/ Historical)   (Domestic/ Craft)
Scrasamax's comment on 2014-03-05 08:57 AM
In my mind, I could see a heavy bureaucratic hand writing out the instructions and procedures for the recolonization program, what steps would happen in what order, and the minimums and maximums of what the system was going to do, leaving the appearance of choice, but in reality everything is running a course with no deviation.

Why else would the system keep making the same set of mistakes with each iteration, other than the fact it is following a preplanned program that missed something. Why do the fish keep dying? Because the engineers and programmers who set it up thought having fish was a good idea, but never owned fish themselves so the care instructions are completely wrong. The fish are doomed to die. The mistake will repeat itself 20 times and then quit.

I do like the part about the advanced computers 'counting to infinity' and then shutting down completely. Go to Comment
Dr Agamemnon Spengler
NPCs  (Scenario Based)   (Technical)
Scrasamax's comment on 2014-03-02 01:37 PM
Many of the entries are related to movies that Harold Ramis either starred in or directed such as the obvious Ghostbusters to Stripes, Multiplicity, and Groundhogs Day Go to Comment
Lescelina the Witch Queen
NPCs  (Scenario Based)   (Religious)
Scrasamax's comment on 2014-02-26 12:47 PM
I like the feel, and the flow of this piece, I can get a strong feel for who Lescelina is, and she reminds me of part Calypso from Pirates of the Caribbean, and part the image of the voodoo priestess, but dressed up in savage primitivism that would rise from a reptilian primitive culture. The fact that she is an elf makes her even more exotic, and dangerous, since elves are typically associated with much cleaner and more aristocratic settings and surroundings.

The gatorfolk are tres bien, no? I like them.

The Meso-american linguistics in the naming is also interesting, but I'm not sure how much I like it. Go to Comment
Cosmic Era: Mortal Kombat I Dossier
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2014-02-25 09:40 AM
This splatbook listing is an exorcism, now that this list is done, I will stop trying to convert MK characters into Cosmic Era characters. Go to Comment
Cosmic Era: Mortal Kombat I Dossier
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2014-03-02 08:40 PM
Excellent comment and the sort of input I've been looking for.

Each entry doesn't need to link to something else but just enough to start lacing the material together. Go to Comment
7 Things About Criticism
Articles  (Humor/ Editorial)   (Citadel Help)
Scrasamax's comment on 2014-02-23 08:25 PM
I considered adding examples but opted to keep this a short and focused piece. Go to Comment
7 Things About Criticism
Articles  (Humor/ Editorial)   (Citadel Help)
Scrasamax's comment on 2014-02-25 11:51 PM
The main thing that I think of is that you don't have to hit all seven points to have a constructive criticism, but it should ideally make you aware of how you critique, and how you could be more effective. Some people come across as very adversarial in their delivery, while others can end up being unhelpfully vague. Go to Comment
Armored Units of the Cosmic Era
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-02-25 08:40 AM
One of the things I love about bureaucracies and other large organizations is their ability to disseminate and dispute the most basic provision ad infinitum.

This, gentlemen, is obviously not a tank, as even the most long ramble that wanders back will know that the tank has a turret and a single cannon fixed therein, and this armored combat vehicle has two cannons in it's turret, and since tanks have one and this has two it's either two tanks, or not a tank at all.

The tobacco industry successfully defended cigarettes for decades before they were out scienced and forced to admit that smoking might possibly be bad for you, according to the surgeon general. Go to Comment
The Brotherhood of the Land of Nod
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2014-02-26 04:31 PM
There are, it is sort of a look into fundamentalism in a part of the world that has created zealots and violent organisations for centuries. Take away the oil and money and you have the conditions to start terrorism and that's what's happened today, but the Cosmic Era is post Islam so instead of the prophet we have tech worshipping zealots who are swayed by charismatic imams to wage holy war against those who defile the sacred tech. Go to Comment
AAA Test Sub
Articles  (At Table)   (Citadel Help)
Scrasamax's comment on 2014-02-17 01:51 PM
Wonderful! Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-17 05:19 PM
One of the levels of gameplay in the setting is mecha level combat. Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-20 08:36 AM
If there is going to be an intervention, it should probably be based on the amount of booze I consume through the midnight to 3AM writing jags that create these submissions. Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-21 08:20 AM
I am pleased with it, I am generally pleased with the Cosmic Era setting, I do however have a semi-serious concern about how much I am drinking in the process of creating it. At times I am a machine that turns madness (insanity, not anger) and bourbon into 4000+ word submissions on mecha. I enjoyed writing this sub, and there are several others in work that I have done the same on. Go to Comment
30 Mecha Design Flaws
Systems  (Combat/ Warfare)   (General)
Scrasamax's comment on 2014-02-21 05:48 PM
Axle makes very good points on both sides and I am going to take his comments info full consideration and do an edit and second draft of this submission. Go to Comment
Military Clones
NPCs  (Extras-Horde)   (Combative)
Scrasamax's comment on 2014-02-12 09:42 AM
Rehabbing: A mixture of chemical and conditioning therapy, a deviant clone is brought back into operational status. This technology was pioneered on criminals, and military clones have predisposition to accept this form of therapy.

Decommissioning: also known as deactivation, or liquidation. The clone is humanely terminated and sent back to a clone creche facility for a post mortem examination of the cortex to determine what changes are needed.

Operational Decommissioning: military euphemism for suicide mission. If several clones are in questionable condition, it can often be cheaper and more expedient to use a group of such clones on a throw away mission and order replacements. Also used when there is a clone surplus and there is a Reduction in Forces order. Go to Comment
30 Cosmic Era PC Occupations
NPCs  (Scenario Based)   (Technical)
Scrasamax's comment on 2014-02-19 09:17 AM
Started putting this together with an eye towards PC concepts, ala the sample characters that are included in the game core books, since that is where I am heading with the Cosmic Era. I was thinking that I might should address the Race option, since there are humans, modded humans, clones, droids, etc. Go to Comment
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2014-02-13 06:50 AM

The Cosmic Era

The Cosmic Era has incidents during which human beings are compromised, mutated, or otherwise severely altered by the strange energies and anomalies that boil up during dimensional fatigue events. The technical term given to these individuals is 'Wight'. They retain their human appearance but develop inhuman abilities, with the most common being supernatural durability. Most Wights are able to ignore anything less than military grade hardware. Enhanced strength, parapsychic abilities, and strange biological adaptations (tentacles, new orifices with alien teeth, claws) are also present.

The Wights that are spawned in the Cosmic Era do not follow the trope of shapeshifting into monsters, and maintaining two forms. If a wight manifests a new more horrific form, that becomes it's new form. The standard Youma is based more in the anime tradition of transforming monsters, but also functions in a much more magic setting.

Go to Comment
The moral compass
Items  (Other)   (Cursed)
Scrasamax's comment on 2014-02-12 08:53 PM
Fantastic submission, there is a good moment displayed where the compass is used, an NPC tied to it for a story, and there is an origin behind it that fills in the basic questions but leaves it open enough that it can be easily adapted and fit into whatever setting needed. This is a fantastic and devious item, and something I would love to use in a game. I can see it being problematic for classes with ethos dependent powers, because once a paladin or cleric goes against the ethos of his deity, there is generally a denial of powers and innate abilities.

Good work, nice graphic. Go to Comment
Locations  (Ruins)   (Plains)
Scrasamax's comment on 2014-02-24 12:46 PM
An interesting read, but I had to go back and reread it to figure out what happened because the transport of the Litwellians 500 years into the past into a new place is glossed over in one sentence. I would add a paragraph explaining what you've answered above, about the descendents of the Litwellians eventually returning to their home, because it would help with the cliffhanger.

I was hooked into reading this story, I wanted to know more about the city, and the foolhardy or unlucky men who sweep the road, and about what sort of evil was taking them as they worked. Very good work there. Go to Comment
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