Just like people can travel across the ocean on a ship without getting scurvy, people in the Cosmic Era can travel through space with the same general lack of concern about SAS. Motion sickness is a minor discomfort because basically they've had 346 years (the majority of those with space flight capability) to iron out the details. For us it's been 113 years since the Wright Flyer, but 459 for the Cosmic Era, the same amount of time between 1557 and 2016. Most of our modern problems with spaceflight are very similar to the old worries about going to fast (going over 60 mph the force of would could remove your face, or so thought people a century ago) The same goes for muscle and bone mass loss, and other health concerns the stem from the radical change in environment. Space Sickness is just the generic name for a fairly easy to overlook illness that is in that era, most commonly contracted in space. It's not space flu or a space cold (those are still just influenza and the cold virus) because it's legionnaire's disease. I got the idea for this after reading about a D.C. hotel that had a contaminated water supply and guests of the hotel because very frequently sick with said disease.
Now look at popular grimdark space ships, they are dark, very often moist and dripping, and warm enough to be festering pools of bacterial growth. Go to Comment
Audie Murphy was an unassuming young man who became an incredibly accomplished soldier in WWII who after the war did war movies, but none were autobiographical as his actual accomplishments would be seen as absurd, aggrandized, or blatantly fictional. Go to Comment
An interesting idea, but one of the core concepts of the UBCS is that it is credit issued from the government to the populace, and not from actual credit card companies, currency has undergone a radical change in the Cosmic Era. All the banking megacorps make their money from handling the business of other corps and handling the UBCS contracts from the government. The banks want the contracts, because if your megabank ends up being the principal agent of the UBCS in a large and prosperous region, you are going to make mad money (for the megacorps, there is no money for the populace, just credit). If your megabank doesn't land a fat contract, you're hurting, there's corporate downsizing, being the target of corp raiding, shadowrun hits, like sharks smelling blood in the water, and then being dissolved and subsumed by other megabanks.
A lot of vicious stuff going on behind the scenes while the average citizen hums along, not caring what corp backs his kard, so long as it works when he logs into Virtua-Girl, orders a pizza, or keeps his residence up to date. Go to Comment
The basic cloning tech would still be required, lacking gender or sexual reproductive organs, humes are physically incapable of reproducing. No uterus, no eggs, no sperm, none of that. So, the cloning tanks, and machines that turn zygotes into infants would still be needed. Genetic material could still be donated, ranging from self-duplication, to creating task oriented batches of humes, and so forth. Go to Comment
One of the few decent things to come out of watching Antonio Banderas' painfully mediocre 'Automata'
A good portion of the movie was spent looking for the 'clocksmith', evoking a washed out 1980s post-apoc robot western version of Bladerunner, without the acting, special effects, charm, or memorable characters. The robots, with their synthetic voices and uniform appearance seemed to have more range than the human characters. If this was deliberate, it would have been better done (compare HAL's mellifluous voice in 2001: A Space Odyssey vs the toneless voice of Bowman) This was just formerly impressive actors working for a paycheck. Go to Comment
Interesting magic item, I like it. It's useful and random without being game breaking or zany. There is enough to keep it from being overpowered, and it is the sort of thing a low level PC/player would jump at, especially at that stage when they are buying everything wood and leather to gear up with, and a sword is a big investment. After that, it is easy to make the pouch a pain for them, so that they have to go find it, and destroy it, or do something with it so that it stops picking their pockets.
The Rocket Tower is an extra-terrestrial version of the Estuary Tower, and is designed for use in space, or on planets other than Earth. The main body is pressure sealed, and has facilities for docking with spaceships, and replaces the barge with A-pods and engines, allowing the fortress to move at a slow speed. These are not found on Earth due to the large size of the engines required to move in one g gravity. They are more common on Mars, the Moon, and on various moons through the solar system.
These towers aren't all designed for military operations, many are used for scientific and exploration purposes, as mobile bases, and can carry useful equipment such as industrial and excavation mecha, cranes, drone control centers, and crew quarters. Go to Comment
Replace the rocket engines, or submersible section with an interior chamber for a resident sorcerer to teleport the tower from a resting place to where it needs to be deployed. Central 'control' room houses the magic dingus crystal that powers it, and the tower does the magicking, but has to have a human pilot to mentally envision the destination.
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.
Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
1. Seibertronians do indeed have souls (fragments of the Larvae of the Outer Gods) but as they are non-biological, they cannot sexually procreate. They can build new robot bodies and cortices, and install the relevant software and personality profiles, but the spark of sentience and self awareness comes from the fusion of a larvae being formatted into a cyber brain starting up. Success is a new seibertronian, failure is a functional robot. I have tried to leave a breadcrumb trail to make the reader uncomfortably aware that all sentient life is potentially nothing more than the self aware castings of vast cosmic entities, and that humanity might simply be a stage in the evolution of macro-scale lifeforms.
2. The CE doesn't value children as much as we do now, but children are much less of an investment. You can send off a DNA sample, and the proper credit documents and in a few weeks get back a kid. If you are willing to wait a bit longer, you can start with a teenager, or just skip the entire juvenile phase and have your offspring decanted in their physical 20s.
3. The monolithic education systems do not respond to perceived economic needs, it sets them. It's all central planning, in it's cold and logical application. The students in the edu-indoctrinatation schools have a degree of choice in their potential careers, but it is a relatively narrow one. The education system (most of which is machine in nature) is very good at predicting and directing the career paths of the students it has.
A hold out weapon of immense power, the Noisy Cricket is a kinetic-sonic arcanotech weapon. The device generates a powerful sonic discharge, roughly similar to the sound of a cricket. The resulting sonic shotgun creates an expanding wall of force that is surprisingly effective at damaging soft targets, knocking things over, and generally making a mess. Kineto-sonic weaponry has not proven to be very useful for three major reasons, loudness, lack of armor penetration, and recoil.
The loudness of the Noisy Cricket and similar weapons (such as the OmniCorp 'Boom Tube') make the weapon users stand out on the battlefield. This makes anyone using one a major target.
Kineto-sonic damage is spread across a relatively large space. While this means that they are good for blowing apart shacks, knocking down drones, and sending crowds of attackers flying, armored targets are only knocked down. Against mecha, power armor, and heavy droid troopers, the weapon can at best, knock them over, or slow them down.
Finally, recoil from the weapons is impressive. Hand held guns can send the shooter flying, and larger weapons proved unruly for even mecha to control. Go to Comment