Strolen\s Citadel content. 
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Scrasamax's comment on 2014-02-01 12:54 PM
Make it a list or something where I can see the entire process without having to scroll, list the steps without embellishment, without examples. You've got the examples and dissection already done above, and if you're read the sub you've got the meat and potatoes of it. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Scrasamax's comment on 2014-02-22 11:01 AM
A well deserved HoH Go to Comment
Strolens Generator Quickstart
Articles  (Other Gaming)   (Citadel Help)
Scrasamax's comment on 2014-02-01 08:37 PM
Yesssssssssssssssssssssss

the instruction manual! Go to Comment
30 Power Armor Suits
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-01-30 01:17 PM
Update: Rescued from Development Hell by the 3 Line NPC writing method, and splitting the entries that bogged down and became too long into their own submissions and then connected with abbreviated entries. Go to Comment
Neo-Soviet Power Armors
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-06-26 11:49 AM
65% Dream them up, 35% Borrowed bits, but I use more history than gaming references. The first entry is based off of Master Chief of the HALO franchise, but the others are inspired from Russian history. Go to Comment
UAC Power Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-01-27 10:02 AM
Union Aerospace Corporation is a major player in the Atlantic Federation, and while the corp hails from the Doom franchise, I have expanded their portfolio in the Cosmic Era to include not just Doom material, but Starcraft material as well, specifically (also obviously) the Terran faction.

OCP is currently in litigation against UAC over the UAC 'Goliath' program which has been stolen from the OCP ED-209 series of police droids. Go to Comment
Old Vardipor, the City of Pigs
Locations  (City)   (Swamp)
Scrasamax's comment on 2014-01-26 09:08 AM
Update: Out with yea, too long sitting in the In Box. Go to Comment
East Carolina
Locations  (Country/ State)   (Swamp)
Scrasamax's comment on 2014-01-26 08:41 AM
Update: Out with ye, cleaning out the in work box. Not going to finish this one. Go to Comment
A New Pass...
Plots  (Discovery)   (Single-Storyline)
Scrasamax's comment on 2014-01-26 08:32 AM
Update: Out with ye Go to Comment
Larvae of the Outer Gods
Lifeforms  (Ethereal)   (Any)
Scrasamax's comment on 2014-01-27 01:25 PM
Keep in mind that this is Lovercraft/Call of Cthulhu, so the gods and goddesses are much more wads of viscera, tentacles, and madness inducing horrific amalgams of strange varieties and unknown types of creatures.
Go to Comment
Standard Issue Escape Goat, EXTREME
Items  (Other)   (Combat)
Scrasamax's comment on 2014-01-17 12:03 PM
I cracked up reading this one. Go to Comment
Standard Issue Escape Goat
Items  (Other)   (Combat)
Scrasamax's comment on 2014-01-16 10:04 AM
I'm not sure what to do with this, LoL Go to Comment
The Belts of Parkour
Items  (Clothes)   (Magical)
Scrasamax's comment on 2014-01-15 03:52 PM
I absolutely love it. It brings something unique to the fantasy realm in a replicable and very usable fashion. Great for thieves, acrobats, assassins, ninjas and even more adventurous characters.

Humor: dwarf parkour
horror: tiefling parlour
Go to Comment
The Second Renaissance
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2014-01-14 02:14 AM


Author's Note: It is easy to point out that the idea of the O2 towers, and the cooperation fostered by their construction, and the fact that they worked goes against the grain of the Cosmic Era setting and the writing guide. While it is true, there was a beneficial outcome, there is a certain degree of cost involved. The collectivism and the human hives are a direct result of the towers and the O2 scare. The financial cost of building the processing towers was immense, and their operating budget, along with the 3rdNet that grew from them was also stunning.



The Shinjuku Tower cost Nippon close to $1 trillion dollars to construct, and had an operational budget of $125 billion a year afterwards. The island nation staggered through several economic defaults before being propped up by the Red Sun bank and electing the Emperor to replace the existing government. Hundreds died in riots, and several hundreds more committed suicide in varying fashions (alcoholism, drug overdose, seppuku) over the economic flounderings.



The entire Pan-Asian basin went through an economic collapse as they struggled to support the cost of the mammoth towers, along with the continual construction of arcologies, seacologies, geofronts and participating in the space race. As the Renaissance lurched forward, an increasing number of people were born into what will become generational poverty, filling the favelas, creating the hive like urban rims, and feeding into the criminal underground and illegal syndicates.

Go to Comment
The Second Renaissance
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2015-07-05 02:05 AM
I've not done a good job of linking the submissions together, and that is probably the biggest problem I have with the Cosmic Era as a setting. I've not gone back and tried to remedy this because it's simply more than I want to tackle, I've been working on the setting for several years and there are just too many submissions. I'd have to make a serial killer note wall to get it all organized.

Arcanotech is basically a new expression of math and science that doesn't exist, and it adds new variables to numbers. An example, 2+2=4 basic math. +2 + -2 = 0 numbers can be positive or negative (meaning the potential answer for 2+2 can be -4, 0, or 4) In arcanotech (which has it's own submission) a number can have values such as spin, age, color, etc meaning that the answer to that basic math equation can have answers that can unravel your sanity. Applied to technology it creates dimensional technology, entirely new ways to make things, etc that we haven't thought of because since there hasn't been that eureka moment, we simply cannot imagine.

Where has the unskilled labor gone? Fantastic question. The unskilled labor has been pushed out into the favelas, and urban rim, it's not needed and it's gone, like gas station attendants. People are either employed by the megacorps, public sector, beneficiaries of the new welfare state, or are part of the unemployed overlooked masses. Unskilled labor wasn't eradicated by education or technology, it was made obsolete, and with it many people became part of a permanently unemployed caste, living in the shadows of the towers and under the cities. Sorry, sucks to be them.

Thank you for the excellent comment and questions. Go to Comment
Pakint Dragongroom
NPCs  (Major)   (Combative)
Scrasamax's comment on 2014-01-15 10:27 AM
Indeed it was my intent, and my thanks for noticing Go to Comment
Prosperity Christian Convention
Society/ Organizations  (Religious)   (Trans World)
Scrasamax's comment on 2014-01-11 12:55 PM
Because it exists now. The Osteen Malachi Bible is a direct reference to Megapastor Joel Osteen and the Book of Malachi. Go to Comment
database alpha
Articles  (At Table)   (Citadel Help)
Scrasamax's comment on 2014-01-11 12:31 AM
Author's Note: The CogNet and previous 3rdNet were more than just exchanges of electronic information. Tied into the paranormal nature of arcanotechnology, the electronics and hardware are nothing more than gateways. The amount of data floating in the net far surpasses the storage capacity of the planet, and its only increasing. How can this be? The CogNet is a portal/gateway to the Dreamlands of the Lovecraft Mythos. The hardware functions as borders, and while the various constructs and programs floating around have their very obvious purposes, their very ordered and static patterns serve to transmute the wild and mutable ephemera of the Dreamlands into a cognitive material

Accessing the CogNet is easy, tons of things and people do it constantly, but these interactions are just skimming the surface of the system, and are the side where there can be connection issues, and bandwidth and all sorts of other technical jargon. Entering the CogNet ala a S3 rig, or other immersion device, like a Wachowski probe, typically puts the cybernaut (The term before home immersion systems became affordable) in a lucid dreaming state. While alert and responsive, the cybernaut is largely unaware of their physical surrounding, or people around them, unless they are disturbed. This is how the user forms the connection to the Dreamlands through the arcanotech hardware. Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2013-12-29 07:54 PM
http://haryopanji.deviantart.com/gallery/

This gallery demonstrates the visual appeal and aesthetic of traditional aerospace fighters in the setting, with dynamic appearances. color schemes, and overall visual appeal. The more exotic fighters such as those in Yukikaze embody the bleeding edge, while these above represent the main line of what everyone can field, from the Federation aerospace reserve units to the SAUR and Indian aerospace forces. Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2015-01-08 12:18 PM
3 Dorky Answers: the Corsairs destroyed most of the Zondas on the ground, and the few that did get into the air were outnumbered, outgunned and outmatched, leading to their quick destruction, arcanotech exists to break the laws of physics including the manipulation of gravity (there are greater applications, but we spent a long time flying kites before we figured out how to break the sound barrier and that's where arcanotech is currently, flying kites), it doesn't, but it needs an edit for repetitive word use. It's technobabble.

As for the voice of the piece, I am inclined to belief that at the time I was writing this, it was to simply get it out of my head, and voice was not nearly as pressing an issue so much as it was getting it done and out. I needs a revision, and fluff text added, with the canon material supported with game stats and such. Go to Comment
Total Comments:
3888

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2