Feels very Firefly, and that's shiny. It very much has the feel of a starting character because there is a lot of potential and enough history to give some motivation, but as a starting char, it's not really done anything and is a starting point.
As long as yarnuk expeditions to the surface are rare, and the only members of their race encountered are the defective cast offs, people are probably going to do with them what they already do with lobsters. I don't see this being a problem, since defective or not, if there are more than enough of them in an area, they are going to breed, and there aren't many ocean creatures in shallow water that are going to be able to kill a one ton lobster with basic intelligence.
I can imagine the horror when a deep snailship surfaces near a coastal village, and the yarnuk explorers discover that the exiles have been captured, and are being bred, and worst of all, they are being eaten. Their boiled shells are polished into jewelry, and the undesirable innards are dumped into the water for scavengers to consume. Juveniles feeding on the discarded viscera of their own kin? Cannibalism, and murder?
An interesting character, and while he could be described as one dimensional, there are certainly people in real life who are one dimensional. I like the fact that Igor is a man of god out of fear, rather than any sort of real religious calling, and that many of his motivations, aside from divine fear, are based in real world materialism. Igor feels like a real person, with interests in caring for his family and his legacy, as well as having a level head about things like war.
This is a good character, and I could see using him not just in his given setting, but as a man of importance dealing with adventurers-upon-return, and doing the duties of the non-present King, such as making deal with mercenaries, settling disputes, endorsing or condemning actions such as hunting down people without any sort of oversight, or pardoning certain other people. Go to Comment
A bit large and complicated, but I like it, old school dungeoneering. Plus the fun part is that if you happen to have a Mastermind game you can make this an interactive trap for the players. Go to Comment
Fun monster of the week. I like the presentation, it is good without dragging to excessive length. For fun, I would give the Snow Devils a few more tricks, such as the abilitiy to pick up some class based abilities, which would open the door to create a whole rogue's gallery of snow devils.
The most obvious choices are druidic and magic user types, with again obvious emphasis on elemental and cold based magics. Ranger, rogue, and hunter types can be equally deadly without being as obvious. These beings could carve out petty kindgoms in the north, demanding tribute and sacrifice from those under their thrall, and with such support structures, these beings who can live into the centuries would certainly have time to become dangerous magi, summoners, warlords with rimebound minions, and all of that. Go to Comment
Rather than a Knights Templar vibe, I was left with an impression of tribalism infused with outside faith, much akin to the Voodoun and Santeria cults in the Caribbean, but much more martial in nature, and zealous in faith. I see the anura painting themselves with war paints, but instead of old tribal patterns, they were symbols devoting themselves to Jove, and invoking his power and protection. I enjoyed this read very much, and good to see you back in the Citadel Maggot. Go to Comment
The main inspiration behind the Star Whales was the plankton like nature of the Larvae of the Outer Gods, and the terrestrial concept of the worlds largest creatures subsist on eating some of the world's smallest creatures. Move everything up to the space scale, and the star whales are large predators in a galaxy wide sea of stars.
Moving back to your commentary, no there cannot be any sort of personal relationship between a star whale and a human. While they are untouchable and unknowable, this is a function of the setting and technology. The advances in arcanotechnology might appear to have exploded outwards like a technological big bang, the Star Whales and their utterly alien existence are a demonstration that rather than being masters of technology and space, we are much closer to the ancient Greeks discussing the theorems of the six simple machines but rather than the Inclined Plane, Wedge, Screw, lever, wheel and axle, and pulley we looking at Dimensional Tap Reactors, Dimensional Heat Sinks, the AISC, and so forth. Eventually, should the stars align right, mankind will have all sorts of ships and technology to find the Star Whales, and follow them, and hunt them, and render them for their exotic aphaisic organs and all the horrible things that we are pretty good at doing.
But that's 10,000 years down the line, figuratively speaking.
Another concept is the depth of time. The Lovecraft mythos discussed things eons in the past and millennia in the future. The lifecycle of the larvae of the outer gods is tens of millions of years, and the star whales hundreds of millions of years, and the galaxy has it's own megascale 'ecosystem' where we are barely aware of just the luminous stuff in said galaxy, let alone the things we don't yet have the ability to comprehend. Go to Comment
If there is a comic book it is a safe assumption that I have not read it, I don't read comics as I do not appreciate the medium.
The Cosmic Era is meta material, and I am building it, I haven't quite wrapped a skin around it, but I am trying. This all started under the pretense of being a game that I and fellow nerds could play at the bar while our wives and SOs did their thing at a horse show. It's been a long sustained effort.
i am planning on writing stories from this material, and a lot of this is a mixture of world building, integrating things I want to integrate into the setting, and exorcising ideas from my head so that I can go to sleep. This submission was written in one sitting after two drinks, so there is nothing that some editing or a second draft shouldn't fix.
What do I want from this? I want a slick RPG core book. I want 80s influenced splatbooks that fall into the GURPS feel (Cosmic Era: GI Joe sourcebook, Cosmic Era: COBRA! Sourcebook) but keep the Apple slick, anime bright, cleavage flashing, hypertech feel of the Cosmic Era. I want a novel that doesn't get put into the Sci-Fi section, I want a novel like Vonnegut, that gets filed in the Fiction section.
I want people to play the Cosmic Era, and build Cloud Strife, Liu Kang, and Lady Jaye go rampaging on a mission to stop Soundwave's plan to deploy a sonic mind control generator. Go to Comment
In a nutshell, peers. I see everyone as being equally involved in writing, creative exercises, and world building.
Goals inside the Citadel? That is another good question, mostly because I don't have a good answer to that, other than I would like to see the Cosmic Era 'finished' in that there is a central submission that flows out to other submissions, and eventually that be turned into a PDF for online distribution. Go to Comment
Interesting, and it makes me think of the older Dungeons and Dragons stuff, and that somewhere there is going to be a necromancer/gravedigger who will figure out how to master these four items and end up as the Gravelord with his dancing shovel and flying assassin's trowels. Go to Comment
An interesting idea for sure. I can see many things coming from this, a tradition of women crossdressing as men, a new tradition of Borakian ceremonial warriors, or even a thing where the woman bearing the sword is referred to as Chrysander and a number, such as when Chrysander VII lead the armies on the northern crusade or when Chrysander XII perished leading a contingent of marines against as island stronghold. Go to Comment
One of the things about this submission is that I wrote it in the hopes of pulling some of these different threads together and give them some cohesion. This is also written from the hopeful perspective of putting the setting together into some sort of publishable format, and if it does end up a book, there would pretty much have to be a chapter on how arcanotech works and why it does.
Unfortunately I don't enjoy this aspect because it feels like I am showing my hand, and showing how I do things and make them work on a mechanical level, a functional level and that ruins the magic. Go to Comment