Strolen\s Citadel content. 
Vartanadel Royalty and Nobles
Society/ Organizations  (Political)   (Country/ State)
Scrasamax's comment on 2013-07-26 08:27 PM
Game of Thrones brutal, the ghosting is interesting and I would like to see if any noble has survived being ghosted to come back and enact vengeance against his foes. Go to Comment
The Protectorate
Plots  (Duty)   (Campaign)
Scrasamax's comment on 2013-07-26 08:30 PM
Good stuff, solid and familiar. Go to Comment
Aditi Telecom
Society/ Organizations  (Mercantile)   (World Wide)
Scrasamax's comment on 2013-07-22 09:04 AM
Only voted Go to Comment
30 More Gladiators
NPCs  (Extras)   (Combative)
Scrasamax's comment on 2013-07-22 09:10 AM
Enjoyable. Go to Comment
Skeletrons
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2013-07-17 07:43 AM
Another advantage, if you suit your skeletrons up in normal soldier kit, and send them out, your enemy isn't going to break out round one with their anti-robot weaponry, instead shooting their anti-personnel weaponry first. In mixed companies, skeletrons will take the most dangerous positions, like point, and will carry the heaviest gear, like the support weaponry. Thus, leaving your human doods free to do their agile rapid thinking thing while directing the skeletrons to lay down covering fire (they are good at this) working as meat shields (good at this too) and general tactical leadership for the bot squads. Go to Comment
ApoCalypso Entertainment Group
Society/ Organizations  (Artistic/Performance)   (World Wide)
Scrasamax's comment on 2013-07-12 02:34 PM
Okay, I googled Marcellus Washington and I got Andre Braugher, so then I googled the next similar name that came to mind and got Marcellus Wallace and that was totally not who I thought it was. I thought Wallace was Samuel Jackson from Pulp Fiction (which I haven't seen).

How I reached the name: Mark - common name, boring, also my FiL. Marcellus, now fancified Mark. That'll do. I have dug into the historical American names, founders and stuff, and Washington just seemed like a good fit.

So what is wink wink? I've missed that exhibit Go to Comment
ApoCalypso Entertainment Group
Society/ Organizations  (Artistic/Performance)   (World Wide)
Scrasamax's comment on 2013-07-12 02:51 PM
Samuel Jackson - Jules Winfield, Pulp Fiction
Ving Rhames - Marcellus Wallace, Pulp Fiction.

Marcellus is an uncommon name, but it is statistically more common in my game settings as I tend to strongly avoid the first names of people in my immediate and near family (spouse, parents, siblings, in-laws) and there is a Mark in my family. And we don't get along. So there are Marcus, Marcellus, Marco, etc. Go to Comment
Tulu
Lifeforms  (Intelligent Species)   (Space)
Scrasamax's comment on 2013-07-03 10:52 AM
There are a variety of agencied ranging from the military, to intelligence agencies to special arcanotech investigators who monitor and police the movement and general existence of extra dimensional lifeforms Go to Comment
The Tarxan
Lifeforms  (Intelligent Species)   (Other)
Scrasamax's comment on 2013-07-05 02:57 PM
Tarxan Hound

Tarxan hounds are all tough and ill-tempered as their masters. The hounds are mammal-like reptiles, having a warm blooded metabolism and upright gait, but scales and are egg layers. They exhibit a range of coloration, with the females being dull drab colors and the male hounds being brightly colored, with reds, blues, oranges, and purple being common.

The hound has a separated bottom jaw, which allows it to use either side of its bottom jaw independently. Once they bite onto something they can work the jaw until they have a very solid bite. It is assumed that this is a hunting or fighting technique used to wound or slow larger animals until their masters can dispatch the animal with swords or spears. Go to Comment
The Tarxan
Lifeforms  (Intelligent Species)   (Other)
Scrasamax's comment on 2013-07-05 12:30 PM
Tarxan Encounter Table

Tarxan Raider - A single Tarxan, armed with forearm blades and a bad attitude. The Raider is disoriented and will attack with fury, and anything it cannot overcome quickly it will flee. 

Tarxan Raider Party - An equal or greater number of Tarxan raiders to the PC party. All are armed with varying sized arm scythes as well as carrying their own bladed melee weapons. They have some provisions, and chemical  augments (functions as Chemical Augmentation Suit) and possibly several Tarxan hounds (triple jawed reptilian wolf/lizard things)

Tarxan Hunting Party - Foragers and hunters more than warriors, less than half have arm blades, but are armed with spears and hunting bows, accompanied by at least one pack of tarxan hounds.

Tarxan Family Cell - A single Tarxan warrior, decorated with trophies and tattoos along with a harem of Tarxan females, ranging from middle teens to later middle age. The warrior is skilled and dangerous, and has the desire to protect his wives and multitude of children.

Tarxan Mystic - A hybrid half Tarxan half something else, manifests limited parapsychic abilities, typically Parapsychic healing, or parasensensory abilities used to 'guide' the mystic and the tribe.

Tarxan Feral - A survivor from a previous dimensional breech, this Tarxan has survived on Earth long enough to learn a bit of the common local language and hide from the locals by posing as a leper or other pariah. 
Go to Comment
The Tarxan
Lifeforms  (Intelligent Species)   (Other)
Scrasamax's comment on 2013-07-05 02:57 PM
Tarxan Hound 

Tarxan hounds are all tough and ill-tempered as their masters. The hounds are mammal-like reptiles, having a warm blooded metabolism and upright gait, but scales and are egg layers. They exhibit a range of coloration, with the females being dull drab colors and the male hounds being brightly colored, with reds, blues, oranges, and purple being common. 

The hound has a separated bottom jaw, which allows it to use either side of its bottom jaw independently. Once they bite onto something they can work the jaw until they have a very solid bite. It is assumed that this is a hunting or fighting technique used to wound or slow larger animals until their masters can dispatch the animal with swords or spears.
Go to Comment
The Tarxan
Lifeforms  (Intelligent Species)   (Other)
Scrasamax's comment on 2013-07-08 07:22 AM
Fixed that Go to Comment
The Gale Shield
Items  (Armor)   (Magical)
Scrasamax's comment on 2013-07-02 11:18 AM
Good all round magic item, interested background and some history behind it. Go to Comment
Bank of Sharmaprastha
Society/ Organizations  (Mercantile)   (World Wide)
Scrasamax's comment on 2013-07-02 11:23 AM
Sharma notes and issued letters of credit would be impeccable, and any planetary bank in a space faring society is going to handle the predominant currency as well as the valuable non-widespread currencies, such as forms of money used on worlds that refuse to accept offworld funds. Go to Comment
Somantic Parapsychic Powers
Systems  (Mystical)   (Specific)
Scrasamax's comment on 2013-06-30 01:50 PM
There are several dozen submissions associated with the setting, and a core concept is mixing the high energy and over the top action of fighting games with normal RPGs. Go to Comment
Surya Power
Society/ Organizations  (Mercantile)   (World Wide)
Scrasamax's comment on 2013-06-24 10:56 AM
Good idea, and good execution, and this is something that I can totally use in my own setting. In my setting Surya would be a regional corp that hasn't quite made the jump to AAA rated Megacorp, and it's power generation in India fits in well with the subcontinent retaining its independence without joining any of the New Earth Governments. Offworld subsidies would be space stations and colonies in the solar system, and would be very limited.

The major world players in the power generation scene are building and operating fusion reactors, and dimensional engines while alternative power is sitting in it's usual back seat.

Nicely done. Go to Comment
Technological Parapsychic Powers
Systems  (Technical/ Mechanical)   (Defining)
Scrasamax's comment on 2013-06-23 09:58 AM
Update: The big things I wanted out of this submission were the Ghosts and the Mechanomancers Go to Comment
Technological Parapsychic Powers
Systems  (Technical/ Mechanical)   (Defining)
Scrasamax's comment on 2013-06-23 04:58 PM
Parapsychic abilities are functionally 'mutant' powers that you are either born with and manifest through puberty or develop after being exposed to high levels of strange radiation emitted by arcanotechnology or cosmic contamination. Creating artificial parapsychic power is a major goal of the cosmic era world governments and has thus far met with failure or worse results. Go to Comment
Lich Scroll
Items  (Books and Scrolls)   (Villanous)
Scrasamax's comment on 2013-06-24 11:00 AM
Nicely done, nicely done. I enjoyed the read, and how everything came together at the end, how the magic works, all of it. Go to Comment
Nkoloso Cosmodrome
Locations  (Establishment)   (Space)
Scrasamax's comment on 2013-06-20 12:29 AM
Update: Repaired and recovered from the Void Go to Comment
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