Good idea, and good execution, and this is something that I can totally use in my own setting. In my setting Surya would be a regional corp that hasn't quite made the jump to AAA rated Megacorp, and it's power generation in India fits in well with the subcontinent retaining its independence without joining any of the New Earth Governments. Offworld subsidies would be space stations and colonies in the solar system, and would be very limited.
The major world players in the power generation scene are building and operating fusion reactors, and dimensional engines while alternative power is sitting in it's usual back seat.
Parapsychic abilities are functionally 'mutant' powers that you are either born with and manifest through puberty or develop after being exposed to high levels of strange radiation emitted by arcanotechnology or cosmic contamination. Creating artificial parapsychic power is a major goal of the cosmic era world governments and has thus far met with failure or worse results. Go to Comment
I cannot find the right voice to carry the Mecha of the Cosmic Era. The more I have delved into the setting, while the giant machines are impressive and highly visible, they are increasingly not that important on a great level. The main level of conflict is being fought on the infantry scale, more emulating the chivalry of the medieval era than the massed tank and armor battles of WWII and Iraqi conflicts. Go to Comment
There are a variety of power sources, and I was going to delve into them in the engine section.
Arc Reactors (mini-hydrogen tokamaks)
Batterys and umbilical cables for working machines
Dimensional Engines (Arcanotech)
Fission Reactors for really big things that aren't worried about weight Go to Comment
The Tangaroa were going to be a riff on the traditional green tail mermaid, having a barbarian hunter/gatherer culture, the main merfolk that surface dwellers deal with, rather than the benthic mer, or the cecaelia Go to Comment