Strolen\s Citadel content. 
The Character File
NPCs  (Minor)   (Political)
Scrasamax's comment on 2017-04-09 02:33 AM

Really Strong Seeming Superheroes who are Really Chump Change

1. War Machine

War Machine is a guy in a high end power armor suit festooned with mundane weapons. While able to match Iron Man in armor and mobility, War Machine eschews the repulsor blasters and instead uses mundane hardware. In the CE, War Machine is a guy in a power armor suit using retro-tech weapons. As energy weapons are higher maintenance than conventional firearms, War Machine is closer to a wastelander warlord decked out in guns because half of his gear can't be fixed, or has depleted power cells.

2. Doorman

Caught up in a teleportation test failure, the Doorman is able to create short range gates, using his own body as the gateway. While useful, this power is severely limited by the fact that the longer the distance of the gate, the greater the strain is on him. More than a few feet gated is enough to knock him unconscious, and a gate that is more than a few dozen feet would easily kill him. Teleportation doesn't come cheap.

3. Dazzler

Dazzler is the code name given to a high chaotic parapsychic caught in a permanent burn state. Formerly a musician and performance artist, she has turned into a human sized psionic emitter. She generates pulsing waves of energy that can only be codified in arcanotech terms.

Thermal lances - deals damage as is exposed to a cutting torch of thermal lance

Corrosive lances - major acid damage

Electric lance - subjected to high tension power line electrical current

Radioactive lance - exposed to lethal radiation, plus thermal burns

Transmogrification lance - randomly turned into another material, carbon is frequently changed to silicon, ala petrification

Mind Control/Insanity lance - deals sanity damage, cue loud classical music, and the Ludovico technique. Bezoomy!!!

Teleportation lance - punched through the angles of space, unless protected by a magnetic field, object is thrown 1D100 decameters away. Google that shit bitches. Use artillery scatter chart for direction.

4. Mr Immortal

Immortality isn't all that keen for the self proclaimed Mr Immortal. Despite his best efforts, and after almost 2 centuries, he is still alive, and physiologically 23 years old. One of the earliest victims of a DFE, Mr Immortal has undergone countless tests and examinations to discover the means of his immortality. For the first few decades it was amusing, that he could survive being killed over and over. After the first century, the novelty had worn off, everyone he knew growing up was dead, he was still 23, and he had experienced things as horrible as being eaten alive, incineration, and even being splattered after a six mile free fall from orbit. After 15 decades, Mr Immortal became suicidal, and has been dismembered as per his wishes, and left in a catatonic state.

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The Anunnaki Cabals
Society/ Organizations  (Political)   (Trans World)
Scrasamax's comment on 2017-01-02 06:24 PM
http://strolen.com/viewing/7919

There are 5 ranks of Anunnaki recruits: alpha, beta, gamma, zeta, and omega. These are the uninitiated minions of the Hidden Masters.

https://strolen.com/viewing/The_Brotherhood_of_the_Land_of_Nod

The 'Devoted' who don't know their gods are false

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7 Things About Food in the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Scrasamax's comment on 2016-02-22 04:54 PM
Yeah, on the carcinoprotein, NASA is working on cultured salmon tumors to provide a self replenishing food supply for astronauts bound for Mars. I thought it was horrific, and something the CE would totally exploit for a food source. There is no reason to eat people when you can culture and cultivate tumors Go to Comment
7 Things About Food in the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Scrasamax's comment on 2016-02-23 06:53 AM
Transitioning from a corporeal lifestyle to a digital one, voluntarily entering the Matrix as a social and economic decision. A renaissance of virtual culture following the death of the previous physical/analog world culture Go to Comment
The Xan-Axe
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2016-02-14 06:13 AM
Solid magical item, good backstory, and the pun in the name is good. Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
Scrasamax's comment on 2016-02-09 04:56 PM
There have been plenty of cashless societies, with Star Trek being a good example of a positive example and the slave based economies of the past being negative examples. And that's what the freemium economy is, it is a form of economic slavery. It doesn't matter what the people do, they cannot do business between themselves, everything has to go to the credit system, to the corporate exchanges and such.

Cash is a relic of the Petroleum Era, and it is offensive.

Asking a resident of the Cosmic Era if they would like some money, some cold hard cash, is the same as asking Native Americans if they would like some trade beads or horse blankets. Capitalism and the personal pursuit of wealth is considered crude, barbaric, and destructive. Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
Scrasamax's comment on 2016-02-11 04:47 PM
Rodenberry was a progressive liberal hippie, and TNG greatly improved when he was no longer hands on involved in the show. While he had some good ideas, like racial integration and international cooperation (it's easy to forget that Uhura was among the first if not the first black female characters in an ensemble cast show, and the Russian Chekov was an officer on what was tantamount to an American spaceship, during the Cold War). He also had some bad ideas that hamstrung the show, like the Federation having a no currency economy, everyone just did what they wanted, and that basic elements of human conflict were verbotten, as a hallmark of his utopian ideals

But it was the first and biggest example I could think of where people did their jobs and there was no paycheck. Federation has rank, but there is no pay grade.

Ugh, latinum, that was a joke. Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
Scrasamax's comment on 2016-02-11 04:55 PM
Harsh is fine, because harsh is typically honest.

The emergence of the freemium economy is not a natural evolution. It is what happens when you have a coalition of oligarchs, backed by secret societies (the more spook like Anunnaki) and bound by a broken world economy and a population that is small, predominantly socialist, and supported by massive industrial automation and replicator like polyforges.

There is a smear campaign against capitalism, and despite all the bells and whistles, technogadgets and wizardry, the Cosmic Era is functionally feudal in nature. Wealth is concentrated exclusively at the top, and everyone else is a serf (restricted in movement, restricted in what they can possess, stuck in whatever position they are born in). Fitting in with the Ocaslan model, society is made static to ensure longterm stability, and capitalism runs contrary to this. Capitalism allows people to change their economic status, and large numbers of people can force changes in the market, despite each having not that much. This can be a good thing, driving economic engines, and it can be bad like student loan debt and the housing bubble.

So, the past, the economic wealth and prosperity of the capitalist free world is burdened with the blame for the disasters that befell the world, from the Resource Wars, to the environmental disasters that followed. The pursuit of wealth and personal property is shown to be hand in hand with burning the world and poisoning the sky. Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
Scrasamax's comment on 2017-02-05 07:54 AM
Showrooming

One of the crises in modern capitalism is the act of showrooming. Customers will go to a brick and mortar store, inspect specific items that they are interested in purchasing, and will then purchase said items from an online retailer at a lower cost, since said online retailer doesn't have the cost of a store to support.

In the Cosmic Era this is how most non-consumables shopping is handled. There are no more brick and mortar stores, and the durable goods providers merely have showrooms for customers to come look at their goods. They can order the goods from the showroom, but there is no stock, no inventory, no servicing, just the showroom. With polyforges and automation, almost everything is made on a Just in Time basis. There are no warehouses or inventory centers fulfilling said orders (there are some exceptions).

After visiting the showroom, the customer uses their multikard to order whatever goods they want. The order is placed, and the items in question are produced. This goes in the face of Petroleum Era commercialism, as it violates two basic tennets: planned obsolescence, and impulse purchases. Most ordered goods will arrive in a matter of hours to days, overriding the impulse purchase with having to wait for the gratification of acquisition. Likewise, in the case of durable and sundry goods, there isn't a cycle of replacing oldness with new hotness. There are upgrades, and additions, but something like replacing a smartphone every 1-2 years is simply offensive. Gadgets are expected to last a decade. Appliances last a generation, and so forth. The wheels and engines of the economy aren't churning out junk to feed a junk grinder. Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
Scrasamax's comment on 2017-02-05 08:00 AM
Trade In, Trade Up

In the Cosmic Era, when someone buys a durable good or gadget, is it generally expected that the previous gadget they owned will be traded in as part of the remuneration process. The old item is taken back and it is either refurbished and resold if it is in good shape, or it is recycled for its components and used to make the next iteration of items. This process lessens the credit cost of the items being purchased, and is part of the materials handling and recycling system inside of arcologies and other megastructures. Hoarding and stockpiling are hard to accomplish, as failure to remunerate goods sees credit scores drop.

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Fuijin Kaze
Items  (Transports)   (Non-Magical)
Scrasamax's comment on 2016-03-13 04:16 PM
One of the things that stuck out in my mind the last time I read Brave New World was Bernard and Linda flying around in a helicopter. In light of the death of expertise and self driving vehicles, something as complicated, clattering, and dangerous as a helicopter isn't going to survive into the future. Kazes fill the spot that light civilian helicopters once occupied. I would totally agree with there being an autonomous system where you dont actually ever pilot a kaze so much as you tell it where you want to go, and the onboard LAI flies the craft under guidance from the local airspace controller. Go to Comment
Homo Sapiens Xenus
Lifeforms  (Constructed)   (Space)
Scrasamax's comment on 2016-01-15 11:26 PM

Terms used in conjunction with Homo Xenus

Chimp - insult, lower than homo sapiens, one ruled by base biological desire, one lacking courage, intelligence, or the sophistication expected of Xenus society. Simian terms are also used as racial slurs against homo sapiens.

Codex - term used to refer to an individual's genes, a representation of self, and their potential. Insulting a codex is grounds for a challenge, such as asking if the codex was known to be damaged before production, or if it was discovered afterwards? Genetic hubris.

Frag - insult, incomplete as a fragment, one who has failed in their given role. To frag - to fail. Fragger - one who failed. Fragged - broken or otherwise compromised. Fragman, a person who only knows misery and failure.

Freeborn - a human born through normal sexual reproduction, technically used as an insult towards Homo Sapiens and Homo Novus augments. Also known as fuckborn, lowborn, and genesludgers.

Game of Challenge - a game of challenge is any sort of game fought out between two or more interests that lacks an outside reward such as rank points, settling of grievances, promotions, and so forth. These are a step above training matches, and typically done in a friendly manner.

Game of Grievance
- rather than resorting to physical violence, emotional outbursts or
otherwise disruptive behavior when there is a problem, homo xenus is
conditioned to handle interpersonal disputes through the use of CogNet
dueling and 'card battle games'. This allows hostility to be defused,
teaches each member to be as prepared as possible, and that those who
cannot win fights shouldn't start them.

Game of Raiding - While materialism is seen as not just a hallmark of the Petroleum Era, but of Homo Sapiens in its entirety, homo xenus has a completely different approach. When a resource is in contention between two factions, such as two sibcos fighting over the better bunk facility, they will resort to games of raiding. These simulated battles home martial and tactical skills without inflicting actual casualties or injuries, and are played out in virtual environments. They are similar to the FPS melees that are currently popular in console games.

Geneseed - a sample of a xenus' genetic code, in the context of being used to create a new sibco of homo xenus. Also a reference to genetic legacy, and the asexual reproductive process.

Loot - anything gained from the defeat of a foe, agreed to before the start of a game, or the commencement of a physical competition. Colloquially translates to 'that which is desireable' or 'the spoils of conflict'

Sibco - sibling company. Rather than solo, homo xenus is born and raised in batches or companies. These are treated as siblings and are the only family connection the species demonstrates.

Trial of Position - Where disputes are settled with virtual games, promotions and evaluations are handled through holosim situations. In a trial of position, the challenger seeks to raise their level within the homo xenus society. The 'defender' is a teacher or other administrator, and typically has the upper hand, so that an aspiring xenus cannot simply win through dull brute force, and must be cunning and clever instead.

Trueborn - a human born through computer engineering and genetic manipulation of donor genetic material, this term can be applied to homo novus engineered from birth, and automatically applies to all homo xenus members.

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Homo Sapiens Xenus
Lifeforms  (Constructed)   (Space)
Scrasamax's comment on 2016-01-19 03:24 PM
Bred to live with the machine, homo xenus cannot survive without the machine
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Ogre Sports
Society/ Organizations  (Ethnic/Cultural)   (Local)
Scrasamax's comment on 2016-01-15 10:30 PM
Ogre rugby, but with more gore. Love it! Go to Comment
Rusalka
Lifeforms  (Constructed)   (Water)
Scrasamax's comment on 2016-01-01 10:07 PM

Morzh

An much more extreme modification, the Morzh mod demonstrates the extent to which the Neo-Soviets have mastered genertic engineering. The morzh phenoclade from the waist up is predominantly human, even if the features are blunt and crude looking. From the waist down, the morzh has more in common with marine mammals than with humans. The legs are fused together into a tail, and the feet are spread out into a tail fin, giving them strength and control moving around underwater. Unlike the rusalka, the morzh mod is designed for deep sea operations, and spending extended amounts of time underwater. Where the Rusalka cannot go much further than 200 meters, a morzh can free dive as deep as 1000 meters, and can do so in freezing temperature water.

There are several hundred Eurasian morzh, but they are all located in arctic seacologies or deep sea operations. In these locations they operate and inspect underwater listening and snooping equipment, spy on ACPS and Coalition underwater facilities, and salvage/loot underwater wrecks.

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Podvadom
Locations  (City)   (Water)
Scrasamax's comment on 2016-01-04 02:56 PM
Please do, because Google isn't the best for translation services, and I would be quite happy to give you co-author credit if you tidy up my mangled Russian names Go to Comment
Podvadom
Locations  (City)   (Water)
Scrasamax's comment on 2016-01-04 04:56 PM
In the greater scheme of things, the Atlantic Federation is winning, because they have achieved a high level of space dominance. No one has as many spaceships as they do, and no one else has ships as big either. It's sort of like the US and carriers. The ACPS has largely won the war for Mars, having established a large ground force and regional dominance. Their power is divided between China and Mars, which somewhat limits what they can do. The Eurasian Alliance, aka the Neo-Soviet Union has fallen behind in both the space race, and the war for Mars, leaving them somewhat stranded on Earth. Of course no one has major dominance on Earth. The Atlantic Federation is contested on all three continents it claims land on. The ACPS is surrounded by hostiles, most notably the Pacific Rim coalition (which despite high tech, has been a regional loser) the Free Indian State, Nippon, etc.

Be strong where your enemy is weak. The Neo-Soviets are almost completely uncontested in the world oceans. The only places where they aren't in charge is the Caribbean, where aerial warships, shallow waters, and the Federation's Caribbean League/Atlantis state prevent dominance.

What could be fun and a game changer? Space Submarines. Submersible spaceships. Go to Comment
Podvadom
Locations  (City)   (Water)
Scrasamax's comment on 2016-01-06 03:52 PM
Update: Morepolozhinye has since been replaced with podvadom, as per recommendation of Murometz and co Go to Comment
The Cursed Cup of Immortality
Items  (Potion)   (Cursed)
Scrasamax's comment on 2015-12-30 02:22 PM
Update: Not going to finish this one, but the basic premise was that the cup was actually a cursed relic that was found and used by villains and such as a trap. Those who drink from the cup are granted immortality, but only so long as they regularly use the cup, and while they cling to life, they lose their will to live, are overcome by ennui, melancholy, or otherwise eventually chose to end their own lives, but generally not before causing a good deal of carnage along the way. Go to Comment
Scrasamax's comment on 2016-01-04 02:54 PM
It's not going to be finished, which it why it's been kicked out. Go to Comment
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       By: Agar

A certain type of demon cannot not be hit by ranged weapons or attacks. Attacks have to be made up close and personal for the damage to mean something. Ranged attacks are to impersonal.

Possibally a way to make the ranged attacks more meaningful would be to coat the arrow head or what not with the shooters blood. Of course, they'd better be a good shot, otherwise they're wasting arrows and already bleeding to boot.

Spells: wizards might have half or no effect, preist might work due to divine intention.

Ideas  ( Lifeforms ) | November 5, 2002 | View | UpVote 1xp