Replace the rocket engines, or submersible section with an interior chamber for a resident sorcerer to teleport the tower from a resting place to where it needs to be deployed. Central 'control' room houses the magic dingus crystal that powers it, and the tower does the magicking, but has to have a human pilot to mentally envision the destination.
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.
Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
Interesting concept, and I like the name, Pain Technician, a very dispassionate name for someone who inflicts the most intimate of sensations on others. I like that one of the salient points is that they inflict pain without actually inflicting injury on their victims, which makes them useful for extracting information from people, or providing attitude adjustments covertly. After being visited by a pain tech, a victim will be unmarked but could be emotionally and physically broken by the experience, but be completely unharmed. That's vicious.
I would like a bit more detail about how they inflict their pain on others, and what they get out of it, other than the pleasure of hurting others. What is the history and purpose of their organization. Go to Comment
1. Seibertronians do indeed have souls (fragments of the Larvae of the Outer Gods) but as they are non-biological, they cannot sexually procreate. They can build new robot bodies and cortices, and install the relevant software and personality profiles, but the spark of sentience and self awareness comes from the fusion of a larvae being formatted into a cyber brain starting up. Success is a new seibertronian, failure is a functional robot. I have tried to leave a breadcrumb trail to make the reader uncomfortably aware that all sentient life is potentially nothing more than the self aware castings of vast cosmic entities, and that humanity might simply be a stage in the evolution of macro-scale lifeforms.
2. The CE doesn't value children as much as we do now, but children are much less of an investment. You can send off a DNA sample, and the proper credit documents and in a few weeks get back a kid. If you are willing to wait a bit longer, you can start with a teenager, or just skip the entire juvenile phase and have your offspring decanted in their physical 20s.
3. The monolithic education systems do not respond to perceived economic needs, it sets them. It's all central planning, in it's cold and logical application. The students in the edu-indoctrinatation schools have a degree of choice in their potential careers, but it is a relatively narrow one. The education system (most of which is machine in nature) is very good at predicting and directing the career paths of the students it has.
A hold out weapon of immense power, the Noisy Cricket is a kinetic-sonic arcanotech weapon. The device generates a powerful sonic discharge, roughly similar to the sound of a cricket. The resulting sonic shotgun creates an expanding wall of force that is surprisingly effective at damaging soft targets, knocking things over, and generally making a mess. Kineto-sonic weaponry has not proven to be very useful for three major reasons, loudness, lack of armor penetration, and recoil.
The loudness of the Noisy Cricket and similar weapons (such as the OmniCorp 'Boom Tube') make the weapon users stand out on the battlefield. This makes anyone using one a major target.
Kineto-sonic damage is spread across a relatively large space. While this means that they are good for blowing apart shacks, knocking down drones, and sending crowds of attackers flying, armored targets are only knocked down. Against mecha, power armor, and heavy droid troopers, the weapon can at best, knock them over, or slow them down.
Finally, recoil from the weapons is impressive. Hand held guns can send the shooter flying, and larger weapons proved unruly for even mecha to control. Go to Comment
The visual that gave the idea for the device was Lord Genome's head grafted into the control system of the Cathedral Terra/Super Galaxy Gurren Lagann ship from the Gurren Lagann anime. I've never really gotten the best vibe off of the head in the jar riff, even though it's an old one (Lovecraft, Futurama, etc) but the visuals of the various members of the crew interacting with and talking to the reanimated but still technically dead head of their former rival was just too cool to ignore.
Kiosk droids have replaced stationary vending machines. (Sub pending)
There is currently not a thread about families and child rearing in the CE, but sufficed to say, it would look horrific and bleak. You plug your kids into the CogNet for their indoctrination/education/entertainment, and only interact with them when you aren't plugged in yourself. That's assuming you went with the biological option to have organic children and not iKid droids, or cloned offspring, avoiding that whole pregnancy thing that used to plague mankind. Woman is truly free, now that the glass womb bears the burden of reproduction.
The Tycho Conventions have been mentioned regularly in the setting (ref: MiB) and is the CE version of the Geneva Convention, just upgraded for the setting. No nukes, no bioweapons, no genetic caste cloning (re: alphas, epsilons, double epsilons) no genetic super soldiers, no autonomous weapon systems, No uplifting animal species to sentience, etc. Basically a bunch of stuff that most major powers ignore, or use as accusations to hurl at each other.
Antarctica has something rotten and foul under it, why else would their be an entire continent crushed under ice, with sub-zero deserts, massive ice sheets and auroras flickering over it. It is the creepy, evil basement of Planet Earth.
As per the Dummy System, Neon Genesis Evangelion had the Dummy Plug system, which was later revealed to be (spoilers!) clones of two eva pilots who were programmed to act as auto-pilots for the eldritch horrors should their pilots become incapacitated or refuse to follow orders. Empty, soulless, these artificial pilots demonstrated barbarism and violence that was sickening even to hardened operatives, including ripping pilots out of their mecha and devouring them.
As per the 100 Word Submissions, I appreciate the suggestion, but no. Go to Comment
One of the big things about the Tycho Convention ban on sentient weapons is basically an anti-Skynet protocol. On military terms, multiple intelligences making decisions are more random and chaotic than a central AI. That makes it harder to predict. Things like the big AISCs know each other, and if you successfully profile a computer intelligence I would say you could easily predict and counter it's moves and gambits. Go to Comment
1. Her taste in art is serene and zen, favoring traditional Japanese art, like painting kanji, flower arrangement, etc. Her playlist is likely an eclectic mix of soft pop, synthesizer, and whatever is trendy. One person's serenity is another person's noise. Yuna likes ska-pop, I find dubstep soothing.
2. The Amero-Nipponese phenotype is widely presented in anime. Predominantly white with large eyes and vaguely Asian features. That comes from the other side of the Pacific, not this side.
3. Her role in research is as a test subject, demonstrating her abilities under scientific observation. As for the nostril comment, that's taking pot-shots at monsters and bogeymen, not so much shooting other people. What would push a moral character to put a bullet up a monster's snout? Preventing said monster from eating her and the rest of her team, or turning them into incubators, or building material, or the 1001 other horrible things that an aberrant invasive species from a another dimension would want to do to people.
4. One of the things about the Cosmic Era is that it is a scary batpoop crazy place. She summons and controls cosmic horrors because she can, and that is the best way she can use her talents to help others and protect humanity. If you have the ability to protect large numbers of people, can you refuse to? Can you reject the moral responsibility to help and care for others who have no other defense than the organization you work for?
5. More than she cares to have been involved in. She's stoic, pragmatic, and if a cosmic horror doesn't eat her soul and puppeteer her body first, she will eventually burn out.
Bonus: Puerto Rico and Monopoly would be offensive games in the Cosmic Era, rooted as they are in the mindset that lead to the near destruction of the biosphere and humanity in general, much like breaking out some Jim Crow racist slave chasing boardgame would be today. Apples to Apples and Cranium would be too frivolous and light-hearted. Scrabble is the most appealing of the games listed, but she is also likely to be interested in classical games like Chess and Go. Go to Comment
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.