Most things are only going to be made of one material, and stuff like metal is going to be very fine powder suspended in a gel. The cartridges is accurate, but larger forges are likely to use holding tanks or material hoppers to feed them, but these are machines that aren't printing out pens and paperclips, but armor in pieces and other pre-fab construction materials. A liquid hauling vehicle could offload it's cargo, cement truck style, into an industrial hopper, which feeds the forge, and on the other side, construction mecha remove the extruded girders, because again like cement, it's all in the mix. Go to Comment
The Atlantic Federation is very large, and while it might seem like a lot has gone into their archery program, it's a drop in the ocean compared to the funding that's gone into flying warships, space stations, supersoldier programs and so forth. Go to Comment
If we can genetically engineer plants to be sterile and self-terminating, I see no reason for why in 350 years we can't make a flash drive that deletes itself the first time you use it, or a program that one of the core codes is deletion while it is running. You can't run it without deleting it, and it's not corps running this DRM, it's the hackers and other underground groups doing it, so there is every chance that if you did manage to get around the self-deletion, there is likely a nasty virus or hack waiting for you. Go to Comment
I quite imagine the Phantom Wood in the same manner as the Elementals from Chronicles of Riddick. When the air is still the trees are the most visible, but when it blows, they become increasingly hard to see as their visible form is seemingly blown away. I also like that you provide several explanations as to what the trees actually are, but leave enough room that people trying to use it can either pick the one they like, or use all of the answers presented as red herrings for the players to chase.
Finally, I enjoyed the old school vibe of the break down of the quasi-plant and it's uses in terms of wondrous materials and spell components. Go to Comment
I like the idea, and the use of the note cards for tracking PC rep and NPC rep is handy and doesn't look like it would require too much work. I think this is a solid idea, and certainly something to rein in the murder-hobos when they start getting a little too murdery Go to Comment
An informative piece, especially with the lifting stones, and showing how hardy of a people the Icelanders are. That being said, it's a bit on the mundane side, as in somewhat lacking in the fantastic. It is a bleak and treacherous place, inhabited by stoic fishermen, where is the hook to reel a group of PCs to their shore?
Appearance augmentation in the Cosmic era is ubiquitous, which does bring up a certain paradox. There is a drive to be attractive, but only to a certain point, if you are too attractive it can work against you, especially if you are female. Go to Comment
The visual/holographic projection is less useful that directly into the optic nerve or visual cortex, but the implants required for this are common, not universal. There is also the function of security and encryption. The holographic output allows for casual use, not allowing an unfamiliar, or a non-dedicated device (hey, can I borrow your phone?) to access brain access ports.
The Cosmic Era is indeed driven by advertising and marketing, and there is going to be a huge market for licenses cathexes, skins and other mods, and custom made muses with specific appearances. I would say one of the functions of the Muse is an advertising filter, with commerical muses being custom adjustable to block certain types of adverts, but most are not going to have a fully functional adblocking protocol, because that cuts off even so called friendly adverts. This is where the market comes from for unlocked muses, hacked muses, and custom muses. Go to Comment
The central idea of the cathex (terrible name) is the personal companion program. These programs are typically only capable of interacting with their owner, and are virtual guides, constant companions, and protectors. This would range from the 'imaginary' friends of children expanding out into entourages of personas swirling around powerful people, to the custom built speciality programs that work for shadow ops and shadowrunners Go to Comment