Strolen\s Citadel content. 
30 Living Spells(as Monsters)
Lifeforms  (Unique)   (Any)
Scrasamax's comment on 2017-01-31 06:52 AM
This is out there, and didn't know what to make of it honestly. Some of these are just strange but others are fascinating. Do exoect for me to grab one and fledge it out into a full stand alone submissiom. Go to Comment
Scrasamax's comment on 2017-01-30 07:41 PM
Some of these are very interesting, some could be fleshed out. Otherwise a decent submission. Go to Comment
Intersectionality and Protoculture
Systems  (Societal/ Cultural)   (Specific)
Scrasamax's comment on 2017-01-26 09:17 AM
Instrumentality Go to Comment
30 Lawyers
NPCs  (Scenario Based)   (Knowledge/Lore)
Scrasamax's comment on 2017-01-31 03:44 PM
It's solid Go to Comment
Greater Adventuring Kharmic Line
Systems  (Divine/ Spirit)   (Defining)
Scrasamax's comment on 2017-01-31 03:32 PM
A very meta concept, I like the notion of there being multiple kharmic lines, and the expression of the PC party to be the 3d expression of a 4d entity. Go to Comment
30 Soldiers
NPCs  (Minor)   (Combative)
Scrasamax's comment on 2017-01-27 11:24 PM
A solid 30. They are usable, but very much by the book. Go to Comment
Blind Spot
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2017-01-27 11:20 PM
Not bad, I enjoyed reading it, but the pace was rushed, when some sections of the story would have benefited from the pace falling to a crawl, showing the mage's waiting game before fighting and killing the demon. Go to Comment
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2017-01-27 10:59 AM
It is a fantastic homage to my insanity, and Aramax feeding my muse crank and crystal meth.

He left out the part where I was killed by my publisher before I could release my manifesto of despair Go to Comment
30 Chefs
NPCs  (Minor)   (Domestic/ Craft)
Scrasamax's comment on 2017-01-28 08:31 AM
A solid 30, and good use of other subs in making this. Like Aramax said, I was expecting this to be played up for comedy, but this is pretty damn good. Go to Comment
30 Bouncers
NPCs  (Minor)   (Combative)
Scrasamax's comment on 2017-01-26 03:10 PM
A fantastic 30 Cheka, a few are similar, but you are going to have similarly built and oriented people taking the bouncer job. I particularly liked the Crimp, the hangman, and the smattering of English colloquialisms throughout, gave it a splendid read. Go to Comment
Sister Karnage
NPCs  (Major)   (Religious)
Scrasamax's comment on 2017-01-20 05:59 PM
That's pretty gonzo Go to Comment
30 Problems With Swords
Articles  (Scenario)   (Citadel Help)
Scrasamax's comment on 2017-01-22 05:13 PM
Excellent submission, helps give some character to swords, which can honestly get lost in a sea of Longsword +1 and a gabbleygook jumble of letters for a name.

Thank you Cheka Go to Comment
NPCs  (Extras)   (Travelers)
Scrasamax's comment on 2017-01-20 09:05 AM
Val is correct, I intended to make a fast and dirty 30 Lovecraftian fellows sub, the Bastians got too long and demanded its own sub. Need to trim the 30 references out. Go to Comment
NPCs  (Extras)   (Travelers)
Scrasamax's comment on 2017-01-20 09:06 AM
Also went with the slightly more awkward Bastians instead of the easier Bastet because I want to keep the two separate. Bastians are lovecraftian aliens, bastet are werecats Go to Comment
30 reasons why Magic is mainly used for evil
Articles  (Scenario)   (Gaming - In General)
Scrasamax's comment on 2017-01-16 03:18 PM
Really nice list Cheka. I particularly like the Disney aspect, can't run a proper kingdom with daughters impregnated by kisses, the royal guards breaking out into song and dance routines, and everything from the rats to the cupboards suddenly having voices and faces Go to Comment
Battleships of the Cosmic Era
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-01-14 03:36 PM
Yup. That's the conundrum. They are only used when there is low risk. Go to Comment
Battleships of the Cosmic Era
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2017-01-21 08:13 AM
The ships are built with extensive automation, as well as labor multiplying devices like construction mecha, and hardsuits designed for industrial purposes, plus labor robots. The cost of the ships is a combination of the materials they are made out of, especially the arcanotech parts like higgs cannons, caryatid core computers, dimensional engines, and the levitation engines, and the training of the crews and the mecha and vehicles they carry.

We are already at this point ourselves with things like the big nuclear powered aircraft carriers, and the monstrously expensive B-2 stealth bomber. They are very powerful and effective weapons but the amount of money and resources tied up in them, along with how long it wold take to replace them, make them strategically fragile. If a foe was to destroy a Nimitz class aircraft carrier, there's $12 billion dollars worth of boat gone, plus the cost of it's 100+ aircraft, plus the 6000+ crewmen aboard the ship. In one strike, as many personnel could be lost as have been lost in the entirety of the 14 years the US has been in Afghanistan. Then, with the ship gone, it would take 2 years to build it's replacement, plus many of the aircraft that it carried are no longer in production. Thus the Nimitz is a powerful weapon, but it is not used lightly, and it is not sent into highly dangerous situations.

The same would be said of the battleships of the Cosmic Era, they are powerful and dangerous, but no one has been willing to commit to a serious warship on warship engagement, yet. Thus far, when there is potential for confrontation, it is done through skirmishes of lighter ships, or the side at a disadvantage disengages rather than engages.

This has been a benefit to the Atlantic Federation as their battleship fleet is the largest, meaning that in the potentiality of a conflict, they have 12 battlestars at their beck and call, and putting 2-3 of them in a squadron deters pretty much everyone else, for the time being. Eventually someone is going to challenge the line, or isn't going to back down, and the Cosmic Era will see what happens when the big guns come out and play. Go to Comment
Anemone Hydra
Lifeforms  (Fauna)   (Water)
Scrasamax's comment on 2017-01-16 03:21 PM
Interesting mix of danger, ecology, and you can eat that.

Insert anemone hydra fishers, who fish for the creatures, and what countermeasures they have to ensure they bring the creatures aboard without it maiming them or destroying their boats. Go to Comment
Fortress Maximus
Items  (SpaceShips)   (Magical)
Scrasamax's comment on 2017-01-07 11:41 AM

Update: Written in 35 minutes, whew

Main visual inspiration was the Protoss Mothership, but with design influences from Sailor Moon, the main visual reference for Imbria. The Imbrians doles out things like the Neam Octillio as a sort of insult to the colonies, giving them the manual on how to make a dock for their space city battleship to land on when aside from the sheer size and power of it, it was an antique, a floating museum in and off itself.

I considered letting the FM be destroyed in mid fold, perhaps coinciding with a Caldera blast, but being an old Battletech player, the ship lost in mid jump is cliche, almost as cliche as the fortuitous hit to an ammo bin giving the protagonist the win in a pitched battle.

Go to Comment
Locations  (Other)   (Other)
Scrasamax's comment on 2017-01-10 04:20 PM
The official answer is yes, you end up with a copy. There is simply more to a human being, or any sentient being, than just the sum of their memories and cerebral patterns. The copy is just that, and is functionally a 'clever machine'. It can pass the Turing test because it thinks it is sentient, but it is merely running through large series of memorized patterns. The hosts from Westworld are what you get when you make a copy of someone, and mess with their brains.

As for the second part, as the human being becomes less and less human, being replaced over time, by artificial parts, will see their sanity score start to slip. A human being is a holistic entity. As you take away, the being is compromised, and as such, the being suffers. As the sanity continues to erode, there will eventually be a psyche collapse, and this is the signal of spiritual and holistic death.

The thing that emerges on the other side is a machine that has human nightmares and machine capabilities, ala Peter Weller's Robocop. Go to Comment
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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp