Strolen\s Citadel content. 
Feather-Dusters of Dra'Solme Tsolyul
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2015-05-23 12:59 AM
I read this and I thought I commented and voted on it.

Interesting, battle feather dusters. This goes up there with that submission about the giant combat scissors, the War Forcibi I think. Go to Comment
Vaakri's Empyral Bow
Items  (Ranged Weapons)   (Heroic)
Scrasamax's comment on 2015-04-21 01:09 PM

I like the tone and presentation, and it has a very mythical magical feeling to it. Like Val says, the details of the bow itself do not matter, it could be nothing more than a plain bow from a fortuitous source or a mythic powered item of exceptional ability. Go to Comment
Lifeforms  (Constructed)   (Tundra/ Arctic)
Scrasamax's comment on 2015-04-16 12:45 AM
Update: Rescued from Deletion Go to Comment
Earth 3582
Locations  (TransWorld)   (Any)
Scrasamax's comment on 2015-04-14 11:59 PM
Feels a bit unfinished, but WIP as you said. A few things came to mind.

What do the aliens look like? Classic aliens, space dwarves, Marvin, the Martian? I don't know what color they are, and the description is very vague. I would request more details about their appearance.

What do their ships look like. What shape, what color, is their mode of propulsion visible, ala engine glow, or do they have reactionless drives? At first, the comet mistake is fine, they are a very long way from Earth's observation, and the things out in the solar system that can see them are likely old, having been launched years before.

Minor detail: the B3 controllers on Earth aren't going to be able to respond to what happens on Mars because there is a lag between Earth and Mars, the images the rover sends back are several minutes old by the time they are viewed, likewise, the signal telling the rover to move will take several minutes to arrive. Go to Comment
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2015-04-13 08:41 AM
1. OOPS! Addressed the leftover note, and did some spellchecking.

2. Pragmatism is a common element of the Cosmic Era, and rather than accepting handicaps and disabilities, it is more common for them to me addressed with biotech, arcanotech, and other applications of morally questionable science, Blind? No braille, you get cyber eyes. Down Syndrome? Corrected in the womb, or treated with genetic therapy.

3. I've personally had people bring up the 3 Laws and find them more useful as artificial constructs for creating paradoxes and logical problems to vex machine minds. The 3 Laws are familiar, and I could see them being used even if it's just in marketing.

Thank you for the feedback Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:41 AM


The Near Earth Space Supremacy Act is a chartered mutual defense agreement signed between the Atlantic Federation, the Pacific Rim Coalition, the Eurasian Alliance, Free India, and the South African United Republics. The Act sets up protocols for joining forces for the common defense of Earth from an aggressor acting from outside of the planet. The NESS Act was formulated as a defensive stratagem to deter the potential for hostilities should they develop between Earth and the colonies on other planets in the Solar System.

Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:48 AM

The Tycho Conventions

Initially founded to confront the Oxygen Depletion Crisis, later becomes the International forum on arcano-ethics, comparable to the Geneva Conventions of the Petroleum Era. The Convention is held annually at the Tycho Scientific Center near the crater of the same (alternately spelled) name.

Notable articles

Creation of Atmospheric Processors - the original reason for the Convention, restoring the atmosphere, which at the time was badly damaged and was moving towards being unable to sustain human life.

Creche Initiative - One of the side effects of the Resource Wars was widespread extermination of many plants and animals. Bio-remediation, and creating cloned plants and animals was a priority.

Recognition of Clone Rights - A contentious issue, megacorps claim the clones they create are property, social groups and some nations consider clones sentient and free individuals.

Recognition of Sentient Rights - With machine intelligence having been established, the sentient machines demanded the recognition of their rights and free will despite not being organic in nature.

Banning WMDs - The arco-centric nature of the Cosmic Era lends itself to extreme vulnerability to weapons of mass destruction, be it nuclear explosives capable of destroying a city, or viral/bio weapons unleashed against an enclosed arco-population. This is a widely followed article, as the vulnerability is shared across the world. (Clandestine operations are still working on bio and viral weaponry, nuclear explosives have fallen out of favor as barbaric)

Banning the creation of 'ubermensh' - A perennial fear is the ubermensh, the super man. Also called the Super Soldier or Super Human article, it is one of the most commonly ignored articles of the conventions. A third of bio-augmentations available violate this article.

Banning the creation of 'epsilons' - Aldous Huxley's Brave New World gave the world a look at Epsilons, genetically engineered subhumans, crippled in mind and body to a small group of menial tasks. The article bans the creation of subhumans for the purpose of limiting their use and creating a genetic slave class.

Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:48 AM
Cold Fusion Reactor Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:49 AM
Ion and Bulk Ion Drive Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:50 AM
Panopticon Station

Hubble + AISC = sentient space telescope, the Neal DeGrasse Tyson of the Cosmic Era Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:51 AM
Lasers, Masers, and Tasers: Low Energy Weapons Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:51 AM
Orion Drive

Let's make atomic engines! Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:58 AM
The Lunar States

The colonies of Earth's Moon

Federation - Serenity, Tranquility, Copernicus
Alliance - Korolev DS, Tsoliovsky DS, Mendeleev DS, Moscov DS
Lunar Free State - Tycho, Arzachel, Cloud City Go to Comment
7 Things Wrong with Transformers: Age of Extinction
Articles  (Humor/ Editorial)   (Gaming - In General)
Scrasamax's comment on 2015-04-07 10:33 AM
7 Things Wrong with Transformers: Age of Extinction
Articles  (Humor/ Editorial)   (Gaming - In General)
Scrasamax's comment on 2015-04-08 12:19 AM
Well that goes without says, the many big bang. Michael Bay paints from a palette of explosion, machine guns, slow motion boob jogging, and explodium.

I expected very little from the series, and there were a few good things.

Bumblebee turning into a Camaro
Starscream being intimidating for a few minutes in the first movie
Soundwave as the satellite rapist and later Mercedes SLR

Then there was everything else Go to Comment
7 Market Items
Items  (Equipment Listing)   (Non-Magical)
Scrasamax's comment on 2015-04-12 06:52 AM
This is not what I expected, it's random and rather all over the place.

What I expected

1. A chase through the markets
2. A fight in the market
3. A hidden place
4. A Food joint for meeting people
5. Local Color
6. Major landmark or large art
7. Riot Go to Comment
Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-03-24 01:38 AM
Update: Dynamo Atlas is pulling a lot of strings together on the front end of the Cosmic Era, and it draws on the Big Man in anime, comics, and fighting games. The Titans represent an archaic, but still powerful methodology, and opens the door to future supersoldier programs in much the same way that HMS Dreadnaught revolutionized warships, or the tank changing the way ground wars were fought. Go to Comment
Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 02:12 AM

Project Omega Supreme:

There was a government philosophy that was very popular during the Petroleum Age, If it didn't work you didn't do enough. This typically was applied to budgetary concerns and social projects, if such a project failed, it was not because the idea or concept was flawed, it was that not enough money was spent, and not enough was changed to make it work. This mentality, although muted, remains in the Cosmic Era. During the waning days of the Dynamo Atlas Project a notion took hold that the program had failed because the Titan archetype wasn't big enough, wasn't Titan enough.

The Omega Supreme project was a disaster as it took human beings to the limit of how big it could be. The few Omega Titans engineered were truly massive, standing in excess of twenty and even thirty feet in height and weighing several tons. The Omega Titans were short lived and miserable, far from the organic mecha that the backers of the project expected. There are simply limits to how much weight organic bone mass can support, and given the size and shape of their bodies, the Omegas had horrible circulation and blood pressure problems, constant joint and bone pain, and exhaustion from constantly being hungry.

Scientists and biologists were confused as to why their projects were failing, but kaiju, or teratomorphs, were organic in nature but easily dwarfed the largest Omega. Not only were they bigger, they were faster, stronger, some could fly where Omegas could barely walk. research would eventually prove that without fail, all teratomorphs were parapsychic in nature and they can only exist by constant and involuntary use of said powers. Before there can be a successful Omega Titan, the engineers an bioengineers will have to find a way to make a rare and powerful ability found only in a few individuals, something that can be reliably reproduced, and then something that requires as much active concentration as breathing or the heart beating.

Go to Comment
Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 02:46 AM

Project Ymir

A variation of the Dynamo Atlas initiative, the Ymir Project was run by the Kingdom of Scandinavia and was only superficially different from the Federation's core project. The Titans created by Ymir were biologically adapted to survive in the extreme conditions found in the Kingdom. They were engineered to be resistant to cold, adapted to hand long periods of exposure, and subsist on a minimal diet for moderate periods of time. The Ymir Titans quickly styled themselves as the Frost Giants of Norse myth and are likely the most successful of all the Titan programs. The so called Frost Giants are protectors of the Kindgom, along with genetically engineered warhounds that serve them.

There are two reasons for the success of Ymir, the attitude of the Scandinavian people, and the operational set up for the Frost Giants. The Scandinavians have long embraced their Norse Viking history, something that has kept the Kingdom strong, and from being assimilated by either the Federation or the Alliance. That there are titans, accustomed to the cold, defending their homeland with thunder hammers and great beasts suits the them. The other side is that the Frost Giants live apart from the common populace, they do not integrate, they do not mingle or socialize. The Frost Giants keep their own company, and live in their own small communities.

So when a titan clad in armor and furs shows up swinging a hammer that shatters armor and splatters the carapaces of cosmic horrors, and calls himself Thor, everyone cheers. Because effing Thor man!

Go to Comment
Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 03:09 AM
Project Nova

Spearheaded by Nippon and supported by New Themyscira, Nova was a short lived black ops project that combined the Federation's Dynamo Atlas technology with the parapsychic and psychotronic technologies being developed in the respective nations. A small number of Nova Titans were created, all female, and almost all developed parapsychic abilities to varying extents. The issue manifested that given the conceptual technologies being used, and a certain lack of oversight and common sense, the Nova Titans were almost uncontrollable, and became walking dimensional fatigue events.

A major covert containment effort was made and most of the Nova Titans were destroyed. Two survived and have since gone into hiding. Genesis was an ethnicity free humanoid female with white, lavender, and clear skin, but mutated from constant parapsychic burn (a state of excess power use/uncontrolled power use) and grew a number of tentacles and has since lost most of her humanoid shape. Rei is an idealized Anglo-Nipponese woman with pale complexion, white hair, red eyes, and wings. She has manifested abilities and an intelligence that can only be described as passionless and alien. Genesis is currently in a private facility where she voluntarily allowed herself to be confined into a suit of armor specifically made to contain her while she goes through a parapsychically fueled metamorphosis... or dies. Rie has not been encountered since disabling an Alliance frigate in Lunar orbit and then departing on a trajectory leaving the orbital plane of the solar system. Go to Comment
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