Its not very often you get to read a gane post mortem. Interesting lessons, and that saying no to players during character creation is hard to do. I used to do it when I could talk to my players face to face but not much if ever since then. Go to Comment
There is a basal urge to mate, but in the Vitralara this is really messed up since they are pumped full of all sorts of other energies and animal urges. They copulate not out of love or really even for recreation, but out of stress and frustration. As chimeras (genetically speaking) they are not physically attractive to each other, in the same way that they are not attractive to humans or animals as mates. They can be attracted themselves to humans as they were and still consider themselves humans, but not even Beauty and the Beast and Stockholm Syndrome is going to enamour a potential mate for a Vitralara.
On a more cerebral level, the Vitralara don't wish to procreate their species. The offspring are demonstrably weaker than their parent in terms of ability, and I would imagine the mortality rate for infants and human mothers is probably high. There is also no chance that the offspring will be normal, they are all monstrous. And as mentioned in the vestigial populations, the animal traits last a long time genetically, and even can lay dormant for generations before out pops a kid with tiger paws instead of hands. Go to Comment
The average mecha is large, in the 30-40 foot tall range. The pilot typically sits in the top of the torso, with the 'head' being a mobile cluster of sensors and such. Why put the pilot of the machine in a place that snipers instinctively shoot at?
There are power armor suits that are worn like conventional but oversized armor, and there are Large Power Suits where the pilot is folded into a small cockpit/harness in the torso and their limbs do not fit into the arms and legs of the machine they operate. These machines are only a few feet taller than a conventional power armor, 9-10 foot versus the usual 6-7 foot Go to Comment
Another advantage, if you suit your skeletrons up in normal soldier kit, and send them out, your enemy isn't going to break out round one with their anti-robot weaponry, instead shooting their anti-personnel weaponry first. In mixed companies, skeletrons will take the most dangerous positions, like point, and will carry the heaviest gear, like the support weaponry. Thus, leaving your human doods free to do their agile rapid thinking thing while directing the skeletrons to lay down covering fire (they are good at this) working as meat shields (good at this too) and general tactical leadership for the bot squads. Go to Comment
Okay, I googled Marcellus Washington and I got Andre Braugher, so then I googled the next similar name that came to mind and got Marcellus Wallace and that was totally not who I thought it was. I thought Wallace was Samuel Jackson from Pulp Fiction (which I haven't seen).
How I reached the name: Mark - common name, boring, also my FiL. Marcellus, now fancified Mark. That'll do. I have dug into the historical American names, founders and stuff, and Washington just seemed like a good fit.
Samuel Jackson - Jules Winfield, Pulp Fiction
Ving Rhames - Marcellus Wallace, Pulp Fiction.
Marcellus is an uncommon name, but it is statistically more common in my game settings as I tend to strongly avoid the first names of people in my immediate and near family (spouse, parents, siblings, in-laws) and there is a Mark in my family. And we don't get along. So there are Marcus, Marcellus, Marco, etc. Go to Comment
There are a variety of agencied ranging from the military, to intelligence agencies to special arcanotech investigators who monitor and police the movement and general existence of extra dimensional lifeforms Go to Comment
The Tarxan Lifeforms (Intelligent Species)
Tarxan hounds are all tough and ill-tempered as their masters. The hounds are mammal-like reptiles, having a warm blooded metabolism and upright gait, but scales and are egg layers. They exhibit a range of coloration, with the females being dull drab colors and the male hounds being brightly colored, with reds, blues, oranges, and purple being common.
The hound has a separated bottom jaw, which allows it to use either side of its bottom jaw independently. Once they bite onto something they can work the jaw until they have a very solid bite. It is assumed that this is a hunting or fighting technique used to wound or slow larger animals until their masters can dispatch the animal with swords or spears. Go to Comment
The Tarxan Lifeforms (Intelligent Species)
Tarxan Raider - A single Tarxan, armed with forearm blades and a bad attitude. The Raider is disoriented and will attack with fury, and anything it cannot overcome quickly it will flee.
Tarxan Raider Party - An equal or greater number of Tarxan raiders to the PC party. All are armed with varying sized arm scythes as well as carrying their own bladed melee weapons. They have some provisions, and chemical augments (functions as Chemical Augmentation Suit) and possibly several Tarxan hounds (triple jawed reptilian wolf/lizard things)
Tarxan Hunting Party - Foragers and hunters more than warriors, less than half have arm blades, but are armed with spears and hunting bows, accompanied by at least one pack of tarxan hounds.
Tarxan Family Cell - A single Tarxan warrior, decorated with trophies and tattoos along with a harem of Tarxan females, ranging from middle teens to later middle age. The warrior is skilled and dangerous, and has the desire to protect his wives and multitude of children.
Tarxan Mystic - A hybrid half Tarxan half something else, manifests limited parapsychic abilities, typically Parapsychic healing, or parasensensory abilities used to 'guide' the mystic and the tribe.
Tarxan Feral - A survivor from a previous dimensional breech, this Tarxan has survived on Earth long enough to learn a bit of the common local language and hide from the locals by posing as a leper or other pariah.