Strolen\s Citadel content. 
Mag-rail
Items  (Transports)   (Campaign Defining)
Scrasamax's comment on 2017-02-22 03:19 PM
There are vehicles around the south known as 'rail buggies' or 'sand rails' that you would superficially recognize as dune buggies. A rail is more akin to a grown up go-kart, with a larger engine and tend to be more road legal. The main thing is that they are home built from other things. We have an 11 hp power washer at the mill where I work, and one of the guys there has already called dibs on it if it to be discarded because he wants the motor for his rail project. Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Scrasamax's comment on 2016-08-15 03:58 PM
Should be a huge bar on the right side of the sub listing all of the other subs (200+) linked to the Cosmic Era region Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:25 AM

Cepha-Droids

The Cepha-Droid was a proposed electronics warfare droid similar to the weaponoid. The Cepha-Droid would fly itself into a combat zone where it would literally replace the existing head of a mecha already on the scene. Contrary to popular thought, the mecha pilot doesn't actually sit in the head of the machine, it is already a cramped location, limited in armor capacity, and a natural target. Instead, most head units are used for housing sensors and electronics systems. Removing the head does damage a machine, but unlike humans with their central nervous systems, the machine can have sensors all over the body, not limited to the cranium. Removing the head just takes out the primary units. The Cepha-Droid would 'laser' the head off and using adaptive fittings, take it's place. Then it would deploy advanced targeting and information systems, superior communications, and specialized task equipment.

The few test models made handled poorly, were demonstrated to be be easily intercepted by enemy fire, and were very poorly received by mecha pilots. The general sentiment towards the program was demonstrated when in a live fire test, a test pilot shot down his own cepha-droid rather than letting it decapitate his mech.

Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:31 AM

Reactor Droid

The Reactor Droid never made it off of the drawing board, as the notion of having an additional power supply that was self mobile was considered laughable. The core idea was to have a power amplifier that could provide additional support for mecha using energy weapons. Rather than strain their own reactors and capacitors, the reactor droid would serve as a high power discharge unit, allowing for higher and more sustained fire from the mecha. Considering how poorly the cepha-droid performed, having a flying backpack reactor was considered stupid.

The solution was eventually realized in improving the power amplifiers already on energy weapon using mechs as well as better discharge and capacitor systems. Older units could be retrofitted with more robust internal reactors, and units operating in fixed and limited mobility locations could access local power supplies through industrial power umbilicals.

Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:38 AM

They were all on drugs, I mean that's the only thing that can make sense. Dealing with mecha is already a pain in the ass. They are big and stompy, and they shake everything, and linkages, there are linkages everywhere. These guys come along like this is some sort of game and that you can send out a barely armed, half blind, underpowered war machine and then like a swarm of singing magical birds, all the giant robot parts it needs are going to come effing literally running to it?

That's begging for disaster. Pardon me while I strike the droids assemble pose. Don't shoot at me while this flying head tries to cut off my head and this weird ass backpack centipede tries to crawl up my shiny metal robot's ass because way cool it's 'MER POWR' for the pew pew pew. Oh hang on, my gun seems to have gotten lost, seems it came running through the bad part of the ruins and there is a gang of armor troopers mugging it. It might be a bit late, and probably missing all of it's ammo.

We ask for a better ejection system, better LAI interface, better armor, and what do the boffins try to sell us? Mecha handguns shaped like people.

Go to Comment
Exalted Mother
Items  (Armor)   (Combat)
Scrasamax's comment on 2016-08-14 07:33 AM
Synaptic Amplifier Clip
Items  (Computers)   (Campaign Defining)
Scrasamax's comment on 2016-08-05 08:23 PM
A10 is the designation the Atlantic Federation applied to the clips it issues to mecha pilot trainees.

A general equipment listing would probably look like

A10/mono
F550 (pilot's uniform)
PSA-2 (pistol)
F650 (dress uniform)
N22 (belt and boots)
KX-99 (military issue MUSE device) Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Scrasamax's comment on 2016-07-28 04:13 PM
Just like people can travel across the ocean on a ship without getting scurvy, people in the Cosmic Era can travel through space with the same general lack of concern about SAS. Motion sickness is a minor discomfort because basically they've had 346 years (the majority of those with space flight capability) to iron out the details. For us it's been 113 years since the Wright Flyer, but 459 for the Cosmic Era, the same amount of time between 1557 and 2016. Most of our modern problems with spaceflight are very similar to the old worries about going to fast (going over 60 mph the force of would could remove your face, or so thought people a century ago) The same goes for muscle and bone mass loss, and other health concerns the stem from the radical change in environment. Space Sickness is just the generic name for a fairly easy to overlook illness that is in that era, most commonly contracted in space. It's not space flu or a space cold (those are still just influenza and the cold virus) because it's legionnaire's disease. I got the idea for this after reading about a D.C. hotel that had a contaminated water supply and guests of the hotel because very frequently sick with said disease.

Now look at popular grimdark space ships, they are dark, very often moist and dripping, and warm enough to be festering pools of bacterial growth. Go to Comment
Captain Will 'Deadshot' Hiller
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2016-07-19 09:12 AM
Audie Murphy was an unassuming young man who became an incredibly accomplished soldier in WWII who after the war did war movies, but none were autobiographical as his actual accomplishments would be seen as absurd, aggrandized, or blatantly fictional. Go to Comment
MultiKard
Items  (Home/ Personal)   (Campaign Defining)
Scrasamax's comment on 2016-07-15 03:44 PM
An interesting idea, but one of the core concepts of the UBCS is that it is credit issued from the government to the populace, and not from actual credit card companies, currency has undergone a radical change in the Cosmic Era. All the banking megacorps make their money from handling the business of other corps and handling the UBCS contracts from the government. The banks want the contracts, because if your megabank ends up being the principal agent of the UBCS in a large and prosperous region, you are going to make mad money (for the megacorps, there is no money for the populace, just credit). If your megabank doesn't land a fat contract, you're hurting, there's corporate downsizing, being the target of corp raiding, shadowrun hits, like sharks smelling blood in the water, and then being dissolved and subsumed by other megabanks.

A lot of vicious stuff going on behind the scenes while the average citizen hums along, not caring what corp backs his kard, so long as it works when he logs into Virtua-Girl, orders a pizza, or keeps his residence up to date. Go to Comment
The Hume Manifesto
Society/ Organizations  (Ethnic/Cultural)   (Trans World)
Scrasamax's comment on 2016-07-15 03:38 PM
The basic cloning tech would still be required, lacking gender or sexual reproductive organs, humes are physically incapable of reproducing. No uterus, no eggs, no sperm, none of that. So, the cloning tanks, and machines that turn zygotes into infants would still be needed. Genetic material could still be donated, ranging from self-duplication, to creating task oriented batches of humes, and so forth. Go to Comment
Clocksmith
NPCs  (Minor)   (Technical)
Scrasamax's comment on 2016-07-15 03:36 PM
One of the few decent things to come out of watching Antonio Banderas' painfully mediocre 'Automata'

A good portion of the movie was spent looking for the 'clocksmith', evoking a washed out 1980s post-apoc robot western version of Bladerunner, without the acting, special effects, charm, or memorable characters. The robots, with their synthetic voices and uniform appearance seemed to have more range than the human characters. If this was deliberate, it would have been better done (compare HAL's mellifluous voice in 2001: A Space Odyssey vs the toneless voice of Bowman) This was just formerly impressive actors working for a paycheck. Go to Comment
Zora, Sorceress Queen
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2016-07-05 09:33 PM
Nothing exceptional, and trope, yes. I've thrown out this as the spearhead submission in a four sentence character challenge. Spelling errors have been fixed. Go to Comment
Cohaagen Apparatus
Items  (Computers)   (Villanous)
Scrasamax's comment on 2017-03-07 05:50 PM
You could, but first that person's memories would have to be saved in a file (having been ripped from their brain) and they could be partially implanted in another person's mind. But doing so is going to cause major cerebral trauma. Expect the lose of some abilities, loss in INT score, as well as something like 1D6+1 psychoses. Go to Comment
The 4 Sentence Tool
Articles  (Rules and Advice)   (Game Mastering)
Scrasamax's comment on 2016-07-05 10:56 AM
Nice tool, scalable for however much NPC you need. Helps flesh out what would normally be a fly-by from a nobody, without getting bogged down into setting politics or unneeded backstory.

I like this, and I like your stuff, Clemmenson.

(I keep trying to read your name as Clemson. #Football Go to Comment
The Stealing Pouch
Items  (Other)   (Magical)
Scrasamax's comment on 2016-07-05 06:47 AM
Interesting magic item, I like it. It's useful and random without being game breaking or zany. There is enough to keep it from being overpowered, and it is the sort of thing a low level PC/player would jump at, especially at that stage when they are buying everything wood and leather to gear up with, and a sword is a big investment. After that, it is easy to make the pouch a pain for them, so that they have to go find it, and destroy it, or do something with it so that it stops picking their pockets.

Nicely done. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-01 06:49 PM
The Rocket Tower

The Rocket Tower is an extra-terrestrial version of the Estuary Tower, and is designed for use in space, or on planets other than Earth. The main body is pressure sealed, and has facilities for docking with spaceships, and replaces the barge with A-pods and engines, allowing the fortress to move at a slow speed. These are not found on Earth due to the large size of the engines required to move in one g gravity. They are more common on Mars, the Moon, and on various moons through the solar system.

These towers aren't all designed for military operations, many are used for scientific and exploration purposes, as mobile bases, and can carry useful equipment such as industrial and excavation mecha, cranes, drone control centers, and crew quarters. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-13 03:31 PM
Replace the rocket engines, or submersible section with an interior chamber for a resident sorcerer to teleport the tower from a resting place to where it needs to be deployed. Central 'control' room houses the magic dingus crystal that powers it, and the tower does the magicking, but has to have a human pilot to mentally envision the destination.

Teleporting Towers Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
Scrasamax's comment on 2016-06-30 07:53 PM
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Scrasamax's comment on 2016-06-20 07:12 PM
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.

Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp