Update: This one simply became too large to handle and I'm not going to finish it. This is the sort of venture that would have to be taken up at a later date, possibly with the help of several other people. Just too much, and I don't have enough time to do it, or the motivation. Go to Comment
Curious idea, but I would think having such a fibrous membrane for exchanging metabolic gases would render them much more vulnerable to airborne toxins and contaminants, like the toxic fumes and chemicals found underground. Of course that would be meaningless assuming they had much more impressive blood filtering systems than normal, which would be a robust liver I suppose. Which leads to the legendary stoicism of the dwarves, and their resistance to alcohol and poison.
Goes back and adds a point to the vote was about to give.
I'd avoid making it a personal narrative because for the most part we never bought anything past the core books. We never bought adventures, or modules, we made up the rest as we went along. Go to Comment
I love vampires, and while the source material isn't new, I like the alternate take on D, with his time in Romania/Transylvania having been relatively recent in his life, rather than his distant beginning. Go to Comment
Interesting, and I want to know more specifics about Still and Limbo, with a touch of game mechanics/setting information. Still seems like a place where things go to wait, so there is no telling what might be found sitting, waiting to be found, in the Still. Limbo feels more like Lethe/the amnesiatic effects of Styx.
I would like to see a bit more five senses experience for both settings, setting the atmosphere as it were. I did read that they were not set, so I would possibly use the established narrator Garmon to demonstrate the two, perhaps like a viewing of these places through the use of magic. Go to Comment
I will admit I've never played any of the Tales games, but I've seen the pilot for Attack on Titan. The premise of building a game around AoT really does just make sense, and the giants are the obvious template to use, and it would just be a matter of scaling them up and down to match the relative abilities of the various sized titans. Personally I would suggest more 'filing off the serial numbers' so that it isn't a blow by blow copy of AoT, and give it your own personal flair, and maybe throw in some other elements of giant mythos, such as Jack the Giant Slayer, David and Goliath, etc to show how the tiny humans are able to overcome the giants/titans.
The campaign to find the 4 Devil Arms has a good old school dungeon crawl feel to it, and I like that too. The notes being left for the heroes gives it a very set up feeling, which would be interesting later on if revealed to be a xanatos gambit from a powerful villain, perhaps one strong enough to control the titans with their magic, and the Devil's arms have been a distraction, something the pull the best giant slayers off the line, allowing him to break a few walls, and attain whatever his nefarious purpose is. Go to Comment
I am going completely old school on this one's motivation, because I wanted to make a baddie for the PCs to fight. Myzrym should be sandwiched in a high school binder between the map of the Castle of Desolation, and a collection of random encounter tables. Her motivation is to kill PCs, this is a good old fashioned dungeon crawl, not an existential dutch film about finding the meaning of life working in a tulip nursery. Here, let me show you some sketches I did in homeroom. Go to Comment
A. You don't, power corrupts
B. The priesthood of Nahual is restored and a Cult of the Catwomen is born
C. Strength of Will, a powerful woman becomes the Catwoman and resists the effects of the idol. Go to Comment
There is more to Plutopolis than meets the eye, and everything was simply too much to put into a single mega submission.
Plutopolis is a world city, in that the players of a game are never going to leave the city because there is no reason to, this isn't a function like Dark City, there is a world that exists outside of it's borders, but aside from rare and specific missions there is nothing of interest outside.
Regarding positives for living in the Plutopolis: there are plenty of them.
Outside of the city, life is different, Plutopolis doesn't exist in our world, and traveling across the continents is going to reveal a landscape ravaged by violent wars, rampant poverty and banditry, and for the resident country (America) it is an absentee police state, there is no civil protection unless it's coming down on you. The American dream isn't to own a home, and have 2.5 kids, it's to move to Plutopolis, because the City of Riches, crime ridden as it may be, will never taste the misery of war or genocide.
Likewise, Plutopolis is plutocratic democracy, and the government changes, mayors come and go, and various other offices rotate, meaning that there are no petty tyrants lording over the city. The powers that be rather than embrace the innate and latent negativity of the city have a strong desire to see good people, honest people find their way to positions of power, and be replaced before they succumb to the corruption innate to the station.
Holidays in Plutopolis put our holidays to shame. Christmas sees the black buildings lit with holiday colors, and the corps and wealthy families put out their charity, and there are many public Christmas displays (heavy on the pagan aspect, light on the Jesus aspect). Same goes for other holidays, with parades, and ticker tape, and again the giant corps pumping money into said parades. On the downside that means there is corporate ownership and sponsorship of holidays (Macy's Thanksgiving Day Parade) but on the upside, it has made these holidays more commercial, and more strongly recognized.
Out in the farmland, the government is holding farmers hostage for their food, and in the mountains there are tiny sectarian wars, and the air is smoke and the water is poisoned, but in Plutopolis there is a 97 float, balloon and marching band parade going on for St. Patricks day. Go to Comment
Love it, eternal stone watchers who predate dragons and gods. This is the sort of Easter Island Egg I would run through the games I run. Imagine the players feelings when their shadowrun job takes them to a museum where one of the nameless relics recovered from the Pacific sits, when in the previous game they know the Zaid to be immensely powerful from dealing with dragons. Go to Comment