Strolen\s Citadel content. 
The Fleshspikes
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2015-06-16 12:40 AM
I get a half Old School Dungeons and Dragons and half grimdark Game of Thrones vibe from this item, it's suitably complicated to be a wondrous item, and it's use is gruesome enough to land it a place of honor in a bloody dark setting. Reading it, I think the real power of the item might not be the spikes, but in the chains. being used to bind, constrict, sever limbs, asphyxiate victims, decapitate victims, and other horrible things that can only come from a brutal and violent imagination. Go to Comment
Lifeforms  (Ethereal)   (City/ Ruin)
Scrasamax's comment on 2015-05-26 12:16 PM
Seven Royal Rings
Items  (Jewelry)   (Magical)
Scrasamax's comment on 2015-05-23 01:30 AM
I enjoy seeing things I've written being used. I like the rings and how they were created, with their flaw concealed.

Running with the Vallermore setting, I can see something like a tomb of queens, each wearing one of the rings, until some foolish upstart tries to use more than one and basically ends up turning herself into a ringwraith/nazgul. Go to Comment
The Imbrian Solar System
Locations  (TransWorld)   (Space)
Scrasamax's comment on 2015-05-20 01:23 AM
The Imbrians are like Ozymandias, their empire was great and their accomplishments were far beyond what can be conceived. But like Ozymandias, their dominion is dust and ashes. They turned void and barren planets into resorts and farmland, and then back into rubble and ghosts. Go to Comment
Encounter 701
Lifeforms  (Unique)   (Any)
Scrasamax's comment on 2015-05-15 01:17 AM
Update: This one, this one grinds my gears.

I know what I want, I know what emotion I want to convey, but this. This is not it. Go to Comment
Encounter 701
Lifeforms  (Unique)   (Any)
Scrasamax's comment on 2015-05-16 12:53 AM
Blob and Thing totally, hadn't considered Invasion, but that works too. Go to Comment
30 Dead Zones
Locations  (Ruins)   (Any)
Scrasamax's comment on 2015-05-16 12:52 AM
That would be better as a map, just thinking about it. Go to Comment
7 Things Wrong with Godzilla 2014
Articles  (Humor/ Editorial)   (Gaming - Genre)
Scrasamax's comment on 2015-08-17 01:52 PM

Because submissions aren't feature length multi-million dollar endeavors.

Go to Comment
7 Things Wrong with Godzilla 2014
Articles  (Humor/ Editorial)   (Gaming - Genre)
Scrasamax's comment on 2015-08-18 09:58 AM
Let me try expressing the point I was trying to make: a feature length movie is the work of many highly paid, and not so highly paid people, from the writers, to the special effects people, to the actors and the ultimately the director, producing said feature length film compared to one person sitting at a keyboard.

On the occasion that I have written one of these reviews, it is because I already have an existing relationship with the material being presented. In the case of Godzilla, I watched the old Toho movies as a child. Despite being at the Citadel for more than a decade, there is nothing here that can compare to franchises that are older than most of us, and are a part of pop culture.

And considering your comment, I haven't and won't write any more of these. Go to Comment
A man becomes a bow, a bow a man.
NPCs  (Minor)   (Mystical)
Scrasamax's comment on 2015-04-28 12:46 AM
Love the old school vibe, the crazy names draw me in, the hubris of the Long Lords and the hoary magic of the Grey Heap. I long to play an uncivilized barbarian in this setting.

I do have questions, of course, what happens if the corpse is destroyed? Can the bow raise another body to serve it, what happens if the bow falls into the hands of a PC, and and and.

Good submission. Go to Comment
Feather-Dusters of Dra'Solme Tsolyul
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2015-05-23 12:59 AM
I read this and I thought I commented and voted on it.

Interesting, battle feather dusters. This goes up there with that submission about the giant combat scissors, the War Forcibi I think. Go to Comment
Vaakri's Empyral Bow
Items  (Ranged Weapons)   (Heroic)
Scrasamax's comment on 2015-04-21 01:09 PM

I like the tone and presentation, and it has a very mythical magical feeling to it. Like Val says, the details of the bow itself do not matter, it could be nothing more than a plain bow from a fortuitous source or a mythic powered item of exceptional ability. Go to Comment
Lifeforms  (Constructed)   (Tundra/ Arctic)
Scrasamax's comment on 2015-04-16 12:45 AM
Update: Rescued from Deletion Go to Comment
Earth 3582
Locations  (TransWorld)   (Any)
Scrasamax's comment on 2015-04-14 11:59 PM
Feels a bit unfinished, but WIP as you said. A few things came to mind.

What do the aliens look like? Classic aliens, space dwarves, Marvin, the Martian? I don't know what color they are, and the description is very vague. I would request more details about their appearance.

What do their ships look like. What shape, what color, is their mode of propulsion visible, ala engine glow, or do they have reactionless drives? At first, the comet mistake is fine, they are a very long way from Earth's observation, and the things out in the solar system that can see them are likely old, having been launched years before.

Minor detail: the B3 controllers on Earth aren't going to be able to respond to what happens on Mars because there is a lag between Earth and Mars, the images the rover sends back are several minutes old by the time they are viewed, likewise, the signal telling the rover to move will take several minutes to arrive. Go to Comment
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2015-04-13 08:41 AM
1. OOPS! Addressed the leftover note, and did some spellchecking.

2. Pragmatism is a common element of the Cosmic Era, and rather than accepting handicaps and disabilities, it is more common for them to me addressed with biotech, arcanotech, and other applications of morally questionable science, Blind? No braille, you get cyber eyes. Down Syndrome? Corrected in the womb, or treated with genetic therapy.

3. I've personally had people bring up the 3 Laws and find them more useful as artificial constructs for creating paradoxes and logical problems to vex machine minds. The 3 Laws are familiar, and I could see them being used even if it's just in marketing.

Thank you for the feedback Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:41 AM


The Near Earth Space Supremacy Act is a chartered mutual defense agreement signed between the Atlantic Federation, the Pacific Rim Coalition, the Eurasian Alliance, Free India, and the South African United Republics. The Act sets up protocols for joining forces for the common defense of Earth from an aggressor acting from outside of the planet. The NESS Act was formulated as a defensive stratagem to deter the potential for hostilities should they develop between Earth and the colonies on other planets in the Solar System.

Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:48 AM

The Tycho Conventions

Initially founded to confront the Oxygen Depletion Crisis, later becomes the International forum on arcano-ethics, comparable to the Geneva Conventions of the Petroleum Era. The Convention is held annually at the Tycho Scientific Center near the crater of the same (alternately spelled) name.

Notable articles

Creation of Atmospheric Processors - the original reason for the Convention, restoring the atmosphere, which at the time was badly damaged and was moving towards being unable to sustain human life.

Creche Initiative - One of the side effects of the Resource Wars was widespread extermination of many plants and animals. Bio-remediation, and creating cloned plants and animals was a priority.

Recognition of Clone Rights - A contentious issue, megacorps claim the clones they create are property, social groups and some nations consider clones sentient and free individuals.

Recognition of Sentient Rights - With machine intelligence having been established, the sentient machines demanded the recognition of their rights and free will despite not being organic in nature.

Banning WMDs - The arco-centric nature of the Cosmic Era lends itself to extreme vulnerability to weapons of mass destruction, be it nuclear explosives capable of destroying a city, or viral/bio weapons unleashed against an enclosed arco-population. This is a widely followed article, as the vulnerability is shared across the world. (Clandestine operations are still working on bio and viral weaponry, nuclear explosives have fallen out of favor as barbaric)

Banning the creation of 'ubermensh' - A perennial fear is the ubermensh, the super man. Also called the Super Soldier or Super Human article, it is one of the most commonly ignored articles of the conventions. A third of bio-augmentations available violate this article.

Banning the creation of 'epsilons' - Aldous Huxley's Brave New World gave the world a look at Epsilons, genetically engineered subhumans, crippled in mind and body to a small group of menial tasks. The article bans the creation of subhumans for the purpose of limiting their use and creating a genetic slave class.

Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:48 AM
Cold Fusion Reactor Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:49 AM
Ion and Bulk Ion Drive Go to Comment
Cosmic Era: Vade Mecum
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2015-04-08 12:50 AM
Panopticon Station

Hubble + AISC = sentient space telescope, the Neal DeGrasse Tyson of the Cosmic Era Go to Comment
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