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4 Sentences NPC Generator
Articles  (Resource)   (Gaming - In General)
Scrasamax's comment on 2017-02-07 08:51 AM
Only voted Go to Comment
The Wastelands
Locations  (World)   (Any)
Scrasamax's comment on 2016-08-26 05:06 PM
Sexy Borg Queen, a wasteland seraphim, created by DFE. Fusion of human and machine, connected to the minds of her followers in a massively centralized vingian array.

Sil, the Slag, a type of wasteland mutant, designated a breeder. Copulates, typically kills mate and consumes their body for biofuel, lays eggs that hatch into new sil. Pheromone pumps, adrenal glands, zerglings with sexiness.

Serleena the Magistrix, wasteland archon, parapsychic dominatrix, sex avatar, breeder queen

Eccentrica Gallumbits

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The Wastelands
Locations  (World)   (Any)
Scrasamax's comment on 2016-09-01 03:30 PM
Depends on the city and what nation it is in. Most people 'shake out' rather than hop on a helocraft and fly away. Shaking out is typically falling out of the heart of the city, the arco, and down into the geofront. Down there, you are closer to the ground and the security isn't as tight. Go to Comment
The Wastelands
Locations  (World)   (Any)
Scrasamax's comment on 2016-09-05 02:47 PM
The Utopia Initiative now has it's own submission, thank you for asking Go to Comment
Options for expanded character backgrounds
Articles  (Character)   (Players)
Scrasamax's comment on 2016-08-30 04:32 PM
Enjoyable read, could easy blossom in lists of potential triggers, complications, black marks, etc Go to Comment
Austerhagen Device
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-27 08:15 AM
Schwartzchild - the most common yield austerhagen warhead. The Schwartzchild is a 'static' detonation and has no angular momentum. This is the smallest, and most controlled version of the weapon and creates an event horizon approximately 50 meters wide. Everything within this diameter is simply gone. Outside of the diameter, there is gravitational sheer, stress fractures, and secondary damage.

Reissner-Nordstrom - similar to the Schwartzchild, the Reisnner-Nordstrom (RN, or the 'Black Nurse') is a static event, but energetic. The horizon of a Black Nurse is 100-120 meters, and there is significant disruption to EM fields after it's collapse. Reissner-Nordstrom warheads are uncommon due to this. They are more likely to be used as noise generators than in actual targeted combat.

Kerr - the Kerr is a large austerhagen warhead, typically deploying in the self destruct feature of secure offworld facilities. The Kerr is simply a much larger version of a Schwartzchild, static and uncharged. The horizon of a Kerr can be as large as 300 meters, more than adequate to consume an entire space station or large space ship, or to turn an asteroid base into a hollow sphere. There are anti-ship Kerr warheads, but these are highly classified weapons.

Kerr-Newman - the KN is the last word in destruction, opening a kilometer wide rotating black hole. The handful of these superweapons are insurance in case of something like the Seibertronians turning against humanity, an AISC going truly rogue, or encountering something that no reflex team can hope to stop. Only one KN warhead has even been detonated and it was a desperate attempt to close the expanding Weir Rift, a massive DFE that appeared after the failure of a prototype FTL engine test. The rift and the black hole canceled each other out, leaving gravity waves rippling out from the event, sending storms raging through Neptune's atmosphere. Go to Comment
Austerhagen Device
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-27 08:24 AM
The Gates of Guf

The Gates of Guf are a Nipponese Austerhagen warhead of the Kerr-Newman yield, but is different from the Federation model in that the Guf warhead is a slow burn model, and the resulting event can last for several terrifying minutes. The weapon is part of the Nipponese reflex plan, should something like a teratomorph or Arhat level parapsychic overcome existing defense and response forces, the Guf would be delivered to the problem and 'opened'. The resultant event would unfurl, bathing everything in the brilliance of the the accretion zone, a glowing sphere of light brighter than the sun.

Such a weapon could potentially alter the magnetic field of the Earth, alter weather patterns, and otherwise disrupt the ecosphere. The nipponese government has several of these weapons. Go to Comment
Austerhagen Device
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-27 08:47 AM

Accelerated Higgs Particle Cannon - colloquially known as a Super Higgs, or Super Graviton Cannon. The form of the AHPC is similar to a basic HPC, but it is much larger and has amplifiers. The prototype AHCP is mounted axially down the center line of a classified testbed warship nestled in at the Maw Installation. The AFS Kepler is listed as a science and research vessel, with emphasis on Higgs research and gravitronics as a whole. The 800 meter ship is a transport vehicle for the AHPC.

When powered up, the front end of Kepler decouples and opens like a mechanical flower, and the beam emitter is exposed. There are six 'amplifiers' that extend from the ship and are locked in place with a powerful magnetic field. These six flattened barrel shaped units, 20 meters wide and 5 meters thick, project and manipulate gravimetric forces in front of the ship and in the emitter. This decreases space-time resistance to the particle beam, allowing the super dense stream of energy to move above the speed of light.

The estimated yield of the Kepler AHPC is 100 gigatons. Should the weapon be pointed at the Earth, the damage would be very likely civilization ending. A European centered blast would set everything from Oslo to Sicily, France to Belurus on fire, with a 100 kilometer wide fireball over Vienna. A similar blast over the United States would stretch from New York to Denver, New Orleans to the top of Ontario, with the 100 kilometer wide fireball leaving nothing behind of Chicago.

Currently, there is not enough power available to the Kepler to charge the weapon up to that world breaking output. Work on the AHPC has been sidelined following the highly negative reviews of the leaked Obliteratix joke program.

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Austerhagen Device
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-28 07:34 AM
Large scale war is almost completely unheard of, small brushfire wars are common, but there are also things like the random kaiju that pops up after a science experiment goes wrong. Plus, the leading world power, the Atlantic Federation, is very hawkish and pro-military. Go to Comment
Heavy Gear: Cosmic Command and Conquer
Items  (Transports)   (Combat)
Scrasamax's comment on 2016-08-21 02:24 PM

Drone Tank

The Drone Tank is a high end weapon system deployed by the Atlantic Federation. It has an A-pod based suspension system (full hover, high speed) and an gyroscopic laser. The weapon is mounted in a robot turret, with a full 360 rotation and up to 45 degree elevation in the beam emitter. The tank is controlled via remote link, and does not have autonomous functionality. In combat, the vehicle is fast and accurate with its laser, but has only a moderate amount of armor and moderate staying power in a fight.

The strengths of the unit are it's relatively low cost, high speed, and accuracy. It can also be be outfitted with other gear, depending on the mission needed. This includes anti-air missiles, anti-personnel weaponry, ECM gear, or supplies as needed.

The weaknesses of the unit are it's reliance on remote control and vulnerability to hacking. The main laser has range but lacks stopping power, and at full power output, it only has a few minutes of endurance. The laser and drive system consume a large amount of the power it can contain in it's batteries.

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Heavy Gear: Cosmic Command and Conquer
Items  (Transports)   (Combat)
Scrasamax's comment on 2016-08-21 02:31 PM


The Armored Personnel Carrier is a tried and true system, a fast moving vehicle that carries soldiers into battle.

The strengths of the APC are that they are cheap, and allow basic infantry to overcome their limited mobility and low speed.

The weaknesses of the APC are that they are typically very poorly armed, often depending on the soldiers inside to literally shoot out of holes in the side, have light armor, and are seen as expendable vehicles.

The Heavy APC attempts to face the armor challenge by increasing the armor of the vehicle, typically to the detriment of it's speed. Heavy APCs are uncommon.

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Heavy Gear: Cosmic Command and Conquer
Items  (Transports)   (Combat)
Scrasamax's comment on 2016-08-21 02:38 PM

The Infantry Fighting Vehicle is very similar to an APC, but is much better armed, and might even have a turret on par with a light tank. IFVs are popular choices for advanced militaries that are loss adverse. Like the APC, they have the ability to carry infantry into battle, but can remain and fight as fire support for them, and once in place, act like light tanks instead of empty boxes with machine guns on them.

The strengths of the IFV are that they are much more combat capable than APCs, and are safer for the crews that man them.

The weaknesses of the IFV are that they are much more expensive and more likely to experience combat situations than drop and run APCs. In a stand up fight with heavy armor and combat vehicles, the IFV is still an inferior fighting machine. Go to Comment
Heavy Gear: Cosmic Command and Conquer
Items  (Transports)   (Combat)
Scrasamax's comment on 2016-08-21 02:43 PM
Mobile Repair Vehicle

The MRV is a vital piece of any Cosmic Era army. The vehicle is functionally a self propelled polyforge factory. It can quickly and efficiently manufacture the parts and equipment needed by a force in the field, so long as it has the proper programs and raw materials to work with. Most MRVs have logistical support, and a scrapper force attached to them. These scrappers are able to sort out the materials needed, slag them down, and feed them into the MRV hoppers to keep the forges purring.

The strength of the MRV is that it provides rolling logistic support, printing out almost any piece of hardware needed, without resorting to logistic drops. While not the most efficient means, it is prompt, and it is in place.

The weakness of the MRV is that it is big, and expensive, and if stripped of escort or defenders, easily captured or destroyed. To counter some of this, MRVs are typically attached to carry-all groups, so that the vehicle can be airlifted out of a combat zone rather than risk it's loss. Go to Comment
Heavy Gear: Cosmic Command and Conquer
Items  (Transports)   (Combat)
Scrasamax's comment on 2016-08-21 02:48 PM
Military Carry-All/Light

The MCA/L is a common logistic vehicle, typically used to quickly airlift and move materials and hardware. These vehicles have replaced helicopters, and can be equipped with ducted fans (helocraft), jump jet engines, or A-pods and wings. These are used for small scale operations or insertions where something as large as a mech drop capable carry-all would be excessive, or too easy of a target. MAC/Ls are very frequently used for infantry and power infantry operations. Mecha and other large vehicles use conventional carry-alls.

The strength of the MCA/L is it's versatility and cost. The vehicle has a very similar mission profile to that of helicopters in support and non-combat roles. They can lift heavy loads, don't require runways, and can hover in place as needed.

The weakness of the MCA/L is it's light armor and lack of weaponry. They are fragile and easily shot down if not protected. Go to Comment
The Houri
Society/ Organizations  (Criminal/Espionage)   (Area)
Scrasamax's comment on 2016-08-21 01:00 PM

30 Wastelander Warlords
NPCs  (Minor)   (Combative)
Scrasamax's comment on 2016-08-18 04:44 PM
The Mwenye Junta

Dominating a large swath of eastern Africa, the Mwenye junta is a loose coalition of warlords. The Silver is the nominal leader of the Junta, being the most charismatic and experienced. The Silver is supported by The Halfcourt and the Doctor El, having historical ties to him. The Bebop and Rocksteady are also allies, but are not considered reliable to the Junta. Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2016-08-20 01:35 PM
Enjoyable read, and I especially liked the part about the Seibertronian name, and the emotional connection. Go to Comment
Items  (Armor)   (Combat)
Scrasamax's comment on 2017-01-12 04:22 PM
The average strider is about the size of an automobile, or a transformer that is halkway through transformation, legs and arms out, but the chassis hasn't unfolded up into the torso, and is something like the Veritech version of a Camaro
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7 Things About Suicide Squad
Articles  (Humor/ Editorial)   (Players)
Scrasamax's comment on 2016-08-31 03:24 PM
To give a little depth to that being burnt out on supers movies, which second spiderman movie are you talking about, the 2nd Spiderman with Andrew Garfield, or the 2nd Spiderman with Tobey Mcguire?
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Items  (Transports)   (Campaign Defining)
Scrasamax's comment on 2016-08-28 05:28 PM
Landrace Mag-Rails are among the most common and important vehicles on the Silk Road and across the Wastelands. They are plentiful, easy to repair, and have the strength and endurance to carry an abundant amount of cargo. Fitting this:

7 Landraces

1. The Cargo Hauler - the fastest hunk of junk in the Wasteland. Cargo hauler landraces can carry up to 40 tons of cargo, an amount equivalent to a typical tractor trailer load. The vehicles are relatively fast, able to outpace anything bound to legs or wheels. These are the meat and potatoes of the Silk Road, and can be found hauling everything from water to illegal merchandise.

2. The People Mover - similar to the cargo hauler, the people mover is a wasteland bus, moving 20+ people at a time in varying degrees of discomfort. The imagry of the rural bus, carrying people, mail, and livestock is very fitting to the roll of the People Mover landrace. They are much more time sensitive, and thus are typically built for speed. They are frequently in head to head confrontations with cargo haulers.

3. The Pleasure Sled - not everything carried in a landrace is a good, some things are a service. The pleasure sled is a high speed brothel, moving from location to location, partly to avoid bandits, part to avoid dealing with permanent locations, and part because it can be important to move on after a landrace load of prostitutes pickpocket half the people in a village and give the other half STDs.

4. The Itinerant Merchant - similar to the cargo hauler, the IM is a dealer in goods and services, and his landrace is a junkshop with legs. The IM most commonly works with junkers and salvagers, trading parts in a seemingly mysterious system of trade. The merchant is a clocksmith or has the services of one, and a fixer for the wastelands, connecting people with the things they need.

5. The Family Camper - the landrace is an extended family domicile with mobility. These are typically older and in lower quality condition, as they have been passed down from family to family. The campers are the nomads of the Wastelands, moving to follow opportunities and greener pastures.

6. The Expedited - the personal vehicles of wasteland warlords, expedited are high speed landraces with investments in armor and firepower, ensuring that anything they can't outrun, they can outgun. These are the personal vehicles of these bosses. Most smugglers and high end runners have landraces that would fit into the expedited category. They have hidden compartments, concealed weaponry, and plenty of tricks, traps, and aces up their sleeves.

7. The Gunship - gunships are the landraces of mercenaries and they carry soldiers and their wargear as well as ample weapons and firepower. Gunships are relatively expensive and only the most successful mercenaries, townships, raiders, and bosses can afford to keep one of these in operation. The main users of Gunships are so called 'trade companies' that are little more than heavily armed gangs that control important sections of the Silk Road, or have dominated access to local resources. Go to Comment
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When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 7xp