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MultiKard
Items  (Home/ Personal)   (Campaign Defining)
Scrasamax's comment on 2016-07-15 03:44 PM
An interesting idea, but one of the core concepts of the UBCS is that it is credit issued from the government to the populace, and not from actual credit card companies, currency has undergone a radical change in the Cosmic Era. All the banking megacorps make their money from handling the business of other corps and handling the UBCS contracts from the government. The banks want the contracts, because if your megabank ends up being the principal agent of the UBCS in a large and prosperous region, you are going to make mad money (for the megacorps, there is no money for the populace, just credit). If your megabank doesn't land a fat contract, you're hurting, there's corporate downsizing, being the target of corp raiding, shadowrun hits, like sharks smelling blood in the water, and then being dissolved and subsumed by other megabanks.

A lot of vicious stuff going on behind the scenes while the average citizen hums along, not caring what corp backs his kard, so long as it works when he logs into Virtua-Girl, orders a pizza, or keeps his residence up to date. Go to Comment
The Hume Manifesto
Society/ Organizations  (Ethnic/Cultural)   (Trans World)
Scrasamax's comment on 2016-07-15 03:38 PM
The basic cloning tech would still be required, lacking gender or sexual reproductive organs, humes are physically incapable of reproducing. No uterus, no eggs, no sperm, none of that. So, the cloning tanks, and machines that turn zygotes into infants would still be needed. Genetic material could still be donated, ranging from self-duplication, to creating task oriented batches of humes, and so forth. Go to Comment
Clocksmith
NPCs  (Minor)   (Technical)
Scrasamax's comment on 2016-07-15 03:36 PM
One of the few decent things to come out of watching Antonio Banderas' painfully mediocre 'Automata'

A good portion of the movie was spent looking for the 'clocksmith', evoking a washed out 1980s post-apoc robot western version of Bladerunner, without the acting, special effects, charm, or memorable characters. The robots, with their synthetic voices and uniform appearance seemed to have more range than the human characters. If this was deliberate, it would have been better done (compare HAL's mellifluous voice in 2001: A Space Odyssey vs the toneless voice of Bowman) This was just formerly impressive actors working for a paycheck. Go to Comment
Zora, Sorceress Queen
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2016-07-05 09:33 PM
Nothing exceptional, and trope, yes. I've thrown out this as the spearhead submission in a four sentence character challenge. Spelling errors have been fixed. Go to Comment
Cohaagen Apparatus
Items  (Computers)   (Villanous)
Scrasamax's comment on 2017-03-07 05:50 PM
You could, but first that person's memories would have to be saved in a file (having been ripped from their brain) and they could be partially implanted in another person's mind. But doing so is going to cause major cerebral trauma. Expect the lose of some abilities, loss in INT score, as well as something like 1D6+1 psychoses. Go to Comment
The 4 Sentence Tool
Articles  (Rules and Advice)   (Game Mastering)
Scrasamax's comment on 2016-07-05 10:56 AM
Nice tool, scalable for however much NPC you need. Helps flesh out what would normally be a fly-by from a nobody, without getting bogged down into setting politics or unneeded backstory.

I like this, and I like your stuff, Clemmenson.

(I keep trying to read your name as Clemson. #Football Go to Comment
The Stealing Pouch
Items  (Other)   (Magical)
Scrasamax's comment on 2016-07-05 06:47 AM
Interesting magic item, I like it. It's useful and random without being game breaking or zany. There is enough to keep it from being overpowered, and it is the sort of thing a low level PC/player would jump at, especially at that stage when they are buying everything wood and leather to gear up with, and a sword is a big investment. After that, it is easy to make the pouch a pain for them, so that they have to go find it, and destroy it, or do something with it so that it stops picking their pockets.

Nicely done. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-01 06:49 PM
The Rocket Tower

The Rocket Tower is an extra-terrestrial version of the Estuary Tower, and is designed for use in space, or on planets other than Earth. The main body is pressure sealed, and has facilities for docking with spaceships, and replaces the barge with A-pods and engines, allowing the fortress to move at a slow speed. These are not found on Earth due to the large size of the engines required to move in one g gravity. They are more common on Mars, the Moon, and on various moons through the solar system.

These towers aren't all designed for military operations, many are used for scientific and exploration purposes, as mobile bases, and can carry useful equipment such as industrial and excavation mecha, cranes, drone control centers, and crew quarters. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-13 03:31 PM
Replace the rocket engines, or submersible section with an interior chamber for a resident sorcerer to teleport the tower from a resting place to where it needs to be deployed. Central 'control' room houses the magic dingus crystal that powers it, and the tower does the magicking, but has to have a human pilot to mentally envision the destination.

Teleporting Towers Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
Scrasamax's comment on 2016-06-30 07:53 PM
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Scrasamax's comment on 2016-06-20 07:12 PM
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.

Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
Pain Technician
NPCs  (Mythic/ Historical)   (Technical)
Scrasamax's comment on 2016-12-28 12:55 AM
Interesting concept, and I like the name, Pain Technician, a very dispassionate name for someone who inflicts the most intimate of sensations on others. I like that one of the salient points is that they inflict pain without actually inflicting injury on their victims, which makes them useful for extracting information from people, or providing attitude adjustments covertly. After being visited by a pain tech, a victim will be unmarked but could be emotionally and physically broken by the experience, but be completely unharmed. That's vicious.

I would like a bit more detail about how they inflict their pain on others, and what they get out of it, other than the pleasure of hurting others. What is the history and purpose of their organization. Go to Comment
7 Violent Vigilante Gangs
Society/ Organizations  (Criminal/Espionage)   (Regional)
Scrasamax's comment on 2016-06-13 04:00 PM
Useful and interesting Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2016-06-09 02:52 PM
The Ripper is cheap, hyperedge blades are expensive, so its a trade off. For more power and vicious close quarters mayhem, I would recommend lightning claws instead. Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2016-08-18 07:36 PM
1. Seibertronians do indeed have souls (fragments of the Larvae of the Outer Gods) but as they are non-biological, they cannot sexually procreate. They can build new robot bodies and cortices, and install the relevant software and personality profiles, but the spark of sentience and self awareness comes from the fusion of a larvae being formatted into a cyber brain starting up. Success is a new seibertronian, failure is a functional robot. I have tried to leave a breadcrumb trail to make the reader uncomfortably aware that all sentient life is potentially nothing more than the self aware castings of vast cosmic entities, and that humanity might simply be a stage in the evolution of macro-scale lifeforms.

2. The CE doesn't value children as much as we do now, but children are much less of an investment. You can send off a DNA sample, and the proper credit documents and in a few weeks get back a kid. If you are willing to wait a bit longer, you can start with a teenager, or just skip the entire juvenile phase and have your offspring decanted in their physical 20s.

3. The monolithic education systems do not respond to perceived economic needs, it sets them. It's all central planning, in it's cold and logical application. The students in the edu-indoctrinatation schools have a degree of choice in their potential careers, but it is a relatively narrow one. The education system (most of which is machine in nature) is very good at predicting and directing the career paths of the students it has.

Good questions. Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-06-03 07:58 PM
Noisy Cricket

A hold out weapon of immense power, the Noisy Cricket is a kinetic-sonic arcanotech weapon. The device generates a powerful sonic discharge, roughly similar to the sound of a cricket. The resulting sonic shotgun creates an expanding wall of force that is surprisingly effective at damaging soft targets, knocking things over, and generally making a mess. Kineto-sonic weaponry has not proven to be very useful for three major reasons, loudness, lack of armor penetration, and recoil.

The loudness of the Noisy Cricket and similar weapons (such as the OmniCorp 'Boom Tube') make the weapon users stand out on the battlefield. This makes anyone using one a major target.

Kineto-sonic damage is spread across a relatively large space. While this means that they are good for blowing apart shacks, knocking down drones, and sending crowds of attackers flying, armored targets are only knocked down. Against mecha, power armor, and heavy droid troopers, the weapon can at best, knock them over, or slow them down.

Finally, recoil from the weapons is impressive. Hand held guns can send the shooter flying, and larger weapons proved unruly for even mecha to control. Go to Comment
Secret Wizard Bases with Your Peace of Mind in Mind
Dungeons  (Underground)   (Rooms/ Halls)
Scrasamax's comment on 2016-08-14 07:35 AM
Only voted Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Scrasamax's comment on 2016-08-15 03:59 PM
I only intended it to be a 25

Read a little thing on FB about the optimal length of things. The two I remember, bullet lists (like this) should be 25 items, and podcasts should be approximately 22 minutes Go to Comment
Anthropotronics
Systems  (Societal/ Cultural)   (Specific)
Scrasamax's comment on 2016-05-15 04:07 PM
I have heard of it, and was a big inspiration behind the Freemium Econony submission, which should be linked to this sub. Go to Comment
Seven Naval Commanders
NPCs  (Extras)   (Combative)
Scrasamax's comment on 2016-05-01 07:15 AM
Only voted Go to Comment
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