Some nice swords in here, some are just filler. Either way an interesting read. It has inspired me as to the theme of my first 7 themed weapons, and its going to lead off with one of the swords listed here. Go to Comment
i would imagine a SmartBed showroom to be something like a combination of a traditional mattress store and an Apple Store, all slick and cleanly put together with that spartan aesthetic going on. Like any durable good I would expect there to be trial periods, and the option to purchase a refurbished SmartBed, and trading in your old bed as part of the down payment for the new one. With the Freemium Economy model, I see a lot of transactions going more and more towards the smartphone model. When you get something new, you don't keep the old, they want that back. Refurb and resell to someone else who isn't buying the cutting edge model.
As for a viagra mod, i have no idea how that would work. I would say that erectile dysfunction has been eliminated as a disease in the CE, but it would still come around from boredom, excessive use, etc, and there would be plenty of augmentations and over the counter treatments for it. Go to Comment
The only problem I have is the Saber of the Sidewinder, because a sidewinder is a rattlesnake, and not a cobra. Mechanics are fine, just used to live where there were lots of sidewinders.
I very much enjoyed the themed weapon presentation, and it makes me want to make my own cluster of themed weapons. Also, these are very useful for using in a game where the theme is well supported. Cult of Assassins, snekswerd. Snake handling religious cult? snekswerd. Nightmare evil cultists, hissing snekswerd. Go to Comment
This is certainly gonzo, I am not sure if I should like it, or be a little grossed out by it. I think that is a hallmark of some good gonzo material.
The AI business is a little squick, personally I think I would make it something else, or move it into an abstract, because the thought of a group of PCs hauling around a few buckets of space whale knuckle babies is a tad more than I want to try to run in a game.
It's right there on the line of hilarious and horrible.
I would make sure one of the PCs was basically Mark Wahlburg Go to Comment
I'm not sure I understand his switching places, is his mind/spirit/anima body hopping, allowing him to possess people and then do what he wants with their body and his skill set? Are they transferred to his body for the duration, or are they repressed while he skin-rides them? Does his body lay comatose if they don't? What are the limits of this ability, and can other resist it?
What is his villainous motivation? What does he want from the world, did it wrong it, or does he merely disprove of it? Does he have a master plan?
On a more basic level, he is incredibly average, brown hair and blue eyes, WASP, marine, and that's all we know about him. I want to know more, I want some sort of insight into Castle to know who he is and what he wants. We don't know what he cares about, what he looks like, if he has any mannerisms, any calling cards or hallmarks that someone on his trail would be able to recognize.
I like! It opens the door to a whole new version of magic. Spellhunters can equip gear like this, that lets them see spells. They hunt rogue spells, or work teamwork style to bring down powerful enchanters and magic creatures.
This is out there, and didn't know what to make of it honestly. Some of these are just strange but others are fascinating. Do exoect for me to grab one and fledge it out into a full stand alone submissiom. Go to Comment
Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.
Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.
Ideas ( System ) | August 13, 2006 |