Strolen\s Citadel content. 
Captain Will 'Deadshot' Hiller
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2016-07-19 09:12 AM
Audie Murphy was an unassuming young man who became an incredibly accomplished soldier in WWII who after the war did war movies, but none were autobiographical as his actual accomplishments would be seen as absurd, aggrandized, or blatantly fictional. Go to Comment
MultiKard
Items  (Home/ Personal)   (Campaign Defining)
Scrasamax's comment on 2016-07-15 03:44 PM
An interesting idea, but one of the core concepts of the UBCS is that it is credit issued from the government to the populace, and not from actual credit card companies, currency has undergone a radical change in the Cosmic Era. All the banking megacorps make their money from handling the business of other corps and handling the UBCS contracts from the government. The banks want the contracts, because if your megabank ends up being the principal agent of the UBCS in a large and prosperous region, you are going to make mad money (for the megacorps, there is no money for the populace, just credit). If your megabank doesn't land a fat contract, you're hurting, there's corporate downsizing, being the target of corp raiding, shadowrun hits, like sharks smelling blood in the water, and then being dissolved and subsumed by other megabanks.

A lot of vicious stuff going on behind the scenes while the average citizen hums along, not caring what corp backs his kard, so long as it works when he logs into Virtua-Girl, orders a pizza, or keeps his residence up to date. Go to Comment
The Hume Manifesto
Society/ Organizations  (Ethnic/Cultural)   (Trans World)
Scrasamax's comment on 2016-07-15 03:38 PM
The basic cloning tech would still be required, lacking gender or sexual reproductive organs, humes are physically incapable of reproducing. No uterus, no eggs, no sperm, none of that. So, the cloning tanks, and machines that turn zygotes into infants would still be needed. Genetic material could still be donated, ranging from self-duplication, to creating task oriented batches of humes, and so forth. Go to Comment
Clocksmith
NPCs  (Minor)   (Technical)
Scrasamax's comment on 2016-07-15 03:36 PM
One of the few decent things to come out of watching Antonio Banderas' painfully mediocre 'Automata'

A good portion of the movie was spent looking for the 'clocksmith', evoking a washed out 1980s post-apoc robot western version of Bladerunner, without the acting, special effects, charm, or memorable characters. The robots, with their synthetic voices and uniform appearance seemed to have more range than the human characters. If this was deliberate, it would have been better done (compare HAL's mellifluous voice in 2001: A Space Odyssey vs the toneless voice of Bowman) This was just formerly impressive actors working for a paycheck. Go to Comment
Zora, Sorceress Queen
NPCs  (Major)   (Mystical)
Scrasamax's comment on 2016-07-05 09:33 PM
Nothing exceptional, and trope, yes. I've thrown out this as the spearhead submission in a four sentence character challenge. Spelling errors have been fixed. Go to Comment
The 4 Sentence Tool
Articles  (Rules and Advice)   (Game Mastering)
Scrasamax's comment on 2016-07-05 10:56 AM
Nice tool, scalable for however much NPC you need. Helps flesh out what would normally be a fly-by from a nobody, without getting bogged down into setting politics or unneeded backstory.

I like this, and I like your stuff, Clemmenson.

(I keep trying to read your name as Clemson. #Football Go to Comment
The Stealing Pouch
Items  (Other)   (Magical)
Scrasamax's comment on 2016-07-05 06:47 AM
Interesting magic item, I like it. It's useful and random without being game breaking or zany. There is enough to keep it from being overpowered, and it is the sort of thing a low level PC/player would jump at, especially at that stage when they are buying everything wood and leather to gear up with, and a sword is a big investment. After that, it is easy to make the pouch a pain for them, so that they have to go find it, and destroy it, or do something with it so that it stops picking their pockets.

Nicely done. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-01 06:49 PM
The Rocket Tower

The Rocket Tower is an extra-terrestrial version of the Estuary Tower, and is designed for use in space, or on planets other than Earth. The main body is pressure sealed, and has facilities for docking with spaceships, and replaces the barge with A-pods and engines, allowing the fortress to move at a slow speed. These are not found on Earth due to the large size of the engines required to move in one g gravity. They are more common on Mars, the Moon, and on various moons through the solar system.

These towers aren't all designed for military operations, many are used for scientific and exploration purposes, as mobile bases, and can carry useful equipment such as industrial and excavation mecha, cranes, drone control centers, and crew quarters. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-13 03:31 PM
Replace the rocket engines, or submersible section with an interior chamber for a resident sorcerer to teleport the tower from a resting place to where it needs to be deployed. Central 'control' room houses the magic dingus crystal that powers it, and the tower does the magicking, but has to have a human pilot to mentally envision the destination.

Teleporting Towers Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
Scrasamax's comment on 2016-06-30 07:53 PM
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Scrasamax's comment on 2016-06-20 07:12 PM
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.

Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
7 Violent Vigilante Gangs
Society/ Organizations  (Criminal/Espionage)   (Regional)
Scrasamax's comment on 2016-06-13 04:00 PM
Useful and interesting Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2016-06-09 02:52 PM
The Ripper is cheap, hyperedge blades are expensive, so its a trade off. For more power and vicious close quarters mayhem, I would recommend lightning claws instead. Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-06-03 07:58 PM
Noisy Cricket

A hold out weapon of immense power, the Noisy Cricket is a kinetic-sonic arcanotech weapon. The device generates a powerful sonic discharge, roughly similar to the sound of a cricket. The resulting sonic shotgun creates an expanding wall of force that is surprisingly effective at damaging soft targets, knocking things over, and generally making a mess. Kineto-sonic weaponry has not proven to be very useful for three major reasons, loudness, lack of armor penetration, and recoil.

The loudness of the Noisy Cricket and similar weapons (such as the OmniCorp 'Boom Tube') make the weapon users stand out on the battlefield. This makes anyone using one a major target.

Kineto-sonic damage is spread across a relatively large space. While this means that they are good for blowing apart shacks, knocking down drones, and sending crowds of attackers flying, armored targets are only knocked down. Against mecha, power armor, and heavy droid troopers, the weapon can at best, knock them over, or slow them down.

Finally, recoil from the weapons is impressive. Hand held guns can send the shooter flying, and larger weapons proved unruly for even mecha to control. Go to Comment
Anthropotronics
Systems  (Societal/ Cultural)   (Specific)
Scrasamax's comment on 2016-05-15 04:07 PM
I have heard of it, and was a big inspiration behind the Freemium Econony submission, which should be linked to this sub. Go to Comment
Seven Naval Commanders
NPCs  (Extras)   (Combative)
Scrasamax's comment on 2016-05-01 07:15 AM
Only voted Go to Comment
Genome Computer
Items  (Computers)   (Villanous)
Scrasamax's comment on 2016-04-29 03:17 PM
The visual that gave the idea for the device was Lord Genome's head grafted into the control system of the Cathedral Terra/Super Galaxy Gurren Lagann ship from the Gurren Lagann anime. I've never really gotten the best vibe off of the head in the jar riff, even though it's an old one (Lovecraft, Futurama, etc) but the visuals of the various members of the crew interacting with and talking to the reanimated but still technically dead head of their former rival was just too cool to ignore.

Kiosk droids have replaced stationary vending machines. (Sub pending)

There is currently not a thread about families and child rearing in the CE, but sufficed to say, it would look horrific and bleak. You plug your kids into the CogNet for their indoctrination/education/entertainment, and only interact with them when you aren't plugged in yourself. That's assuming you went with the biological option to have organic children and not iKid droids, or cloned offspring, avoiding that whole pregnancy thing that used to plague mankind. Woman is truly free, now that the glass womb bears the burden of reproduction.

The Tycho Conventions have been mentioned regularly in the setting (ref: MiB) and is the CE version of the Geneva Convention, just upgraded for the setting. No nukes, no bioweapons, no genetic caste cloning (re: alphas, epsilons, double epsilons) no genetic super soldiers, no autonomous weapon systems, No uplifting animal species to sentience, etc. Basically a bunch of stuff that most major powers ignore, or use as accusations to hurl at each other.

Antarctica has something rotten and foul under it, why else would their be an entire continent crushed under ice, with sub-zero deserts, massive ice sheets and auroras flickering over it. It is the creepy, evil basement of Planet Earth.

As per the Dummy System, Neon Genesis Evangelion had the Dummy Plug system, which was later revealed to be (spoilers!) clones of two eva pilots who were programmed to act as auto-pilots for the eldritch horrors should their pilots become incapacitated or refuse to follow orders. Empty, soulless, these artificial pilots demonstrated barbarism and violence that was sickening even to hardened operatives, including ripping pilots out of their mecha and devouring them.

As per the 100 Word Submissions, I appreciate the suggestion, but no. Go to Comment
Caryatid System
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2016-04-16 08:40 PM
One of the big things about the Tycho Convention ban on sentient weapons is basically an anti-Skynet protocol. On military terms, multiple intelligences making decisions are more random and chaotic than a central AI. That makes it harder to predict. Things like the big AISCs know each other, and if you successfully profile a computer intelligence I would say you could easily predict and counter it's moves and gambits. Go to Comment
Godmarked
NPCs  (Extras)   (Religious)
Scrasamax's comment on 2016-04-08 10:43 PM
Parapsychics in about 100 words, I like. Go to Comment
Aramax Ironbelly
NPCs  (Minor)   (Mystical)
Scrasamax's comment on 2016-04-08 10:47 PM
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