Strolen\s Citadel content. 
The Fourth Night
Plots  (Discovery)   (Single-Storyline)
Scien's comment on 2009-08-28 05:21 PM
Or it just continues. Each night becoming more and more ubiquitous.

Soon gold is soon covering the street. Everyone has more than they know what to do with.

Money loses all value. Bartering must be done instead. Social collapse is a possibility here, as the entire social hierarchy would be upset.

As time goes on if the source is not stopped it could be a down right curse. What started off as a single statute, could end up being feet of gold coin piling up in the street across the town. Becoming a hassle and in some cases even dangerous to people. People getting trapped indoors. Roofs collapsing, if the gold starts appearing there.

Issues with people from less 'gifted' towns raiding for their piece of the pie.

Hopefully the players figure out what is going on before it gets really bad.

Of course this might be game altering, so when the players find the source or cause, the produced treasure should probably disappear. Go to Comment
Samahen Armor
Items  (Armor)   (Magical)
Scien's comment on 2006-05-11 11:04 PM
Wow seems like a great idea to me! I like the idea of the blood ritual, and I could see it as some religious thing. Something that ties the armor to the person, of course it would involve rubbing and leaving some of the soldiers blood on the armor to "feed" it.

Even non-believers might be able to obtain the benifits if they scrub the armor free of the older users blood (being careful as the armor looses its magic and becomes fragile at this point). They would then commence the ritual, and substitute their own blood.

Pretty cool for a common soldier's piece of armor. Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
Scien's comment on 2006-05-10 08:49 PM
LOL this reminds me of an article on reuters not so long ago about something along the same. The people who found the rum bottled some up for later due to its "favorable" taste.

I'm sure that that was before they discovered why it had the taste. ;)

Certainly would add some "flavor" to any campaign. Go to Comment
Lost Saga
Plots  (Discovery)   (Mini-Campaign)
Scien's comment on 2006-05-09 10:04 PM
A thought occured to me while I was reading this (and it is quite a good idea). I was reading the part where you said that "the sword only speaks to the farmer". As a possible alternative twist, why not have the sword driving the farmer insane. There is no intellegence in it.

Perhaps the sword inspires heroic acts, and after comming into contact with the magic, and evil of Vrin, was corrupted.

Slowly the sword is enhancing the combat ability of the farmer, but at the same time taking his mind and making him increasingly paranoid.

In the end he suspects all of attempting to revive Vrin, and will begin to try and use his newfound power to "prevent" this from happening. Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
Scien's comment on 2009-08-28 04:53 PM
I could imagine that there would be a bit of flavor by changing some elements as well.

Perhaps the city is once again inhabited by populous, but due to the years of neglect and the lack of prayers, the gate has lost its ability to talk, and lost its anthropomorphic features. Perhaps it has a feebler mind now. But it still functions, and thinks. The town does not know it is intelligent.

The gate kills someone or attempts to due to rules given to it from a earlier age, and the unaware city now is on a witch hunt for the 'culprit' who closed the gate on an important figure. After several of these events happening within a short time, it becomes more apparent there is no individual at the controls.

Kind of a mystery. Although I don't know how players would go about finding the correct conclusion, or even proving it to the town, since many prayers may be necessary to restore the gate to its previous appearance and intelligence. Go to Comment
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       By: CaptainPenguin

The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.

Ideas  ( Locations ) | February 20, 2004 | View | UpVote 2xp