Very good, although sometimes people do just meet (I'm going to start out a game I'm working on with characters meeting at a pizza place (which is being attacked by the bad guys...but anyway). The characters definitely should have something that links them together or at least a reason to trust each other. Go to Comment
I really like this idea. I have actually done something like this for the villains a role-playing game(kind of, hard to explain) with my best friend, except the mirror characters were dark versions of the characters from an opposite dark dimension (much like in the star trek episodes). A very good idea. Go to Comment
Good idea, I'll add just a little information on my family's real horse, maybe that will be helpful:
His name is Fatboy(well, now it is, he used to be called Bugle Trill) and he is a retired race horse with bad ankles. He eats too much and had to go on a diet and wear boots(for his ankles) once. He will run around our back yard, but refuses to be ridden, when someone attemps to ride him he will take them to the nearest tree and try to knock them off of him. Now, why isn't anyone's noble steed like him? Go to Comment
I would definitely agree with you. I mean, why not use a broom handle, much cheaper, and easier to find (although, a fantasy hero would look kind of silly caring around a broom handle) :-) Go to Comment
This is probably the most useful world building thing I have ever seen. It is a bit long, but it is one of the most informative role-playing articles I have ever read. I'm using this for my campaign world, Definitely! Great post :-) Go to Comment
The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.
Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.
Imagine the poor hermit, having retreated into the mountains to escape this precise situation...