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Making a Magic System - a psuedo FAQ
Articles  (Resource)   (Game Mastering)
RuthieA's comment on 2005-11-30 05:40 PM
Very useful on making up a system of magic. Go to Comment
Prehena
NPCs  (Scenario Based)   (Mystical)
RuthieA's comment on 2005-11-27 01:58 PM
Updated: I'm just finishing her up, I didn't finish last time. Go to Comment
Prehena
NPCs  (Scenario Based)   (Mystical)
RuthieA's comment on 2005-11-29 07:26 PM
Updated: I tried to add more specifics and history Go to Comment
Prehena
NPCs  (Scenario Based)   (Mystical)
RuthieA's comment on 2005-11-29 08:35 PM
Updated: I wanted to add details and fine tune my description, Go to Comment
Character Weaving
Articles  (Campaign)   (Game Mastering)
RuthieA's comment on 2005-11-26 04:44 PM
Very good, although sometimes people do just meet (I'm going to start out a game I'm working on with characters meeting at a pizza place (which is being attacked by the bad guys...but anyway). The characters definitely should have something that links them together or at least a reason to trust each other. Go to Comment
Mirror Characters
Articles  (Rules and Advice)   (Game Mastering)
RuthieA's comment on 2005-11-26 04:55 PM
I really like this idea. I have actually done something like this for the villains a role-playing game(kind of, hard to explain) with my best friend, except the mirror characters were dark versions of the characters from an opposite dark dimension (much like in the star trek episodes). A very good idea. Go to Comment
More Realistic Horses and their care and maintainence
Articles  (Resource)   (Gaming - In General)
RuthieA's comment on 2005-11-26 05:03 PM
Good idea, I'll add just a little information on my family's real horse, maybe that will be helpful:
His name is Fatboy(well, now it is, he used to be called Bugle Trill) and he is a retired race horse with bad ankles. He eats too much and had to go on a diet and wear boots(for his ankles) once. He will run around our back yard, but refuses to be ridden, when someone attemps to ride him he will take them to the nearest tree and try to knock them off of him. Now, why isn't anyone's noble steed like him? Go to Comment
Madness or Why You Should Do All Of This
Articles  (Humor/ Editorial)   (Game Mastering)
RuthieA's comment on 2005-11-26 10:18 AM
World Packs seem great! I'm working on some for my game. They do take a while to make, though. Go to Comment
Jazlin
NPCs  (Major)   (Mystical)
RuthieA's comment on 2005-11-25 09:53 PM
Updated: I think I may have put her in the wrong influence catigory. Go to Comment
Jazlin
NPCs  (Major)   (Mystical)
RuthieA's comment on 2005-11-26 04:24 PM
Thanks, The categories actually came with the form for submitting NPCs, though. Oh, and the game specific terms make my head spin :-). Go to Comment
The Crawl, Doing It the Cinematic Way
Articles  (Rules and Advice)   (Game Mastering)
RuthieA's comment on 2005-11-26 09:56 AM
Good approach to something that seems a touch uninteresting, the cinematic approach is a good one. Go to Comment
Trollish Measurements
Systems  (Technical/ Mechanical)   (General)
RuthieA's comment on 2005-11-29 09:50 PM
Funny. Simple, but funny :-) Go to Comment
Soldier Adamus "Buckwheat" Plotsman
NPCs  (Minor)   (Combative)
RuthieA's comment on 2005-11-25 10:03 PM
Cool idea, it's always cool to see the heroic people before they're heros :-) Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
RuthieA's comment on 2005-11-26 05:18 PM
I would definitely agree with you. I mean, why not use a broom handle, much cheaper, and easier to find (although, a fantasy hero would look kind of silly caring around a broom handle) :-) Go to Comment
World Building 102: Environment building the MoonHunter way
Articles  (Setting Building)   (Game Mastering)
RuthieA's comment on 2005-11-29 09:12 PM
This is probably the most useful world building thing I have ever seen. It is a bit long, but it is one of the most informative role-playing articles I have ever read. I'm using this for my campaign world, Definitely! Great post :-) Go to Comment
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