Strolen\s Citadel content. 
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Rune's comment on 2012-11-19 04:43 PM
Interesting iteration of an "eternal champions" idea, in that it is and has been their destiny to adventure and do what they do across multiple lifetimes. I'd also like to hear more about this. A dimension considered to be a living being as a whole? Antibody characters? Nifty start. 

I'm with Dozus, give us more. You, sir, have been outvoted!
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Fox's Dragon Scale Armor
Items  (Armor)   (Magical)
Rune's comment on 2012-11-13 10:35 PM
I am new, so thanks AND hi!

I hadn't really thought about Galafox's grand purpose, nor whether he was good or evil. I could see him as either, and as this was an item submission (and I'm not quite sure of the protocols yet), I thought such things should be left generic so that they could be fleshed out by an interested GM. 

I think Galafox would be equally interesting as either good, or evil.

The evil tones suggest a rotting plotter, tearing off chunks of himself and grinning as he goes about his work.  Clearly, the runes would emanate necromancy. 

The good ones suggest a benevolent and self sacrificing wyrm willing do undergo this ritualistic pain to create these artifacts to further a good cause. 

I did imagine the scales growing back, whether naturally or through a regenerative magic.  And I envisioned 3-6 suits.

Perhaps an NPC submission will be forthcoming for the Old Fox.
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Fox's Dragon Scale Armor
Items  (Armor)   (Magical)
Rune's comment on 2012-11-13 10:45 PM
Thanks, I'm glad you enjoyed it.

My audience was intended to be a GM. I think any item should have some fluff to generate ideas, and some crunch to give ideas on how it would fit into a system. 

Although I think this could be woven into or have a campaign created around Galafox and his agenda (where a group was chosen by the Fox and "found" a suit and had to unravel what was going on), this was an item submission meant to intrigue and serve as a possible jumping off point, or... simply a magic piece of armor.
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Fox's Dragon Scale Armor
Items  (Armor)   (Magical)
Rune's comment on 2012-11-14 02:28 PM
"People like me?"

That line, and really the top three paragraphs, was intended to be a flavorful description and background. It could be an observation of someone in in the game world, but it doesn't have to be.

Is the manner in which I have written this submission wrong, or at least not fitting to the standard here? Should the entire submission be written in the same style, ie: from an in-world perspective?

Perhaps I should have read more before I posted a sub.

Thanks for the comments and criticism. Go to Comment
Fox's Dragon Scale Armor
Items  (Armor)   (Magical)
Rune's comment on 2012-11-14 06:56 PM
Attacked? Not at all. I was just curious what you meant by it. I welcome the input and the discussion from a peer, it will help me better my writing and create a better submission the next time. And that helps everyone who might read it. I like raising the bar and fair judging, too.

Honestly, I did not give thought to who was describing the dragon and making those specific conclusions. I was doing it from my omniscient view. I could have done that and specifically attributed the words to a character name (ie: Beltor, the Bard), but you are correct, that would have created another character (which I didn't want to do). When I wrote this, I was keenly aware of not including too much detail. In some aspects, I think that a lack of detail is helpful in ideas such as these. It serves two functions:

1. Hopefully, by not having *everything* laid out it will spark some creative juices in the reader who say to themselves "Hey, I could work with that.", and they could twist it to their uses.

2. If it is too precise in some details, it limits the usability of the content and the less likely a person will be able to fit it into their game-world. If I detailed who gave him the moniker, then I have made it even less useful because it adds another puzzle piece that has to fit.

Here's where I'd like some discussion. Is that wrong? Should it be as fleshed out as possible? Of course, readers can take what they can use and discard what they can't, but it is my thinking that more generic is more helpful.

On the other hand, if I was writing an adventure/plot, then that might not be the case, and specifics would be needed for completeness and ease of use by the game master.

I'm rather new here and this was my first submission, so this is very helpful. Thanks :) Go to Comment
Fox's Dragon Scale Armor
Items  (Armor)   (Magical)
Rune's comment on 2012-11-14 06:57 PM
Attacked? Not at all. I was just curious what you meant by it. I welcome the input and the discussion from a peer, it will help me better my writing and create a better submission the next time. And that helps everyone who might read it. I like raising the bar and fair judging, too.

Honestly, I did not give thought to who was describing the dragon and making those specific conclusions. I was doing it from my omniscient view. I could have done that and specifically attributed the words to a character name (ie: Beltor, the Bard), but you are correct, that would have created another character (which I didn't want to do). When I wrote this, I was keenly aware of not including too much detail. In some aspects, I think that a lack of detail is helpful in ideas such as these. It serves two functions:

1. Hopefully, by not having *everything* laid out it will spark some creative juices in the reader who say to themselves "Hey, I could work with that.", and they could twist it to their uses.

2. If it is too precise in some details, it limits the usability of the content and the less likely a person will be able to fit it into their game-world. If I detailed who gave him the moniker, then I have made it even less useful because it adds another puzzle piece that has to fit.

Here's where I'd like some discussion. Is that wrong? Should it be as fleshed out as possible? Of course, readers can take what they can use and discard what they can't, but it is my thinking that more generic is more helpful.

On the other hand, if I was writing an adventure/plot, then that might not be the case, and specifics would be needed for completeness and ease of use by the game master.

I'm rather new here and this was my first submission, so this is very helpful. Thanks :) Go to Comment
30 Sob Stories
Articles  (Humor/ Editorial)   (Gaming - In General)
Rune's comment on 2012-11-02 04:25 PM
Only voted Go to Comment
30 Sob Stories
Articles  (Humor/ Editorial)   (Gaming - In General)
Rune's comment on 2012-11-02 04:34 PM

32.  I'm just misunderstood, people don't get it.  I'm doing this for their own good!  Can't you see?!

33.  I never had a chance to tell them how I really felt, and now they're gone.  Worse, it's my fault.

34.  Everyone else had nice things growing up.  I had an alcoholic dad that beat my mom.  To death.


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The Mines
Articles  (Fiction)   (Gaming - In General)
Rune's comment on 2012-11-02 04:20 PM
It's not very clear that the man in the woods is the one that killed the goblins. The fact that he's missing a sword and that there is one impaling one of the goblins is good and definitely questionable, but another hint or two would be good if you are looking to seal the deal. Perhaps some droplets of blood spattering his clothing or boots.

Also, I'd think the wanderer would ask more questions about what had happened. The progression from "Did you do it?" to "What? No. You passing through?" is a little strange.

If I were in the wanderer's shoes, I'd want to know more about what happened before accompanying a stranger that I suspect is a killer. Why is he out here, how did he find the corpses, and when?.

Typo: Ten goblins had been butchered, there green corpses accenting the red blood.

there should be their. Go to Comment
The Generator
Plots  (Crisis)   (Campaign)
Rune's comment on 2012-11-13 06:05 PM
Good submission for a gritty after the fall game.

What would have happened if the character who claimed to be an angel actually passed the test? Go to Comment
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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp