Strolen\s Citadel content. 
Cool Fight Scenes
Locations  (Other)   (Any)
Roth's comment on 2010-11-10 12:41 AM

408 - In a temple while a horrible ritual is being performed.


409 - In a graveyard while hordes of undead are pulling themselves out of the ground. The longer you stay, the more there will be.


410 - A chamber that's slowly flooding, possibly with acid or lava.


411 - Against a clearly superior opponent who is chasing you through a maze.


412 - Onboard an airship that's about to make a crash-landing.


413 - Against a swarm of identical looking opponents, one of which is the mastermind behind the whole thing.


414 - On a battlefield while arrows, cannon-fire or meteors are raining down around you.


415 - In a special zone that absorbs any magic used in the area, putting the energy to some other use.

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What Has It Got in Its Pocketses?
Items  (Equipment Listing)   (Non-Magical)
Roth's comment on 2008-10-24 08:33 PM
231. A small wooden box that when opened, is full of angry baby spiders.

232. A magic ring that makes the wearer seem extremely attractive and approachable to members of the same sex (or whatever sex the wearer is NOT attracted to).

233. A short sword that glows, but only when hit by sunlight.

234. A crudely made voodoo doll of one of the PCs. It doesn't do anything, but should make them paranoid for a while.

235. A really bad joke written on a small piece of parchment.

236. A live fish, still wriggling about.

237. An amulet with a pretty red gem set in the middle. If the gem is pressed, the amulet dissolves.

238. A bunch of severed fingers, each with a finger puppet over it.

239. What appears to be a treasure map. If the PCs follow it and dig at the X, they uncover a box full of teeth.

240. A small "I'm with stupid ->" badge. Go to Comment
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       By: ephemeralstability

The Forest of Throck:

Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 2xp