Strolen\s Citadel content. 
Domestic Magic
Items  (Home/ Personal)   (Magical)
Roack's comment on 2005-11-17 12:52 PM
Ambient Orb: Each Ambient Orb comes with a reprogammable set of comand words that can be used to adjust the temperature and humidity of a room. Many are also set with nature sounds that can be triggered with another (set of) command word(s). Go to Comment
Domestic Magic
Items  (Home/ Personal)   (Magical)
Roack's comment on 2005-11-17 12:52 PM
Ring of fertility/contraception: Relatively self explanitory, this rings can assist in or hinder humanoid reproduction. More expensive versions also allow for a choice of gender in the newborn. Go to Comment
Domestic Magic
Items  (Home/ Personal)   (Magical)
Roack's comment on 2005-11-17 12:52 PM
Collar of grooming: Hounds are particularly popular among Throntian nobles, and this collar was designed with their owners in mind. Any dog or cat that dons a collar of grooming has its fur magically combed and cleaned at the moment it is messed. the collar also promotes the growth of fur ina balding patches and trims hair to the current standards for dog or cat shows. a seperate version of this, the bracelet of grooming, is often placed on messy children. Go to Comment
Domestic Magic
Items  (Home/ Personal)   (Magical)
Roack's comment on 2005-11-17 12:53 PM
Rings of finding: Designed for parents, the rings of finding come in sets of up to 12. The wearers of any one of the rings instantly knows the location of the other rings, and by concentrating for one minute can determine the wearer. Go to Comment
The Dark Lantern
Items  (Other)   (Magical)
Roack's comment on 2005-07-28 04:28 AM
I have but one word, though somewhat ironic:
Brilliant Go to Comment
Aetherschreiber
Items  (Tools)   (Non-Magical)
Roack's comment on 2005-07-28 09:31 PM
This is almost perfectly engineered for my campaign, Kepp it up Anteaus. Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Roack's comment on 2005-07-28 09:45 PM
*Sigh* if only we had a system that functions perfectly with real-world physics, whether or not we do though, Anteaus is right on this one, that's a speedy boat!
You'd still need something producing constant noise even if it's just wind, and a silence spell could really turn the tide if two of these boats were engaged. Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Roack's comment on 2005-07-28 09:36 PM
Bards would love this stuff! I'm really liking these Steampunk items you're making. Go to Comment
The Pilgrim's Torch
Items  (Melee Weapons)   (Heroic)
Roack's comment on 2005-07-28 06:05 PM
I like the proggression of powers, definitely I concept I can see myself using. Go to Comment
Drow Spider Jerky
Items  (Other)   (Non-Magical)
Roack's comment on 2005-07-28 06:20 PM
*starts drooling* Go to Comment
Troll Rations
Items  (Potion)   (Magical)
Roack's comment on 2005-07-28 07:33 AM
I agree with Dragon Lord on this one, alchemy at its finest.
It would be funny to see though, convincing a troll to part with this flesh of his, then using it in battle against him to obtain more.
A society with very powerful members could even engage in "Troll farming." Go to Comment
Queen Yocasta
NPCs  (Campaign)   (Political)
Roack's comment on 2017-07-25 05:43 AM
This post has a lot of promise, but I think it's a little too straight to the point.

Take, for example, her dead daughter. There is no mystery to the way Princess Chrysta is presented; just a missed opportunity to lead up to the reveal. You could try first establishing her presence, then delving more deeply into the relationship between the two, then revealing towards the end of the post that Chrysta is in fact dead. Instead however, the whole thing is revealed immediately, and Chrysta consequently seems almost like an afterthought. The narrative in general has a sort of "just the facts, ma'am," kind of style.

Ultimately this is a solid, clever post, it just suffers in its presentation. I'm giving it a 3.5, but I honestly think this post could be a solid 5 if you polished it enough and expanded just a little. Go to Comment
Soup of Fertility
Items  (Potion)   (Magical)
Roack's comment on 2005-07-28 07:36 AM
I like the gerbils. My brother used to have some of his own, one male, one female, kept in seperate cages. Somehow they managed to have kids anyway... Go to Comment
Dream Nectar
Items  (Potion)   (Campaign Defining)
Roack's comment on 2005-07-28 07:45 AM
Beautiful, Even with out the potion itself this has made my day, err.. night. I'm in love with the comatose priest idea. Go to Comment
Ruha Goo
Items  (Potion)   (Combat)
Roack's comment on 2005-07-28 07:54 AM
Perhaps if its also a neuro-toxin, the user feels a sense of invincibility. It benifits the Ruha this way to. Go to Comment
The Wheezing Dragon
Plots  (Discovery)   (Side-Quest)
Roack's comment on 2005-07-28 07:40 AM
It would also be highly unlikely that a black dragon would renounce his ways for some significantly weaker adventurers, but he maight reward them, or atleast give them a nice funeral. Go to Comment
Bloody Smile
NPCs  (Mythic/ Historical)   (Criminal/Espionage)
Roack's comment on 2006-04-08 05:30 PM
Dear god(s), He's beautifully disgusting! Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
Roack's comment on 2005-07-28 08:02 AM
I have problems.
Halow's eve: Crazy twisted Necromancer solidifies Melkesjokolyde and gives it to children. Town overrun with toddler zombies. (S)he then reanimate all the corpses (both the children and their newly slaughtered parents,) and sends them forth to bring him/her new bodies. come next year, (s)he hides his/her minions and starts on another town, repeats this until a significant army is built up, then conquers the world, and posiibly even the multiverse... Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
Roack's comment on 2005-07-28 05:43 PM
The potion itself would yes have a short duration, but if (s)he is powerful enough to consider world domination (s)he should be able to cast a few pretty powerful spells... Go to Comment
Melkesjokolyde
Items  (Potion)   (Villanous)
Roack's comment on 2005-07-31 05:19 AM
Sorry, should have said Reallistically consider world domination. Go to Comment
Total Comments:
198

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       By: MoonHunter

If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.

Ideas  ( System ) | July 23, 2005 | View | UpVote 2xp