This mighty battle-axe was used by the dragon hunters of old to cleave through the toughest dragon hide as if it were butter, and to chop collossal chunks of dragonbone into manageable pieces. It has come far since it's days of felling the great wyrms and it finds the opponents of today to be lacking, and will go to great lengths to make them aware of this fact. Against anything less then an enraged dragon you will find your swings to be slow and slugish and the axe prone to simply bouncing off your enemy's armor with a dissapointed sigh.
But against a dragon you will soon learn why the dragons have named it
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".
Ideas ( System ) | November 5, 2002 |