Strolen\s Citadel content. 
Altar of Vazzaz
Items  (Other)   (Magical)
Renlim's comment on 2013-11-07 09:59 AM
Lol, blood is wrong! Genius! Go to Comment
The Weeping Angel
Items  (Art and Music)   (Magical)
Renlim's comment on 2013-11-04 04:36 PM
As I'm reading this, I'm curious; the more times you used the statue dose the Angel show up more often to steal your future and make you do it over again in higher percentages. (This could be based on individual uses or days of travel.) Say the villain knows your every move, but the price for him at this point is the frantic repetition of recompleting nearly every task upwards of 2-3 times. The frustration of a life like that could be unbearable. Or better yet; the over use has caused an accidental system of practice where when you're finally allowed to actually finish a project its magnificent in nature, because of all the practice. Go to Comment
Civitas Caeli
Locations  (City)   (Space)
Renlim's comment on 2013-10-29 10:12 AM
So, It would seem that from the stories that one can resist the desires of the City. Is desire required as a final key to becoming a part of the city? If it is, as they stare out into the new batches of batteries coming in do they bemoan there decisions or are they happy to see new visitors? Are the entrapped part of a hive mind? I know that's allot of stuff, but let me say the picture you have painted ins outstanding. Go to Comment
Sparrow Oak
Lifeforms  (Fauna)   (Forest/ Jungle)
Renlim's comment on 2013-10-25 11:18 AM
Neat idea, take the little helicopter seeds from my youth and makes them a true fantasy setting device. Thank you! Go to Comment
Ratwood Tree
Lifeforms  (Fauna)   (Forest/ Jungle)
Renlim's comment on 2013-10-25 11:28 AM
I like the "pine" piper aspect of the druid. I take it he can control/ command rats of all kinds? Go to Comment
The Midwich Horror
Lifeforms  (Constructed)   (City/ Ruin)
Renlim's comment on 2013-10-24 02:35 PM
It's just beautifully horrific really. There is some exquisite detail in the description of these creatures and the, origins of each is genius. I be the first to admit I'm not the biggest fan of horror, but dammed if I don't know what good horror looks like. Kudos! Go to Comment
Edotown, The City in a Briefcase.
Locations  (City)   (CyberSpace)
Renlim's comment on 2013-10-21 08:34 AM
So, I talked out a similar realization with a friend over the weekend its one step or two back from The Matrix and one step further than that Bruce Willis movie Surrogates. Your right, it might not be the most easy to incorporate under my original idea. However it could be fairly easy to adapt to a modern setting of a single country or even a set of cities/ region. The main difference is it’s not so much an AI in control, it’s a conscious decision made by “customers;” like upgrading to premium, the only catch is that everyone already has and you’re lame/ SOL if you don’t. Thanks for the input. Go to Comment
Edotown, The City in a Briefcase.
Locations  (City)   (CyberSpace)
Renlim's comment on 2013-10-23 02:09 PM
The concept of stealing an entire city was the original premise of this idea, the rest sprang up to support it. As a side note; I'm seriously thinking about running a side campaign next to one of my medieval ones where the PC's discover the world they live and work in is actually a videogame in which the level of emersion was so deep they forgot the real world altogether. With the Somali disruption acting as a kind of wakeup call they emerge from there houses in "real life" to discover, them selves overrun with pirate insurgents; nearly completely enfeebled by life in VR to stop them. Go to Comment
Edotown, The City in a Briefcase.
Locations  (City)   (CyberSpace)
Renlim's comment on 2013-10-23 02:16 PM
Interesting, I wonder if these hacks can affect you with psychosis in the "real world" what if the game itself, while dystrophy and atrophy have obviously set in on the human body, hasn't imparted some psychic ability due to the overuse of the brain alone to act in VR space. like using magic incantations from the game as a focus of the mental energies in the real world, to create spectacular affects, simply because the user "knew" they were supposed to work. i.e. - A complete sense of disbelief in how the real world works, allows the mind to do things we who live in the "real world" may understand as impossible. Go to Comment
Edotown, The City in a Briefcase.
Locations  (City)   (CyberSpace)
Renlim's comment on 2013-10-23 02:18 PM
Lol, now that was 'matrixy'! Go to Comment
Drowner Lice
Lifeforms  (Fauna)   (Water)
Renlim's comment on 2013-10-16 09:58 AM
So with a name like Drowner Lice, the question comes to mind how would one deal with an infestation? Additionally, would these creatures have swarm tactics only or are they to be treated as individuals in a pack? Cool, idea on the whole however, the kind of thing that you could haze your PCs with over and over with, so long at their in the water often enough, the whole regions waters could be infested. Go to Comment
Drowner Lice
Lifeforms  (Fauna)   (Water)
Renlim's comment on 2013-10-24 04:30 PM
With edits, it deserved a Re-vote from me. Go to Comment
Efeterthrop’s Pyrus Patch, Toll Gate
Locations  (TransWorld)   (Forest/ Jungle)
Renlim's comment on 2013-10-14 09:20 AM
I love it! Some real ideas!
Note: Yep teleported to the exact opposite of the sphere e.g. the diameter.
1. So yeah never thought about the skydive aspect. Because the original spell was much smaller, they would just smack the top and slide down until they hit about 50ft up from the equator, imagine the actual teleport spell has been stretched around the force field like a girdle.
2. Yeah they probably had issues with the direct teleport with people ending up buried or falling at the other side that's why the toll was set in place to ensure that there was level ground on both sides, hence "safe travel," at least for that part. Go to Comment
Efeterthrop’s Pyrus Patch, Toll Gate
Locations  (TransWorld)   (Forest/ Jungle)
Renlim's comment on 2013-10-15 10:40 AM
To clarify most volunteers were criminals or worse, looking to work off their debt rather than be killed. Many who didn't return could have went tele-splat teleporting into the ground or falling in such a way as to not be able to return safely, while still on the outside they ware basically stranded in the desert if there was no way to reach the now to high band around the force field.

Detecting the edge is tricky while, inanimate objects and people alike are affected, but those are affected as a whole. So, if one were to tie a rope to someone, in an attempt to pull them back; once they were over half way in them and the entirety of the rope are supposed to be transported to the other side of the sphere.
Go to Comment
The Sea of Sand
Locations  (Regional)   (Desert)
Renlim's comment on 2013-10-10 11:39 AM
I enjoyed this sub immensely. There's so much more to each of the factions, namely the Sandborn and Skiffboarders, but that's for another time. Go to Comment
Alicia 'Mad Alice' Napier
NPCs  (Minor)   (Criminal/Espionage)
Renlim's comment on 2013-10-08 01:01 PM
This is one of the most interesting villains I've read about in some time. Kudos! Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-04 10:09 AM
Update: Added map. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-09 10:07 AM
Those are great concerns,

1. Why hasn’t it been concurred? A few things; the political environment of Estalon, to be expanded later, is fearful of war. The last war claimed nearly 2/3 of the continent, leaving “desolate” wasteland.
a. Why hasn’t the populace overthrown the “government?” Generally speaking most residents with the power to do so have at least some cursory connection to at least one guild in family or similar ties, as such many are provided a number of privileges, that sate many of the frustrations mentioned. Much of the abuse is upon travelers and new merchant upstarts, as a bit of hazing as it were.
b. If another city-state or country did attack, what’s stopping them without their own military? Namely the tiny ridge pass is easily defensible, barricades and constant hazing make breaking through quite difficult. It can remain closed indefinitely because the city is nearly self sufficient, with access to food and an escape to the subterranean in the worst case scenario.

2. Why haven't blood feuds and guild feuds torn the city apart? Good point! I’m not saying that isn’t close to happening, the fear of losing the status quo is the only thing left. As a conceptual aspect of the town, it is close to falling apart. A handful of spry PCs might just see to that. ;) Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-10 11:50 AM
Ah yes, the Portcullis (see also, Porticullus), that's a bit of spoilers on my part. I meant to make an item sub on this one; it might be shorter, but thinking I should write it anyways. But basically its a mispronunciation/ miscommunication of its original name, "The Culling Portal." Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-10 11:51 AM
Working on better resolution map. Go to Comment
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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp